forked from Mirrorlandia_minetest/minetest
1121 lines
29 KiB
C++
1121 lines
29 KiB
C++
/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_mainmenu.h"
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#include "lua_api/l_internal.h"
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#include "common/c_content.h"
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#include "cpp_api/s_async.h"
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#include "gui/guiEngine.h"
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#include "gui/guiMainMenu.h"
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#include "gui/guiKeyChangeMenu.h"
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#include "gui/guiPathSelectMenu.h"
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#include "version.h"
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#include "porting.h"
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#include "filesys.h"
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#include "convert_json.h"
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#include "content/packages.h"
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#include "content/content.h"
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#include "content/subgames.h"
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#include "serverlist.h"
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#include "mapgen/mapgen.h"
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#include "settings.h"
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#include <IFileArchive.h>
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#include <IFileSystem.h>
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#include "client/renderingengine.h"
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#include "network/networkprotocol.h"
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/******************************************************************************/
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std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1))
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return "";
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return luaL_checkstring(L, -1);
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}
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/******************************************************************************/
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int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1)) {
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valid = false;
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return -1;
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}
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valid = true;
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return luaL_checkinteger(L, -1);
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}
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/******************************************************************************/
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int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1)) {
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valid = false;
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return false;
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}
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valid = true;
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return readParam<bool>(L, -1);
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}
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/******************************************************************************/
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int ModApiMainMenu::l_update_formspec(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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if (engine->m_startgame)
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return 0;
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//read formspec
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std::string formspec(luaL_checkstring(L, 1));
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if (engine->m_formspecgui != 0) {
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engine->m_formspecgui->setForm(formspec);
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}
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
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{
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GUIEngine *engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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if (engine->m_startgame)
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return 0;
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std::string formspec(luaL_checkstring(L, 1));
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engine->setFormspecPrepend(formspec);
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_start(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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//update c++ gamedata from lua table
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bool valid = false;
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MainMenuData *data = engine->m_data;
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data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
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data->do_reconnect = getBoolData(L, "do_reconnect", valid);
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if (!data->do_reconnect) {
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data->name = getTextData(L,"playername");
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data->password = getTextData(L,"password");
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data->address = getTextData(L,"address");
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data->port = getTextData(L,"port");
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}
