forked from Mirrorlandia_minetest/minetest
539f016c1b
Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
4196 lines
119 KiB
C++
4196 lines
119 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "game.h"
|
|
|
|
#include <iomanip>
|
|
#include <cmath>
|
|
#include "client/renderingengine.h"
|
|
#include "camera.h"
|
|
#include "client.h"
|
|
#include "client/clientevent.h"
|
|
#include "client/gameui.h"
|
|
#include "client/inputhandler.h"
|
|
#include "client/tile.h" // For TextureSource
|
|
#include "client/keys.h"
|
|
#include "client/joystick_controller.h"
|
|
#include "clientmap.h"
|
|
#include "clouds.h"
|
|
#include "config.h"
|
|
#include "content_cao.h"
|
|
#include "client/event_manager.h"
|
|
#include "fontengine.h"
|
|
#include "itemdef.h"
|
|
#include "log.h"
|
|
#include "filesys.h"
|
|
#include "gettext.h"
|
|
#include "gui/guiChatConsole.h"
|
|
#include "gui/guiConfirmRegistration.h"
|
|
#include "gui/guiFormSpecMenu.h"
|
|
#include "gui/guiKeyChangeMenu.h"
|
|
#include "gui/guiPasswordChange.h"
|
|
#include "gui/guiVolumeChange.h"
|
|
#include "gui/mainmenumanager.h"
|
|
#include "gui/profilergraph.h"
|
|
#include "mapblock.h"
|
|
#include "minimap.h"
|
|
#include "nodedef.h" // Needed for determining pointing to nodes
|
|
#include "nodemetadata.h"
|
|
#include "particles.h"
|
|
#include "porting.h"
|
|
#include "profiler.h"
|
|
#include "quicktune_shortcutter.h"
|
|
#include "raycast.h"
|
|
#include "server.h"
|
|
#include "settings.h"
|
|
#include "shader.h"
|
|
#include "sky.h"
|
|
#include "translation.h"
|
|
#include "util/basic_macros.h"
|
|
#include "util/directiontables.h"
|
|
#include "util/pointedthing.h"
|
|
#include "irrlicht_changes/static_text.h"
|
|
#include "version.h"
|
|
#include "script/scripting_client.h"
|
|
#include "hud.h"
|
|
|
|
#if USE_SOUND
|
|
#include "client/sound_openal.h"
|
|
#else
|
|
#include "client/sound.h"
|
|
#endif
|
|
/*
|
|
Text input system
|
|
*/
|
|
|
|
struct TextDestNodeMetadata : public TextDest
|
|
{
|
|
TextDestNodeMetadata(v3s16 p, Client *client)
|
|
{
|
|
m_p = p;
|
|
m_client = client;
|
|
}
|
|
// This is deprecated I guess? -celeron55
|
|
void gotText(const std::wstring &text)
|
|
{
|
|
std::string ntext = wide_to_utf8(text);
|
|
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
|
|
<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
|
|
StringMap fields;
|
|
fields["text"] = ntext;
|
|
m_client->sendNodemetaFields(m_p, "", fields);
|
|
}
|
|
void gotText(const StringMap &fields)
|
|
{
|
|
m_client->sendNodemetaFields(m_p, "", fields);
|
|
}
|
|
|
|
v3s16 m_p;
|
|
Client *m_client;
|
|
};
|
|
|
|
struct TextDestPlayerInventory : public TextDest
|
|
{
|
|
TextDestPlayerInventory(Client *client)
|
|
{
|
|
m_client = client;
|
|
m_formname = "";
|
|
}
|
|
TextDestPlayerInventory(Client *client, const std::string &formname)
|
|
{
|
|
m_client = client;
|
|
m_formname = formname;
|
|
}
|
|
void gotText(const StringMap &fields)
|
|
{
|
|
m_client->sendInventoryFields(m_formname, fields);
|
|
}
|
|
|
|
Client *m_client;
|
|
};
|
|
|
|
struct LocalFormspecHandler : public TextDest
|
|
{
|
|
LocalFormspecHandler(const std::string &formname)
|
|
{
|
|
m_formname = formname;
|
|
}
|
|
|
|
LocalFormspecHandler(const std::string &formname, Client *client):
|
|
m_client(client)
|
|
{
|
|
m_formname = formname;
|
|
}
|
|
|
|
void gotText(const StringMap &fields)
|
|
{
|
|
if (m_formname == "MT_PAUSE_MENU") {
|
|
if (fields.find("btn_sound") != fields.end()) {
|
|
g_gamecallback->changeVolume();
|
|
return;
|
|
}
|
|
|
|
if (fields.find("btn_key_config") != fields.end()) {
|
|
g_gamecallback->keyConfig();
|
|
return;
|
|
}
|
|
|
|
if (fields.find("btn_exit_menu") != fields.end()) {
|
|
g_gamecallback->disconnect();
|
|
return;
|
|
}
|
|
|
|
if (fields.find("btn_exit_os") != fields.end()) {
|
|
g_gamecallback->exitToOS();
|
|
#ifndef __ANDROID__
|
|
RenderingEngine::get_raw_device()->closeDevice();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if (fields.find("btn_change_password") != fields.end()) {
|
|
g_gamecallback->changePassword();
|
|
return;
|
|
}
|
|
|
|
if (fields.find("quit") != fields.end()) {
|
|
return;
|
|
}
|
|
|
|
if (fields.find("btn_continue") != fields.end()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_formname == "MT_DEATH_SCREEN") {
|
|
assert(m_client != 0);
|
|
m_client->sendRespawn();
|
|
return;
|
|
}
|
|
|
|
if (m_client && m_client->moddingEnabled())
|
|
m_client->getScript()->on_formspec_input(m_formname, fields);
|
|
}
|
|
|
|
Client *m_client = nullptr;
|
|
};
|
|
|
|
/* Form update callback */
|
|
|
|
class NodeMetadataFormSource: public IFormSource
|
|
{
|
|
public:
|
|
NodeMetadataFormSource(ClientMap *map, v3s16 p):
|
|
m_map(map),
|
|
m_p(p)
|
|
{
|
|
}
|
|
const std::string &getForm() const
|
|
{
|
|
static const std::string empty_string = "";
|
|
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
|
|
|
|
if (!meta)
|
|
return empty_string;
|
|
|
|
return meta->getString("formspec");
|
|
}
|
|
|
|
virtual std::string resolveText(const std::string &str)
|
|
{
|
|
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
|
|
|
|
if (!meta)
|
|
return str;
|
|
|
|
return meta->resolveString(str);
|
|
}
|
|
|
|
ClientMap *m_map;
|
|
v3s16 m_p;
|
|
};
|
|
|
|
class PlayerInventoryFormSource: public IFormSource
|
|
{
|
|
public:
|
|
PlayerInventoryFormSource(Client *client):
|
|
m_client(client)
|
|
{
|
|
}
|
|
|
|
const std::string &getForm() const
|
|
{
|
|
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
|
|
return player->inventory_formspec;
|
|
}
|
|
|
|
Client *m_client;
|
|
};
|
|
|
|
class NodeDugEvent: public MtEvent
|
|
{
|
|
public:
|
|
v3s16 p;
|
|
MapNode n;
|
|
|
|
NodeDugEvent(v3s16 p, MapNode n):
|
|
p(p),
|
|
n(n)
|
|
{}
|
|
MtEvent::Type getType() const
|
|
{
|
|
return MtEvent::NODE_DUG;
|
|
}
|
|
};
|
|
|
|
class SoundMaker
|
|
{
|
|
ISoundManager *m_sound;
|
|
const NodeDefManager *m_ndef;
|
|
public:
|
|
bool makes_footstep_sound;
|
|
float m_player_step_timer;
|
|
|
|
SimpleSoundSpec m_player_step_sound;
|
|
SimpleSoundSpec m_player_leftpunch_sound;
|
|
SimpleSoundSpec m_player_rightpunch_sound;
|
|
|
|
SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
|
|
m_sound(sound),
|
|
m_ndef(ndef),
|
|
makes_footstep_sound(true),
|
|
m_player_step_timer(0)
|
|
{
|
|
}
|
|
|
|
void playPlayerStep()
|
|
{
|
|
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
|
|
m_player_step_timer = 0.03;
|
|
if (makes_footstep_sound)
|
|
m_sound->playSound(m_player_step_sound, false);
|
|
}
|
|
}
|
|
|
|
static void viewBobbingStep(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->playPlayerStep();
|
|
}
|
|
|
|
static void playerRegainGround(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->playPlayerStep();
|
|
}
|
|
|
|
static void playerJump(MtEvent *e, void *data)
|
|
{
|
|
//SoundMaker *sm = (SoundMaker*)data;
|
|
}
|
|
|
|
static void cameraPunchLeft(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
|
|
}
|
|
|
|
static void cameraPunchRight(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
|
|
}
|
|
|
|
static void nodeDug(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
NodeDugEvent *nde = (NodeDugEvent *)e;
|
|
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
|
|
}
|
|
|
|
static void playerDamage(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
|
|
}
|
|
|
|
static void playerFallingDamage(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
|
|
}
|
|
|
|
void registerReceiver(MtEventManager *mgr)
|
|
{
|
|
mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
|
|
mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
|
|
mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
|
|
mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
|
|
mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
|
|
mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
|
|
mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
|
|
mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
|
|
}
|
|
|
|
void step(float dtime)
|
|
{
|
|
m_player_step_timer -= dtime;
|
|
}
|
|
};
|
|
|
|
// Locally stored sounds don't need to be preloaded because of this
|
|
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
|
|
{
|
|
std::set<std::string> m_fetched;
|
|
private:
|
|
void paths_insert(std::set<std::string> &dst_paths,
|
|
const std::string &base,
|
|
const std::string &name)
|
|
{
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
|
|
}
|
|
public:
|
|
void fetchSounds(const std::string &name,
|
|
std::set<std::string> &dst_paths,
|
|
std::set<std::string> &dst_datas)
|
|
{
|
|
if (m_fetched.count(name))
|
|
return;
|
|
|
|
m_fetched.insert(name);
|
|
|
|
paths_insert(dst_paths, porting::path_share, name);
|
|
paths_insert(dst_paths, porting::path_user, name);
|
|
}
|
|
};
|
|
|
|
|
|
// before 1.8 there isn't a "integer interface", only float
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
typedef f32 SamplerLayer_t;
|
|
#else
|
|
typedef s32 SamplerLayer_t;
|
|
#endif
|
|
|
|
|
|
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
|
|
{
|
|
Sky *m_sky;
|
|
bool *m_force_fog_off;
|
|
f32 *m_fog_range;
|
|
bool m_fog_enabled;
|
|
CachedPixelShaderSetting<float, 4> m_sky_bg_color;
|
|
CachedPixelShaderSetting<float> m_fog_distance;
|
|
CachedVertexShaderSetting<float> m_animation_timer_vertex;
|
|
CachedPixelShaderSetting<float> m_animation_timer_pixel;
|
|
CachedPixelShaderSetting<float, 3> m_day_light;
|
|
CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
|
|
CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
|
|
CachedPixelShaderSetting<float, 3> m_minimap_yaw;
|
|
CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
|
|
CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
|
|
CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
|
|
Client *m_client;
|
|
|
|
public:
|
|
void onSettingsChange(const std::string &name)
|
|
{
|
|
if (name == "enable_fog")
|
|
m_fog_enabled = g_settings->getBool("enable_fog");
|
|
}
|
|
|
|
static void settingsCallback(const std::string &name, void *userdata)
|
|
{
|
|
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
|
|
}
|
|
|
|
void setSky(Sky *sky) { m_sky = sky; }
|
|
|
|
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
|
|
f32 *fog_range, Client *client) :
|
|
m_sky(sky),
|
|
m_force_fog_off(force_fog_off),
|
|
m_fog_range(fog_range),
|
|
m_sky_bg_color("skyBgColor"),
|
|
m_fog_distance("fogDistance"),
|
|
m_animation_timer_vertex("animationTimer"),
|
|
m_animation_timer_pixel("animationTimer"),
|
|
m_day_light("dayLight"),
|
|
m_eye_position_pixel("eyePosition"),
|
|
m_eye_position_vertex("eyePosition"),
|
|
m_minimap_yaw("yawVec"),
|
|
m_base_texture("baseTexture"),
|
|
m_normal_texture("normalTexture"),
|
|
m_texture_flags("textureFlags"),
|
|
m_client(client)
|
|
{
|
|
g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
|
|
m_fog_enabled = g_settings->getBool("enable_fog");
|
|
}
|
|
|
|
~GameGlobalShaderConstantSetter()
|
|
{
|
|
g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
|
|
}
|
|
|
|
virtual void onSetConstants(video::IMaterialRendererServices *services,
|
|
bool is_highlevel)
|
|
{
|
|
if (!is_highlevel)
|
|
return;
|
|
|
|
// Background color
|
|
video::SColor bgcolor = m_sky->getBgColor();
|
|
video::SColorf bgcolorf(bgcolor);
|
|
float bgcolorfa[4] = {
|
|
bgcolorf.r,
|
|
bgcolorf.g,
|
|
bgcolorf.b,
|
|
bgcolorf.a,
|
|
};
|
|
m_sky_bg_color.set(bgcolorfa, services);
|
|
|
|
// Fog distance
|
|
float fog_distance = 10000 * BS;
|
|
|
|
if (m_fog_enabled && !*m_force_fog_off)
|
|
fog_distance = *m_fog_range;
|
|
|
|
m_fog_distance.set(&fog_distance, services);
|
|
|
|
u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
|
|
video::SColorf sunlight;
|
|
get_sunlight_color(&sunlight, daynight_ratio);
|
|
float dnc[3] = {
|
|
sunlight.r,
|
|
sunlight.g,
|
|
sunlight.b };
|
|
m_day_light.set(dnc, services);
|
|
|
|
u32 animation_timer = porting::getTimeMs() % 100000;
|
|
float animation_timer_f = (float)animation_timer / 100000.f;
|
|
m_animation_timer_vertex.set(&animation_timer_f, services);
|
|
m_animation_timer_pixel.set(&animation_timer_f, services);
|
|
|
|
float eye_position_array[3];
|
|
v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
eye_position_array[0] = epos.X;
|
|
eye_position_array[1] = epos.Y;
|
|
eye_position_array[2] = epos.Z;
|
|
#else
|
|
epos.getAs3Values(eye_position_array);
|
|
#endif
|
|
m_eye_position_pixel.set(eye_position_array, services);
|
|
m_eye_position_vertex.set(eye_position_array, services);
|
|
|
|
if (m_client->getMinimap()) {
|
|
float minimap_yaw_array[3];
|
|
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
minimap_yaw_array[0] = minimap_yaw.X;
|
|
minimap_yaw_array[1] = minimap_yaw.Y;
|
|
minimap_yaw_array[2] = minimap_yaw.Z;
|
|
#else
|
|
minimap_yaw.getAs3Values(minimap_yaw_array);
|
|
#endif
|
|
m_minimap_yaw.set(minimap_yaw_array, services);
|
|
}
|
|
|
|
SamplerLayer_t base_tex = 0,
|
|
normal_tex = 1,
|
|
flags_tex = 2;
|
|
m_base_texture.set(&base_tex, services);
|
|
m_normal_texture.set(&normal_tex, services);
|
|
m_texture_flags.set(&flags_tex, services);
|
|
}
|
|
};
|
|
|
|
|
|
class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
|
|
{
|
|
Sky *m_sky;
|
|
bool *m_force_fog_off;
|
|
f32 *m_fog_range;
|
|
Client *m_client;
|
|
std::vector<GameGlobalShaderConstantSetter *> created_nosky;
|
|
public:
|
|
GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
|
|
f32 *fog_range, Client *client) :
|
|
m_sky(NULL),
|
|
m_force_fog_off(force_fog_off),
|
|
m_fog_range(fog_range),
|
|
m_client(client)
|
|
{}
|
|
|
|
void setSky(Sky *sky) {
|
|
m_sky = sky;
|
|
for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
|
|
ggscs->setSky(m_sky);
|
|
}
|
|
created_nosky.clear();
|
|
}
|
|
|
|
virtual IShaderConstantSetter* create()
|
|
{
|
|
GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
|
|
m_sky, m_force_fog_off, m_fog_range, m_client);
|
|
if (!m_sky)
|
|
created_nosky.push_back(scs);
|
|
return scs;
|
|
}
|
|
};
|
|
|
|
#ifdef __ANDROID__
|
|
#define SIZE_TAG "size[11,5.5]"
|
|
#else
|
|
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
|
|
#endif
|
|
|
|
/****************************************************************************
|
|
|
|
****************************************************************************/
|
|
|
|
const float object_hit_delay = 0.2;
|
|
|
|
struct FpsControl {
|
|
u32 last_time, busy_time, sleep_time;
|
|
};
|
|
|
|
|
|
/* The reason the following structs are not anonymous structs within the
|
|
* class is that they are not used by the majority of member functions and
|
|
* many functions that do require objects of thse types do not modify them
|
|
* (so they can be passed as a const qualified parameter)
|
|
*/
|
|
|
|
struct GameRunData {
|
|
u16 dig_index;
|
|
u16 new_playeritem;
|
|
PointedThing pointed_old;
|
|
bool digging;
|
|
bool ldown_for_dig;
|
|
bool dig_instantly;
|
|
bool digging_blocked;
|
|
bool left_punch;
|
|
bool update_wielded_item_trigger;
|
|
bool reset_jump_timer;
|
|
float nodig_delay_timer;
|
|
float dig_time;
|
|
float dig_time_complete;
|
|
float repeat_rightclick_timer;
|
|
float object_hit_delay_timer;
|
|
float time_from_last_punch;
|
|
ClientActiveObject *selected_object;
|
|
|
|
float jump_timer;
|
|
float damage_flash;
|
|
float update_draw_list_timer;
|
|
|
|
f32 fog_range;
|
|
|
|
v3f update_draw_list_last_cam_dir;
|
|
|
|
float time_of_day_smooth;
|
|
};
|
|
|
|
class Game;
|
|
|
|
struct ClientEventHandler
|
|
{
|
|
void (Game::*handler)(ClientEvent *, CameraOrientation *);
|
|
};
|
|
|
|
/****************************************************************************
|
|
THE GAME
|
|
****************************************************************************/
|
|
|
|
/* This is not intended to be a public class. If a public class becomes
|
|
* desirable then it may be better to create another 'wrapper' class that
|
|
* hides most of the stuff in this class (nothing in this class is required
|
|
* by any other file) but exposes the public methods/data only.
