forked from Mirrorlandia_minetest/minetest
189 lines
5.5 KiB
C++
189 lines
5.5 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "scripting_server.h"
|
|
#include "server.h"
|
|
#include "log.h"
|
|
#include "settings.h"
|
|
#include "cpp_api/s_internal.h"
|
|
#include "lua_api/l_areastore.h"
|
|
#include "lua_api/l_auth.h"
|
|
#include "lua_api/l_base.h"
|
|
#include "lua_api/l_craft.h"
|
|
#include "lua_api/l_env.h"
|
|
#include "lua_api/l_inventory.h"
|
|
#include "lua_api/l_item.h"
|
|
#include "lua_api/l_itemstackmeta.h"
|
|
#include "lua_api/l_mapgen.h"
|
|
#include "lua_api/l_modchannels.h"
|
|
#include "lua_api/l_nodemeta.h"
|
|
#include "lua_api/l_nodetimer.h"
|
|
#include "lua_api/l_noise.h"
|
|
#include "lua_api/l_object.h"
|
|
#include "lua_api/l_playermeta.h"
|
|
#include "lua_api/l_particles.h"
|
|
#include "lua_api/l_rollback.h"
|
|
#include "lua_api/l_server.h"
|
|
#include "lua_api/l_util.h"
|
|
#include "lua_api/l_vmanip.h"
|
|
#include "lua_api/l_settings.h"
|
|
#include "lua_api/l_http.h"
|
|
#include "lua_api/l_storage.h"
|
|
|
|
extern "C" {
|
|
#include <lualib.h>
|
|
}
|
|
|
|
ServerScripting::ServerScripting(Server* server):
|
|
ScriptApiBase(ScriptingType::Server),
|
|
asyncEngine(server)
|
|
{
|
|
setGameDef(server);
|
|
|
|
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
|
|
// once the environment has been created
|
|
|
|
SCRIPTAPI_PRECHECKHEADER
|
|
|
|
if (g_settings->getBool("secure.enable_security")) {
|
|
initializeSecurity();
|
|
} else {
|
|
warningstream << "\\!/ Mod security should never be disabled, as it allows any mod to "
|
|
<< "access the host machine."
|
|
<< "Mods should use minetest.request_insecure_environment() instead \\!/" << std::endl;
|
|
}
|
|
|
|
lua_getglobal(L, "core");
|
|
int top = lua_gettop(L);
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "object_refs");
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "luaentities");
|
|
|
|
// Initialize our lua_api modules
|
|
InitializeModApi(L, top);
|
|
lua_pop(L, 1);
|
|
|
|
// Push builtin initialization type
|
|
lua_pushstring(L, "game");
|
|
lua_setglobal(L, "INIT");
|
|
|
|
infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
|
|
}
|
|
|
|
void ServerScripting::initAsync()
|
|
{
|
|
// Save globals to transfer
|
|
{
|
|
lua_State *L = getStack();
|
|
lua_getglobal(L, "core");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_getfield(L, -1, "get_globals_to_transfer");
|
|
lua_call(L, 0, 1);
|
|
auto *data = script_pack(L, -1);
|
|
assert(!data->contains_userdata);
|
|
getServer()->m_async_globals_data.reset(data);
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -3, "get_globals_to_transfer"); // unset function too
|
|
lua_pop(L, 2); // pop 'core', return value
|
|
}
|
|
|
|
infostream << "SCRIPTAPI: Initializing async engine" << std::endl;
|
|
asyncEngine.registerStateInitializer(InitializeAsync);
|
|
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
|
|
asyncEngine.registerStateInitializer(ModApiCraft::InitializeAsync);
|
|
asyncEngine.registerStateInitializer(ModApiItemMod::InitializeAsync);
|
|
asyncEngine.registerStateInitializer(ModApiServer::InitializeAsync);
|
|
// not added: ModApiMapgen is a minefield for thread safety
|
|
// not added: ModApiHttp async api can't really work together with our jobs
|
|
// not added: ModApiStorage is probably not thread safe(?)
|
|
|
|
asyncEngine.initialize(0);
|
|
}
|
|
|
|
void ServerScripting::stepAsync()
|
|
{
|
|
asyncEngine.step(getStack());
|
|
}
|
|
|
|
u32 ServerScripting::queueAsync(std::string &&serialized_func,
|
|
PackedValue *param, const std::string &mod_origin)
|
|
{
|
|
return asyncEngine.queueAsyncJob(std::move(serialized_func),
|
|
param, mod_origin);
|
|
}
|
|
|
|
void ServerScripting::InitializeModApi(lua_State *L, int top)
|
|
{
|
|
// Register reference classes (userdata)
|
|
InvRef::Register(L);
|
|
ItemStackMetaRef::Register(L);
|
|
LuaAreaStore::Register(L);
|
|
LuaItemStack::Register(L);
|
|
LuaPerlinNoise::Register(L);
|
|
LuaPerlinNoiseMap::Register(L);
|
|
LuaPseudoRandom::Register(L);
|
|
LuaPcgRandom::Register(L);
|
|
LuaRaycast::Register(L);
|
|
LuaSecureRandom::Register(L);
|
|
LuaVoxelManip::Register(L);
|
|
NodeMetaRef::Register(L);
|
|
NodeTimerRef::Register(L);
|
|
ObjectRef::Register(L);
|
|
PlayerMetaRef::Register(L);
|
|
LuaSettings::Register(L);
|
|
StorageRef::Register(L);
|
|
ModChannelRef::Register(L);
|
|
|
|
// Initialize mod api modules
|
|
ModApiAuth::Initialize(L, top);
|
|
ModApiCraft::Initialize(L, top);
|
|
ModApiEnvMod::Initialize(L, top);
|
|
ModApiInventory::Initialize(L, top);
|
|
ModApiItemMod::Initialize(L, top);
|
|
ModApiMapgen::Initialize(L, top);
|
|
ModApiParticles::Initialize(L, top);
|
|
ModApiRollback::Initialize(L, top);
|
|
ModApiServer::Initialize(L, top);
|
|
ModApiUtil::Initialize(L, top);
|
|
ModApiHttp::Initialize(L, top);
|
|
ModApiStorage::Initialize(L, top);
|
|
ModApiChannels::Initialize(L, top);
|
|
}
|
|
|
|
void ServerScripting::InitializeAsync(lua_State *L, int top)
|
|
{
|
|
// classes
|
|
LuaItemStack::Register(L);
|
|
LuaPerlinNoise::Register(L);
|
|
LuaPerlinNoiseMap::Register(L);
|
|
LuaPseudoRandom::Register(L);
|
|
LuaPcgRandom::Register(L);
|
|
LuaSecureRandom::Register(L);
|
|
LuaVoxelManip::Register(L);
|
|
LuaSettings::Register(L);
|
|
|
|
// globals data
|
|
auto *data = ModApiBase::getServer(L)->m_async_globals_data.get();
|
|
script_unpack(L, data);
|
|
lua_setfield(L, top, "transferred_globals");
|
|
}
|