forked from Mirrorlandia_minetest/minetest
6647939403
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef ACTIVEOBJECT_HEADER
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#define ACTIVEOBJECT_HEADER
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#include "irr_aabb3d.h"
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#include <string>
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enum ActiveObjectType {
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ACTIVEOBJECT_TYPE_INVALID = 0,
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ACTIVEOBJECT_TYPE_TEST = 1,
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// Deprecated stuff
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ACTIVEOBJECT_TYPE_ITEM = 2,
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ACTIVEOBJECT_TYPE_RAT = 3,
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ACTIVEOBJECT_TYPE_OERKKI1 = 4,
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ACTIVEOBJECT_TYPE_FIREFLY = 5,
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ACTIVEOBJECT_TYPE_MOBV2 = 6,
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// End deprecated stuff
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ACTIVEOBJECT_TYPE_LUAENTITY = 7,
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// Special type, not stored as a static object
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ACTIVEOBJECT_TYPE_PLAYER = 100,
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// Special type, only exists as CAO
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ACTIVEOBJECT_TYPE_GENERIC = 101,
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};
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// Other types are defined in content_object.h
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struct ActiveObjectMessage
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{
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ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
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id(id_),
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reliable(reliable_),
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datastring(data_)
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{}
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u16 id;
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bool reliable;
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std::string datastring;
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};
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/*
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Parent class for ServerActiveObject and ClientActiveObject
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*/
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class ActiveObject
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{
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public:
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ActiveObject(u16 id):
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m_id(id)
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{
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}
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u16 getId()
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{
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return m_id;
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}
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void setId(u16 id)
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{
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m_id = id;
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}
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virtual ActiveObjectType getType() const = 0;
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virtual bool getCollisionBox(aabb3f *toset) const = 0;
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virtual bool collideWithObjects() const = 0;
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protected:
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u16 m_id; // 0 is invalid, "no id"
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};
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#endif
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