forked from Mirrorlandia_minetest/minetest
bf36a90579
-55% runtime in singlenode usage, which is the best case
1131 lines
32 KiB
C++
1131 lines
32 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2015-2018 paramat
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cmath>
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "gamedef.h"
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#include "mg_biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "nodedef.h"
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#include "emerge.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "profiler.h"
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#include "settings.h"
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "util/directiontables.h"
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#include "filesys.h"
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#include "log.h"
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#include "mapgen_carpathian.h"
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#include "mapgen_flat.h"
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#include "mapgen_fractal.h"
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#include "mapgen_v5.h"
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#include "mapgen_v6.h"
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#include "mapgen_v7.h"
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#include "mapgen_valleys.h"
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#include "mapgen_singlenode.h"
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#include "cavegen.h"
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#include "dungeongen.h"
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FlagDesc flagdesc_mapgen[] = {
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"light", MG_LIGHT},
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{"decorations", MG_DECORATIONS},
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{"biomes", MG_BIOMES},
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{"ores", MG_ORES},
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{NULL, 0}
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};
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FlagDesc flagdesc_gennotify[] = {
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{"dungeon", 1 << GENNOTIFY_DUNGEON},
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{"temple", 1 << GENNOTIFY_TEMPLE},
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{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
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{"cave_end", 1 << GENNOTIFY_CAVE_END},
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{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
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{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
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{"decoration", 1 << GENNOTIFY_DECORATION},
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{NULL, 0}
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};
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struct MapgenDesc {
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const char *name;
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bool is_user_visible;
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};
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////
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//// Built-in mapgens
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////
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// Order used here defines the order of appearance in mainmenu.
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// v6 always last to discourage selection.
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// Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
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// last to discourage selection.
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// Of the remaining, v5 last due to age, v7 first due to being the default.
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// The order of 'enum MapgenType' in mapgen.h must match this order.
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static MapgenDesc g_reg_mapgens[] = {
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{"v7", true},
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{"valleys", true},
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{"carpathian", true},
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{"v5", true},
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{"flat", true},
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{"fractal", true},
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{"singlenode", true},
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{"v6", true},
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};
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static_assert(
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ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
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"g_reg_mapgens is wrong size");
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////
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//// Mapgen
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////
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Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge) :
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gennotify(emerge->gen_notify_on, emerge->gen_notify_on_deco_ids)
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{
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id = mapgenid;
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water_level = params->water_level;
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mapgen_limit = params->mapgen_limit;
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flags = params->flags;
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csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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/*
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We are losing half our entropy by doing this, but it is necessary to
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preserve reverse compatibility. If the top half of our current 64 bit
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seeds ever starts getting used, existing worlds will break due to a
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different hash outcome and no way to differentiate between versions.
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A solution could be to add a new bit to designate that the top half of
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the seed value should be used, essentially a 1-bit version code, but
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this would require increasing the total size of a seed to 9 bytes (yuck)
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It's probably okay if this never gets fixed. 4.2 billion possibilities
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ought to be enough for anyone.
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*/
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seed = (s32)params->seed;
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m_emerge = emerge;
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ndef = emerge->ndef;
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}
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Mapgen::~Mapgen()
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{
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delete m_emerge; // this is our responsibility
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}
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MapgenType Mapgen::getMapgenType(const std::string &mgname)
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{
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for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
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if (mgname == g_reg_mapgens[i].name)
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return (MapgenType)i;
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}
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return MAPGEN_INVALID;
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}
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const char *Mapgen::getMapgenName(MapgenType mgtype)
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{
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size_t index = (size_t)mgtype;
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if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
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return "invalid";
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return g_reg_mapgens[index].name;
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}
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Mapgen *Mapgen::createMapgen(MapgenType mgtype, MapgenParams *params,
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EmergeParams *emerge)
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{
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switch (mgtype) {
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case MAPGEN_CARPATHIAN:
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return new MapgenCarpathian((MapgenCarpathianParams *)params, emerge);
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case MAPGEN_FLAT:
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return new MapgenFlat((MapgenFlatParams *)params, emerge);
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case MAPGEN_FRACTAL:
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return new MapgenFractal((MapgenFractalParams *)params, emerge);
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case MAPGEN_SINGLENODE:
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return new MapgenSinglenode((MapgenSinglenodeParams *)params, emerge);
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case MAPGEN_V5:
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return new MapgenV5((MapgenV5Params *)params, emerge);
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case MAPGEN_V6:
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return new MapgenV6((MapgenV6Params *)params, emerge);
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case MAPGEN_V7:
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return new MapgenV7((MapgenV7Params *)params, emerge);
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case MAPGEN_VALLEYS:
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return new MapgenValleys((MapgenValleysParams *)params, emerge);
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default:
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return nullptr;
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}
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}
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MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
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{
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switch (mgtype) {
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case MAPGEN_CARPATHIAN:
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return new MapgenCarpathianParams;
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case MAPGEN_FLAT:
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return new MapgenFlatParams;
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case MAPGEN_FRACTAL:
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return new MapgenFractalParams;
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case MAPGEN_SINGLENODE:
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return new MapgenSinglenodeParams;
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case MAPGEN_V5:
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return new MapgenV5Params;
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case MAPGEN_V6:
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return new MapgenV6Params;
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case MAPGEN_V7:
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return new MapgenV7Params;
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case MAPGEN_VALLEYS:
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return new MapgenValleysParams;
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default:
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return nullptr;
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}
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}
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void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
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{
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for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
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if (include_hidden || g_reg_mapgens[i].is_user_visible)
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mgnames->push_back(g_reg_mapgens[i].name);
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}
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}
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void Mapgen::setDefaultSettings(Settings *settings)
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{
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settings->setDefault("mg_flags", flagdesc_mapgen,
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MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES | MG_ORES);
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for (int i = 0; i < (int)MAPGEN_INVALID; ++i) {
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MapgenParams *params = createMapgenParams((MapgenType)i);
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params->setDefaultSettings(settings);
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delete params;
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}
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}
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u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
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{
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return (u32)seed +
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p.Z * 38134234 +
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p.Y * 42123 +
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p.X * 23;
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}
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u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
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{
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// Multiply by unsigned number to avoid signed overflow (UB)
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u32 n = 1619U * p.X + 31337U * p.Y + 52591U * p.Z + 1013U * seed;
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n = (n >> 13) ^ n;
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return (n * (n * n * 60493 + 19990303) + 1376312589);
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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{
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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VoxelArea::add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
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s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
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{
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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return -MAX_MAP_GENERATION_LIMIT;
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if (ndef->get(n).isLiquid())
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break;
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VoxelArea::add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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{
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
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s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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heightmap[index] = y;
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}
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}
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}
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void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
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std::vector<s16> &floors, std::vector<s16> &ceilings)
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{
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const v3s16 &em = vm->m_area.getExtent();
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bool is_walkable = false;
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u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y);
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MapNode mn_max = vm->m_data[vi];
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bool walkable_above = ndef->get(mn_max).walkable;
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VoxelArea::add_y(em, vi, -1);
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for (s16 y = ymax - 1; y >= ymin; y--) {
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MapNode mn = vm->m_data[vi];
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is_walkable = ndef->get(mn).walkable;
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if (is_walkable && !walkable_above) {
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floors.push_back(y);
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} else if (!is_walkable && walkable_above) {
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ceilings.push_back(y + 1);
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}
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VoxelArea::add_y(em, vi, -1);
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walkable_above = is_walkable;
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}
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}
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inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
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{
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u32 vi_neg_x = vi;
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VoxelArea::add_x(em, vi_neg_x, -1);
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if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
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if (c_nx.floodable && !c_nx.isLiquid())
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return true;
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}
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u32 vi_pos_x = vi;
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VoxelArea::add_x(em, vi_pos_x, +1);
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if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
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if (c_px.floodable && !c_px.isLiquid())
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return true;
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}
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u32 vi_neg_z = vi;
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VoxelArea::add_z(em, vi_neg_z, -1);
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if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
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if (c_nz.floodable && !c_nz.isLiquid())
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return true;
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}
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u32 vi_pos_z = vi;
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VoxelArea::add_z(em, vi_pos_z, +1);
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if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
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if (c_pz.floodable && !c_pz.isLiquid())
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return true;