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data->serverdescription = getTextData(L,"serverdescription");
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data->servername = getTextData(L,"servername");
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//close menu next time
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engine->m_startgame = true;
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_close(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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engine->m_kill = true;
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_background(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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std::string backgroundlevel(luaL_checkstring(L, 1));
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std::string texturename(luaL_checkstring(L, 2));
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bool tile_image = false;
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bool retval = false;
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unsigned int minsize = 16;
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if (!lua_isnone(L, 3)) {
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tile_image = readParam<bool>(L, 3);
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}
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if (!lua_isnone(L, 4)) {
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minsize = lua_tonumber(L, 4);
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}
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if (backgroundlevel == "background") {
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retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "overlay") {
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retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "header") {
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retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "footer") {
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retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
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tile_image, minsize);
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}
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lua_pushboolean(L,retval);
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_clouds(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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bool value = readParam<bool>(L,1);
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engine->m_clouds_enabled = value;
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_textlist_index(lua_State *L)
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{
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// get_table_index accepts both tables and textlists
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return l_get_table_index(L);
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_table_index(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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std::string tablename(luaL_checkstring(L, 1));
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GUITable *table = engine->m_menu->getTable(tablename);
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s32 selection = table ? table->getSelected() : 0;
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if (selection >= 1)
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lua_pushinteger(L, selection);
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else
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lua_pushnil(L);
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_worlds(lua_State *L)
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{
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std::vector<WorldSpec> worlds = getAvailableWorlds();
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (const WorldSpec &world : worlds) {
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L,"path");
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lua_pushstring(L, world.path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"name");
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lua_pushstring(L, world.name.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"gameid");
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lua_pushstring(L, world.gameid.c_str());
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_favorites(lua_State *L)
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{
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std::string listtype = "local";
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if (!lua_isnone(L,1)) {
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listtype = luaL_checkstring(L,1);
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}
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std::vector<ServerListSpec> servers;
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if(listtype == "online") {
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servers = ServerList::getOnline();
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} else {
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servers = ServerList::getLocal();
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}
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (const Json::Value &server : servers) {
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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if (!server["clients"].asString().empty()) {
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std::string clients_raw = server["clients"].asString();
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char* endptr = 0;
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int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
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if ((!clients_raw.empty()) && (*endptr == 0)) {
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lua_pushstring(L,"clients");