|
|
*/
|
|
class Game {
|
|
public:
|
|
Game();
|
|
~Game();
|
|
|
|
bool startup(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
// If address is "", local server is used and address is updated
|
|
std::string *address,
|
|
u16 port,
|
|
std::string &error_message,
|
|
bool *reconnect,
|
|
ChatBackend *chat_backend,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode);
|
|
|
|
void run();
|
|
void shutdown();
|
|
|
|
protected:
|
|
|
|
void extendedResourceCleanup();
|
|
|
|
// Basic initialisation
|
|
bool init(const std::string &map_dir, std::string *address,
|
|
u16 port,
|
|
const SubgameSpec &gamespec);
|
|
bool initSound();
|
|
bool createSingleplayerServer(const std::string &map_dir,
|
|
const SubgameSpec &gamespec, u16 port, std::string *address);
|
|
|
|
// Client creation
|
|
bool createClient(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port);
|
|
bool initGui();
|
|
|
|
// Client connection
|
|
bool connectToServer(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port,
|
|
bool *connect_ok, bool *aborted);
|
|
bool getServerContent(bool *aborted);
|
|
|
|
// Main loop
|
|
|
|
void updateInteractTimers(f32 dtime);
|
|
bool checkConnection();
|
|
bool handleCallbacks();
|
|
void processQueues();
|
|
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
|
|
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
|
|
void updateProfilerGraphs(ProfilerGraph *graph);
|
|
|
|
// Input related
|
|
void processUserInput(f32 dtime);
|
|
void processKeyInput();
|
|
void processItemSelection(u16 *new_playeritem);
|
|
|
|
void dropSelectedItem(bool single_item = false);
|
|
void openInventory();
|
|
void openConsole(float scale, const wchar_t *line=NULL);
|
|
void toggleFreeMove();
|
|
void toggleFreeMoveAlt();
|
|
void togglePitchMove();
|
|
void toggleFast();
|
|
void toggleNoClip();
|
|
void toggleCinematic();
|
|
void toggleAutoforward();
|
|
|
|
void toggleMinimap(bool shift_pressed);
|
|
void toggleFog();
|
|
void toggleDebug();
|
|
void toggleUpdateCamera();
|
|
|
|
void increaseViewRange();
|
|
void decreaseViewRange();
|
|
void toggleFullViewRange();
|
|
void checkZoomEnabled();
|
|
|
|
void updateCameraDirection(CameraOrientation *cam, float dtime);
|
|
void updateCameraOrientation(CameraOrientation *cam, float dtime);
|
|
void updatePlayerControl(const CameraOrientation &cam);
|
|
void step(f32 *dtime);
|
|
void processClientEvents(CameraOrientation *cam);
|
|
void updateCamera(u32 busy_time, f32 dtime);
|
|
void updateSound(f32 dtime);
|
|
void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
|
|
/*!
|
|
* Returns the object or node the player is pointing at.
|
|
* Also updates the selected thing in the Hud.
|
|
*
|
|
* @param[in] shootline the shootline, starting from
|
|
* the camera position. This also gives the maximal distance
|
|
* of the search.
|
|
* @param[in] liquids_pointable if false, liquids are ignored
|
|
* @param[in] look_for_object if false, objects are ignored
|
|
* @param[in] camera_offset offset of the camera
|
|
* @param[out] selected_object the selected object or
|
|
* NULL if not found
|
|
*/
|
|
PointedThing updatePointedThing(
|
|
const core::line3d<f32> &shootline, bool liquids_pointable,
|
|
bool look_for_object, const v3s16 &camera_offset);
|
|
void handlePointingAtNothing(const ItemStack &playerItem);
|
|
void handlePointingAtNode(const PointedThing &pointed,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
|
void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
|
|
const v3f &player_position, bool show_debug);
|
|
void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
|
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|
const CameraOrientation &cam);
|
|
|
|
// Misc
|
|
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
|
|
|
void showOverlayMessage(const char *msg, float dtime, int percent,
|
|
bool draw_clouds = true);
|
|
|
|
static void settingChangedCallback(const std::string &setting_name, void *data);
|
|
void readSettings();
|
|
|
|
inline bool isKeyDown(GameKeyType k)
|
|
{
|
|
return input->isKeyDown(k);
|
|
}
|
|
inline bool wasKeyDown(GameKeyType k)
|
|
{
|
|
return input->wasKeyDown(k);
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
void handleAndroidChatInput();
|
|
#endif
|
|
|
|
private:
|
|
struct Flags {
|
|
bool force_fog_off = false;
|
|
bool disable_camera_update = false;
|
|
};
|
|
|
|
void showDeathFormspec();
|
|
void showPauseMenu();
|
|
|
|
// ClientEvent handlers
|
|
void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
|
CameraOrientation *cam);
|
|
void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
|
CameraOrientation *cam);
|
|
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void updateChat(f32 dtime, const v2u32 &screensize);
|
|
|
|
bool nodePlacementPrediction(const ItemDefinition &selected_def,
|
|
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos);
|
|
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
|
|
|
|
InputHandler *input = nullptr;
|
|
|
|
Client *client = nullptr;
|
|
Server *server = nullptr;
|
|
|
|
IWritableTextureSource *texture_src = nullptr;
|
|
IWritableShaderSource *shader_src = nullptr;
|
|
|
|
// When created, these will be filled with data received from the server
|
|
IWritableItemDefManager *itemdef_manager = nullptr;
|
|
NodeDefManager *nodedef_manager = nullptr;
|
|
|
|
GameOnDemandSoundFetcher soundfetcher; // useful when testing
|
|
ISoundManager *sound = nullptr;
|
|
bool sound_is_dummy = false;
|
|
SoundMaker *soundmaker = nullptr;
|
|
|
|
ChatBackend *chat_backend = nullptr;
|
|
|
|
EventManager *eventmgr = nullptr;
|
|
QuicktuneShortcutter *quicktune = nullptr;
|
|
bool registration_confirmation_shown = false;
|
|
|
|
std::unique_ptr<GameUI> m_game_ui;
|
|
GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
|
|
MapDrawControl *draw_control = nullptr;
|
|
Camera *camera = nullptr;
|
|
Clouds *clouds = nullptr; // Free using ->Drop()
|
|
Sky *sky = nullptr; // Free using ->Drop()
|
|
Hud *hud = nullptr;
|
|
Minimap *mapper = nullptr;
|
|
|
|
GameRunData runData;
|
|
Flags m_flags;
|
|
|
|
/* 'cache'
|
|
This class does take ownership/responsibily for cleaning up etc of any of
|
|
these items (e.g. device)
|
|
*/
|
|
IrrlichtDevice *device;
|
|
video::IVideoDriver *driver;
|
|
scene::ISceneManager *smgr;
|
|
bool *kill;
|
|
std::string *error_message;
|
|
bool *reconnect_requested;
|
|
scene::ISceneNode *skybox;
|
|
|
|
bool random_input;
|
|
bool simple_singleplayer_mode;
|
|
/* End 'cache' */
|
|
|
|
/* Pre-calculated values
|
|
*/
|
|
int crack_animation_length;
|
|
|
|
IntervalLimiter profiler_interval;
|
|
|
|
/*
|
|
* TODO: Local caching of settings is not optimal and should at some stage
|
|
* be updated to use a global settings object for getting thse values
|
|
* (as opposed to the this local caching). This can be addressed in
|
|
* a later release.
