forked from Mirrorlandia_minetest/minetest
f08e4bb27d
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
132 lines
3.2 KiB
C++
132 lines
3.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <exception>
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#include <string>
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class BaseException : public std::exception
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{
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public:
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BaseException(const std::string &s) throw(): m_s(s) {}
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~BaseException() throw() = default;
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virtual const char * what() const throw()
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{
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return m_s.c_str();
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}
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protected:
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std::string m_s;
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};
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class AlreadyExistsException : public BaseException {
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public:
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AlreadyExistsException(const std::string &s): BaseException(s) {}
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};
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class VersionMismatchException : public BaseException {
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public:
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VersionMismatchException(const std::string &s): BaseException(s) {}
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};
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class FileNotGoodException : public BaseException {
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public:
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FileNotGoodException(const std::string &s): BaseException(s) {}
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};
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class DatabaseException : public BaseException {
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public:
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DatabaseException(const std::string &s): BaseException(s) {}
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};
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class SerializationError : public BaseException {
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public:
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SerializationError(const std::string &s): BaseException(s) {}
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};
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class PacketError : public BaseException {
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public:
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PacketError(const std::string &s): BaseException(s) {}
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};
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class SettingNotFoundException : public BaseException {
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public:
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SettingNotFoundException(const std::string &s): BaseException(s) {}
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};
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class ItemNotFoundException : public BaseException {
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public:
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ItemNotFoundException(const std::string &s): BaseException(s) {}
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};
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class ServerError : public BaseException {
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public:
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ServerError(const std::string &s): BaseException(s) {}
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};
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class ClientStateError : public BaseException {
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public:
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ClientStateError(const std::string &s): BaseException(s) {}
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};
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class PrngException : public BaseException {
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public:
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PrngException(const std::string &s): BaseException(s) {}
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};
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class ShaderException : public BaseException {
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public:
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ShaderException(const std::string &s): BaseException(s) {}
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};
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class ModError : public BaseException {
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public:
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ModError(const std::string &s): BaseException(s) {}
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};
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/*
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Some "old-style" interrupts:
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*/
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class InvalidNoiseParamsException : public BaseException {
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public:
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InvalidNoiseParamsException():
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BaseException("One or more noise parameters were invalid or require "
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"too much memory")
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{}
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InvalidNoiseParamsException(const std::string &s):
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BaseException(s)
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{}
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};
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class InvalidPositionException : public BaseException
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{
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public:
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InvalidPositionException():
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BaseException("Somebody tried to get/set something in a nonexistent position.")
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{}
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InvalidPositionException(const std::string &s):
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BaseException(s)
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{}
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};
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