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lua_pushnumber(L,numbervalue);
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lua_settable(L, top_lvl2);
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}
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}
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if (!server["clients_max"].asString().empty()) {
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std::string clients_max_raw = server["clients_max"].asString();
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char* endptr = 0;
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int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
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if ((!clients_max_raw.empty()) && (*endptr == 0)) {
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lua_pushstring(L,"clients_max");
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lua_pushnumber(L,numbervalue);
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lua_settable(L, top_lvl2);
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}
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}
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if (!server["version"].asString().empty()) {
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lua_pushstring(L,"version");
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std::string topush = server["version"].asString();
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lua_pushstring(L,topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["proto_min"].asString().empty()) {
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lua_pushstring(L,"proto_min");
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lua_pushinteger(L, server["proto_min"].asInt());
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lua_settable(L, top_lvl2);
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}
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if (!server["proto_max"].asString().empty()) {
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lua_pushstring(L,"proto_max");
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lua_pushinteger(L, server["proto_max"].asInt());
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lua_settable(L, top_lvl2);
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}
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if (!server["password"].asString().empty()) {
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lua_pushstring(L,"password");
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lua_pushboolean(L, server["password"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["creative"].asString().empty()) {
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lua_pushstring(L,"creative");
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lua_pushboolean(L, server["creative"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["damage"].asString().empty()) {
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lua_pushstring(L,"damage");
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lua_pushboolean(L, server["damage"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["pvp"].asString().empty()) {
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lua_pushstring(L,"pvp");
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lua_pushboolean(L, server["pvp"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["description"].asString().empty()) {
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lua_pushstring(L,"description");
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std::string topush = server["description"].asString();
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lua_pushstring(L,topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["name"].asString().empty()) {
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lua_pushstring(L,"name");
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std::string topush = server["name"].asString();
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lua_pushstring(L,topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["address"].asString().empty()) {
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lua_pushstring(L,"address");
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std::string topush = server["address"].asString();
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lua_pushstring(L,topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["port"].asString().empty()) {
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lua_pushstring(L,"port");
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std::string topush = server["port"].asString();
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lua_pushstring(L,topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (server.isMember("ping")) {
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float ping = server["ping"].asFloat();
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lua_pushstring(L, "ping");
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lua_pushnumber(L, ping);
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lua_settable(L, top_lvl2);
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}
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_delete_favorite(lua_State *L)
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{
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std::vector<ServerListSpec> servers;
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std::string listtype = "local";
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if (!lua_isnone(L,2)) {
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listtype = luaL_checkstring(L,2);
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}
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if ((listtype != "local") &&
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(listtype != "online"))
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return 0;
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if(listtype == "online") {
