forked from Mirrorlandia_minetest/minetest
1c1c97cbd1
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_bloated.h"
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#include "lua_api/l_base.h"
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class Metadata;
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/*
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NodeMetaRef
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*/
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class MetaDataRef : public ModApiBase
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{
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public:
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virtual ~MetaDataRef() = default;
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protected:
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static MetaDataRef *checkobject(lua_State *L, int narg);
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virtual void reportMetadataChange() {}
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virtual Metadata *getmeta(bool auto_create) = 0;
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virtual void clearMeta() = 0;
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virtual void handleToTable(lua_State *L, Metadata *meta);
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virtual bool handleFromTable(lua_State *L, int table, Metadata *meta);
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// Exported functions
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// get_string(self, name)
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static int l_get_string(lua_State *L);
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// set_string(self, name, var)
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static int l_set_string(lua_State *L);
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// get_int(self, name)
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static int l_get_int(lua_State *L);
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// set_int(self, name, var)
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static int l_set_int(lua_State *L);
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// get_float(self, name)
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static int l_get_float(lua_State *L);
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// set_float(self, name, var)
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static int l_set_float(lua_State *L);
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// to_table(self)
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static int l_to_table(lua_State *L);
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// from_table(self, table)
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static int l_from_table(lua_State *L);
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// equals(self, other)
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static int l_equals(lua_State *L);
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};
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