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}
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return false;
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
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{
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bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
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content_t was_n;
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const v3s16 &em = vm->m_area.getExtent();
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isignored = true;
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isliquid = false;
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was_n = CONTENT_IGNORE;
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for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
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for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
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wasignored = true;
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wasliquid = false;
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waschecked = false;
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waspushed = false;
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u32 vi = vm->m_area.index(x, nmax.Y, z);
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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const content_t is_n = vm->m_data[vi].getContent();
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if (is_n != was_n) {
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isignored = is_n == CONTENT_IGNORE;
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isliquid = ndef->get(is_n).isLiquid();
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}
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if (isignored || wasignored || isliquid == wasliquid) {
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// Neither topmost node of liquid column nor topmost node below column
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waschecked = false;
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waspushed = false;
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} else if (isliquid) {
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// This is the topmost node in the column
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bool ispushed = false;
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if (isLiquidHorizontallyFlowable(vi, em)) {
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trans_liquid->push_back(v3s16(x, y, z));
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ispushed = true;
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}
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// Remember waschecked and waspushed to avoid repeated
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// checks/pushes in case the column consists of only this node
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waschecked = true;
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waspushed = ispushed;
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} else {
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// This is the topmost node below a liquid column
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u32 vi_above = vi;
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VoxelArea::add_y(em, vi_above, 1);
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if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
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(!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
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// Push back the lowest node in the column which is one
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// node above this one
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trans_liquid->push_back(v3s16(x, y + 1, z));
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}
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}
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was_n = is_n;
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wasliquid = isliquid;
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wasignored = isignored;
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VoxelArea::add_y(em, vi, -1);
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}
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}
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}
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void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: update lighting", SPT_AVG);
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
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vm->m_data[i].param1 = light;
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}
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}
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}
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void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
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const v3s16 &p, u8 light)
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{
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if (light <= 1 || !a.contains(p))
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return;
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u32 vi = vm->m_area.index(p);
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MapNode &n = vm->m_data[vi];
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// Decay light in each of the banks separately
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u8 light_day = light & 0x0F;
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if (light_day > 0)
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light_day -= 0x01;
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u8 light_night = light & 0xF0;
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if (light_night > 0)
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light_night -= 0x10;
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// Bail out only if we have no more light from either bank to propogate, or
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// we hit a solid block that light cannot pass through.
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if ((light_day <= (n.param1 & 0x0F) &&
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light_night <= (n.param1 & 0xF0)) ||
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!ndef->getLightingFlags(n).light_propagates)
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return;
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// MYMAX still needed here because we only exit early if both banks have
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// nothing to propagate anymore.
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light = MYMAX(light_day, n.param1 & 0x0F) |
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MYMAX(light_night, n.param1 & 0xF0);
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n.param1 = light;
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|
|
// add to queue
|
|
queue.emplace(p, light);
|
|
}
|
|
|
|
|
|
void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
|
|
bool propagate_shadow)
|
|
{
|
|
ScopeProfiler sp(g_profiler, "EmergeThread: update lighting", SPT_AVG);
|
|
|
|
propagateSunlight(nmin, nmax, propagate_shadow);
|
|
spreadLight(full_nmin, full_nmax);
|
|
}
|
|
|
|
|
|
void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
|
|
{
|
|
//TimeTaker t("propagateSunlight");
|
|
VoxelArea a(nmin, nmax);
|
|
bool block_is_underground = (water_level >= nmax.Y);
|
|
const v3s16 &em = vm->m_area.getExtent();
|
|
|
|
// NOTE: Direct access to the low 4 bits of param1 is okay here because,
|
|
// by definition, sunlight will never be in the night lightbank.
|
|
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
|
|
// see if we can get a light value from the overtop
|
|
u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
|
|
if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
|
|
if (block_is_underground)
|
|
continue;
|
|
} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
|
|
propagate_shadow) {
|
|
continue;
|
|
}
|
|
VoxelArea::add_y(em, i, -1);
|
|
|
|
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (!ndef->getLightingFlags(n).sunlight_propagates)
|
|
break;
|
|
n.param1 = LIGHT_SUN;
|
|
VoxelArea::add_y(em, i, -1);
|
|
}
|
|
}
|
|
}
|
|
//printf("propagateSunlight: %dms\n", t.stop());
|
|
}
|
|
|
|
|
|
void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
|
|
{
|
|
//TimeTaker t("spreadLight");
|
|
std::queue<std::pair<v3s16, u8>> queue;
|
|
VoxelArea a(nmin, nmax);
|
|
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
|
u32 i = vm->m_area.index(a.MinEdge.X, y, z);
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (n.getContent() == CONTENT_IGNORE)
|
|
continue;
|
|
|
|
ContentLightingFlags cf = ndef->getLightingFlags(n);
|
|
if (!cf.light_propagates)
|
|
continue;
|
|
|
|
// TODO(hmmmmm): Abstract away direct param1 accesses with a
|
|
// wrapper, but something lighter than MapNode::get/setLight
|
|
|
|
u8 light_produced = cf.light_source;
|
|
if (light_produced)
|
|
n.param1 = light_produced | (light_produced << 4);
|
|
|
|
u8 light = n.param1;
|
|
if (light) {
|
|
const v3s16 p(x, y, z);
|
|
// spread to all 6 neighbor nodes
|
|
for (const auto &dir : g_6dirs)
|
|
lightSpread(a, queue, p + dir, light);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
while (!queue.empty()) {
|
|
const auto &i = queue.front();
|
|
// spread to all 6 neighbor nodes
|
|
for (const auto &dir : g_6dirs)
|
|
lightSpread(a, queue, i.first + dir, i.second);
|
|
queue.pop();
|
|
}
|
|
|
|
//printf("spreadLight: %lums\n", t.stop());
|
|
}
|
|
|
|
|
|
////
|
|
//// MapgenBasic
|
|
////
|
|
|
|
MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerge)
|
|
: Mapgen(mapgenid, params, emerge)
|
|
{
|
|
this->m_bmgr = emerge->biomemgr;
|
|
|
|
//// Here, 'stride' refers to the number of elements needed to skip to index
|
|
//// an adjacent element for that coordinate in noise/height/biome maps
|
|
//// (*not* vmanip content map!)
