forked from Mirrorlandia_minetest/minetest
304 lines
8.1 KiB
C++
304 lines
8.1 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes_bloated.h"
|
|
#include "light.h"
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
class NodeDefManager;
|
|
class Map;
|
|
|
|
/*
|
|
Naming scheme:
|
|
- Material = irrlicht's Material class
|
|
- Content = (content_t) content of a node
|
|
- Tile = TileSpec at some side of a node of some content type
|
|
*/
|
|
typedef u16 content_t;
|
|
|
|
/*
|
|
The maximum node ID that can be registered by mods. This must
|
|
be significantly lower than the maximum content_t value, so that
|
|
there is enough room for dummy node IDs, which are created when
|
|
a MapBlock containing unknown node names is loaded from disk.
|
|
*/
|
|
#define MAX_REGISTERED_CONTENT 0x7fffU
|
|
|
|
/*
|
|
A solid walkable node with the texture unknown_node.png.
|
|
|
|
For example, used on the client to display unregistered node IDs
|
|
(instead of expanding the vector of node definitions each time
|
|
such a node is received).
|
|
*/
|
|
#define CONTENT_UNKNOWN 125
|
|
|
|
/*
|
|
The common material through which the player can walk and which
|
|
is transparent to light
|
|
*/
|
|
#define CONTENT_AIR 126
|
|
|
|
/*
|
|
Ignored node.
|
|
|
|
Unloaded chunks are considered to consist of this. Several other
|
|
methods return this when an error occurs. Also, during
|
|
map generation this means the node has not been set yet.
|
|
|
|
Doesn't create faces with anything and is considered being
|
|
out-of-map in the game map.
|
|
*/
|
|
#define CONTENT_IGNORE 127
|
|
|
|
enum LightBank
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
|
|
/*
|
|
Simple rotation enum.
|
|
*/
|
|
enum Rotation {
|
|
ROTATE_0,
|
|
ROTATE_90,
|
|
ROTATE_180,
|
|
ROTATE_270,
|
|
ROTATE_RAND,
|
|
};
|
|
|
|
/*
|
|
Masks for MapNode.param2 of flowing liquids
|
|
*/
|
|
#define LIQUID_LEVEL_MASK 0x07
|
|
#define LIQUID_FLOW_DOWN_MASK 0x08
|
|
|
|
//#define LIQUID_LEVEL_MASK 0x3f // better finite water
|
|
//#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
|
|
|
|
/* maximum amount of liquid in a block */
|
|
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
|
|
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
|
|
|
|
#define LIQUID_INFINITY_MASK 0x80 //0b10000000
|
|
|
|
// mask for leveled nodebox param2
|
|
#define LEVELED_MASK 0x7F
|
|
#define LEVELED_MAX LEVELED_MASK
|
|
|
|
|
|
struct ContentFeatures;
|
|
|
|
/*
|
|
This is the stuff what the whole world consists of.
|
|
*/
|
|
|
|
|
|
struct MapNode
|
|
{
|
|
/*
|
|
Main content
|
|
*/
|
|
u16 param0;
|
|
|
|
/*
|
|
Misc parameter. Initialized to 0.
|
|
- For light_propagates() blocks, this is light intensity,
|
|
stored logarithmically from 0 to LIGHT_MAX.
|
|
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
|
|
- Contains 2 values, day- and night lighting. Each takes 4 bits.
|
|
- Uhh... well, most blocks have light or nothing in here.
|
|
*/
|
|
u8 param1;
|
|
|
|
/*
|
|
The second parameter. Initialized to 0.
|
|
E.g. direction for torches and flowing water.
|
|
*/
|
|
u8 param2;
|
|
|
|
MapNode() = default;
|
|
|
|
MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
|
|
: param0(content),
|
|
param1(a_param1),
|
|
param2(a_param2)
|
|
{ }
|
|
|
|
bool operator==(const MapNode &other) const noexcept
|
|
{
|
|
return (param0 == other.param0
|
|
&& param1 == other.param1
|
|
&& param2 == other.param2);
|
|
}
|
|
|
|
// To be used everywhere
|
|
content_t getContent() const noexcept
|
|
{
|
|
return param0;
|
|
}
|
|
void setContent(content_t c) noexcept
|
|
{
|
|
param0 = c;
|
|
}
|
|
u8 getParam1() const noexcept
|
|
{
|
|
return param1;
|
|
}
|
|
void setParam1(u8 p) noexcept
|
|
{
|
|
param1 = p;
|
|
}
|
|
u8 getParam2() const noexcept
|
|
{
|
|
return param2;
|
|
}
|
|
void setParam2(u8 p) noexcept
|
|
{
|
|
param2 = p;
|
|
}
|
|
|
|
/*!