|
|
*/
|
|
bool m_cache_doubletap_jump;
|
|
bool m_cache_enable_clouds;
|
|
bool m_cache_enable_joysticks;
|
|
bool m_cache_enable_particles;
|
|
bool m_cache_enable_fog;
|
|
bool m_cache_enable_noclip;
|
|
bool m_cache_enable_free_move;
|
|
f32 m_cache_mouse_sensitivity;
|
|
f32 m_cache_joystick_frustum_sensitivity;
|
|
f32 m_repeat_right_click_time;
|
|
f32 m_cache_cam_smoothing;
|
|
f32 m_cache_fog_start;
|
|
|
|
bool m_invert_mouse = false;
|
|
bool m_first_loop_after_window_activation = false;
|
|
bool m_camera_offset_changed = false;
|
|
|
|
bool m_does_lost_focus_pause_game = false;
|
|
|
|
#ifdef __ANDROID__
|
|
bool m_cache_hold_aux1;
|
|
bool m_android_chat_open;
|
|
#endif
|
|
};
|
|
|
|
Game::Game() :
|
|
m_game_ui(new GameUI())
|
|
{
|
|
g_settings->registerChangedCallback("doubletap_jump",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_clouds",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("doubletap_joysticks",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_particles",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_fog",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("mouse_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("repeat_rightclick_time",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("noclip",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("free_move",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("cinematic",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("cinematic_camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
|
|
readSettings();
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = false; // This is initialised properly later
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
MinetestApp Public
|
|
****************************************************************************/
|
|
|
|
Game::~Game()
|
|
{
|
|
delete client;
|
|
delete soundmaker;
|
|
if (!sound_is_dummy)
|
|
delete sound;
|
|
|
|
delete server; // deleted first to stop all server threads
|
|
|
|
delete hud;
|
|
delete camera;
|
|
delete quicktune;
|
|
delete eventmgr;
|
|
delete texture_src;
|
|
delete shader_src;
|
|
delete nodedef_manager;
|
|
delete itemdef_manager;
|
|
delete draw_control;
|
|
|
|
extendedResourceCleanup();
|
|
|
|
g_settings->deregisterChangedCallback("doubletap_jump",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_clouds",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_particles",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_fog",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("mouse_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("repeat_rightclick_time",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("noclip",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("free_move",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("cinematic",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
}
|
|
|
|
bool Game::startup(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
std::string *address, // can change if simple_singleplayer_mode
|
|
u16 port,
|
|
std::string &error_message,
|
|
bool *reconnect,
|
|
ChatBackend *chat_backend,
|
|
const SubgameSpec &gamespec,
|
|
bool simple_singleplayer_mode)
|
|
{
|
|
// "cache"
|
|
this->device = RenderingEngine::get_raw_device();
|
|
this->kill = kill;
|
|
this->error_message = &error_message;
|
|
this->reconnect_requested = reconnect;
|
|
this->random_input = random_input;
|
|
this->input = input;
|
|
this->chat_backend = chat_backend;
|
|
this->simple_singleplayer_mode = simple_singleplayer_mode;
|
|
|
|
input->keycache.populate();
|
|
|
|
driver = device->getVideoDriver();
|
|
smgr = RenderingEngine::get_scene_manager();
|
|
|
|
RenderingEngine::get_scene_manager()->getParameters()->
|
|
setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
|
|
|
// Reinit runData
|
|
runData = GameRunData();
|
|
runData.time_from_last_punch = 10.0;
|
|
runData.update_wielded_item_trigger = true;
|
|
|
|
m_game_ui->initFlags();
|
|
|
|
m_invert_mouse = g_settings->getBool("invert_mouse");
|
|
m_first_loop_after_window_activation = true;
|
|
|
|
g_translations->clear();
|
|
|
|
if (!init(map_dir, address, port, gamespec))
|
|
return false;
|
|
|
|
if (!createClient(playername, password, address, port))
|
|
return false;
|
|
|
|
RenderingEngine::initialize(client, hud);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::run()
|
|
{
|
|
ProfilerGraph graph;
|
|
RunStats stats = { 0 };
|
|
CameraOrientation cam_view_target = { 0 };
|
|
CameraOrientation cam_view = { 0 };
|
|
FpsControl draw_times = { 0 };
|
|
f32 dtime; // in seconds
|
|
|
|
/* Clear the profiler */
|
|
Profiler::GraphValues dummyvalues;
|
|
g_profiler->graphGet(dummyvalues);
|
|
|
|
draw_times.last_time = RenderingEngine::get_timer_time();
|
|
|
|
set_light_table(g_settings->getFloat("display_gamma"));
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = g_settings->getBool("fast_move")
|
|
&& client->checkPrivilege("fast");
|
|
#endif
|
|
|
|
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
|
|
g_settings->getU16("screen_h"));
|
|
|
|
while (RenderingEngine::run()
|
|
&& !(*kill || g_gamecallback->shutdown_requested
|
|
|| (server && server->isShutdownRequested()))) {
|
|
|
|
const irr::core::dimension2d<u32> ¤t_screen_size =
|
|
RenderingEngine::get_video_driver()->getScreenSize();
|
|
// Verify if window size has changed and save it if it's the case
|
|
// Ensure evaluating settings->getBool after verifying screensize
|
|
// First condition is cheaper
|
|
if (previous_screen_size != current_screen_size &&
|
|
current_screen_size != irr::core::dimension2d<u32>(0,0) &&
|
|
g_settings->getBool("autosave_screensize")) {
|
|
g_settings->setU16("screen_w", current_screen_size.Width);
|
|
g_settings->setU16("screen_h", current_screen_size.Height);
|
|
previous_screen_size = current_screen_size;
|
|
}
|
|
|
|
// Calculate dtime =
|
|
// RenderingEngine::run() from this iteration
|
|
// + Sleep time until the wanted FPS are reached
|
|
limitFps(&draw_times, &dtime);
|
|
|
|
// Prepare render data for next iteration
|
|
|
|
updateStats(&stats, draw_times, dtime);
|
|
updateInteractTimers(dtime);
|
|
|
|
if (!checkConnection())
|
|
break;
|
|
if (!handleCallbacks())
|
|
break;
|
|
|
|
processQueues();
|
|
|
|
m_game_ui->clearInfoText();
|
|
hud->resizeHotbar();
|
|
|
|
updateProfilers(stats, draw_times, dtime);
|
|
processUserInput(dtime);
|
|
// Update camera before player movement to avoid camera lag of one frame
|
|
updateCameraDirection(&cam_view_target, dtime);
|
|
cam_view.camera_yaw += (cam_view_target.camera_yaw -
|
|
cam_view.camera_yaw) * m_cache_cam_smoothing;
|
|
cam_view.camera_pitch += (cam_view_target.camera_pitch -
|
|
cam_view.camera_pitch) * m_cache_cam_smoothing;
|
|
updatePlayerControl(cam_view);
|
|
step(&dtime);
|
|
processClientEvents(&cam_view_target);
|
|
updateCamera(draw_times.busy_time, dtime);
|
|
updateSound(dtime);
|
|
processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
|
|
m_game_ui->m_flags.show_debug);
|
|
updateFrame(&graph, &stats, dtime, cam_view);
|
|
updateProfilerGraphs(&graph);
|
|
|
|
// Update if minimap has been disabled by the server
|
|
m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
|
|
|
|
if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
|
|
showPauseMenu();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::shutdown()
|
|
{
|
|
RenderingEngine::finalize();
|
|
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
|
|
if (g_settings->get("3d_mode") == "pageflip") {
|
|
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
|
|
}
|
|
#endif
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
if (formspec)
|
|
formspec->quitMenu();
|
|
|
|
showOverlayMessage(N_("Shutting down..."), 0, 0, false);
|
|
|
|
if (clouds)
|
|
clouds->drop();
|
|
|
|
if (gui_chat_console)
|
|
gui_chat_console->drop();
|
|
|
|
if (sky)
|
|
sky->drop();
|
|
|
|
/* cleanup menus */
|
|
while (g_menumgr.menuCount() > 0) {
|
|
g_menumgr.m_stack.front()->setVisible(false);
|
|
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
|
|
}
|
|
|
|
m_game_ui->deleteFormspec();
|
|
|
|
chat_backend->addMessage(L"", L"# Disconnected.");
|
|
chat_backend->addMessage(L"", L"");
|
|
|
|
if (client) {
|
|
client->Stop();
|
|
while (!client->isShutdown()) {
|
|
assert(texture_src != NULL);
|
|
assert(shader_src != NULL);
|
|
texture_src->processQueue();
|
|
shader_src->processQueue();
|
|
sleep_ms(100);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Startup
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
bool Game::init(
|
|
const std::string &map_dir,
|
|
std::string *address,
|
|
u16 port,
|
|
const SubgameSpec &gamespec)
|
|
{
|
|
texture_src = createTextureSource();
|
|
|
|
showOverlayMessage(N_("Loading..."), 0, 0);
|
|
|
|
shader_src = createShaderSource();
|
|
|
|
itemdef_manager = createItemDefManager();
|
|
nodedef_manager = createNodeDefManager();
|
|
|
|
eventmgr = new EventManager();
|
|
quicktune = new QuicktuneShortcutter();
|
|
|
|
if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
|
|
&& eventmgr && quicktune))
|
|
return false;
|
|
|
|
if (!initSound())
|
|
return false;
|
|
|
|
// Create a server if not connecting to an existing one
|
|
if (address->empty()) {
|
|
if (!createSingleplayerServer(map_dir, gamespec, port, address))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::initSound()
|
|
{
|
|
#if USE_SOUND
|
|
if (g_settings->getBool("enable_sound")) {
|
|
infostream << "Attempting to use OpenAL audio" << std::endl;
|
|
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
|
|
if (!sound)
|
|
infostream << "Failed to initialize OpenAL audio" << std::endl;
|
|
} else
|
|
infostream << "Sound disabled." << std::endl;
|
|
#endif
|
|
|
|
if (!sound) {
|
|
infostream << "Using dummy audio." << std::endl;
|
|
sound = &dummySoundManager;
|
|
sound_is_dummy = true;
|
|
}
|
|
|
|
soundmaker = new SoundMaker(sound, nodedef_manager);
|
|
if (!soundmaker)
|
|
return false;
|
|
|
|
soundmaker->registerReceiver(eventmgr);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::createSingleplayerServer(const std::string &map_dir,
|
|
const SubgameSpec &gamespec, u16 port, std::string *address)
|
|
{
|
|
showOverlayMessage(N_("Creating server..."), 0, 5);
|
|
|
|
std::string bind_str = g_settings->get("bind_address");
|
|
Address bind_addr(0, 0, 0, 0, port);
|
|
|
|
if (g_settings->getBool("ipv6_server")) {
|
|
bind_addr.setAddress((IPv6AddressBytes *) NULL);
|
|
}
|
|
|
|
try {
|
|
bind_addr.Resolve(bind_str.c_str());
|
|
} catch (ResolveError &e) {
|
|
infostream << "Resolving bind address \"" << bind_str
|
|
<< "\" failed: " << e.what()
|
|
<< " -- Listening on all addresses." << std::endl;
|
|
}
|
|
|
|
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
*error_message = "Unable to listen on " +
|
|
bind_addr.serializeString() +
|
|
" because IPv6 is disabled";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
|
|
server->init();
|
|
server->start();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::createClient(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port)
|
|
{
|
|
showOverlayMessage(N_("Creating client..."), 0, 10);
|
|
|
|
draw_control = new MapDrawControl;
|
|
if (!draw_control)
|
|
return false;
|
|
|
|
bool could_connect, connect_aborted;
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
if (g_touchscreengui) {
|
|
g_touchscreengui->init(texture_src);
|
|
g_touchscreengui->hide();
|
|
}
|
|
#endif
|
|
if (!connectToServer(playername, password, address, port,
|
|
&could_connect, &connect_aborted))
|
|
return false;
|
|
|
|
if (!could_connect) {
|
|
if (error_message->empty() && !connect_aborted) {
|
|
// Should not happen if error messages are set properly
|
|
*error_message = "Connection failed for unknown reason";
|
|
errorstream << *error_message << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!getServerContent(&connect_aborted)) {
|
|
if (error_message->empty() && !connect_aborted) {
|
|
// Should not happen if error messages are set properly
|
|
*error_message = "Connection failed for unknown reason";
|
|
errorstream << *error_message << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
|
|
&m_flags.force_fog_off, &runData.fog_range, client);
|
|
shader_src->addShaderConstantSetterFactory(scsf);
|
|
|
|
// Update cached textures, meshes and materials
|
|
client->afterContentReceived();
|
|
|
|
/* Camera
|
|
*/
|
|
camera = new Camera(*draw_control, client);
|
|
if (!camera || !camera->successfullyCreated(*error_message))
|
|
return false;
|
|
client->setCamera(camera);
|
|
|
|
/* Clouds
|
|
*/
|
|
if (m_cache_enable_clouds) {
|
|
clouds = new Clouds(smgr, -1, time(0));
|
|
if (!clouds) {
|
|
*error_message = "Memory allocation error (clouds)";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Skybox
|
|
*/
|
|
sky = new Sky(-1, texture_src);
|
|
scsf->setSky(sky);
|
|
skybox = NULL; // This is used/set later on in the main run loop
|
|
|
|
if (!sky) {
|
|
*error_message = "Memory allocation error sky";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
/* Pre-calculated values
|
|
*/
|
|
video::ITexture *t = texture_src->getTexture("crack_anylength.png");
|
|
if (t) {
|
|
v2u32 size = t->getOriginalSize();
|
|
crack_animation_length = size.Y / size.X;
|
|
} else {
|
|
crack_animation_length = 5;
|
|
}
|
|
|
|
if (!initGui())
|
|
return false;
|
|
|
|
/* Set window caption
|
|
*/
|
|
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
|
|
str += L" ";
|
|
str += utf8_to_wide(g_version_hash);
|
|
str += L" [";
|
|
str += driver->getName();
|
|
str += L"]";
|
|
device->setWindowCaption(str.c_str());
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
hud = new Hud(guienv, client, player, &player->inventory);
|
|
|
|
if (!hud) {
|
|
*error_message = "Memory error: could not create HUD";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
mapper = client->getMinimap();
|
|
if (mapper)
|
|
mapper->setMinimapMode(MINIMAP_MODE_OFF);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::initGui()
|
|
{
|
|
m_game_ui->init();
|
|
|
|
// Remove stale "recent" chat messages from previous connections
|
|
chat_backend->clearRecentChat();
|
|
|
|
// Make sure the size of the recent messages buffer is right
|
|
chat_backend->applySettings();
|
|
|
|
// Chat backend and console
|
|
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
|
|
-1, chat_backend, client, &g_menumgr);
|
|
if (!gui_chat_console) {
|
|
*error_message = "Could not allocate memory for chat console";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
if (g_touchscreengui)
|
|
g_touchscreengui->show();
|
|
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::connectToServer(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port,
|
|
bool *connect_ok, bool *connection_aborted)
|
|
{
|
|
*connect_ok = false; // Let's not be overly optimistic
|
|
*connection_aborted = false;
|
|
bool local_server_mode = false;
|
|
|
|
showOverlayMessage(N_("Resolving address..."), 0, 15);
|
|
|
|
Address connect_address(0, 0, 0, 0, port);
|
|
|
|
try {
|
|
connect_address.Resolve(address->c_str());
|
|
|
|
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
|
|
//connect_address.Resolve("localhost");
|
|
if (connect_address.isIPv6()) {
|
|
IPv6AddressBytes addr_bytes;
|
|
addr_bytes.bytes[15] = 1;
|
|
connect_address.setAddress(&addr_bytes);
|
|
} else {
|
|
connect_address.setAddress(127, 0, 0, 1);
|
|
}
|
|
local_server_mode = true;
|
|
}
|
|
} catch (ResolveError &e) {
|
|
*error_message = std::string("Couldn't resolve address: ") + e.what();
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
*error_message = "Unable to connect to " +
|
|
connect_address.serializeString() +
|
|
" because IPv6 is disabled";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
client = new Client(playername.c_str(), password, *address,
|
|
*draw_control, texture_src, shader_src,
|
|
itemdef_manager, nodedef_manager, sound, eventmgr,
|
|
connect_address.isIPv6(), m_game_ui.get());
|
|
|
|
if (!client)
|
|
return false;
|
|
|
|
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
|
|
|
|
infostream << "Connecting to server at ";
|
|
connect_address.print(&infostream);
|
|
infostream << std::endl;
|
|
|
|
client->connect(connect_address,
|
|
simple_singleplayer_mode || local_server_mode);
|
|
|
|
/*
|
|
Wait for server to accept connection
|
|
*/
|
|
|
|
try {
|
|
input->clear();
|
|
|
|
FpsControl fps_control = { 0 };
|
|
f32 dtime;
|
|
f32 wait_time = 0; // in seconds
|
|
|
|
fps_control.last_time = RenderingEngine::get_timer_time();
|
|
|
|
while (RenderingEngine::run()) {
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
// Update client and server
|
|
client->step(dtime);
|
|
|
|
if (server != NULL)
|
|
server->step(dtime);
|
|
|
|
// End condition
|
|
if (client->getState() == LC_Init) {
|
|
*connect_ok = true;
|
|
break;
|
|
}
|
|
|
|
// Break conditions
|
|
if (*connection_aborted)
|
|
break;
|
|
|
|
if (client->accessDenied()) {
|
|
*error_message = "Access denied. Reason: "
|
|
+ client->accessDeniedReason();
|
|
*reconnect_requested = client->reconnectRequested();
|
|
errorstream << *error_message << std::endl;
|
|
break;
|
|
}
|
|
|
|
if (input->cancelPressed()) {
|
|
*connection_aborted = true;
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
break;
|
|
}
|
|
|
|
if (client->m_is_registration_confirmation_state) {
|
|
if (registration_confirmation_shown) {
|
|
// Keep drawing the GUI
|
|
RenderingEngine::draw_menu_scene(guienv, dtime, true);
|
|
} else {
|
|
registration_confirmation_shown = true;
|
|
(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
|
|
&g_menumgr, client, playername, password, connection_aborted))->drop();
|
|
}
|
|
} else {
|
|
wait_time += dtime;
|
|
// Only time out if we aren't waiting for the server we started
|
|
if (!address->empty() && wait_time > 10) {
|
|
*error_message = "Connection timed out.";
|
|
errorstream << *error_message << std::endl;
|
|
break;
|
|
}
|
|
|
|
// Update status
|
|
showOverlayMessage(N_("Connecting to server..."), dtime, 20);
|
|
}
|
|
}
|
|
} catch (con::PeerNotFoundException &e) {
|
|
// TODO: Should something be done here? At least an info/error
|
|
// message?