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servers = ServerList::getOnline();
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} else {
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servers = ServerList::getLocal();
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}
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int fav_idx = luaL_checkinteger(L,1) -1;
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if ((fav_idx >= 0) &&
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(fav_idx < (int) servers.size())) {
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ServerList::deleteEntry(servers[fav_idx]);
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}
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_games(lua_State *L)
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{
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std::vector<SubgameSpec> games = getAvailableGames();
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (const SubgameSpec &game : games) {
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lua_pushnumber(L, index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L, "id");
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lua_pushstring(L, game.id.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "path");
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lua_pushstring(L, game.path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "type");
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lua_pushstring(L, "game");
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "gamemods_path");
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lua_pushstring(L, game.gamemods_path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "name");
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lua_pushstring(L, game.name.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "author");
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lua_pushstring(L, game.author.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "release");
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lua_pushinteger(L, game.release);
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "menuicon_path");
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lua_pushstring(L, game.menuicon_path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "addon_mods_paths");
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lua_newtable(L);
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int table2 = lua_gettop(L);
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int internal_index = 1;
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for (const std::string &addon_mods_path : game.addon_mods_paths) {
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lua_pushnumber(L, internal_index);
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lua_pushstring(L, addon_mods_path.c_str());
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lua_settable(L, table2);
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internal_index++;
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}
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_content_info(lua_State *L)
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{
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std::string path = luaL_checkstring(L, 1);
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ContentSpec spec;
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spec.path = path;
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parseContentInfo(spec);
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lua_newtable(L);
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lua_pushstring(L, spec.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushstring(L, spec.type.c_str());
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lua_setfield(L, -2, "type");
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lua_pushstring(L, spec.author.c_str());
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lua_setfield(L, -2, "author");
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lua_pushinteger(L, spec.release);
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lua_setfield(L, -2, "release");
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lua_pushstring(L, spec.desc.c_str());
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lua_setfield(L, -2, "description");
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lua_pushstring(L, spec.path.c_str());
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lua_setfield(L, -2, "path");
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if (spec.type == "mod") {
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ModSpec spec;
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spec.path = path;
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parseModContents(spec);
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// Dependencies
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lua_newtable(L);
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int i = 1;
|
|
for (const auto &dep : spec.depends) {
|
|
lua_pushstring(L, dep.c_str());
|
|
lua_rawseti(L, -2, i++);
|
|
}
|
|
lua_setfield(L, -2, "depends");
|
|
|
|
// Optional Dependencies
|
|
lua_newtable(L);
|
|
i = 1;
|
|
for (const auto &dep : spec.optdepends) {
|
|
lua_pushstring(L, dep.c_str());
|
|
lua_rawseti(L, -2, i++);
|
|
}
|
|
lua_setfield(L, -2, "optional_depends");
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
sanity_check(engine != NULL);
|
|
|
|
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
|
|
engine->m_parent,
|
|
-1,
|
|
engine->m_menumanager,
|
|
engine->m_texture_source);
|
|
kmenu->drop();
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_create_world(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
int gameidx = luaL_checkinteger(L,2) -1;
|
|
|
|
std::string path = porting::path_user + DIR_DELIM
|
|
"worlds" + DIR_DELIM
|
|
+ name;
|
|
|
|
std::vector<SubgameSpec> games = getAvailableGames();
|
|
|
|
if ((gameidx >= 0) &&
|
|
(gameidx < (int) games.size())) {
|
|
|
|
