forked from Mirrorlandia_minetest/minetest
b7ee608e70
* Bump minimal protocol version to 36 Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code * Accept future serialisation versions
589 lines
16 KiB
C++
589 lines
16 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013 Kahrl <kahrl@gmx.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "itemdef.h"
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#include "nodedef.h"
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#include "tool.h"
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#include "inventory.h"
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#ifndef SERVER
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#include "mapblock_mesh.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/tile.h"
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#include "client.h"
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#endif
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#include "log.h"
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#include "settings.h"
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#include "util/serialize.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include <map>
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#include <set>
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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#endif
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/*
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ItemDefinition
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*/
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ItemDefinition::ItemDefinition()
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{
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resetInitial();
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}
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ItemDefinition::ItemDefinition(const ItemDefinition &def)
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{
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resetInitial();
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*this = def;
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}
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ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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{
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if(this == &def)
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return *this;
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reset();
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type = def.type;
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name = def.name;
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description = def.description;
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inventory_image = def.inventory_image;
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inventory_overlay = def.inventory_overlay;
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wield_image = def.wield_image;
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wield_overlay = def.wield_overlay;
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wield_scale = def.wield_scale;
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stack_max = def.stack_max;
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usable = def.usable;
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liquids_pointable = def.liquids_pointable;
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if(def.tool_capabilities)
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{
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tool_capabilities = new ToolCapabilities(
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*def.tool_capabilities);
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}
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groups = def.groups;
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node_placement_prediction = def.node_placement_prediction;
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sound_place = def.sound_place;
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sound_place_failed = def.sound_place_failed;
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range = def.range;
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palette_image = def.palette_image;
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color = def.color;
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return *this;
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}
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ItemDefinition::~ItemDefinition()
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{
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reset();
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}
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void ItemDefinition::resetInitial()
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{
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// Initialize pointers to NULL so reset() does not delete undefined pointers
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tool_capabilities = NULL;
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reset();
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}
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void ItemDefinition::reset()
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{
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type = ITEM_NONE;
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name = "";
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description = "";
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inventory_image = "";
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inventory_overlay = "";
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wield_image = "";
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wield_overlay = "";
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palette_image = "";
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color = video::SColor(0xFFFFFFFF);
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wield_scale = v3f(1.0, 1.0, 1.0);
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stack_max = 99;
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usable = false;
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liquids_pointable = false;
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delete tool_capabilities;
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tool_capabilities = NULL;
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groups.clear();
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sound_place = SimpleSoundSpec();
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sound_place_failed = SimpleSoundSpec();
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range = -1;
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node_placement_prediction = "";
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}
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void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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{
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// protocol_version >= 36
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u8 version = 5;
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writeU8(os, version);
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writeU8(os, type);
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os << serializeString(name);
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os << serializeString(description);
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os << serializeString(inventory_image);
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os << serializeString(wield_image);
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writeV3F1000(os, wield_scale);
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writeS16(os, stack_max);
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writeU8(os, usable);
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writeU8(os, liquids_pointable);
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std::string tool_capabilities_s;
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if(tool_capabilities){
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std::ostringstream tmp_os(std::ios::binary);
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tool_capabilities->serialize(tmp_os, protocol_version);
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tool_capabilities_s = tmp_os.str();
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}
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os << serializeString(tool_capabilities_s);
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writeU16(os, groups.size());
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for (const auto &group : groups) {
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os << serializeString(group.first);
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writeS16(os, group.second);
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}
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os << serializeString(node_placement_prediction);
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os << serializeString(sound_place.name);
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writeF1000(os, sound_place.gain);
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writeF1000(os, range);
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os << serializeString(sound_place_failed.name);
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writeF1000(os, sound_place_failed.gain);
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os << serializeString(palette_image);
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writeARGB8(os, color);
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writeF1000(os, sound_place.pitch);
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writeF1000(os, sound_place_failed.pitch);
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os << serializeString(inventory_overlay);
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os << serializeString(wield_overlay);
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}
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void ItemDefinition::deSerialize(std::istream &is)
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{
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// Reset everything
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reset();
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// Deserialize
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int version = readU8(is);
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if (version < 5)
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throw SerializationError("unsupported ItemDefinition version");
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type = (enum ItemType)readU8(is);
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name = deSerializeString(is);
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description = deSerializeString(is);
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inventory_image = deSerializeString(is);
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wield_image = deSerializeString(is);
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wield_scale = readV3F1000(is);
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stack_max = readS16(is);
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usable = readU8(is);
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liquids_pointable = readU8(is);
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std::string tool_capabilities_s = deSerializeString(is);
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if(!tool_capabilities_s.empty())
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{
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std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
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tool_capabilities = new ToolCapabilities;
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tool_capabilities->deSerialize(tmp_is);
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}
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groups.clear();
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u32 groups_size = readU16(is);
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for(u32 i=0; i<groups_size; i++){
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std::string name = deSerializeString(is);
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int value = readS16(is);
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groups[name] = value;
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}
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node_placement_prediction = deSerializeString(is);
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//deserializeSimpleSoundSpec(sound_place, is);
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sound_place.name = deSerializeString(is);
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sound_place.gain = readF1000(is);
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range = readF1000(is);
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sound_place_failed.name = deSerializeString(is);
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sound_place_failed.gain = readF1000(is);
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palette_image = deSerializeString(is);
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color = readARGB8(is);
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sound_place.pitch = readF1000(is);
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sound_place_failed.pitch = readF1000(is);
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inventory_overlay = deSerializeString(is);
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wield_overlay = deSerializeString(is);
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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//try {
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//} catch(SerializationError &e) {};
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}
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/*
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CItemDefManager
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*/
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// SUGG: Support chains of aliases?