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::getServerContent(bool *aborted)
|
|
{
|
|
input->clear();
|
|
|
|
FpsControl fps_control = { 0 };
|
|
f32 dtime; // in seconds
|
|
|
|
fps_control.last_time = RenderingEngine::get_timer_time();
|
|
|
|
while (RenderingEngine::run()) {
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
// Update client and server
|
|
client->step(dtime);
|
|
|
|
if (server != NULL)
|
|
server->step(dtime);
|
|
|
|
// End condition
|
|
if (client->mediaReceived() && client->itemdefReceived() &&
|
|
client->nodedefReceived()) {
|
|
break;
|
|
}
|
|
|
|
// Error conditions
|
|
if (!checkConnection())
|
|
return false;
|
|
|
|
if (client->getState() < LC_Init) {
|
|
*error_message = "Client disconnected";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (input->cancelPressed()) {
|
|
*aborted = true;
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Display status
|
|
int progress = 25;
|
|
|
|
if (!client->itemdefReceived()) {
|
|
const wchar_t *text = wgettext("Item definitions...");
|
|
progress = 25;
|
|
RenderingEngine::draw_load_screen(text, guienv, texture_src,
|
|
dtime, progress);
|
|
delete[] text;
|
|
} else if (!client->nodedefReceived()) {
|
|
const wchar_t *text = wgettext("Node definitions...");
|
|
progress = 30;
|
|
RenderingEngine::draw_load_screen(text, guienv, texture_src,
|
|
dtime, progress);
|
|
delete[] text;
|
|
} else {
|
|
std::stringstream message;
|
|
std::fixed(message);
|
|
message.precision(0);
|
|
message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
|
|
message.precision(2);
|
|
|
|
if ((USE_CURL == 0) ||
|
|
(!g_settings->getBool("enable_remote_media_server"))) {
|
|
float cur = client->getCurRate();
|
|
std::string cur_unit = gettext("KiB/s");
|
|
|
|
if (cur > 900) {
|
|
cur /= 1024.0;
|
|
cur_unit = gettext("MiB/s");
|
|
}
|
|
|
|
message << " (" << cur << ' ' << cur_unit << ")";
|
|
}
|
|
|
|
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
|
|
RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
|
|
texture_src, dtime, progress);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Run
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
inline void Game::updateInteractTimers(f32 dtime)
|
|
{
|
|
if (runData.nodig_delay_timer >= 0)
|
|
runData.nodig_delay_timer -= dtime;
|
|
|
|
if (runData.object_hit_delay_timer >= 0)
|
|
runData.object_hit_delay_timer -= dtime;
|
|
|
|
runData.time_from_last_punch += dtime;
|
|
}
|
|
|
|
|
|
/* returns false if game should exit, otherwise true
|
|
*/
|
|
inline bool Game::checkConnection()
|
|
{
|
|
if (client->accessDenied()) {
|
|
*error_message = "Access denied. Reason: "
|
|
+ client->accessDeniedReason();
|
|
*reconnect_requested = client->reconnectRequested();
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/* returns false if game should exit, otherwise true
|
|
*/
|
|
inline bool Game::handleCallbacks()
|
|
{
|
|
if (g_gamecallback->disconnect_requested) {
|
|
g_gamecallback->disconnect_requested = false;
|
|
return false;
|
|
}
|
|
|
|
if (g_gamecallback->changepassword_requested) {
|
|
(new GUIPasswordChange(guienv, guiroot, -1,
|
|
&g_menumgr, client))->drop();
|
|
g_gamecallback->changepassword_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->changevolume_requested) {
|
|
(new GUIVolumeChange(guienv, guiroot, -1,
|
|
&g_menumgr))->drop();
|
|
g_gamecallback->changevolume_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->keyconfig_requested) {
|
|
(new GUIKeyChangeMenu(guienv, guiroot, -1,
|
|
&g_menumgr))->drop();
|
|
g_gamecallback->keyconfig_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->keyconfig_changed) {
|
|
input->keycache.populate(); // update the cache with new settings
|
|
g_gamecallback->keyconfig_changed = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::processQueues()
|
|
{
|
|
texture_src->processQueue();
|
|
itemdef_manager->processQueue(client);
|
|
shader_src->processQueue();
|
|
}
|
|
|
|
|
|
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
|
|
f32 dtime)
|
|
{
|
|
float profiler_print_interval =
|
|
g_settings->getFloat("profiler_print_interval");
|
|
bool print_to_log = true;
|
|
|
|
if (profiler_print_interval == 0) {
|
|
print_to_log = false;
|
|
profiler_print_interval = 3;
|
|
}
|
|
|
|
if (profiler_interval.step(dtime, profiler_print_interval)) {
|
|
if (print_to_log) {
|
|
infostream << "Profiler:" << std::endl;
|
|
g_profiler->print(infostream);
|
|
}
|
|
|
|
m_game_ui->updateProfiler();
|
|
g_profiler->clear();
|
|
}
|
|
|
|
// Update update graphs
|
|
g_profiler->graphAdd("Time non-rendering [ms]",
|
|
draw_times.busy_time - stats.drawtime);
|
|
|
|
g_profiler->graphAdd("Sleep [ms]", draw_times.sleep_time);
|
|
g_profiler->graphAdd("FPS", 1.0f / dtime);
|
|
}
|
|
|
|
void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
|
|
f32 dtime)
|
|
{
|
|
|
|
f32 jitter;
|
|
Jitter *jp;
|
|
|
|
/* Time average and jitter calculation
|
|
*/
|
|
jp = &stats->dtime_jitter;
|
|
jp->avg = jp->avg * 0.96 + dtime * 0.04;
|
|
|
|
jitter = dtime - jp->avg;
|
|
|
|
if (jitter > jp->max)
|
|
jp->max = jitter;
|
|
|
|
jp->counter += dtime;
|
|
|
|
if (jp->counter > 0.0) {
|
|
jp->counter -= 3.0;
|
|
jp->max_sample = jp->max;
|
|
jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
|
|
jp->max = 0.0;
|
|
}
|
|
|
|
/* Busytime average and jitter calculation
|
|
*/
|
|
jp = &stats->busy_time_jitter;
|
|
jp->avg = jp->avg + draw_times.busy_time * 0.02;
|
|
|
|
jitter = draw_times.busy_time - jp->avg;
|
|
|
|
if (jitter > jp->max)
|
|
jp->max = jitter;
|
|
if (jitter < jp->min)
|
|
jp->min = jitter;
|
|
|
|
jp->counter += dtime;
|
|
|
|
if (jp->counter > 0.0) {
|
|
jp->counter -= 3.0;
|
|
jp->max_sample = jp->max;
|
|
jp->min_sample = jp->min;
|
|
jp->max = 0.0;
|
|
jp->min = 0.0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
Input handling
|
|
****************************************************************************/
|
|
|
|
void Game::processUserInput(f32 dtime)
|
|
{
|
|
// Reset input if window not active or some menu is active
|
|
if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
|
|
input->clear();
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
g_touchscreengui->hide();
|
|
#endif
|
|
}
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
else if (g_touchscreengui) {
|
|
/* on touchscreengui step may generate own input events which ain't
|
|
* what we want in case we just did clear them */
|
|
g_touchscreengui->step(dtime);
|
|
}
|
|
#endif
|
|
|
|
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
|
|
gui_chat_console->closeConsoleAtOnce();
|
|
}
|
|
|
|
// Input handler step() (used by the random input generator)
|
|
input->step(dtime);
|
|
|
|
#ifdef __ANDROID__
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
if (formspec)
|
|
formspec->getAndroidUIInput();
|
|
else
|
|
handleAndroidChatInput();
|
|
#endif
|
|
|
|
// Increase timer for double tap of "keymap_jump"
|
|
if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
|
|
runData.jump_timer += dtime;
|
|
|
|
processKeyInput();
|
|
processItemSelection(&runData.new_playeritem);
|
|
}
|
|
|
|
|
|
void Game::processKeyInput()
|
|
{
|
|
if (wasKeyDown(KeyType::DROP)) {
|
|
dropSelectedItem(isKeyDown(KeyType::SNEAK));
|
|
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
|
|
toggleAutoforward();
|
|
} else if (wasKeyDown(KeyType::BACKWARD)) {
|
|
if (g_settings->getBool("continuous_forward"))
|
|
toggleAutoforward();
|
|
} else if (wasKeyDown(KeyType::INVENTORY)) {
|
|
openInventory();
|
|
} else if (input->cancelPressed()) {
|
|
#ifdef __ANDROID__
|
|
m_android_chat_open = false;
|
|
#endif
|
|
if (!gui_chat_console->isOpenInhibited()) {
|
|
showPauseMenu();
|
|
}
|
|
} else if (wasKeyDown(KeyType::CHAT)) {
|
|
openConsole(0.2, L"");
|
|
} else if (wasKeyDown(KeyType::CMD)) {
|
|
openConsole(0.2, L"/");
|
|
} else if (wasKeyDown(KeyType::CMD_LOCAL)) {
|
|
if (client->moddingEnabled())
|
|
openConsole(0.2, L".");
|
|
else
|
|
m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
|
|
} else if (wasKeyDown(KeyType::CONSOLE)) {
|
|
openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
|
|
} else if (wasKeyDown(KeyType::FREEMOVE)) {
|
|
toggleFreeMove();
|
|
} else if (wasKeyDown(KeyType::JUMP)) {
|
|
toggleFreeMoveAlt();
|
|
} else if (wasKeyDown(KeyType::PITCHMOVE)) {
|
|
togglePitchMove();
|
|
} else if (wasKeyDown(KeyType::FASTMOVE)) {
|
|
toggleFast();
|
|
} else if (wasKeyDown(KeyType::NOCLIP)) {
|
|
toggleNoClip();
|
|
} else if (wasKeyDown(KeyType::MUTE)) {
|
|
bool new_mute_sound = !g_settings->getBool("mute_sound");
|
|
g_settings->setBool("mute_sound", new_mute_sound);
|
|
if (new_mute_sound)
|
|
m_game_ui->showTranslatedStatusText("Sound muted");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Sound unmuted");
|
|
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
|
|
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
|
|
wchar_t buf[100];
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
const wchar_t *str = wgettext("Volume changed to %d%%");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
|
|
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
|
|
wchar_t buf[100];
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
const wchar_t *str = wgettext("Volume changed to %d%%");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
} else if (wasKeyDown(KeyType::CINEMATIC)) {
|
|
toggleCinematic();
|
|
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
|
|
client->makeScreenshot();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
|
|
m_game_ui->toggleHud();
|
|
} else if (wasKeyDown(KeyType::MINIMAP)) {
|
|
toggleMinimap(isKeyDown(KeyType::SNEAK));
|
|
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
|
|
m_game_ui->toggleChat();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
|
|
toggleFog();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
|
|
toggleUpdateCamera();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
|
|
toggleDebug();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
|
|
m_game_ui->toggleProfiler();
|
|
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
|
|
increaseViewRange();
|
|
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
|
|
decreaseViewRange();
|
|
} else if (wasKeyDown(KeyType::RANGESELECT)) {
|
|
toggleFullViewRange();
|
|
} else if (wasKeyDown(KeyType::ZOOM)) {
|
|
checkZoomEnabled();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
|
|
quicktune->next();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
|
|
quicktune->prev();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
|
|
quicktune->inc();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
|
|
quicktune->dec();
|
|
}
|
|
|
|
if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
|
|
runData.reset_jump_timer = false;
|
|
runData.jump_timer = 0.0f;
|
|
}
|
|
|
|
if (quicktune->hasMessage()) {
|
|
m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
|
|
}
|
|
}
|
|
|
|
void Game::processItemSelection(u16 *new_playeritem)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/* Item selection using mouse wheel
|
|
*/
|
|
*new_playeritem = player->getWieldIndex();
|
|
|
|
s32 wheel = input->getMouseWheel();
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
|
|
player->hud_hotbar_itemcount - 1);
|
|
|
|
s32 dir = wheel;
|
|
|
|
if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
|
|
wasKeyDown(KeyType::HOTBAR_NEXT)) {
|
|
dir = -1;
|
|
}
|
|
|
|
if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
|
|
wasKeyDown(KeyType::HOTBAR_PREV)) {
|
|
dir = 1;
|
|
}
|
|
|
|
if (dir < 0)
|
|
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
|
|
else if (dir > 0)
|
|
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
|
|
// else dir == 0
|
|
|
|
/* Item selection using hotbar slot keys
|
|
*/
|
|
for (u16 i = 0; i <= max_item; i++) {
|
|
if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
|
|
*new_playeritem = i;
|
|
infostream << "Selected item: " << new_playeritem << std::endl;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::dropSelectedItem(bool single_item)
|
|
{
|
|
IDropAction *a = new IDropAction();
|
|
a->count = single_item ? 1 : 0;
|
|
a->from_inv.setCurrentPlayer();
|
|
a->from_list = "main";
|
|
a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
|
|
client->inventoryAction(a);
|
|
}
|
|
|
|
|
|
void Game::openInventory()
|
|
{
|
|
/*
|
|
* Don't permit to open inventory is CAO or player doesn't exists.
