forked from Mirrorlandia_minetest/minetest
ce873108aa
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function |
||
---|---|---|
.. | ||
meshgen | ||
render | ||
clientevent.h | ||
clientlauncher.cpp | ||
clientlauncher.h | ||
CMakeLists.txt | ||
event_manager.h | ||
gameui.cpp | ||
gameui.h | ||
hud.cpp | ||
hud.h | ||
inputhandler.cpp | ||
inputhandler.h | ||
joystick_controller.cpp | ||
joystick_controller.h | ||
keys.h | ||
renderingengine.cpp | ||
renderingengine.h | ||
sound_openal.cpp | ||
sound_openal.h | ||
sound.cpp | ||
sound.h | ||
tile.cpp | ||
tile.h |