minetest/src/script/common/c_converter.h
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00

102 lines
4.6 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONVERTER_H_
#define C_CONVERTER_H_
#include <vector>
#include <map>
#include "irrlichttypes_bloated.h"
#include "common/c_types.h"
extern "C" {
#include <lua.h>
}
std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_);
bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_);
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_);
int getintfield_default (lua_State *L, int table,
const char *fieldname, int default_);
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);
size_t getstringlistfield(lua_State *L, int table,
const char *fieldname,
std::vector<std::string> *result);
bool getintfield(lua_State *L, int table,
const char *fieldname, int &result);
void read_groups(lua_State *L, int index,
std::map<std::string, int> &result);
bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result);
bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result);
std::string checkstringfield(lua_State *L, int table,
const char *fieldname);
void setintfield(lua_State *L, int table,
const char *fieldname, int value);
void setfloatfield(lua_State *L, int table,
const char *fieldname, float value);
void setboolfield(lua_State *L, int table,
const char *fieldname, bool value);
v3f checkFloatPos (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index);
v2s32 read_v2s32 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
size_t read_stringlist (lua_State *L, int index,
std::vector<std::string> *result);
void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
void warn_if_field_exists (lua_State *L,
int table,
const char *fieldname,
const std::string &message);
#endif /* C_CONVERTER_H_ */