// Create world if it doesn't exist
|
|
if (!loadGameConfAndInitWorld(path, games[gameidx])) {
|
|
lua_pushstring(L, "Failed to initialize world");
|
|
} else {
|
|
lua_pushnil(L);
|
|
}
|
|
} else {
|
|
lua_pushstring(L, "Invalid game index");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_delete_world(lua_State *L)
|
|
{
|
|
int world_id = luaL_checkinteger(L, 1) - 1;
|
|
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
|
if (world_id < 0 || world_id >= (int) worlds.size()) {
|
|
lua_pushstring(L, "Invalid world index");
|
|
return 1;
|
|
}
|
|
const WorldSpec &spec = worlds[world_id];
|
|
if (!fs::RecursiveDelete(spec.path)) {
|
|
lua_pushstring(L, "Failed to delete world");
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_set_topleft_text(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
sanity_check(engine != NULL);
|
|
|
|
std::string text;
|
|
|
|
if (!lua_isnone(L,1) && !lua_isnil(L,1))
|
|
text = luaL_checkstring(L, 1);
|
|
|
|
engine->setTopleftText(text);
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
|
|
{
|
|
std::vector<const char *> names;
|
|
bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
|
|
Mapgen::getMapgenNames(&names, include_hidden);
|
|
|
|
lua_newtable(L);
|
|
for (size_t i = 0; i != names.size(); i++) {
|
|
lua_pushstring(L, names[i]);
|
|
lua_rawseti(L, -2, i + 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_modpath(lua_State *L)
|
|
{
|
|
std::string modpath = fs::RemoveRelativePathComponents(
|
|
porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
|
|
lua_pushstring(L, modpath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
|
|
{
|
|
std::string modpath = fs::RemoveRelativePathComponents(
|
|
porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
|
|
lua_pushstring(L, modpath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_gamepath(lua_State *L)
|
|
{
|
|
std::string gamepath = fs::RemoveRelativePathComponents(
|
|
porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
|
|
lua_pushstring(L, gamepath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_texturepath(lua_State *L)
|
|
{
|
|
std::string gamepath = fs::RemoveRelativePathComponents(
|
|
porting::path_user + DIR_DELIM + "textures");
|
|
lua_pushstring(L, gamepath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
|
|
{
|
|
std::string gamepath = fs::RemoveRelativePathComponents(
|
|
porting::path_share + DIR_DELIM + "textures");
|
|
lua_pushstring(L, gamepath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
int ModApiMainMenu::l_get_cache_path(lua_State *L)
|
|
{
|
|
lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_create_dir(lua_State *L) {
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(path)) {
|
|
lua_pushboolean(L, fs::CreateAllDirs(path));
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_delete_dir(lua_State *L)
|
|
{
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
std::string absolute_path = fs::RemoveRelativePathComponents(path);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(absolute_path)) {
|
|
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_copy_dir(lua_State *L)
|
|
{
|
|
const char *source = luaL_checkstring(L, 1);
|
|
const char *destination = luaL_checkstring(L, 2);
|
|
|
|
bool keep_source = true;
|
|
|
|
if ((!lua_isnone(L,3)) &&
|
|
(!lua_isnil(L,3))) {
|
|
keep_source = readParam<bool>(L,3);
|
|
}
|
|
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
|
|
std::string absolute_source = fs::RemoveRelativePathComponents(source);
|
|
|
|
if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
|
|
bool retval = fs::CopyDir(absolute_source,absolute_destination);
|
|
|
|
if (retval && (!keep_source)) {
|
|
|
|
retval &= fs::RecursiveDelete(absolute_source);
|
|
}
|
|
lua_pushboolean(L,retval);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_extract_zip(lua_State *L)
|
|
{
|
|
const char *zipfile = luaL_checkstring(L, 1);
|
|
const char *destination = luaL_checkstring(L, 2);
|
|
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
|
|
fs::CreateAllDirs(absolute_destination);
|
|
|
|
io::IFileSystem *fs = RenderingEngine::get_filesystem();
|
|
|
|
if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) {
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
sanity_check(fs->getFileArchiveCount() > 0);
|
|
|
|
/**********************************************************************/
|
|
/* WARNING this is not threadsafe!! */
|
|
/**********************************************************************/
|
|
io::IFileArchive* opened_zip =
|
|
fs->getFileArchive(fs->getFileArchiveCount()-1);
|
|
|
|
const io::IFileList* files_in_zip = opened_zip->getFileList();
|
|
|
|
unsigned int number_of_files = files_in_zip->getFileCount();
|
|
|
|
for (unsigned int i=0; i < number_of_files; i++) {
|
|
std::string fullpath = destination;
|
|
fullpath += DIR_DELIM;
|
|
fullpath += files_in_zip->getFullFileName(i).c_str();
|
|
std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
|
|
|
|
if (!files_in_zip->isDirectory(i)) {
|
|
if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
io::IReadFile* toread = opened_zip->createAndOpenFile(i);
|
|
|
|
FILE *targetfile = fopen(fullpath.c_str(),"wb");
|
|
|
|
if (targetfile == NULL) {
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
char read_buffer[1024];
|
|
long total_read = 0;
|
|
|
|
while (total_read < toread->getSize()) {
|
|
|
|
unsigned int bytes_read =
|
|
toread->read(read_buffer,sizeof(read_buffer));
|
|
if ((bytes_read == 0 ) ||
|
|
(fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
|
|
{
|
|
fclose(targetfile);
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
total_read += bytes_read;
|
|
}
|
|
|
|
fclose(targetfile);
|
|
}
|
|
|
|
}
|
|
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,true);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
sanity_check(engine != NULL);
|
|
|
|
lua_pushstring(L,engine->getScriptDir().c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool ModApiMainMenu::mayModifyPath(const std::string &path)
|
|
{
|
|
if (fs::PathStartsWith(path, fs::TempPath()))
