minetest/src/unittest/test_inventory.cpp
SmallJoker 0b4f424f41
Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.

Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00

127 lines
3.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <sstream>
#include "gamedef.h"
#include "inventory.h"
class TestInventory : public TestBase {
public:
TestInventory() { TestManager::registerTestModule(this); }
const char *getName() { return "TestInventory"; }
void runTests(IGameDef *gamedef);
void testSerializeDeserialize(IItemDefManager *idef);
static const char *serialized_inventory_in;
static const char *serialized_inventory_out;
static const char *serialized_inventory_inc;
};
static TestInventory g_test_instance;
void TestInventory::runTests(IGameDef *gamedef)
{
TEST(testSerializeDeserialize, gamedef->getItemDefManager());
}
////////////////////////////////////////////////////////////////////////////////
void TestInventory::testSerializeDeserialize(IItemDefManager *idef)
{
Inventory inv(idef);
std::istringstream is(serialized_inventory_in, std::ios::binary);
inv.deSerialize(is);
UASSERT(inv.getList("0"));
UASSERT(!inv.getList("main"));
inv.getList("0")->setName("main");
UASSERT(!inv.getList("0"));
UASSERT(inv.getList("main"));
UASSERTEQ(u32, inv.getList("main")->getWidth(), 3);
inv.getList("main")->setWidth(5);
std::ostringstream inv_os(std::ios::binary);
inv.serialize(inv_os, false);
UASSERTEQ(std::string, inv_os.str(), serialized_inventory_out);
inv.setModified(false);
inv_os.str("");
inv_os.clear();
inv.serialize(inv_os, true);
UASSERTEQ(std::string, inv_os.str(), serialized_inventory_inc);
ItemStack leftover = inv.getList("main")->takeItem(7, 99 - 12);
ItemStack wanted = ItemStack("default:dirt", 99 - 12, 0, idef);
UASSERT(leftover == wanted);
leftover = inv.getList("main")->getItem(7);
wanted.count = 12;
UASSERT(leftover == wanted);
}
const char *TestInventory::serialized_inventory_in =
"List 0 10\n"
"Width 3\n"
"Empty\n"
"Empty\n"
"Item default:cobble 61\n"
"Empty\n"
"Empty\n"
"Item default:dirt 71\n"
"Empty\n"
"Item default:dirt 99\n"
"Item default:cobble 38\n"
"Empty\n"
"EndInventoryList\n"
"List abc 1\n"
"Item default:stick 3\n"
"Width 0\n"
"EndInventoryList\n"
"EndInventory\n";
const char *TestInventory::serialized_inventory_out =
"List main 10\n"
"Width 5\n"
"Empty\n"
"Empty\n"
"Item default:cobble 61\n"
"Empty\n"
"Empty\n"
"Item default:dirt 71\n"
"Empty\n"
"Item default:dirt 99\n"
"Item default:cobble 38\n"
"Empty\n"
"EndInventoryList\n"
"List abc 1\n"
"Width 0\n"
"Item default:stick 3\n"
"EndInventoryList\n"
"EndInventory\n";
const char *TestInventory::serialized_inventory_inc =
"KeepList main\n"
"KeepList abc\n"
"EndInventory\n";