|
|
|
|
// Note there is no X stride explicitly defined. Items adjacent in the X
|
|
// coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
|
|
|
|
// Number of elements to skip to get to the next Y coordinate
|
|
this->ystride = csize.X;
|
|
|
|
// Number of elements to skip to get to the next Z coordinate
|
|
this->zstride = csize.X * csize.Y;
|
|
|
|
// Z-stride value for maps oversized for 1-down overgeneration
|
|
this->zstride_1d = csize.X * (csize.Y + 1);
|
|
|
|
// Z-stride value for maps oversized for 1-up 1-down overgeneration
|
|
this->zstride_1u1d = csize.X * (csize.Y + 2);
|
|
|
|
//// Allocate heightmap
|
|
this->heightmap = new s16[csize.X * csize.Z];
|
|
|
|
//// Initialize biome generator
|
|
biomegen = emerge->biomegen;
|
|
biomegen->assertChunkSize(csize);
|
|
biomemap = biomegen->biomemap;
|
|
|
|
//// Look up some commonly used content
|
|
c_stone = ndef->getId("mapgen_stone");
|
|
c_water_source = ndef->getId("mapgen_water_source");
|
|
c_river_water_source = ndef->getId("mapgen_river_water_source");
|
|
c_lava_source = ndef->getId("mapgen_lava_source");
|
|
c_cobble = ndef->getId("mapgen_cobble");
|
|
|
|
// Fall back to more basic content if not defined.
|
|
// Lava falls back to water as both are suitable as cave liquids.
|
|
if (c_lava_source == CONTENT_IGNORE)
|
|
c_lava_source = c_water_source;
|
|
|
|
if (c_stone == CONTENT_IGNORE)
|
|
errorstream << "Mapgen: Mapgen alias 'mapgen_stone' is invalid!" << std::endl;
|
|
if (c_water_source == CONTENT_IGNORE)
|
|
errorstream << "Mapgen: Mapgen alias 'mapgen_water_source' is invalid!" << std::endl;
|
|
if (c_river_water_source == CONTENT_IGNORE)
|
|
warningstream << "Mapgen: Mapgen alias 'mapgen_river_water_source' is invalid!" << std::endl;
|
|
}
|
|
|
|
|
|
MapgenBasic::~MapgenBasic()
|
|
{
|
|
delete []heightmap;
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateBiomes()
|
|
{
|
|
// can't generate biomes without a biome generator!
|
|
assert(biomegen);
|
|
assert(biomemap);
|
|
|
|
const v3s16 &em = vm->m_area.getExtent();
|
|
u32 index = 0;
|
|
|
|
noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
s16 *biome_transitions = biomegen->getBiomeTransitions();
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
|
Biome *biome = NULL;
|
|
biome_t water_biome_index = 0;
|
|
u16 depth_top = 0;
|
|
u16 base_filler = 0;
|
|
u16 depth_water_top = 0;
|
|
u16 depth_riverbed = 0;
|
|
u32 vi = vm->m_area.index(x, node_max.Y, z);
|
|
|
|
int cur_biome_depth = 0;
|
|
s16 biome_y_min = biome_transitions[cur_biome_depth];
|
|
|
|
// Check node at base of mapchunk above, either a node of a previously
|
|
// generated mapchunk or if not, a node of overgenerated base terrain.
|
|
content_t c_above = vm->m_data[vi + em.X].getContent();
|
|
bool air_above = c_above == CONTENT_AIR;
|
|
bool river_water_above = c_above == c_river_water_source;
|
|
bool water_above = c_above == c_water_source || river_water_above;
|
|
|
|
biomemap[index] = BIOME_NONE;
|
|
|
|
// If there is air or water above enable top/filler placement, otherwise force
|
|
// nplaced to stone level by setting a number exceeding any possible filler depth.