|
|
return true;
|
|
|
|
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
|
|
return true;
|
|
|
|
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
|
|
return true;
|
|
|
|
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
|
|
return true;
|
|
|
|
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
|
|
return true;
|
|
|
|
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_may_modify_path(lua_State *L)
|
|
{
|
|
const char *target = luaL_checkstring(L, 1);
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
|
|
lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
sanity_check(engine != NULL);
|
|
|
|
const char *formname= luaL_checkstring(L, 1);
|
|
const char *title = luaL_checkstring(L, 2);
|
|
bool is_file_select = readParam<bool>(L, 3);
|
|
|
|
GUIFileSelectMenu* fileOpenMenu =
|
|
new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
|
|
engine->m_parent,
|
|
-1,
|
|
engine->m_menumanager,
|
|
title,
|
|
formname,
|
|
is_file_select);
|
|
fileOpenMenu->setTextDest(engine->m_buttonhandler);
|
|
fileOpenMenu->drop();
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_download_file(lua_State *L)
|
|
{
|
|
const char *url = luaL_checkstring(L, 1);
|
|
const char *target = luaL_checkstring(L, 2);
|
|
|
|
//check path
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
|
|
if (GUIEngine::downloadFile(url,absolute_destination)) {
|
|
lua_pushboolean(L,true);
|
|
return 1;
|
|
}
|
|
} else {
|
|
errorstream << "DOWNLOAD denied: " << absolute_destination
|
|
<< " isn't a allowed path" << std::endl;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
|
|
{
|
|
std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
|
|
|
|
lua_newtable(L);
|
|
for (u32 i = 0; i != drivers.size(); i++) {
|
|
const char *name = RenderingEngine::getVideoDriverName(drivers[i]);
|
|
const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
|
|
|
|
lua_newtable(L);
|
|
lua_pushstring(L, name);
|
|
lua_setfield(L, -2, "name");
|
|
lua_pushstring(L, fname);
|
|
lua_setfield(L, -2, "friendly_name");
|
|
|
|
lua_rawseti(L, -2, i + 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_video_modes(lua_State *L)
|
|
{
|
|
std::vector<core::vector3d<u32> > videomodes
|
|
= RenderingEngine::getSupportedVideoModes();
|
|
|
|
lua_newtable(L);
|
|
for (u32 i = 0; i != videomodes.size(); i++) {
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, videomodes[i].X);
|
|
lua_setfield(L, -2, "w");
|
|
lua_pushnumber(L, videomodes[i].Y);
|
|
lua_setfield(L, -2, "h");
|
|
lua_pushnumber(L, videomodes[i].Z);
|
|
lua_setfield(L, -2, "depth");
|
|
|
|
lua_rawseti(L, -2, i + 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_gettext(lua_State *L)
|
|
{
|
|
std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
|
|
lua_pushstring(L, text.c_str());
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_screen_info(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int top = lua_gettop(L);
|
|
lua_pushstring(L,"density");
|
|
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
|
|
lua_settable(L, top);
|
|
|
|
lua_pushstring(L,"display_width");
|
|
lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
|
|
lua_settable(L, top);
|
|
|
|
lua_pushstring(L,"display_height");
|
|
lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
|
|
lua_settable(L, top);
|
|
|
|
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
|
lua_pushstring(L,"window_width");
|
|
lua_pushnumber(L, window_size.X);
|
|
lua_settable(L, top);
|
|
|
|
lua_pushstring(L,"window_height");
|
|
lua_pushnumber(L, window_size.Y);
|
|
lua_settable(L, top);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
|
|
return 1;
|
|
}
|
|
|
|
int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_do_async_callback(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
|
|
size_t func_length, param_length;
|
|
const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
|
|
|
|
const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
|
|
|
|
sanity_check(serialized_func_raw != NULL);
|
|
sanity_check(serialized_param_raw != NULL);
|
|
|
|
std::string serialized_func = std::string(serialized_func_raw, func_length);
|
|
std::string serialized_param = std::string(serialized_param_raw, param_length);
|
|
|
|
lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void ModApiMainMenu::Initialize(lua_State *L, int top)
|
|
{
|
|
API_FCT(update_formspec);
|
|
API_FCT(set_formspec_prepend);
|
|
API_FCT(set_clouds);
|
|
API_FCT(get_textlist_index);
|
|
API_FCT(get_table_index);
|
|
API_FCT(get_worlds);
|
|
API_FCT(get_games);
|
|
API_FCT(get_content_info);
|
|
API_FCT(start);
|
|
API_FCT(close);
|
|
API_FCT(get_favorites);
|
|
API_FCT(show_keys_menu);
|
|
API_FCT(create_world);
|
|
API_FCT(delete_world);
|
|
API_FCT(delete_favorite);
|
|
API_FCT(set_background);
|
|
API_FCT(set_topleft_text);
|
|
API_FCT(get_mapgen_names);
|
|
API_FCT(get_modpath);
|
|
API_FCT(get_clientmodpath);
|
|
API_FCT(get_gamepath);
|
|
API_FCT(get_texturepath);
|
|
API_FCT(get_texturepath_share);
|
|
API_FCT(get_cache_path);
|
|
API_FCT(create_dir);
|
|
API_FCT(delete_dir);
|
|
API_FCT(copy_dir);
|
|
API_FCT(extract_zip);
|
|
API_FCT(may_modify_path);
|
|
API_FCT(get_mainmenu_path);
|
|
API_FCT(show_path_select_dialog);
|
|
API_FCT(download_file);
|
|
API_FCT(gettext);
|
|
API_FCT(get_video_drivers);
|
|
API_FCT(get_video_modes);
|
|
API_FCT(get_screen_info);
|
|
API_FCT(get_min_supp_proto);
|
|
API_FCT(get_max_supp_proto);
|
|
API_FCT(do_async_callback);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
|
|
{
|
|
API_FCT(get_worlds);
|
|
API_FCT(get_games);
|
|
API_FCT(get_favorites);
|
|
API_FCT(get_mapgen_names);
|
|
API_FCT(get_modpath);
|
|
API_FCT(get_clientmodpath);
|
|
API_FCT(get_gamepath);
|
|
API_FCT(get_texturepath);
|
|
API_FCT(get_texturepath_share);
|
|
API_FCT(get_cache_path);
|
|
API_FCT(create_dir);
|
|
API_FCT(delete_dir);
|
|
API_FCT(copy_dir);
|
|
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
|
|
API_FCT(may_modify_path);
|
|
API_FCT(download_file);
|
|
//API_FCT(gettext); (gettext lib isn't threadsafe)
|
|
}
|