forked from Mirrorlandia_minetest/minetest
223 lines
6.5 KiB
C++
223 lines
6.5 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "mods.h"
|
|
#include "filesys.h"
|
|
#include "strfnd.h"
|
|
#include "log.h"
|
|
#include "subgame.h"
|
|
#include "settings.h"
|
|
|
|
std::map<std::string, ModSpec> getModsInPath(std::string path)
|
|
{
|
|
std::map<std::string, ModSpec> result;
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
|
|
for(u32 j=0; j<dirlist.size(); j++){
|
|
if(!dirlist[j].dir)
|
|
continue;
|
|
std::string modname = dirlist[j].name;
|
|
// Ignore all directories beginning with a ".", especially
|
|
// VCS directories like ".git" or ".svn"
|
|
if(modname[0] == '.')
|
|
continue;
|
|
std::string modpath = path + DIR_DELIM + modname;
|
|
|
|
// Handle modpacks (defined by containing modpack.txt)
|
|
std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
|
|
std::ios_base::binary);
|
|
if(modpack_is.good()) //a modpack, recursively get the mods in it
|
|
{
|
|
modpack_is.close(); // We don't actually need the file
|
|
ModSpec spec(modname,modpath);
|
|
spec.modpack_content = getModsInPath(modpath);
|
|
spec.is_modpack = true;
|
|
result.insert(std::make_pair(modname,spec));
|
|
}
|
|
else // not a modpack, add the modspec
|
|
{
|
|
std::set<std::string> depends;
|
|
std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
|
|
std::ios_base::binary);
|
|
while(is.good())
|
|
{
|
|
std::string dep;
|
|
std::getline(is, dep);
|
|
dep = trim(dep);
|
|
if(dep != "")
|
|
depends.insert(dep);
|
|
}
|
|
|
|
ModSpec spec(modname, modpath, depends);
|
|
result.insert(std::make_pair(modname,spec));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
|
|
{
|
|
std::map<std::string, ModSpec> result;
|
|
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
|
|
it != mods.end(); ++it)
|
|
{
|
|
ModSpec mod = (*it).second;
|
|
if(mod.is_modpack)
|
|
{
|
|
std::map<std::string, ModSpec> content =
|
|
flattenModTree(mod.modpack_content);
|
|
result.insert(content.begin(),content.end());
|
|
result.insert(std::make_pair(mod.name,mod));
|
|
}
|
|
else //not a modpack
|
|
{
|
|
result.insert(std::make_pair(mod.name,mod));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
|
|
{
|
|
std::vector<ModSpec> result;
|
|
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
|
|
it != mods.end(); ++it)
|
|
{
|
|
ModSpec mod = (*it).second;
|
|
if(mod.is_modpack)
|
|
{
|
|
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
|
|
result.reserve(result.size() + content.size());
|
|
result.insert(result.end(),content.begin(),content.end());
|
|
|
|
}
|
|
else //not a modpack
|
|
{
|
|
// infostream << "inserting mod " << mod.name << std::endl;
|
|
result.push_back(mod);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
|
|
std::set<std::string> exclude_mod_names)
|
|
{
|
|
std::vector<ModSpec> result;
|
|
for(std::vector<ModSpec>::iterator it = mods.begin();
|
|
it != mods.end(); ++it)
|
|
{
|
|
ModSpec& mod = *it;
|
|
if(exclude_mod_names.count(mod.name) == 0)
|
|
result.push_back(mod);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
|
|
{
|
|
addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
|
|
}
|
|
|
|
|
|
void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
|
|
{
|
|
// Step 1: remove mods in sorted_mods from unmet dependencies
|
|
// of new_mods. new mods without unmet dependencies are
|
|
// temporarily stored in satisfied_mods
|
|
std::vector<ModSpec> satisfied_mods;
|
|
for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
|
|
it != m_sorted_mods.end(); ++it)
|
|
{
|
|
ModSpec mod = *it;
|
|
for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
|
|
it_new != new_mods.end(); ++it_new)
|
|
{
|
|
ModSpec& mod_new = *it_new;
|
|
//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
|
|
mod_new.unsatisfied_depends.erase(mod.name);
|
|
}
|
|
}
|
|
|
|
// split new mods into satisfied and unsatisfied
|
|
for(std::vector<ModSpec>::iterator it = new_mods.begin();
|
|
it != new_mods.end(); ++it)
|
|
{
|
|
ModSpec mod_new = *it;
|
|
if(mod_new.unsatisfied_depends.empty())
|
|
satisfied_mods.push_back(mod_new);
|
|
else
|
|
m_unsatisfied_mods.push_back(mod_new);
|
|
}
|
|
|
|
// Step 2: mods without unmet dependencies can be appended to
|
|
// the sorted list.
|
|
while(!satisfied_mods.empty())
|
|
{
|
|
ModSpec mod = satisfied_mods.back();
|
|
m_sorted_mods.push_back(mod);
|
|
satisfied_mods.pop_back();
|
|
for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
|
|
it != m_unsatisfied_mods.end(); )
|
|
{
|
|
ModSpec& mod2 = *it;
|
|
mod2.unsatisfied_depends.erase(mod.name);
|
|
if(mod2.unsatisfied_depends.empty())
|
|
{
|
|
satisfied_mods.push_back(mod2);
|
|
it = m_unsatisfied_mods.erase(it);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
ModConfiguration::ModConfiguration(std::string worldpath)
|
|
{
|
|
// Add all world mods and all game mods
|
|
addModsInPath(worldpath + DIR_DELIM + "worldmods");
|
|
SubgameSpec gamespec = findWorldSubgame(worldpath);
|
|
addModsInPath(gamespec.gamemods_path);
|
|
|
|
// check world.mt file for mods explicitely declared to be
|
|
// loaded or not by a load_mod_<modname> = ... line.
|
|
std::string worldmt = worldpath+DIR_DELIM+"world.mt";
|
|
Settings worldmt_settings;
|
|
worldmt_settings.readConfigFile(worldmt.c_str());
|
|
std::vector<std::string> names = worldmt_settings.getNames();
|
|
std::set<std::string> exclude_mod_names;
|
|
for(std::vector<std::string>::iterator it = names.begin();
|
|
it != names.end(); ++it)
|
|
{
|
|
std::string name = *it;
|
|
// for backwards compatibility: exclude only mods which are
|
|
// explicitely excluded. if mod is not mentioned at all, it is
|
|
// enabled. So by default, all installed mods are enabled.
|
|
if (name.compare(0,9,"load_mod_") == 0 &&
|
|
!worldmt_settings.getBool(name))
|
|
{
|
|
exclude_mod_names.insert(name.substr(9));
|
|
}
|
|
}
|
|
|
|
for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
|
|
i != gamespec.addon_mods_paths.end(); ++i)
|
|
addModsInPathFiltered((*i),exclude_mod_names);
|
|
}
|