|
|
* This prevent showing an empty inventory at player load
|
|
*/
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
if (!player || !player->getCAO())
|
|
return;
|
|
|
|
infostream << "the_game: " << "Launching inventory" << std::endl;
|
|
|
|
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setCurrentPlayer();
|
|
|
|
if (!client->moddingEnabled()
|
|
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
|
|
TextDest *txt_dst = new TextDestPlayerInventory(client);
|
|
auto *&formspec = m_game_ui->updateFormspec("");
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
|
|
txt_dst, client->getFormspecPrepend());
|
|
|
|
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
|
|
}
|
|
}
|
|
|
|
|
|
void Game::openConsole(float scale, const wchar_t *line)
|
|
{
|
|
assert(scale > 0.0f && scale <= 1.0f);
|
|
|
|
#ifdef __ANDROID__
|
|
porting::showInputDialog(gettext("ok"), "", "", 2);
|
|
m_android_chat_open = true;
|
|
#else
|
|
if (gui_chat_console->isOpenInhibited())
|
|
return;
|
|
gui_chat_console->openConsole(scale);
|
|
if (line) {
|
|
gui_chat_console->setCloseOnEnter(true);
|
|
gui_chat_console->replaceAndAddToHistory(line);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
void Game::handleAndroidChatInput()
|
|
{
|
|
if (m_android_chat_open && porting::getInputDialogState() == 0) {
|
|
std::string text = porting::getInputDialogValue();
|
|
client->typeChatMessage(utf8_to_wide(text));
|
|
m_android_chat_open = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
void Game::toggleFreeMove()
|
|
{
|
|
bool free_move = !g_settings->getBool("free_move");
|
|
g_settings->set("free_move", bool_to_cstr(free_move));
|
|
|
|
if (free_move) {
|
|
if (client->checkPrivilege("fly")) {
|
|
m_game_ui->showTranslatedStatusText("Fly mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
|
|
}
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fly mode disabled");
|
|
}
|
|
}
|
|
|
|
void Game::toggleFreeMoveAlt()
|
|
{
|
|
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
|
|
toggleFreeMove();
|
|
|
|
runData.reset_jump_timer = true;
|
|
}
|
|
|
|
|
|
void Game::togglePitchMove()
|
|
{
|
|
bool pitch_move = !g_settings->getBool("pitch_move");
|
|
g_settings->set("pitch_move", bool_to_cstr(pitch_move));
|
|
|
|
if (pitch_move) {
|
|
m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
|
|
}
|
|
}
|
|
|
|
|
|
void Game::toggleFast()
|
|
{
|
|
bool fast_move = !g_settings->getBool("fast_move");
|
|
bool has_fast_privs = client->checkPrivilege("fast");
|
|
g_settings->set("fast_move", bool_to_cstr(fast_move));
|
|
|
|
if (fast_move) {
|
|
if (has_fast_privs) {
|
|
m_game_ui->showTranslatedStatusText("Fast mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
|
|
}
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fast mode disabled");
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = fast_move && has_fast_privs;
|
|
#endif
|
|
}
|
|
|
|
|
|
void Game::toggleNoClip()
|
|
{
|
|
bool noclip = !g_settings->getBool("noclip");
|
|
g_settings->set("noclip", bool_to_cstr(noclip));
|
|
|
|
if (noclip) {
|
|
if (client->checkPrivilege("noclip")) {
|
|
m_game_ui->showTranslatedStatusText("Noclip mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
|
|
}
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Noclip mode disabled");
|
|
}
|
|
}
|
|
|
|
void Game::toggleCinematic()
|
|
{
|
|
bool cinematic = !g_settings->getBool("cinematic");
|
|
g_settings->set("cinematic", bool_to_cstr(cinematic));
|
|
|
|
if (cinematic)
|
|
m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
|
|
}
|
|
|
|
// Autoforward by toggling continuous forward.
|
|
void Game::toggleAutoforward()
|
|
{
|
|
bool autorun_enabled = !g_settings->getBool("continuous_forward");
|
|
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
|
|
|
|
if (autorun_enabled)
|
|
m_game_ui->showTranslatedStatusText("Automatic forward enabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Automatic forward disabled");
|
|
}
|
|
|
|
void Game::toggleMinimap(bool shift_pressed)
|
|
{
|
|
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
|
|
return;
|
|
|
|
if (shift_pressed) {
|
|
mapper->toggleMinimapShape();
|
|
return;
|
|
}
|
|
|
|
u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
|
|
|
|
MinimapMode mode = MINIMAP_MODE_OFF;
|
|
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
|
|
mode = mapper->getMinimapMode();
|
|
mode = (MinimapMode)((int)mode + 1);
|
|
// If radar is disabled and in, or switching to, radar mode
|
|
if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
|
|
mode = MINIMAP_MODE_OFF;
|
|
}
|
|
|
|
m_game_ui->m_flags.show_minimap = true;
|
|
switch (mode) {
|
|
case MINIMAP_MODE_SURFACEx1:
|
|
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
|
|
break;
|
|
case MINIMAP_MODE_SURFACEx2:
|
|
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
|
|
break;
|
|
case MINIMAP_MODE_SURFACEx4:
|
|
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
|
|
break;
|
|
case MINIMAP_MODE_RADARx1:
|
|
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
|
|
break;
|
|
case MINIMAP_MODE_RADARx2:
|
|
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
|
|
break;
|
|
case MINIMAP_MODE_RADARx4:
|
|
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
|
|
break;
|
|
default:
|
|
mode = MINIMAP_MODE_OFF;
|
|
m_game_ui->m_flags.show_minimap = false;
|
|
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
|
|
m_game_ui->showTranslatedStatusText("Minimap hidden");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
|
|
}
|
|
|
|
mapper->setMinimapMode(mode);
|
|
}
|
|
|
|
void Game::toggleFog()
|
|
{
|
|
bool fog_enabled = g_settings->getBool("enable_fog");
|
|
g_settings->setBool("enable_fog", !fog_enabled);
|
|
if (fog_enabled)
|
|
m_game_ui->showTranslatedStatusText("Fog disabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Fog enabled");
|
|
}
|
|
|
|
|
|
void Game::toggleDebug()
|
|
{
|
|
// Initial / 4x toggle: Chat only
|
|
// 1x toggle: Debug text with chat
|
|
// 2x toggle: Debug text with profiler graph
|
|
// 3x toggle: Debug text and wireframe
|
|
if (!m_game_ui->m_flags.show_debug) {
|
|
m_game_ui->m_flags.show_debug = true;
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
|
draw_control->show_wireframe = false;
|
|
m_game_ui->showTranslatedStatusText("Debug info shown");
|
|
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
|
|
m_game_ui->m_flags.show_profiler_graph = true;
|
|
m_game_ui->showTranslatedStatusText("Profiler graph shown");
|
|
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
|
draw_control->show_wireframe = true;
|
|
m_game_ui->showTranslatedStatusText("Wireframe shown");
|
|
} else {
|
|
m_game_ui->m_flags.show_debug = false;
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
|
draw_control->show_wireframe = false;
|
|
if (client->checkPrivilege("debug")) {
|
|
m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::toggleUpdateCamera()
|
|
{
|
|
m_flags.disable_camera_update = !m_flags.disable_camera_update;
|
|
if (m_flags.disable_camera_update)
|
|
m_game_ui->showTranslatedStatusText("Camera update disabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Camera update enabled");
|
|
}
|
|
|
|
|
|
void Game::increaseViewRange()
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range");
|
|
s16 range_new = range + 10;
|
|
|
|
wchar_t buf[255];
|
|
const wchar_t *str;
|
|
if (range_new > 4000) {
|
|
range_new = 4000;
|
|
str = wgettext("Viewing range is at maximum: %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
|
|
} else {
|
|
str = wgettext("Viewing range changed to %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
}
|
|
g_settings->set("viewing_range", itos(range_new));
|
|
}
|
|
|
|
|
|
void Game::decreaseViewRange()
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range");
|
|
s16 range_new = range - 10;
|
|
|
|
wchar_t buf[255];
|
|
const wchar_t *str;
|
|
if (range_new < 20) {
|
|
range_new = 20;
|
|
str = wgettext("Viewing range is at minimum: %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
} else {
|
|
str = wgettext("Viewing range changed to %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
}
|
|
g_settings->set("viewing_range", itos(range_new));
|
|
}
|
|
|
|
|
|
void Game::toggleFullViewRange()
|
|
{
|
|
draw_control->range_all = !draw_control->range_all;
|
|
if (draw_control->range_all)
|
|
m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
|
|
}
|
|
|
|
|
|
void Game::checkZoomEnabled()
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
if (player->getZoomFOV() < 0.001f)
|
|
m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
|
|
}
|
|
|
|
|
|
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
|
|
{
|
|
if ((device->isWindowActive() && device->isWindowFocused()
|
|
&& !isMenuActive()) || random_input) {
|
|
|
|
#ifndef __ANDROID__
|
|
if (!random_input) {
|
|
// Mac OSX gets upset if this is set every frame
|
|
if (device->getCursorControl()->isVisible())
|
|
device->getCursorControl()->setVisible(false);
|
|
}
|
|
#endif
|
|
|
|
if (m_first_loop_after_window_activation) {
|
|
m_first_loop_after_window_activation = false;
|
|
|
|
input->setMousePos(driver->getScreenSize().Width / 2,
|
|
driver->getScreenSize().Height / 2);
|
|
} else {
|
|
updateCameraOrientation(cam, dtime);
|
|
}
|
|
|
|
} else {
|
|
|
|
#ifndef ANDROID
|
|
// Mac OSX gets upset if this is set every frame
|
|
if (!device->getCursorControl()->isVisible())
|
|
device->getCursorControl()->setVisible(true);
|
|
#endif
|
|
|
|
m_first_loop_after_window_activation = true;
|
|
|
|
}
|
|
}
|
|
|
|
void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
|
|
{
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
if (g_touchscreengui) {
|
|
cam->camera_yaw += g_touchscreengui->getYawChange();
|
|
cam->camera_pitch = g_touchscreengui->getPitch();
|
|
} else {
|
|
#endif
|
|
v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2);
|
|
v2s32 dist = input->getMousePos() - center;
|
|
|
|
if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
|
|
dist.Y = -dist.Y;
|
|
}
|
|
|
|
cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity;
|
|
cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity;
|
|
|
|
if (dist.X != 0 || dist.Y != 0)
|
|
input->setMousePos(center.X, center.Y);
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
}
|
|
#endif
|
|
|
|
if (m_cache_enable_joysticks) {
|
|
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
|
|
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
|
|
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
|
|
}
|
|
|
|
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
|
|
}
|
|
|
|
|
|
void Game::updatePlayerControl(const CameraOrientation &cam)
|
|
{
|
|
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
|
|
|
|
// DO NOT use the isKeyDown method for the forward, backward, left, right
|
|
// buttons, as the code that uses the controls needs to be able to
|
|
// distinguish between the two in order to know when to use joysticks.
