..
CMakeLists.txt
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
l_base.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
l_base.h
Remove lua_State parameter from LuaError::LuaError
2014-03-15 16:28:59 -04:00
l_craft.cpp
Fix minetest.get_craft_recipe function
2015-03-23 13:40:20 +10:00
l_craft.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
l_env.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
l_env.h
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
2015-02-27 21:42:00 +10:00
l_internal.h
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
l_inventory.cpp
Clear inventory before setting lists
2014-06-23 15:28:48 -04:00
l_inventory.h
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
l_item.cpp
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
2014-12-28 23:59:24 -05:00
l_item.h
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
l_mainmenu.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
l_mainmenu.h
Add Lua function get_video_modes() for main menu
2015-03-28 13:26:03 +10:00
l_mapgen.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
l_mapgen.h
ObjDefManager, Mapgen SAPI: Huge refactoring
2015-03-31 23:27:58 -04:00
l_nodemeta.cpp
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
l_nodemeta.h
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
l_nodetimer.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
l_nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
l_noise.cpp
Add support for the PCG32 PRNG algo (and associated script APIs)
2015-03-22 00:48:08 -04:00
l_noise.h
Add support for the PCG32 PRNG algo (and associated script APIs)
2015-03-22 00:48:08 -04:00
l_object.cpp
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
2015-03-22 18:01:56 +01:00
l_object.h
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
2015-03-22 18:01:56 +01:00
l_particles.cpp
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
l_particles.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
l_rollback.cpp
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
2015-02-18 09:28:39 +01:00
l_rollback.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
l_server.cpp
Prepare Protocol v25 init & authentication.
2015-03-13 20:23:03 +01:00
l_server.h
Add lua exception handling test code
2014-08-23 20:53:34 +02:00
l_settings.cpp
Settings: Fail on invalid sequence and throw exception for LuaSettings
2014-12-12 00:44:17 -05:00
l_settings.h
Add Settings interface for Lua
2013-09-10 18:31:38 +02:00
l_util.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
l_util.h
Add compression API
2014-09-20 14:02:54 -04:00
l_vmanip.cpp
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
l_vmanip.h
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00