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class CItemDefManager: public IWritableItemDefManager
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{
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#ifndef SERVER
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struct ClientCached
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{
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video::ITexture *inventory_texture;
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ItemMesh wield_mesh;
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Palette *palette;
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ClientCached():
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inventory_texture(NULL),
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palette(NULL)
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{}
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};
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#endif
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public:
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CItemDefManager()
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{
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#ifndef SERVER
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m_main_thread = std::this_thread::get_id();
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#endif
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clear();
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}
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virtual ~CItemDefManager()
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{
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#ifndef SERVER
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const std::vector<ClientCached*> &values = m_clientcached.getValues();
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for (ClientCached *cc : values) {
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if (cc->wield_mesh.mesh)
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cc->wield_mesh.mesh->drop();
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delete cc;
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}
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#endif
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for (auto &item_definition : m_item_definitions) {
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delete item_definition.second;
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}
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m_item_definitions.clear();
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}
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virtual const ItemDefinition& get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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i = m_item_definitions.find(name);
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if(i == m_item_definitions.end())
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i = m_item_definitions.find("unknown");
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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virtual const std::string &getAlias(const std::string &name) const
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{
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StringMap::const_iterator it = m_aliases.find(name);
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if (it != m_aliases.end())
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return it->second;
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return name;
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}
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virtual void getAll(std::set<std::string> &result) const
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{
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result.clear();
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for (const auto &item_definition : m_item_definitions) {
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result.insert(item_definition.first);
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}
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for (const auto &alias : m_aliases) {
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result.insert(alias.first);
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}
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}
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virtual bool isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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Client *client) const
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{
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infostream<<"Lazily creating item texture and mesh for \""
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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sanity_check(std::this_thread::get_id() == m_main_thread);
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// Skip if already in cache
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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return cc;
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ITextureSource *tsrc = client->getTextureSource();
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const ItemDefinition &def = get(name);
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// Create new ClientCached
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cc = new ClientCached();
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// Create an inventory texture
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cc->inventory_texture = NULL;
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if (!def.inventory_image.empty())
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cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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ItemStack item = ItemStack();
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item.name = def.name;
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getItemMesh(client, item, &(cc->wield_mesh));
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cc->palette = tsrc->getPalette(def.palette_image);
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// Put in cache
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m_clientcached.set(name, cc);
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return cc;
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}
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ClientCached* getClientCached(const std::string &name,
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Client *client) const
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{
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if (cc)
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return cc;
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if (std::this_thread::get_id() == m_main_thread) {
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return createClientCachedDirect(name, client);
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}
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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// Throw a request in
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m_get_clientcached_queue.add(name, 0, 0, &result_queue);
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try {
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while(true) {
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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result = result_queue.pop_front(1000);
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if (result.key == name) {
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return result.item;
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}
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}
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} catch(ItemNotFoundException &e) {
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errorstream << "Waiting for clientcached " << name
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<< " timed out." << std::endl;
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return &m_dummy_clientcached;
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}
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}
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const std::string &name,
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Client *client) const
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{
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ClientCached *cc = getClientCached(name, client);
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if(!cc)
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return NULL;
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return cc->inventory_texture;
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}
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// Get item wield mesh
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virtual ItemMesh* getWieldMesh(const std::string &name,
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Client *client) const
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{
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ClientCached *cc = getClientCached(name, client);
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if(!cc)
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return NULL;
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return &(cc->wield_mesh);
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}
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// Get item palette
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virtual Palette* getPalette(const std::string &name,
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Client *client) const
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{
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ClientCached *cc = getClientCached(name, client);
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if(!cc)
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return NULL;
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return cc->palette;
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}
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virtual video::SColor getItemstackColor(const ItemStack &stack,
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Client *client) const
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{