|
|
|
|
PlayerControl control(
|
|
input->isKeyDown(KeyType::FORWARD),
|
|
input->isKeyDown(KeyType::BACKWARD),
|
|
input->isKeyDown(KeyType::LEFT),
|
|
input->isKeyDown(KeyType::RIGHT),
|
|
isKeyDown(KeyType::JUMP),
|
|
isKeyDown(KeyType::SPECIAL1),
|
|
isKeyDown(KeyType::SNEAK),
|
|
isKeyDown(KeyType::ZOOM),
|
|
input->getLeftState(),
|
|
input->getRightState(),
|
|
cam.camera_pitch,
|
|
cam.camera_yaw,
|
|
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
|
|
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
|
|
);
|
|
|
|
u32 keypress_bits =
|
|
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
|
|
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
|
|
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
|
|
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
|
|
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
|
|
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
|
|
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
|
|
( (u32)(input->getLeftState() & 0x1) << 7) |
|
|
( (u32)(input->getRightState() & 0x1) << 8
|
|
);
|
|
|
|
#ifdef ANDROID
|
|
/* For Android, simulate holding down AUX1 (fast move) if the user has
|
|
* the fast_move setting toggled on. If there is an aux1 key defined for
|
|
* Android then its meaning is inverted (i.e. holding aux1 means walk and
|
|
* not fast)
|
|
*/
|
|
if (m_cache_hold_aux1) {
|
|
control.aux1 = control.aux1 ^ true;
|
|
keypress_bits ^= ((u32)(1U << 5));
|
|
}
|
|
#endif
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
// autojump if set: simulate "jump" key
|
|
if (player->getAutojump()) {
|
|
control.jump = true;
|
|
keypress_bits |= 1U << 4;
|
|
}
|
|
|
|
// autoforward if set: simulate "up" key
|
|
if (player->getPlayerSettings().continuous_forward) {
|
|
control.up = true;
|
|
keypress_bits |= 1U << 0;
|
|
}
|
|
|
|
client->setPlayerControl(control);
|
|
player->keyPressed = keypress_bits;
|
|
|
|
//tt.stop();
|
|
}
|
|
|
|
|
|
inline void Game::step(f32 *dtime)
|
|
{
|
|
bool can_be_and_is_paused =
|
|
(simple_singleplayer_mode && g_menumgr.pausesGame());
|
|
|
|
if (can_be_and_is_paused) { // This is for a singleplayer server
|
|
*dtime = 0; // No time passes
|
|
} else {
|
|
if (server)
|
|
server->step(*dtime);
|
|
|
|
client->step(*dtime);
|
|
}
|
|
}
|
|
|
|
const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
|
|
{&Game::handleClientEvent_None},
|
|
{&Game::handleClientEvent_PlayerDamage},
|
|
{&Game::handleClientEvent_PlayerForceMove},
|
|
{&Game::handleClientEvent_Deathscreen},
|
|
{&Game::handleClientEvent_ShowFormSpec},
|
|
{&Game::handleClientEvent_ShowLocalFormSpec},
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
{&Game::handleClientEvent_HudAdd},
|
|
{&Game::handleClientEvent_HudRemove},
|
|
{&Game::handleClientEvent_HudChange},
|
|
{&Game::handleClientEvent_SetSky},
|
|
{&Game::handleClientEvent_OverrideDayNigthRatio},
|
|
{&Game::handleClientEvent_CloudParams},
|
|
};
|
|
|
|
void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
FATAL_ERROR("ClientEvent type None received");
|
|
}
|
|
|
|
void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
if (client->moddingEnabled()) {
|
|
client->getScript()->on_damage_taken(event->player_damage.amount);
|
|
}
|
|
|
|
// Damage flash and hurt tilt are not used at death
|
|
if (client->getHP() > 0) {
|
|
runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
|
|
runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
player->hurt_tilt_timer = 1.5f;
|
|
player->hurt_tilt_strength =
|
|
rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
|
|
}
|
|
|
|
// Play damage sound
|
|
client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
|
|
}
|
|
|
|
void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
cam->camera_yaw = event->player_force_move.yaw;
|
|
cam->camera_pitch = event->player_force_move.pitch;
|
|
}
|
|
|
|
void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
// If client scripting is enabled, deathscreen is handled by CSM code in
|
|
// builtin/client/init.lua
|
|
if (client->moddingEnabled())
|
|
client->getScript()->on_death();
|
|
else
|
|
showDeathFormspec();
|
|
|
|
/* Handle visualization */
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
runData.damage_flash = 0;
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
}
|
|
|
|
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
if (event->show_formspec.formspec->empty()) {
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
if (formspec && (event->show_formspec.formname->empty()
|
|
|| *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
|
|
formspec->quitMenu();
|
|
}
|
|
} else {
|
|
FormspecFormSource *fs_src =
|
|
new FormspecFormSource(*(event->show_formspec.formspec));
|
|
TextDestPlayerInventory *txt_dst =
|
|
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
|
|
|
|
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
}
|
|
|
|
delete event->show_formspec.formspec;
|
|
delete event->show_formspec.formname;
|
|
}
|
|
|
|
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
|
|
LocalFormspecHandler *txt_dst =
|
|
new LocalFormspecHandler(*event->show_formspec.formname, client);
|
|
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
|
|
delete event->show_formspec.formspec;
|
|
delete event->show_formspec.formname;
|
|
}
|
|
|
|
void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
|
CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
client->getParticleManager()->handleParticleEvent(event, client, player);
|
|
}
|
|
|
|
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
auto &hud_server_to_client = client->getHUDTranslationMap();
|
|
|
|
u32 server_id = event->hudadd.server_id;
|
|
// ignore if we already have a HUD with that ID
|
|
auto i = hud_server_to_client.find(server_id);
|
|
if (i != hud_server_to_client.end()) {
|
|
delete event->hudadd.pos;
|
|
delete event->hudadd.name;
|
|
delete event->hudadd.scale;
|
|
delete event->hudadd.text;
|
|
delete event->hudadd.align;
|
|
delete event->hudadd.offset;
|
|
delete event->hudadd.world_pos;
|
|
delete event->hudadd.size;
|
|
return;
|
|
}
|
|
|
|
HudElement *e = new HudElement;
|
|
e->type = (HudElementType)event->hudadd.type;
|
|
e->pos = *event->hudadd.pos;
|
|
e->name = *event->hudadd.name;
|
|
e->scale = *event->hudadd.scale;
|
|
e->text = *event->hudadd.text;
|
|
e->number = event->hudadd.number;
|
|
e->item = event->hudadd.item;
|
|
e->dir = event->hudadd.dir;
|
|
e->align = *event->hudadd.align;
|
|
e->offset = *event->hudadd.offset;
|
|
e->world_pos = *event->hudadd.world_pos;
|
|
e->size = *event->hudadd.size;
|
|
hud_server_to_client[server_id] = player->addHud(e);
|
|
|
|
delete event->hudadd.pos;
|
|
delete event->hudadd.name;
|
|
delete event->hudadd.scale;
|
|
delete event->hudadd.text;
|
|
delete event->hudadd.align;
|
|
delete event->hudadd.offset;
|
|
delete event->hudadd.world_pos;
|
|
delete event->hudadd.size;
|
|
}
|
|
|
|
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
HudElement *e = player->removeHud(event->hudrm.id);
|
|
delete e;
|
|
}
|
|
|
|
void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
u32 id = event->hudchange.id;
|
|
HudElement *e = player->getHud(id);
|
|
|
|
if (e == NULL) {
|
|
delete event->hudchange.v3fdata;
|
|
delete event->hudchange.v2fdata;
|
|
delete event->hudchange.sdata;
|
|
delete event->hudchange.v2s32data;
|
|
return;
|
|
}
|
|
|
|
switch (event->hudchange.stat) {
|
|
case HUD_STAT_POS:
|
|
e->pos = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_NAME:
|
|
e->name = *event->hudchange.sdata;
|
|
break;
|
|
|
|
case HUD_STAT_SCALE:
|
|
e->scale = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_TEXT:
|
|
e->text = *event->hudchange.sdata;
|
|
break;
|
|
|
|
case HUD_STAT_NUMBER:
|
|
e->number = event->hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_ITEM:
|
|
e->item = event->hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_DIR:
|
|
e->dir = event->hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_ALIGN:
|
|
e->align = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_OFFSET:
|
|
e->offset = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_WORLD_POS:
|
|
e->world_pos = *event->hudchange.v3fdata;
|
|
break;
|
|
|
|
case HUD_STAT_SIZE:
|
|
e->size = *event->hudchange.v2s32data;
|
|
break;
|
|
}
|
|
|
|
delete event->hudchange.v3fdata;
|
|
delete event->hudchange.v2fdata;
|
|
delete event->hudchange.sdata;
|
|
delete event->hudchange.v2s32data;
|
|
}
|
|
|
|
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
sky->setVisible(false);
|
|
// Whether clouds are visible in front of a custom skybox
|
|
sky->setCloudsEnabled(event->set_sky.clouds);
|
|
|
|
if (skybox) {
|
|
skybox->remove();
|
|
skybox = NULL;
|
|
}
|
|
|
|
// Handle according to type
|
|
if (*event->set_sky.type == "regular") {
|
|
sky->setVisible(true);
|
|
sky->setCloudsEnabled(true);
|
|
} else if (*event->set_sky.type == "skybox" &&
|
|
event->set_sky.params->size() == 6) {
|
|
sky->setFallbackBgColor(*event->set_sky.bgcolor);
|
|
skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[0]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[1]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[2]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[3]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[4]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[5]));
|
|
}
|
|
// Handle everything else as plain color
|
|
else {
|
|
if (*event->set_sky.type != "plain")
|
|
infostream << "Unknown sky type: "
|
|
<< (*event->set_sky.type) << std::endl;
|
|
|
|
sky->setFallbackBgColor(*event->set_sky.bgcolor);
|
|
}
|
|
|
|
delete event->set_sky.bgcolor;
|
|
delete event->set_sky.type;
|
|
delete event->set_sky.params;
|
|
}
|
|
|
|
void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
|
CameraOrientation *cam)
|
|
{
|
|
client->getEnv().setDayNightRatioOverride(
|
|
event->override_day_night_ratio.do_override,
|
|
event->override_day_night_ratio.ratio_f * 1000.0f);
|
|
}
|
|
|
|
void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
if (!clouds)
|
|
return;
|
|
|
|
clouds->setDensity(event->cloud_params.density);
|
|
clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
|
|
clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
|
|
clouds->setHeight(event->cloud_params.height);
|
|
clouds->setThickness(event->cloud_params.thickness);
|
|
clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
|
|
}
|
|
|
|
void Game::processClientEvents(CameraOrientation *cam)
|
|
{
|
|
while (client->hasClientEvents()) {
|
|
std::unique_ptr<ClientEvent> event(client->getClientEvent());
|
|
FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
|
|
const ClientEventHandler& evHandler = clientEventHandler[event->type];
|
|
(this->*evHandler.handler)(event.get(), cam);
|
|
}
|
|
}
|
|
|
|
void Game::updateChat(f32 dtime, const v2u32 &screensize)
|
|
{
|
|
// Add chat log output for errors to be shown in chat
|
|
static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
|
|
|
|
// Get new messages from error log buffer
|
|
while (!chat_log_error_buf.empty()) {
|
|
std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
|
|
if (!g_settings->getBool("disable_escape_sequences")) {
|
|
error_message.insert(0, L"\x1b(c@red)");
|
|
error_message.append(L"\x1b(c@white)");
|
|
}
|
|
chat_backend->addMessage(L"", error_message);
|
|
}
|
|
|
|
// Get new messages from client
|
|
std::wstring message;
|
|
while (client->getChatMessage(message)) {
|
|
chat_backend->addUnparsedMessage(message);
|
|
}
|
|
|
|
// Remove old messages
|
|
chat_backend->step(dtime);
|
|
|
|
// Display all messages in a static text element
|
|
m_game_ui->setChatText(chat_backend->getRecentChat(),
|
|
chat_backend->getRecentBuffer().getLineCount());
|
|
}
|
|
|
|
void Game::updateCamera(u32 busy_time, f32 dtime)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/*
|
|
For interaction purposes, get info about the held item
|
|
- What item is it?
|
|
- Is it a usable item?
|
|
- Can it point to liquids?
|
|
*/
|
|
ItemStack playeritem;
|
|
{
|
|
ItemStack selected, hand;
|
|
playeritem = player->getWieldedItem(&selected, &hand);
|
|
}
|
|
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(itemdef_manager);
|
|
|
|
v3s16 old_camera_offset = camera->getOffset();
|
|
|
|
if (wasKeyDown(KeyType::CAMERA_MODE)) {
|
|
GenericCAO *playercao = player->getCAO();
|
|
|
|
// If playercao not loaded, don't change camera
|
|
if (!playercao)
|
|
return;
|
|
|
|
camera->toggleCameraMode();
|
|
|
|
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
|
playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
|
}
|
|
|
|
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
|
float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
|
|
|
|
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
|
camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
|
|
camera->step(dtime);
|
|
|
|
v3f camera_position = camera->getPosition();
|
|
v3f camera_direction = camera->getDirection();
|
|
f32 camera_fov = camera->getFovMax();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
m_camera_offset_changed = (camera_offset != old_camera_offset);
|
|
|
|
if (!m_flags.disable_camera_update) {
|
|
client->getEnv().getClientMap().updateCamera(camera_position,
|
|
camera_direction, camera_fov, camera_offset);
|
|
|
|
if (m_camera_offset_changed) {
|
|
client->updateCameraOffset(camera_offset);
|
|
client->getEnv().updateCameraOffset(camera_offset);
|
|
|
|
if (clouds)
|
|
clouds->updateCameraOffset(camera_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::updateSound(f32 dtime)
|
|
{
|
|
// Update sound listener
|
|
v3s16 camera_offset = camera->getOffset();
|
|
sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
|
|
v3f(0, 0, 0), // velocity
|
|
camera->getDirection(),
|
|
camera->getCameraNode()->getUpVector());
|
|
|
|
bool mute_sound = g_settings->getBool("mute_sound");
|
|
if (mute_sound) {
|
|
sound->setListenerGain(0.0f);
|
|
} else {
|
|
// Check if volume is in the proper range, else fix it.
|
|
float old_volume = g_settings->getFloat("sound_volume");
|
|
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
|
|
sound->setListenerGain(new_volume);
|
|
|
|
if (old_volume != new_volume) {
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
}
|
|
}
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
// Tell the sound maker whether to make footstep sounds
|
|
soundmaker->makes_footstep_sound = player->makes_footstep_sound;
|
|
|
|
// Update sound maker
|
|
if (player->makes_footstep_sound)
|
|
soundmaker->step(dtime);
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode n = map.getNode(player->getFootstepNodePos());
|
|
soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
|
|
}
|
|
|
|
|
|
void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
v3f player_position = player->getPosition();
|
|
v3f player_eye_position = player->getEyePosition();
|
|
v3f camera_position = camera->getPosition();
|
|
v3f camera_direction = camera->getDirection();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
if (camera->getCameraMode() == CAMERA_MODE_FIRST)
|
|
player_eye_position += player->eye_offset_first;
|
|
else
|
|
player_eye_position += player->eye_offset_third;
|
|
|
|
/*
|
|
Calculate what block is the crosshair pointing to
|
|
*/
|
|
|
|
ItemStack selected_item, hand_item;
|
|
const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
|
|
|
const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
|
|
f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
|
|
|
|
core::line3d<f32> shootline;
|
|
|
|
if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
|
|
shootline = core::line3d<f32>(player_eye_position,
|
|
player_eye_position + camera_direction * BS * d);
|
|
} else {
|
|
// prevent player pointing anything in front-view
|
|
shootline = core::line3d<f32>(camera_position, camera_position);
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
|
|
shootline = g_touchscreengui->getShootline();
|
|
// Scale shootline to the acual distance the player can reach
|
|
shootline.end = shootline.start
|
|
+ shootline.getVector().normalize() * BS * d;
|
|
shootline.start += intToFloat(camera_offset, BS);
|
|
shootline.end += intToFloat(camera_offset, BS);
|
|
}
|
|
|
|
#endif
|
|
|
|
PointedThing pointed = updatePointedThing(shootline,
|
|
selected_def.liquids_pointable,
|
|
!runData.ldown_for_dig,
|
|
camera_offset);
|
|
|
|
if (pointed != runData.pointed_old) {
|
|
infostream << "Pointing at " << pointed.dump() << std::endl;
|
|
hud->updateSelectionMesh(camera_offset);
|
|
}
|
|
|
|
if (runData.digging_blocked && !input->getLeftState()) {
|
|
// allow digging again if button is not pressed
|
|
runData.digging_blocked = false;
|
|
}
|
|
|
|
/*
|
|
Stop digging when
|
|
- releasing left mouse button
|
|
- pointing away from node
|
|
*/
|
|
if (runData.digging) {
|
|
if (input->getLeftReleased()) {
|
|
infostream << "Left button released"
|
|
<< " (stopped digging)" << std::endl;
|
|
runData.digging = false;
|
|
} else if (pointed != runData.pointed_old) {
|
|
if (pointed.type == POINTEDTHING_NODE
|
|
&& runData.pointed_old.type == POINTEDTHING_NODE
|
|
&& pointed.node_undersurface
|
|
== runData.pointed_old.node_undersurface) {
|
|
// Still pointing to the same node, but a different face.
|
|
// Don't reset.