|
|
u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
|
|
|
|
for (s16 y = node_max.Y; y >= node_min.Y; y--) {
|
|
content_t c = vm->m_data[vi].getContent();
|
|
// Biome is (re)calculated:
|
|
// 1. At the surface of stone below air or water.
|
|
// 2. At the surface of water below air.
|
|
// 3. When stone or water is detected but biome has not yet been calculated.
|
|
// 4. When stone or water is detected just below a biome's lower limit.
|
|
bool is_stone_surface = (c == c_stone) &&
|
|
(air_above || water_above || !biome || y < biome_y_min); // 1, 3, 4
|
|
|
|
bool is_water_surface =
|
|
(c == c_water_source || c == c_river_water_source) &&
|
|
(air_above || !biome || y < biome_y_min); // 2, 3, 4
|
|
|
|
if (is_stone_surface || is_water_surface) {
|
|
if (!biome || y < biome_y_min) {
|
|
// (Re)calculate biome
|
|
biome = biomegen->getBiomeAtIndex(index, v3s16(x, y, z));
|
|
|
|
// Finding the height of the next biome
|
|
// On first iteration this may loop a couple times after than it should just run once
|
|
while (y < biome_y_min) {
|
|
biome_y_min = biome_transitions[++cur_biome_depth];
|
|
}
|
|
|
|
/*if (x == node_min.X && z == node_min.Z)
|
|
printf("Map: check @ %i -> %s -> again at %i\n", y, biome->name.c_str(), biome_y_min);*/
|
|
}
|
|
|
|
// Add biome to biomemap at first stone surface detected
|
|
if (biomemap[index] == BIOME_NONE && is_stone_surface)
|
|
biomemap[index] = biome->index;
|
|
|
|
// Store biome of first water surface detected, as a fallback
|
|
// entry for the biomemap.
|
|
if (water_biome_index == 0 && is_water_surface)
|
|
water_biome_index = biome->index;
|
|
|
|
depth_top = biome->depth_top;
|
|
base_filler = MYMAX(depth_top +
|
|
biome->depth_filler +
|
|
noise_filler_depth->result[index], 0.0f);
|
|
depth_water_top = biome->depth_water_top;
|
|
depth_riverbed = biome->depth_riverbed;
|
|
}
|
|
|
|
if (c == c_stone) {
|
|
content_t c_below = vm->m_data[vi - em.X].getContent();
|
|
|
|
// If the node below isn't solid, make this node stone, so that
|
|
// any top/filler nodes above are structurally supported.
|
|
// This is done by aborting the cycle of top/filler placement
|
|
// immediately by forcing nplaced to stone level.
|
|
if (c_below == CONTENT_AIR
|
|
|| c_below == c_water_source
|
|
|| c_below == c_river_water_source)
|
|
nplaced = U16_MAX;
|
|
|
|
if (river_water_above) {
|
|
if (nplaced < depth_riverbed) {
|
|
vm->m_data[vi] = MapNode(biome->c_riverbed);
|
|
nplaced++;
|
|
} else {
|
|
nplaced = U16_MAX; // Disable top/filler placement
|
|
river_water_above = false;
|
|
}
|
|
} else if (nplaced < depth_top) {
|
|
vm->m_data[vi] = MapNode(biome->c_top);
|
|
nplaced++;
|
|
} else if (nplaced < base_filler) {
|
|
vm->m_data[vi] = MapNode(biome->c_filler);
|
|
nplaced++;
|
|
} else {
|
|
vm->m_data[vi] = MapNode(biome->c_stone);
|
|
nplaced = U16_MAX; // Disable top/filler placement
|
|
}
|
|
|
|
air_above = false;
|
|
water_above = false;
|
|
} else if (c == c_water_source) {
|
|
vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
|
|
? biome->c_water_top : biome->c_water);
|
|
nplaced = 0; // Enable top/filler placement for next surface
|
|
air_above = false;
|
|
water_above = true;
|
|
} else if (c == c_river_water_source) {
|
|
vm->m_data[vi] = MapNode(biome->c_river_water);
|
|
nplaced = 0; // Enable riverbed placement for next surface
|
|
air_above = false;
|
|
water_above = true;
|
|
river_water_above = true;
|
|
} else if (c == CONTENT_AIR) {
|
|
nplaced = 0; // Enable top/filler placement for next surface
|
|
air_above = true;
|
|
water_above = false;
|
|
} else { // Possible various nodes overgenerated from neighboring mapchunks
|
|
nplaced = U16_MAX; // Disable top/filler placement
|
|
air_above = false;
|
|
water_above = false;
|
|
}
|
|
|
|
VoxelArea::add_y(em, vi, -1);
|
|
}
|
|
// If no stone surface detected in mapchunk column and a water surface
|
|
// biome fallback exists, add it to the biomemap. This avoids water
|
|
// surface decorations failing in deep water.
