forked from Mirrorlandia_minetest/minetest
76be103a91
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
139 lines
3.4 KiB
C++
139 lines
3.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef DEBUG_HEADER
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#define DEBUG_HEADER
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#include <iostream>
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#include <exception>
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#include <assert.h>
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#include "gettime.h"
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#include "log.h"
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#if (defined(WIN32) || defined(_WIN32_WCE))
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#define WIN32_LEAN_AND_MEAN
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#include <windows.h>
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#ifdef _MSC_VER
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#include <eh.h>
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#endif
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#define NORETURN __declspec(noreturn)
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#define FUNCTION_NAME __FUNCTION__
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#else
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#define NORETURN __attribute__ ((__noreturn__))
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#define FUNCTION_NAME __PRETTY_FUNCTION__
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#endif
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// Whether to catch all std::exceptions.
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// When "catching", the program will abort with an error message.
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// In debug mode, leave these for the debugger and don't catch them.
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#ifdef NDEBUG
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#define CATCH_UNHANDLED_EXCEPTIONS 1
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#else
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#define CATCH_UNHANDLED_EXCEPTIONS 0
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#endif
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/* Abort program execution immediately
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*/
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NORETURN extern void fatal_error_fn(
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const char *msg, const char *file,
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unsigned int line, const char *function);
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#define FATAL_ERROR(msg) \
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fatal_error_fn((msg), __FILE__, __LINE__, FUNCTION_NAME)
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#define FATAL_ERROR_IF(expr, msg) \
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((expr) \
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? fatal_error_fn((msg), __FILE__, __LINE__, FUNCTION_NAME) \
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: (void)(0))
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/*
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sanity_check()
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Equivalent to assert() but persists in Release builds (i.e. when NDEBUG is
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defined)
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*/
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NORETURN extern void sanity_check_fn(
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const char *assertion, const char *file,
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unsigned int line, const char *function);
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#define SANITY_CHECK(expr) \
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((expr) \
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? (void)(0) \
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: sanity_check_fn(#expr, __FILE__, __LINE__, FUNCTION_NAME))
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#define sanity_check(expr) SANITY_CHECK(expr)
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void debug_set_exception_handler();
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/*
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DebugStack
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*/
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#define DEBUG_STACK_SIZE 50
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#define DEBUG_STACK_TEXT_SIZE 300
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extern void debug_stacks_print_to(std::ostream &os);
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extern void debug_stacks_print();
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struct DebugStack;
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class DebugStacker
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{
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public:
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DebugStacker(const char *text);
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~DebugStacker();
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private:
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DebugStack *m_stack;
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bool m_overflowed;
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};
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#define DSTACK(msg) \
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DebugStacker __debug_stacker(msg);
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#define DSTACKF(...) \
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char __buf[DEBUG_STACK_TEXT_SIZE]; \
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snprintf(__buf, DEBUG_STACK_TEXT_SIZE, __VA_ARGS__); \
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DebugStacker __debug_stacker(__buf);
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/*
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These should be put into every thread
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*/
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#if CATCH_UNHANDLED_EXCEPTIONS == 1
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#define BEGIN_DEBUG_EXCEPTION_HANDLER try {
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#define END_DEBUG_EXCEPTION_HANDLER \
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} catch (std::exception &e) { \
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errorstream << "An unhandled exception occurred: " \
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<< e.what() << std::endl; \
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FATAL_ERROR(e.what()); \
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}
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#else
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// Dummy ones
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#define BEGIN_DEBUG_EXCEPTION_HANDLER
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#define END_DEBUG_EXCEPTION_HANDLER
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#endif
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#endif // DEBUG_HEADER
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