|
|
} else {
|
|
infostream << "Pointing away from node"
|
|
<< " (stopped digging)" << std::endl;
|
|
runData.digging = false;
|
|
hud->updateSelectionMesh(camera_offset);
|
|
}
|
|
}
|
|
|
|
if (!runData.digging) {
|
|
client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
|
runData.dig_time = 0.0;
|
|
}
|
|
} else if (runData.dig_instantly && input->getLeftReleased()) {
|
|
// Remove e.g. torches faster when clicking instead of holding LMB
|
|
runData.nodig_delay_timer = 0;
|
|
runData.dig_instantly = false;
|
|
}
|
|
|
|
if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
|
|
runData.ldown_for_dig = false;
|
|
}
|
|
|
|
runData.left_punch = false;
|
|
|
|
soundmaker->m_player_leftpunch_sound.name = "";
|
|
|
|
// Prepare for repeating, unless we're not supposed to
|
|
if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
|
|
runData.repeat_rightclick_timer += dtime;
|
|
else
|
|
runData.repeat_rightclick_timer = 0;
|
|
|
|
|
|
if (selected_def.usable && input->getLeftState()) {
|
|
if (input->getLeftClicked() && (!client->moddingEnabled()
|
|
|| !client->getScript()->on_item_use(selected_item, pointed)))
|
|
client->interact(INTERACT_USE, pointed);
|
|
} else if (pointed.type == POINTEDTHING_NODE) {
|
|
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
|
|
} else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
handlePointingAtObject(pointed, tool_item, player_position, show_debug);
|
|
} else if (input->getLeftState()) {
|
|
// When button is held down in air, show continuous animation
|
|
runData.left_punch = true;
|
|
} else if (input->getRightClicked()) {
|
|
handlePointingAtNothing(selected_item);
|
|
}
|
|
|
|
runData.pointed_old = pointed;
|
|
|
|
if (runData.left_punch || input->getLeftClicked())
|
|
camera->setDigging(0); // left click animation
|
|
|
|
input->resetLeftClicked();
|
|
input->resetRightClicked();
|
|
|
|
input->resetLeftReleased();
|
|
input->resetRightReleased();
|
|
}
|
|
|
|
|
|
PointedThing Game::updatePointedThing(
|
|
const core::line3d<f32> &shootline,
|
|
bool liquids_pointable,
|
|
bool look_for_object,
|
|
const v3s16 &camera_offset)
|
|
{
|
|
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
|
|
selectionboxes->clear();
|
|
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
|
|
static thread_local const bool show_entity_selectionbox = g_settings->getBool(
|
|
"show_entity_selectionbox");
|
|
|
|
ClientEnvironment &env = client->getEnv();
|
|
ClientMap &map = env.getClientMap();
|
|
const NodeDefManager *nodedef = map.getNodeDefManager();
|
|
|
|
runData.selected_object = NULL;
|
|
|
|
RaycastState s(shootline, look_for_object, liquids_pointable);
|
|
PointedThing result;
|
|
env.continueRaycast(&s, &result);
|
|
if (result.type == POINTEDTHING_OBJECT) {
|
|
runData.selected_object = client->getEnv().getActiveObject(result.object_id);
|
|
aabb3f selection_box;
|
|
if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
|
|
runData.selected_object->getSelectionBox(&selection_box)) {
|
|
v3f pos = runData.selected_object->getPosition();
|
|
selectionboxes->push_back(aabb3f(selection_box));
|
|
hud->setSelectionPos(pos, camera_offset);
|
|
}
|
|
} else if (result.type == POINTEDTHING_NODE) {
|
|
// Update selection boxes
|
|
MapNode n = map.getNode(result.node_undersurface);
|
|
std::vector<aabb3f> boxes;
|
|
n.getSelectionBoxes(nodedef, &boxes,
|
|
n.getNeighbors(result.node_undersurface, &map));
|
|
|
|
f32 d = 0.002 * BS;
|
|
for (std::vector<aabb3f>::const_iterator i = boxes.begin();
|
|
i != boxes.end(); ++i) {
|
|
aabb3f box = *i;
|
|
box.MinEdge -= v3f(d, d, d);
|
|
box.MaxEdge += v3f(d, d, d);
|
|
selectionboxes->push_back(box);
|
|
}
|
|
hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
|
|
camera_offset);
|
|
hud->setSelectedFaceNormal(v3f(
|
|
result.intersection_normal.X,
|
|
result.intersection_normal.Y,
|
|
result.intersection_normal.Z));
|
|
}
|
|
|
|
// Update selection mesh light level and vertex colors
|
|
if (!selectionboxes->empty()) {
|
|
v3f pf = hud->getSelectionPos();
|
|
v3s16 p = floatToInt(pf, BS);
|
|
|
|
// Get selection mesh light level
|
|
MapNode n = map.getNode(p);
|
|
u16 node_light = getInteriorLight(n, -1, nodedef);
|
|
u16 light_level = node_light;
|
|
|
|
for (const v3s16 &dir : g_6dirs) {
|
|
n = map.getNode(p + dir);
|
|
node_light = getInteriorLight(n, -1, nodedef);
|
|
if (node_light > light_level)
|
|
light_level = node_light;
|
|
}
|
|
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
|
video::SColor c;
|
|
final_color_blend(&c, light_level, daynight_ratio);
|
|
|
|
// Modify final color a bit with time
|
|
u32 timer = porting::getTimeMs() % 5000;
|
|
float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
|
|
float sin_r = 0.08f * std::sin(timerf);
|
|
float sin_g = 0.08f * std::sin(timerf + irr::core::PI * 0.5f);
|
|
float sin_b = 0.08f * std::sin(timerf + irr::core::PI);
|
|
c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
|
|
c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
|
|
c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
|
|
|
|
// Set mesh final color
|
|
hud->setSelectionMeshColor(c);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtNothing(const ItemStack &playerItem)
|
|
{
|
|
infostream << "Right Clicked in Air" << std::endl;
|
|
PointedThing fauxPointed;
|
|
fauxPointed.type = POINTEDTHING_NOTHING;
|
|
client->interact(INTERACT_ACTIVATE, fauxPointed);
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtNode(const PointedThing &pointed,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
|
|
{
|
|
v3s16 nodepos = pointed.node_undersurface;
|
|
v3s16 neighbourpos = pointed.node_abovesurface;
|
|
|
|
/*
|
|
Check information text of node
|
|
*/
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
|
|
if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
|
|
&& !runData.digging_blocked
|
|
&& client->checkPrivilege("interact")) {
|
|
handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
|
|
}
|
|
|
|
// This should be done after digging handling
|
|
NodeMetadata *meta = map.getNodeMetadata(nodepos);
|
|
|
|
if (meta) {
|
|
m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
|
|
meta->getString("infotext"))));
|
|
} else {
|
|
MapNode n = map.getNode(nodepos);
|
|
|
|
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
|
|
m_game_ui->setInfoText(L"Unknown node: " +
|
|
utf8_to_wide(nodedef_manager->get(n).name));
|
|
}
|
|
}
|
|
|
|
if ((input->getRightClicked() ||
|
|
runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
|
|
client->checkPrivilege("interact")) {
|
|
runData.repeat_rightclick_timer = 0;
|
|
infostream << "Ground right-clicked" << std::endl;
|
|
|
|
if (meta && !meta->getString("formspec").empty() && !random_input
|
|
&& !isKeyDown(KeyType::SNEAK)) {
|
|
// Report right click to server
|
|
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable) {
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
}
|
|
|
|
infostream << "Launching custom inventory view" << std::endl;
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setNodeMeta(nodepos);
|
|
|
|
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
|
|
&client->getEnv().getClientMap(), nodepos);
|
|
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
|
|
|
|
auto *&formspec = m_game_ui->updateFormspec("");
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
|
|
txt_dst, client->getFormspecPrepend());
|
|
|
|
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
|
|
} else {
|
|
// Report right click to server
|
|
|
|
camera->setDigging(1); // right click animation (always shown for feedback)
|
|
|
|
// If the wielded item has node placement prediction,
|
|
// make that happen
|
|
auto &def = selected_item.getDefinition(itemdef_manager);
|
|
bool placed = nodePlacementPrediction(def, selected_item, nodepos,
|
|
neighbourpos);
|
|
|
|
if (placed) {
|
|
// Report to server
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
// Read the sound
|
|
soundmaker->m_player_rightpunch_sound =
|
|
def.sound_place;
|
|
|
|
if (client->moddingEnabled())
|
|
client->getScript()->on_placenode(pointed, def);
|
|
} else {
|
|
soundmaker->m_player_rightpunch_sound =
|
|
SimpleSoundSpec();
|
|
|
|
if (def.node_placement_prediction.empty() ||
|
|
nodedef_manager->get(map.getNode(nodepos)).rightclickable) {
|
|
client->interact(INTERACT_PLACE, pointed); // Report to server
|
|
} else {
|
|
soundmaker->m_player_rightpunch_sound =
|
|
def.sound_place_failed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
|
|
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos)
|
|
{
|
|
std::string prediction = selected_def.node_placement_prediction;
|
|
const NodeDefManager *nodedef = client->ndef();
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode node;
|
|
bool is_valid_position;
|
|
|
|
node = map.getNode(nodepos, &is_valid_position);
|
|
if (!is_valid_position)
|
|
return false;
|
|
|
|
if (!prediction.empty() && !(nodedef->get(node).rightclickable &&
|
|
!isKeyDown(KeyType::SNEAK))) {
|
|
verbosestream << "Node placement prediction for "
|
|
<< selected_item.name << " is "
|
|
<< prediction << std::endl;
|
|
v3s16 p = neighbourpos;
|
|
|
|
// Place inside node itself if buildable_to
|
|
MapNode n_under = map.getNode(nodepos, &is_valid_position);
|
|
if (is_valid_position)
|
|
{
|
|
if (nodedef->get(n_under).buildable_to)
|
|
p = nodepos;
|
|
else {
|
|
node = map.getNode(p, &is_valid_position);
|
|
if (is_valid_position &&!nodedef->get(node).buildable_to)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Find id of predicted node
|
|
content_t id;
|
|
bool found = nodedef->getId(prediction, id);
|
|
|
|
if (!found) {
|
|
errorstream << "Node placement prediction failed for "
|
|
<< selected_item.name << " (places "
|
|
<< prediction
|
|
<< ") - Name not known" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
const ContentFeatures &predicted_f = nodedef->get(id);
|
|
|
|
// Predict param2 for facedir and wallmounted nodes
|
|
u8 param2 = 0;
|
|
|
|
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
|
|
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
|
|
v3s16 dir = nodepos - neighbourpos;
|
|
|
|
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
|
|
param2 = dir.Y < 0 ? 1 : 0;
|
|
} else if (abs(dir.X) > abs(dir.Z)) {
|
|
param2 = dir.X < 0 ? 3 : 2;
|
|
} else {
|
|
param2 = dir.Z < 0 ? 5 : 4;
|
|
}
|
|
}
|
|
|
|
if (predicted_f.param_type_2 == CPT2_FACEDIR ||
|
|
predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
|
|
v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
|
|
|
|
if (abs(dir.X) > abs(dir.Z)) {
|
|
param2 = dir.X < 0 ? 3 : 1;
|
|
} else {
|
|
param2 = dir.Z < 0 ? 2 : 0;
|
|
}
|
|
}
|
|
|
|
assert(param2 <= 5);
|
|
|
|
//Check attachment if node is in group attached_node
|
|
if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
|
|
static v3s16 wallmounted_dirs[8] = {
|
|
v3s16(0, 1, 0),
|
|
v3s16(0, -1, 0),
|
|
v3s16(1, 0, 0),
|
|
v3s16(-1, 0, 0),
|
|
v3s16(0, 0, 1),
|
|
v3s16(0, 0, -1),
|
|
};
|
|
v3s16 pp;
|
|
|
|
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
|
|
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
|
|
pp = p + wallmounted_dirs[param2];
|
|
else
|
|
pp = p + v3s16(0, -1, 0);
|
|
|
|
if (!nodedef->get(map.getNode(pp)).walkable)
|
|
return false;
|
|
}
|
|
|
|
// Apply color
|
|
if ((predicted_f.param_type_2 == CPT2_COLOR
|
|
|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
|
|
|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
|
|
const std::string &indexstr = selected_item.metadata.getString(
|
|
"palette_index", 0);
|
|
if (!indexstr.empty()) {
|
|
s32 index = mystoi(indexstr);
|
|
if (predicted_f.param_type_2 == CPT2_COLOR) {
|
|
param2 = index;
|
|
} else if (predicted_f.param_type_2
|
|
== CPT2_COLORED_WALLMOUNTED) {
|
|
// param2 = pure palette index + other
|
|
param2 = (index & 0xf8) | (param2 & 0x07);
|
|
} else if (predicted_f.param_type_2
|
|
== CPT2_COLORED_FACEDIR) {
|
|
// param2 = pure palette index + other
|
|
param2 = (index & 0xe0) | (param2 & 0x1f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add node to client map
|
|
MapNode n(id, 0, param2);
|
|
|
|
try {
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
// Dont place node when player would be inside new node
|
|
// NOTE: This is to be eventually implemented by a mod as client-side Lua
|
|
if (!nodedef->get(n).walkable ||
|
|
g_settings->getBool("enable_build_where_you_stand") ||
|
|
(client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
|
|
(nodedef->get(n).walkable &&
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
|
|
|
|
// This triggers the required mesh update too
|
|
client->addNode(p, n);
|
|
return true;
|
|
}
|
|
} catch (InvalidPositionException &e) {
|
|
errorstream << "Node placement prediction failed for "
|
|
<< selected_item.name << " (places "
|
|
<< prediction
|
|
<< ") - Position not loaded" << std::endl;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Game::handlePointingAtObject(const PointedThing &pointed,
|
|
const ItemStack &tool_item, const v3f &player_position, bool show_debug)
|
|
{
|
|
std::wstring infotext = unescape_translate(
|
|
utf8_to_wide(runData.selected_object->infoText()));
|
|
|
|
if (show_debug) {
|
|
if (!infotext.empty()) {
|
|
infotext += L"\n";
|
|
}
|
|
infotext += utf8_to_wide(runData.selected_object->debugInfoText());
|
|
}
|
|
|
|
m_game_ui->setInfoText(infotext);
|
|
|
|
if (input->getLeftState()) {
|
|
bool do_punch = false;
|
|
bool do_punch_damage = false;
|
|
|
|
if (runData.object_hit_delay_timer <= 0.0) {
|
|
do_punch = true;
|
|
do_punch_damage = true;
|
|
runData.object_hit_delay_timer = object_hit_delay;
|
|
}
|
|
|
|
if (input->getLeftClicked())
|
|
do_punch = true;
|
|
|
|
if (do_punch) {
|
|
infostream << "Left-clicked object" << std::endl;
|
|
runData.left_punch = true;
|
|
}
|
|
|
|
if (do_punch_damage) {
|
|
// Report direct punch
|
|
v3f objpos = runData.selected_object->getPosition();
|
|
v3f dir = (objpos - player_position).normalize();
|
|
|
|
bool disable_send = runData.selected_object->directReportPunch(
|
|
dir, &tool_item, runData.time_from_last_punch);
|
|
runData.time_from_last_punch = 0;
|
|
|
|
if (!disable_send)
|
|
client->interact(INTERACT_START_DIGGING, pointed);
|
|
}
|
|
} else if (input->getRightClicked()) {
|
|
infostream << "Right-clicked object" << std::endl;
|
|
client->interact(INTERACT_PLACE, pointed); // place
|
|
}
|
|
}
|
|
|
|
|
|
void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
|
|
{
|
|
// See also: serverpackethandle.cpp, action == 2
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode n = client->getEnv().getClientMap().getNode(nodepos);
|
|
|
|
// NOTE: Similar piece of code exists on the server side for
|
|
// cheat detection.
