forked from Mirrorlandia_minetest/minetest
4c8c649779
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) |
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.. | ||
async | ||
client | ||
common | ||
fstk | ||
game | ||
locale | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |