forked from Mirrorlandia_minetest/minetest
9649e47214
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
40 lines
1022 B
C++
40 lines
1022 B
C++
#include "hud.h"
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const struct EnumString es_HudElementType[] =
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{
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{HUD_ELEM_IMAGE, "image"},
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{HUD_ELEM_TEXT, "text"},
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{HUD_ELEM_STATBAR, "statbar"},
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{HUD_ELEM_INVENTORY, "inventory"},
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{HUD_ELEM_WAYPOINT, "waypoint"},
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{0, NULL},
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};
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const struct EnumString es_HudElementStat[] =
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{
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{HUD_STAT_POS, "position"},
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{HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
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{HUD_STAT_NAME, "name"},
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{HUD_STAT_SCALE, "scale"},
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{HUD_STAT_TEXT, "text"},
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{HUD_STAT_NUMBER, "number"},
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{HUD_STAT_ITEM, "item"},
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_ALIGN, "alignment"},
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{HUD_STAT_OFFSET, "offset"},
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{HUD_STAT_WORLD_POS, "world_pos"},
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{0, NULL},
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};
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const struct EnumString es_HudBuiltinElement[] =
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{
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{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
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{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
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{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
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{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
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{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
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{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
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{0, NULL},
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};
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