|
|
if (biomemap[index] == BIOME_NONE && water_biome_index != 0)
|
|
biomemap[index] = water_biome_index;
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenBasic::dustTopNodes()
|
|
{
|
|
if (node_max.Y < water_level)
|
|
return;
|
|
|
|
const v3s16 &em = vm->m_area.getExtent();
|
|
u32 index = 0;
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
|
Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
|
|
|
|
if (biome->c_dust == CONTENT_IGNORE)
|
|
continue;
|
|
|
|
// Check if mapchunk above has generated, if so, drop dust from 16 nodes
|
|
// above current mapchunk top, above decorations that will extend above
|
|
// the current mapchunk. If the mapchunk above has not generated, it
|
|
// will provide this required dust when it does.
|
|
u32 vi = vm->m_area.index(x, full_node_max.Y, z);
|
|
content_t c_full_max = vm->m_data[vi].getContent();
|
|
s16 y_start;
|
|
|
|
if (c_full_max == CONTENT_AIR) {
|
|
y_start = full_node_max.Y - 1;
|
|
} else if (c_full_max == CONTENT_IGNORE) {
|
|
vi = vm->m_area.index(x, node_max.Y + 1, z);
|
|
content_t c_max = vm->m_data[vi].getContent();
|
|
|
|
if (c_max == CONTENT_AIR)
|
|
y_start = node_max.Y;
|
|
else
|
|
continue;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
vi = vm->m_area.index(x, y_start, z);
|
|
for (s16 y = y_start; y >= node_min.Y - 1; y--) {
|
|
if (vm->m_data[vi].getContent() != CONTENT_AIR)
|
|
break;
|
|
|
|
VoxelArea::add_y(em, vi, -1);
|
|
}
|
|
|
|
content_t c = vm->m_data[vi].getContent();
|
|
NodeDrawType dtype = ndef->get(c).drawtype;
|
|
// Only place on cubic, walkable, non-dust nodes.
|
|
// Dust check needed due to avoid double layer of dust caused by
|
|
// dropping dust from 16 nodes above mapchunk top.
|
|
if ((dtype == NDT_NORMAL ||
|
|
dtype == NDT_ALLFACES ||
|
|
dtype == NDT_ALLFACES_OPTIONAL ||
|
|
dtype == NDT_GLASSLIKE ||
|
|
dtype == NDT_GLASSLIKE_FRAMED ||
|
|
dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL) &&
|
|
ndef->get(c).walkable && c != biome->c_dust) {
|
|
VoxelArea::add_y(em, vi, 1);
|
|
vm->m_data[vi] = MapNode(biome->c_dust);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y)
|
|
{
|
|
// cave_width >= 10 is used to disable generation and avoid the intensive
|
|
// 3D noise calculations. Tunnels already have zero width when cave_width > 1.
|
|
if (node_min.Y > max_stone_y || cave_width >= 10.0f)
|
|
return;
|
|
|
|
CavesNoiseIntersection caves_noise(ndef, m_bmgr, biomegen, csize,
|
|
&np_cave1, &np_cave2, seed, cave_width);
|
|
|
|
caves_noise.generateCaves(vm, node_min, node_max, biomemap);
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax)
|
|
{
|
|
if (node_min.Y > max_stone_y)
|
|
return;
|
|
|
|
PseudoRandom ps(blockseed + 21343);
|
|
// Small randomwalk caves
|
|
u32 num_small_caves = ps.range(small_cave_num_min, small_cave_num_max);
|
|
|
|
for (u32 i = 0; i < num_small_caves; i++) {
|
|
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
|
|
c_water_source, c_lava_source, large_cave_flooded, biomegen);
|
|
cave.makeCave(vm, node_min, node_max, &ps, false, max_stone_y, heightmap);
|
|
}
|
|
|
|
if (node_max.Y > large_cave_ymax)
|
|
return;
|
|
|
|
// Large randomwalk caves below 'large_cave_ymax'.
|
|
// 'large_cave_ymax' can differ from the 'large_cave_depth' mapgen parameter,
|
|
// it is set to world base to disable large caves in or near caverns.