|
|
* Returns the color of the node.
|
|
*
|
|
* \param f content features of this node
|
|
* \param color output, contains the node's color.
|
|
*/
|
|
void getColor(const ContentFeatures &f, video::SColor *color) const;
|
|
|
|
void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
|
|
|
|
void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
|
|
|
|
/**
|
|
* Check if the light value for night differs from the light value for day.
|
|
*
|
|
* @return If the light values are equal, returns true; otherwise false
|
|
*/
|
|
bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
|
|
|
|
u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
|
|
|
|
/*!
|
|
* Returns the node's light level from param1.
|
|
* If the node emits light, it is ignored.
|
|
* \param f the ContentFeatures of this node.
|
|
*/
|
|
u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
|
|
|
|
/**
|
|
* This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
|
|
* in that the ContentFeatures of the node in question are not retrieved by
|
|
* the function itself. Thus, if you have already called nodemgr->get() to
|
|
* get the ContentFeatures you pass it to this function instead of the
|
|
* function getting ContentFeatures itself. Since NodeDefManager::get()
|
|
* is relatively expensive this can lead to significant performance
|
|
* improvements in some situations. Call this function if (and only if)
|
|
* you have already retrieved the ContentFeatures by calling
|
|
* NodeDefManager::get() for the node you're working with and the
|
|
* pre-conditions listed are true.
|
|
*
|
|
* @pre f != NULL
|
|
* @pre f->param_type == CPT_LIGHT
|
|
*/
|
|
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
|
|
|
|
bool getLightBanks(u8 &lightday, u8 &lightnight,
|
|
const NodeDefManager *nodemgr) const;
|
|
|
|
// 0 <= daylight_factor <= 1000
|
|
// 0 <= return value <= LIGHT_SUN
|
|
u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
|
|
{
|
|
u8 lightday = 0;
|
|
u8 lightnight = 0;
|
|
getLightBanks(lightday, lightnight, nodemgr);
|
|
return blend_light(daylight_factor, lightday, lightnight);
|
|
}
|
|
|
|
u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
|
|
u8 getWallMounted(const NodeDefManager *nodemgr) const;
|
|
v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
|
|
|
|
void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
|
|
|
|
/*!
|
|
* Checks which neighbors does this node connect to.
|
|
*
|
|
* \param p coordinates of the node
|
|
*/
|
|
u8 getNeighbors(v3s16 p, Map *map) const;
|
|
|
|
/*
|
|
Gets list of node boxes (used for rendering (NDT_NODEBOX))
|
|
*/
|
|
void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
|
|
u8 neighbors = 0) const;
|
|
|
|
/*
|
|
Gets list of selection boxes
|
|
*/
|
|
void getSelectionBoxes(const NodeDefManager *nodemg,
|
|
std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
|
|
|
|
/*
|
|
Gets list of collision boxes
|
|
*/
|
|
void getCollisionBoxes(const NodeDefManager *nodemgr,
|
|
std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
|
|
|
|
/*
|
|
Liquid/leveled helpers
|
|
*/
|
|
u8 getMaxLevel(const NodeDefManager *nodemgr) const;
|
|
u8 getLevel(const NodeDefManager *nodemgr) const;
|
|
s8 setLevel(const NodeDefManager *nodemgr, s16 level = 1);
|
|
s8 addLevel(const NodeDefManager *nodemgr, s16 add = 1);
|
|
|
|
/*
|
|
Serialization functions
|
|
*/
|
|
|
|
static u32 serializedLength(u8 version);
|
|
void serialize(u8 *dest, u8 version) const;
|
|
void deSerialize(u8 *source, u8 version);
|
|
|
|
// Serializes or deserializes a list of nodes in bulk format (first the
|
|
// content of all nodes, then the param1 of all nodes, then the param2
|
|
// of all nodes).
|
|
// version = serialization version. Must be >= 22
|
|
// content_width = the number of bytes of content per node
|
|
// params_width = the number of bytes of params per node
|
|
// compressed = true to zlib-compress output
|
|
static void serializeBulk(std::ostream &os, int version,
|
|
const MapNode *nodes, u32 nodecount,
|
|
u8 content_width, u8 params_width, int compression_level);
|
|
static void deSerializeBulk(std::istream &is, int version,
|
|
MapNode *nodes, u32 nodecount,
|
|
u8 content_width, u8 params_width);
|
|
|
|
private:
|
|
// Deprecated serialization methods
|
|
void deSerialize_pre22(const u8 *source, u8 version);
|
|
};
|