minetest/src/util/directiontables.cpp
lhofhansl d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00

170 lines
3.8 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "directiontables.h"
const v3s16 g_6dirs[6] =
{
// +right, +top, +back
v3s16( 0, 0, 1), // back
v3s16( 0, 1, 0), // top
v3s16( 1, 0, 0), // right
v3s16( 0, 0,-1), // front
v3s16( 0,-1, 0), // bottom
v3s16(-1, 0, 0) // left
};
const v3s16 g_7dirs[7] =
{
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
v3s16(0,0,0), // self
};
const v3s16 g_26dirs[26] =
{
// +right, +top, +back
v3s16( 0, 0, 1), // back
v3s16( 0, 1, 0), // top
v3s16( 1, 0, 0), // right
v3s16( 0, 0,-1), // front
v3s16( 0,-1, 0), // bottom
v3s16(-1, 0, 0), // left
// 6
v3s16(-1, 1, 0), // top left
v3s16( 1, 1, 0), // top right
v3s16( 0, 1, 1), // top back
v3s16( 0, 1,-1), // top front
v3s16(-1, 0, 1), // back left
v3s16( 1, 0, 1), // back right
v3s16(-1, 0,-1), // front left
v3s16( 1, 0,-1), // front right
v3s16(-1,-1, 0), // bottom left
v3s16( 1,-1, 0), // bottom right
v3s16( 0,-1, 1), // bottom back
v3s16( 0,-1,-1), // bottom front
// 18
v3s16(-1, 1, 1), // top back-left
v3s16( 1, 1, 1), // top back-right
v3s16(-1, 1,-1), // top front-left
v3s16( 1, 1,-1), // top front-right
v3s16(-1,-1, 1), // bottom back-left
v3s16( 1,-1, 1), // bottom back-right
v3s16(-1,-1,-1), // bottom front-left
v3s16( 1,-1,-1), // bottom front-right
// 26
};
const v3s16 g_27dirs[27] =
{
// +right, +top, +back
v3s16( 0, 0, 1), // back
v3s16( 0, 1, 0), // top
v3s16( 1, 0, 0), // right
v3s16( 0, 0,-1), // front
v3s16( 0,-1, 0), // bottom
v3s16(-1, 0, 0), // left
// 6
v3s16(-1, 1, 0), // top left
v3s16( 1, 1, 0), // top right
v3s16( 0, 1, 1), // top back
v3s16( 0, 1,-1), // top front
v3s16(-1, 0, 1), // back left
v3s16( 1, 0, 1), // back right
v3s16(-1, 0,-1), // front left
v3s16( 1, 0,-1), // front right
v3s16(-1,-1, 0), // bottom left
v3s16( 1,-1, 0), // bottom right
v3s16( 0,-1, 1), // bottom back
v3s16( 0,-1,-1), // bottom front
// 18
v3s16(-1, 1, 1), // top back-left
v3s16( 1, 1, 1), // top back-right
v3s16(-1, 1,-1), // top front-left
v3s16( 1, 1,-1), // top front-right
v3s16(-1,-1, 1), // bottom back-left
v3s16( 1,-1, 1), // bottom back-right
v3s16(-1,-1,-1), // bottom front-left
v3s16( 1,-1,-1), // bottom front-right
// 26
v3s16(0,0,0),
};
const u8 wallmounted_to_facedir[6] = {
20,
0,
16 + 1,
12 + 3,
8,
4 + 2
};
const v3s16 wallmounted_dirs[8] = {
v3s16(0, 1, 0),
v3s16(0, -1, 0),
v3s16(1, 0, 0),
v3s16(-1, 0, 0),
v3s16(0, 0, 1),
v3s16(0, 0, -1),
};
const v3s16 facedir_dirs[32] = {
//0
v3s16(0, 0, 1),
v3s16(1, 0, 0),
v3s16(0, 0, -1),
v3s16(-1, 0, 0),
//4
v3s16(0, -1, 0),
v3s16(1, 0, 0),
v3s16(0, 1, 0),
v3s16(-1, 0, 0),
//8
v3s16(0, 1, 0),
v3s16(1, 0, 0),
v3s16(0, -1, 0),
v3s16(-1, 0, 0),
//12
v3s16(0, 0, 1),
v3s16(0, -1, 0),
v3s16(0, 0, -1),
v3s16(0, 1, 0),
//16
v3s16(0, 0, 1),
v3s16(0, 1, 0),
v3s16(0, 0, -1),
v3s16(0, -1, 0),
//20
v3s16(0, 0, 1),
v3s16(-1, 0, 0),
v3s16(0, 0, -1),
v3s16(1, 0, 0),
};
const v3s16 fourdir_dirs[4] = {
v3s16(0, 0, 1),
v3s16(1, 0, 0),
v3s16(0, 0, -1),
v3s16(-1, 0, 0),
};