|
|
u32 num_large_caves = ps.range(large_cave_num_min, large_cave_num_max);
|
|
|
|
for (u32 i = 0; i < num_large_caves; i++) {
|
|
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
|
|
c_water_source, c_lava_source, large_cave_flooded, biomegen);
|
|
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
|
|
}
|
|
}
|
|
|
|
|
|
bool MapgenBasic::generateCavernsNoise(s16 max_stone_y)
|
|
{
|
|
if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
|
|
return false;
|
|
|
|
CavernsNoise caverns_noise(ndef, csize, &np_cavern,
|
|
seed, cavern_limit, cavern_taper, cavern_threshold);
|
|
|
|
return caverns_noise.generateCaverns(vm, node_min, node_max);
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateDungeons(s16 max_stone_y)
|
|
{
|
|
if (node_min.Y > max_stone_y || node_min.Y > dungeon_ymax ||
|
|
node_max.Y < dungeon_ymin)
|
|
return;
|
|
|
|
u16 num_dungeons = std::fmax(std::floor(
|
|
NoisePerlin3D(&np_dungeons, node_min.X, node_min.Y, node_min.Z, seed)), 0.0f);
|
|
if (num_dungeons == 0)
|
|
return;
|
|
|
|
PseudoRandom ps(blockseed + 70033);
|
|
|
|
DungeonParams dp;
|
|
|
|
dp.np_alt_wall =
|
|
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
|
|
|
|
dp.seed = seed;
|
|
dp.only_in_ground = true;
|
|
dp.num_dungeons = num_dungeons;
|
|
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
dp.num_rooms = ps.range(2, 16);
|
|
dp.room_size_min = v3s16(5, 5, 5);
|
|
dp.room_size_max = v3s16(12, 6, 12);
|
|
dp.room_size_large_min = v3s16(12, 6, 12);
|
|
dp.room_size_large_max = v3s16(16, 16, 16);
|
|
dp.large_room_chance = (ps.range(1, 4) == 1) ? 8 : 0;
|
|
dp.diagonal_dirs = ps.range(1, 8) == 1;
|
|
// Diagonal corridors must have 'hole' width >=2 to be passable
|
|
u8 holewidth = (dp.diagonal_dirs) ? 2 : ps.range(1, 2);
|
|
dp.holesize = v3s16(holewidth, 3, holewidth);
|
|
dp.corridor_len_min = 1;
|
|
dp.corridor_len_max = 13;
|
|
|
|
// Get biome at mapchunk midpoint
|
|
v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
|
|
Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
|
|
|
|
// Use biome-defined dungeon nodes if defined
|
|
if (biome->c_dungeon != CONTENT_IGNORE) {
|
|
dp.c_wall = biome->c_dungeon;
|
|
// If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
|
|
// become CONTENT_IGNORE which skips the alt wall node placement loop in
|
|
// dungeongen.cpp.
|
|
dp.c_alt_wall = biome->c_dungeon_alt;
|
|
// Stairs fall back to 'c_dungeon' if not defined by biome
|
|
dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
|
|
biome->c_dungeon_stair : biome->c_dungeon;
|
|
// Fallback to using cobble mapgen alias if defined
|
|
} else if (c_cobble != CONTENT_IGNORE) {
|
|
dp.c_wall = c_cobble;
|
|
dp.c_alt_wall = CONTENT_IGNORE;
|
|
dp.c_stair = c_cobble;
|
|
// Fallback to using biome-defined stone
|
|
} else {
|
|
dp.c_wall = biome->c_stone;
|
|
dp.c_alt_wall = CONTENT_IGNORE;
|
|
dp.c_stair = biome->c_stone;
|
|
}
|
|
|
|
DungeonGen dgen(ndef, &gennotify, &dp);
|
|
dgen.generate(vm, blockseed, full_node_min, full_node_max);
|
|
}
|
|
|
|
|
|
////
|
|
//// GenerateNotifier
|
|
////
|
|
|
|
GenerateNotifier::GenerateNotifier(u32 notify_on,
|
|
const std::set<u32> *notify_on_deco_ids)
|
|
{
|
|
m_notify_on = notify_on;
|
|
m_notify_on_deco_ids = notify_on_deco_ids;
|
|
}
|
|
|
|
|
|
bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
|
|
{
|
|
if (!(m_notify_on & (1 << type)))
|
|
return false;
|
|
|
|
if (type == GENNOTIFY_DECORATION &&
|
|
m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->cend())
|
|
return false;
|
|
|
|
GenNotifyEvent gne;
|
|
gne.type = type;
|
|
gne.pos = pos;
|
|
gne.id = id;
|
|
m_notify_events.push_back(gne);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void GenerateNotifier::getEvents(
|
|
std::map<std::string, std::vector<v3s16> > &event_map)
|
|
{
|
|
std::list<GenNotifyEvent>::iterator it;
|
|
|
|
for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
|
|
GenNotifyEvent &gn = *it;
|
|
std::string name = (gn.type == GENNOTIFY_DECORATION) ?