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// Look for direct color definition
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const std::string &colorstring = stack.metadata.getString("color", 0);
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video::SColor directcolor;
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if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
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return directcolor;
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// See if there is a palette
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Palette *palette = getPalette(stack.name, client);
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const std::string &index = stack.metadata.getString("palette_index", 0);
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if (palette && !index.empty())
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return (*palette)[mystoi(index, 0, 255)];
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// Fallback color
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return get(stack.name).color;
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}
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#endif
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void clear()
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{
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); ++i)
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{
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delete i->second;
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}
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m_item_definitions.clear();
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m_aliases.clear();
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// Add the four builtin items:
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// "" is the hand
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// "unknown" is returned whenever an undefined item
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// is accessed (is also the unknown node)
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// "air" is the air node
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// "ignore" is the ignore node
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ItemDefinition* hand_def = new ItemDefinition;
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hand_def->name = "";
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hand_def->wield_image = "wieldhand.png";
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hand_def->tool_capabilities = new ToolCapabilities;
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m_item_definitions.insert(std::make_pair("", hand_def));
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ItemDefinition* unknown_def = new ItemDefinition;
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unknown_def->type = ITEM_NODE;
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unknown_def->name = "unknown";
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m_item_definitions.insert(std::make_pair("unknown", unknown_def));
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ItemDefinition* air_def = new ItemDefinition;
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air_def->type = ITEM_NODE;
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air_def->name = "air";
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m_item_definitions.insert(std::make_pair("air", air_def));
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ItemDefinition* ignore_def = new ItemDefinition;
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ignore_def->type = ITEM_NODE;
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ignore_def->name = "ignore";
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m_item_definitions.insert(std::make_pair("ignore", ignore_def));
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}
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virtual void registerItem(const ItemDefinition &def)
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{
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verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
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// Ensure that the "" item (the hand) always has ToolCapabilities
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if (def.name.empty())
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FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
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if(m_item_definitions.count(def.name) == 0)
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m_item_definitions[def.name] = new ItemDefinition(def);
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else
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*(m_item_definitions[def.name]) = def;
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// Remove conflicting alias if it exists
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bool alias_removed = (m_aliases.erase(def.name) != 0);
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if(alias_removed)
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infostream<<"ItemDefManager: erased alias "<<def.name
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<<" because item was defined"<<std::endl;
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}
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virtual void unregisterItem(const std::string &name)
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{
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verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
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delete m_item_definitions[name];
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m_item_definitions.erase(name);
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}
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virtual void registerAlias(const std::string &name,
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const std::string &convert_to)
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{
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if (m_item_definitions.find(name) == m_item_definitions.end()) {
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verbosestream<<"ItemDefManager: setting alias "<<name
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<<" -> "<<convert_to<<std::endl;
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m_aliases[name] = convert_to;
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}
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}
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void serialize(std::ostream &os, u16 protocol_version)
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{
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writeU8(os, 0); // version
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u16 count = m_item_definitions.size();
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writeU16(os, count);
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for (std::map<std::string, ItemDefinition *>::const_iterator
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it = m_item_definitions.begin();
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it != m_item_definitions.end(); ++it) {
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ItemDefinition *def = it->second;
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// Serialize ItemDefinition and write wrapped in a string
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std::ostringstream tmp_os(std::ios::binary);
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def->serialize(tmp_os, protocol_version);
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os << serializeString(tmp_os.str());
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}
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writeU16(os, m_aliases.size());
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for (StringMap::const_iterator
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it = m_aliases.begin();
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it != m_aliases.end(); ++it) {
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os << serializeString(it->first);
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os << serializeString(it->second);
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}
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}
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void deSerialize(std::istream &is)
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{
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// Clear everything
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|
clear();
|
|
// Deserialize
|
|
int version = readU8(is);
|
|
if(version != 0)
|
|
throw SerializationError("unsupported ItemDefManager version");
|
|
u16 count = readU16(is);
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
// Deserialize a string and grab an ItemDefinition from it
|
|
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
|
|
ItemDefinition def;
|
|
def.deSerialize(tmp_is);
|
|
// Register
|
|
registerItem(def);
|
|
}
|
|
u16 num_aliases = readU16(is);
|
|
for(u16 i=0; i<num_aliases; i++)
|
|
{
|
|
std::string name = deSerializeString(is);
|
|
std::string convert_to = deSerializeString(is);
|
|
registerAlias(name, convert_to);
|
|
}
|
|
}
|
|
void processQueue(IGameDef *gamedef)
|
|
{
|
|
#ifndef SERVER
|
|
//NOTE this is only thread safe for ONE consumer thread!
|
|
while(!m_get_clientcached_queue.empty())
|
|
{
|
|
GetRequest<std::string, ClientCached*, u8, u8>
|
|
request = m_get_clientcached_queue.pop();
|
|
|
|
m_get_clientcached_queue.pushResult(request,
|
|
createClientCachedDirect(request.key, (Client *)gamedef));
|
|
}
|
|
#endif
|
|
}
|
|
private:
|
|
// Key is name
|
|
std::map<std::string, ItemDefinition*> m_item_definitions;
|
|
// Aliases
|
|
StringMap m_aliases;
|
|
#ifndef SERVER
|
|
// The id of the thread that is allowed to use irrlicht directly
|
|
std::thread::id m_main_thread;
|
|
// A reference to this can be returned when nothing is found, to avoid NULLs
|
|
mutable ClientCached m_dummy_clientcached;
|
|
// Cached textures and meshes
|
|
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
|
// Queued clientcached fetches (to be processed by the main thread)
|
|
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
|
#endif
|
|
};
|
|
|
|
IWritableItemDefManager* createItemDefManager()
|
|
{
|
|
return new CItemDefManager();
|
|
}
|