forked from Mirrorlandia_minetest/minetest
e8ac5a31cf
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <functional>
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#include <vector>
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#include "../activeobjectmgr.h"
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#include "serveractiveobject.h"
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namespace server
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{
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class ActiveObjectMgr : public ::ActiveObjectMgr<ServerActiveObject>
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{
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public:
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void clear(const std::function<bool(ServerActiveObject *, u16)> &cb);
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void step(float dtime,
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const std::function<void(ServerActiveObject *)> &f) override;
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bool registerObject(ServerActiveObject *obj) override;
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void removeObject(u16 id) override;
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void getObjectsInsideRadius(const v3f &pos, float radius,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
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f32 player_radius, std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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};
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} // namespace server
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