|
|
"decoration#"+ itos(gn.id) :
|
|
flagdesc_gennotify[gn.type].name;
|
|
|
|
event_map[name].push_back(gn.pos);
|
|
}
|
|
}
|
|
|
|
|
|
void GenerateNotifier::clearEvents()
|
|
{
|
|
m_notify_events.clear();
|
|
}
|
|
|
|
|
|
////
|
|
//// MapgenParams
|
|
////
|
|
|
|
|
|
MapgenParams::~MapgenParams()
|
|
{
|
|
delete bparams;
|
|
}
|
|
|
|
|
|
void MapgenParams::readParams(const Settings *settings)
|
|
{
|
|
// should always be used via MapSettingsManager
|
|
assert(settings != g_settings);
|
|
|
|
std::string seed_str;
|
|
if (settings->getNoEx("seed", seed_str)) {
|
|
if (!seed_str.empty())
|
|
seed = read_seed(seed_str.c_str());
|
|
else
|
|
myrand_bytes(&seed, sizeof(seed));
|
|
}
|
|
|
|
std::string mg_name;
|
|
if (settings->getNoEx("mg_name", mg_name)) {
|
|
mgtype = Mapgen::getMapgenType(mg_name);
|
|
if (mgtype == MAPGEN_INVALID)
|
|
mgtype = MAPGEN_DEFAULT;
|
|
}
|
|
|
|
settings->getS16NoEx("water_level", water_level);
|
|
settings->getS16NoEx("mapgen_limit", mapgen_limit);
|
|
settings->getS16NoEx("chunksize", chunksize);
|
|
settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
|
|
|
|
chunksize = rangelim(chunksize, 1, 10);
|
|
|
|
delete bparams;
|
|
bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
|
|
if (bparams) {
|
|
bparams->readParams(settings);
|
|
bparams->seed = seed;
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenParams::writeParams(Settings *settings) const
|
|
{
|
|
settings->set("mg_name", Mapgen::getMapgenName(mgtype));
|
|
settings->setU64("seed", seed);
|
|
settings->setS16("water_level", water_level);
|
|
settings->setS16("mapgen_limit", mapgen_limit);
|
|
settings->setS16("chunksize", chunksize);
|
|
settings->setFlagStr("mg_flags", flags, flagdesc_mapgen);
|
|
|
|
if (bparams)
|
|
bparams->writeParams(settings);
|
|
}
|
|
|
|
|
|
s32 MapgenParams::getSpawnRangeMax()
|
|
{
|
|
if (!m_mapgen_edges_calculated) {
|
|
std::pair<s16, s16> edges = get_mapgen_edges(mapgen_limit, chunksize);
|
|
mapgen_edge_min = edges.first;
|
|
mapgen_edge_max = edges.second;
|
|
m_mapgen_edges_calculated = true;
|
|
}
|
|
|
|
return MYMIN(-mapgen_edge_min, mapgen_edge_max);
|
|
}
|
|
|
|
|
|
std::pair<s16, s16> get_mapgen_edges(s16 mapgen_limit, s16 chunksize)
|
|
{
|
|
// Central chunk offset, in blocks
|
|
s16 ccoff_b = -chunksize / 2;
|
|
// Chunksize, in nodes
|
|
s32 csize_n = chunksize * MAP_BLOCKSIZE;
|
|
// Minp/maxp of central chunk, in nodes
|
|
s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
|
|
s16 ccmax = ccmin + csize_n - 1;
|
|
// Fullminp/fullmaxp of central chunk, in nodes
|
|
s16 ccfmin = ccmin - MAP_BLOCKSIZE;
|
|
s16 ccfmax = ccmax + MAP_BLOCKSIZE;
|
|
// Effective mapgen limit, in blocks
|
|
// Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p)
|
|
s16 mapgen_limit_b = rangelim(mapgen_limit,
|
|
0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE;
|
|
// Effective mapgen limits, in nodes
|
|
s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE;
|
|
s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1;
|
|
// Number of complete chunks from central chunk fullminp/fullmaxp
|
|
// to effective mapgen limits.
|
|
s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
|
|
s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
|
|
// Mapgen edges, in nodes
|
|
return std::pair<s16, s16>(ccmin - numcmin * csize_n, ccmax + numcmax * csize_n);
|
|
}
|