forked from Mirrorlandia_minetest/minetest
Minetest is an open source voxel game engine with easy modding and game creation
5089e8342f
The notification channel creation is moved into MainActivity. The notification channel ID string is stored into a static variable. The name and description of the notification channel are stored into the strings resource file. Co-authored-by: sfan5 <sfan5@live.de> |
||
---|---|---|
.github | ||
android | ||
builtin | ||
client | ||
clientmods/preview | ||
cmake/Modules | ||
doc | ||
fonts | ||
games/devtest | ||
lib | ||
misc | ||
mods | ||
po | ||
src | ||
textures | ||
util | ||
worlds | ||
.clang-tidy | ||
.dockerignore | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.luacheckrc | ||
.mailmap | ||
CMakeLists.txt | ||
CNAME | ||
COPYING.LESSER | ||
Dockerfile | ||
LICENSE.txt | ||
minetest.conf.example | ||
README.md |
Minetest
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)
Table of Contents
- Further Documentation
- Default Controls
- Paths
- Configuration File
- Command-line Options
- Compiling
- Docker
- Version Scheme
Further documentation
- Website: https://minetest.net/
- Wiki: https://wiki.minetest.net/
- Developer wiki: https://dev.minetest.net/
- Forum: https://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- doc/ directory of source distribution
Default controls
All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.
Button | Action |
---|---|
Move mouse | Look around |
W, A, S, D | Move |
Space | Jump/move up |
Shift | Sneak/move down |
Q | Drop itemstack |
Shift + Q | Drop single item |
Left mouse button | Dig/punch/use |
Right mouse button | Place/use |
Shift + right mouse button | Build (without using) |
I | Inventory menu |
Mouse wheel | Select item |
0-9 | Select item |
Z | Zoom (needs zoom privilege) |
T | Chat |
/ | Command |
Esc | Pause menu/abort/exit (pauses only singleplayer game) |
+ | Increase view range |
- | Decrease view range |
K | Enable/disable fly mode (needs fly privilege) |
J | Enable/disable fast mode (needs fast privilege) |
H | Enable/disable noclip mode (needs noclip privilege) |
E | Aux1 (Move fast in fast mode. Games may add special features) |
C | Cycle through camera modes |
V | Cycle through minimap modes |
Shift + V | Change minimap orientation |
F1 | Hide/show HUD |
F2 | Hide/show chat |
F3 | Disable/enable fog |
F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
F5 | Cycle through debug information screens |
F6 | Cycle through profiler info screens |
F10 | Show/hide console |
F12 | Take screenshot |
Paths
Locations:
bin
- Compiled binariesshare
- Distributed read-only datauser
- User-created modifiable data
Where each location is on each platform:
- Windows .zip / RUN_IN_PLACE source:
bin
=bin
share
=.
user
=.
- Windows installed:
bin
=C:\Program Files\Minetest\bin (Depends on the install location)
share
=C:\Program Files\Minetest (Depends on the install location)
user
=%APPDATA%\Minetest
or%MINETEST_USER_PATH%
- Linux installed:
bin
=/usr/bin
share
=/usr/share/minetest
user
=~/.minetest
or$MINETEST_USER_PATH
- macOS:
bin
=Contents/MacOS
share
=Contents/Resources
user
=Contents/User
or~/Library/Application Support/minetest
or$MINETEST_USER_PATH
Worlds can be found as separate folders in: user/worlds/
Configuration file
- Default location:
user/minetest.conf
- This file is created by closing Minetest for the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
- A run-in-place build will look for the configuration file in
location_of_exe/../minetest.conf
and alsolocation_of_exe/../../minetest.conf
Command-line options
- Use
--help
Compiling
Docker
We provide a Dockerfile that can be used to build the server.
Version scheme
We use major.minor.patch
since 5.0.0-dev. Prior to that we used 0.major.minor
.
- Major is incremented when the release contains breaking changes, all other numbers are set to 0.
- Minor is incremented when the release contains new non-breaking features, patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used previous_version-dev
.