|
|
// Get digging parameters
|
|
DigParams params = getDigParams(nodedef_manager->get(n).groups,
|
|
&selected_item.getToolCapabilities(itemdef_manager));
|
|
|
|
// If can't dig, try hand
|
|
if (!params.diggable) {
|
|
params = getDigParams(nodedef_manager->get(n).groups,
|
|
&hand_item.getToolCapabilities(itemdef_manager));
|
|
}
|
|
|
|
if (!params.diggable) {
|
|
// I guess nobody will wait for this long
|
|
runData.dig_time_complete = 10000000.0;
|
|
} else {
|
|
runData.dig_time_complete = params.time;
|
|
|
|
if (m_cache_enable_particles) {
|
|
const ContentFeatures &features = client->getNodeDefManager()->get(n);
|
|
client->getParticleManager()->addNodeParticle(client,
|
|
player, nodepos, n, features);
|
|
}
|
|
}
|
|
|
|
if (!runData.digging) {
|
|
infostream << "Started digging" << std::endl;
|
|
runData.dig_instantly = runData.dig_time_complete == 0;
|
|
if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
|
|
return;
|
|
client->interact(INTERACT_START_DIGGING, pointed);
|
|
runData.digging = true;
|
|
runData.ldown_for_dig = true;
|
|
}
|
|
|
|
if (!runData.dig_instantly) {
|
|
runData.dig_index = (float)crack_animation_length
|
|
* runData.dig_time
|
|
/ runData.dig_time_complete;
|
|
} else {
|
|
// This is for e.g. torches
|
|
runData.dig_index = crack_animation_length;
|
|
}
|
|
|
|
SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
|
|
|
|
if (sound_dig.exists() && params.diggable) {
|
|
if (sound_dig.name == "__group") {
|
|
if (!params.main_group.empty()) {
|
|
soundmaker->m_player_leftpunch_sound.gain = 0.5;
|
|
soundmaker->m_player_leftpunch_sound.name =
|
|
std::string("default_dig_") +
|
|
params.main_group;
|
|
}
|
|
} else {
|
|
soundmaker->m_player_leftpunch_sound = sound_dig;
|
|
}
|
|
}
|
|
|
|
// Don't show cracks if not diggable
|
|
if (runData.dig_time_complete >= 100000.0) {
|
|
} else if (runData.dig_index < crack_animation_length) {
|
|
//TimeTaker timer("client.setTempMod");
|
|
//infostream<<"dig_index="<<dig_index<<std::endl;
|
|
client->setCrack(runData.dig_index, nodepos);
|
|
} else {
|
|
infostream << "Digging completed" << std::endl;
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
|
|
|
runData.dig_time = 0;
|
|
runData.digging = false;
|
|
// we successfully dug, now block it from repeating if we want to be safe
|
|
if (g_settings->getBool("safe_dig_and_place"))
|
|
runData.digging_blocked = true;
|
|
|
|
runData.nodig_delay_timer =
|
|
runData.dig_time_complete / (float)crack_animation_length;
|
|
|
|
// We don't want a corresponding delay to very time consuming nodes
|
|
// and nodes without digging time (e.g. torches) get a fixed delay.
|
|
if (runData.nodig_delay_timer > 0.3)
|
|
runData.nodig_delay_timer = 0.3;
|
|
else if (runData.dig_instantly)
|
|
runData.nodig_delay_timer = 0.15;
|
|
|
|
bool is_valid_position;
|
|
MapNode wasnode = map.getNode(nodepos, &is_valid_position);
|
|
if (is_valid_position) {
|
|
if (client->moddingEnabled() &&
|
|
client->getScript()->on_dignode(nodepos, wasnode)) {
|
|
return;
|
|
}
|
|
|
|
const ContentFeatures &f = client->ndef()->get(wasnode);
|
|
if (f.node_dig_prediction == "air") {
|
|
client->removeNode(nodepos);
|
|
} else if (!f.node_dig_prediction.empty()) {
|
|
content_t id;
|
|
bool found = client->ndef()->getId(f.node_dig_prediction, id);
|
|
if (found)
|
|
client->addNode(nodepos, id, true);
|
|
}
|
|
// implicit else: no prediction
|
|
}
|
|
|
|
client->interact(INTERACT_DIGGING_COMPLETED, pointed);
|
|
|
|
if (m_cache_enable_particles) {
|
|
const ContentFeatures &features =
|
|
client->getNodeDefManager()->get(wasnode);
|
|
client->getParticleManager()->addDiggingParticles(client,
|
|
player, nodepos, wasnode, features);
|
|
}
|
|
|
|
|
|
// Send event to trigger sound
|
|
client->getEventManager()->put(new NodeDugEvent(nodepos, wasnode));
|
|
}
|
|
|
|
if (runData.dig_time_complete < 100000.0) {
|
|
runData.dig_time += dtime;
|
|
} else {
|
|
runData.dig_time = 0;
|
|
client->setCrack(-1, nodepos);
|
|
}
|
|
|
|
camera->setDigging(0); // left click animation
|
|
}
|
|
|
|
|
|
void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|
const CameraOrientation &cam)
|
|
{
|
|
TimeTaker tt_update("Game::updateFrame()");
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/*
|
|
Fog range
|
|
*/
|
|
|
|
if (draw_control->range_all) {
|
|
runData.fog_range = 100000 * BS;
|
|
} else {
|
|
runData.fog_range = draw_control->wanted_range * BS;
|
|
}
|
|
|
|
/*
|
|
Calculate general brightness
|
|
*/
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
|
float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
|
|
float direct_brightness;
|
|
bool sunlight_seen;
|
|
|
|
if (m_cache_enable_noclip && m_cache_enable_free_move) {
|
|
direct_brightness = time_brightness;
|
|
sunlight_seen = true;
|
|
} else {
|
|
float old_brightness = sky->getBrightness();
|
|
direct_brightness = client->getEnv().getClientMap()
|
|
.getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
|
|
daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
|
|
/ 255.0;
|
|
}
|
|
|
|
float time_of_day_smooth = runData.time_of_day_smooth;
|
|
float time_of_day = client->getEnv().getTimeOfDayF();
|
|
|
|
static const float maxsm = 0.05f;
|
|
static const float todsm = 0.05f;
|
|
|
|
if (std::fabs(time_of_day - time_of_day_smooth) > maxsm &&
|
|
std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
|
|
std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
|
|
time_of_day_smooth = time_of_day;
|
|
|
|
if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
+ (time_of_day + 1.0) * todsm;
|
|
else
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
+ time_of_day * todsm;
|
|
|
|
runData.time_of_day_smooth = time_of_day_smooth;
|
|
|
|
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
|
|
sunlight_seen, camera->getCameraMode(), player->getYaw(),
|
|
player->getPitch());
|
|
|
|
/*
|
|
Update clouds
|
|
*/
|
|
if (clouds) {
|
|
if (sky->getCloudsVisible()) {
|
|
clouds->setVisible(true);
|
|
clouds->step(dtime);
|
|
// camera->getPosition is not enough for 3rd person views
|
|
v3f camera_node_position = camera->getCameraNode()->getPosition();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
|
|
camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
|
|
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
|
|
clouds->update(camera_node_position,
|
|
sky->getCloudColor());
|
|
if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
|
|
// if inside clouds, and fog enabled, use that as sky
|
|
// color(s)
|
|
video::SColor clouds_dark = clouds->getColor()
|
|
.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
|
|
sky->overrideColors(clouds_dark, clouds->getColor());
|
|
sky->setBodiesVisible(false);
|
|
runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
|
|
// do not draw clouds after all
|
|
clouds->setVisible(false);
|
|
}
|
|
} else {
|
|
clouds->setVisible(false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update particles
|
|
*/
|
|
client->getParticleManager()->step(dtime);
|
|
|
|
/*
|
|
Fog
|
|
*/
|
|
|
|
if (m_cache_enable_fog) {
|
|
driver->setFog(
|
|
sky->getBgColor(),
|
|
video::EFT_FOG_LINEAR,
|
|
runData.fog_range * m_cache_fog_start,
|
|
runData.fog_range * 1.0,
|
|
0.01,
|
|
false, // pixel fog
|
|
true // range fog
|
|
);
|
|
} else {
|
|
driver->setFog(
|
|
sky->getBgColor(),
|
|
video::EFT_FOG_LINEAR,
|
|
100000 * BS,
|
|
110000 * BS,
|
|
0.01f,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
|
|
/*
|
|
Get chat messages from client
|
|
*/
|
|
|
|
v2u32 screensize = driver->getScreenSize();
|
|
|
|
updateChat(dtime, screensize);
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
if (player->getWieldIndex() != runData.new_playeritem)
|
|
client->setPlayerItem(runData.new_playeritem);
|
|
|
|
// Update local inventory if it has changed
|
|
if (client->getLocalInventoryUpdated()) {
|
|
//infostream<<"Updating local inventory"<<std::endl;
|
|
runData.update_wielded_item_trigger = true;
|
|
}
|
|
|
|
if (runData.update_wielded_item_trigger) {
|
|
// Update wielded tool
|
|
ItemStack selected_item, hand_item;
|
|
ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
|
camera->wield(tool_item);
|
|
|
|
runData.update_wielded_item_trigger = false;
|
|
}
|
|
|
|
/*
|
|
Update block draw list every 200ms or when camera direction has
|
|
changed much
|
|
*/
|
|
runData.update_draw_list_timer += dtime;
|
|
|
|
v3f camera_direction = camera->getDirection();
|
|
if (runData.update_draw_list_timer >= 0.2
|
|
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|
|
|| m_camera_offset_changed) {
|
|
runData.update_draw_list_timer = 0;
|
|
client->getEnv().getClientMap().updateDrawList();
|
|
runData.update_draw_list_last_cam_dir = camera_direction;
|
|
}
|
|
|
|
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
|
|
|
|
/*
|
|
make sure menu is on top
|
|
1. Delete formspec menu reference if menu was removed
|
|
2. Else, make sure formspec menu is on top
|
|
*/
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
do { // breakable. only runs for one iteration
|
|
if (!formspec)
|
|
break;
|
|
|
|
if (formspec->getReferenceCount() == 1) {
|
|
m_game_ui->deleteFormspec();
|
|
break;
|
|
}
|
|
|
|
auto &loc = formspec->getFormspecLocation();
|
|
if (loc.type == InventoryLocation::NODEMETA) {
|
|
NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
|
|
if (!meta || meta->getString("formspec").empty()) {
|
|
formspec->quitMenu();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (isMenuActive())
|
|
guiroot->bringToFront(formspec);
|
|
} while (false);
|
|
|
|
/*
|
|
Drawing begins
|
|
*/
|
|
const video::SColor &skycolor = sky->getSkyColor();
|
|
|
|
TimeTaker tt_draw("Draw scene");
|
|
driver->beginScene(true, true, skycolor);
|
|
|
|
bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
|
|
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
|
|
(camera->getCameraMode() == CAMERA_MODE_FIRST));
|
|
bool draw_crosshair = (
|
|
(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
|
|
(camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
try {
|
|
draw_crosshair = !g_settings->getBool("touchtarget");
|
|
} catch (SettingNotFoundException) {
|
|
}
|
|
#endif
|
|
RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
|
|
m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
|
|
|
|
/*
|
|
Profiler graph
|
|
*/
|
|
if (m_game_ui->m_flags.show_profiler_graph)
|
|
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
|
|
|
|
/*
|
|
Damage flash
|
|
*/
|
|
if (runData.damage_flash > 0.0f) {
|
|
video::SColor color(runData.damage_flash, 180, 0, 0);
|
|
driver->draw2DRectangle(color,
|
|
core::rect<s32>(0, 0, screensize.X, screensize.Y),
|
|
NULL);
|
|
|
|
runData.damage_flash -= 384.0f * dtime;
|
|
}
|
|
|
|
/*
|
|
Damage camera tilt
|
|
*/
|
|
if (player->hurt_tilt_timer > 0.0f) {
|
|
player->hurt_tilt_timer -= dtime * 6.0f;
|
|
|
|
if (player->hurt_tilt_timer < 0.0f)
|
|
player->hurt_tilt_strength = 0.0f;
|
|
}
|
|
|
|
/*
|
|
Update minimap pos and rotation
|
|
*/
|
|
if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
|
|
mapper->setPos(floatToInt(player->getPosition(), BS));
|
|
mapper->setAngle(player->getYaw());
|
|
}
|
|
|
|
/*
|
|
End scene
|
|
*/
|
|
driver->endScene();
|
|
|
|
stats->drawtime = tt_draw.stop(true);
|
|
g_profiler->avg("Game::updateFrame(): draw scene [ms]", stats->drawtime);
|
|
g_profiler->graphAdd("Update frame [ms]", tt_update.stop(true));
|
|
}
|
|
|
|
/* Log times and stuff for visualization */
|
|
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
|
|
{
|
|
Profiler::GraphValues values;
|
|
g_profiler->graphGet(values);
|
|
graph->put(values);
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
Misc
|
|
****************************************************************************/
|
|
|
|
/* On some computers framerate doesn't seem to be automatically limited
|
|
*/
|
|
inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
|
{
|
|
// not using getRealTime is necessary for wine
|
|
device->getTimer()->tick(); // Maker sure device time is up-to-date
|
|
u32 time = device->getTimer()->getTime();
|
|
u32 last_time = fps_timings->last_time;
|
|
|
|
if (time > last_time) // Make sure time hasn't overflowed
|
|
fps_timings->busy_time = time - last_time;
|
|
else
|
|
fps_timings->busy_time = 0;
|
|
|
|
u32 frametime_min = 1000 / (g_menumgr.pausesGame()
|
|
? g_settings->getFloat("pause_fps_max")
|
|
: g_settings->getFloat("fps_max"));
|
|
|
|
if (fps_timings->busy_time < frametime_min) {
|
|
fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
|
|
device->sleep(fps_timings->sleep_time);
|
|
} else {
|
|
fps_timings->sleep_time = 0;
|
|
}
|
|
|
|
/* Get the new value of the device timer. Note that device->sleep() may
|
|
* not sleep for the entire requested time as sleep may be interrupted and
|
|
* therefore it is arguably more accurate to get the new time from the
|
|
* device rather than calculating it by adding sleep_time to time.
|
|
*/
|
|
|
|
device->getTimer()->tick(); // Update device timer
|
|
time = device->getTimer()->getTime();
|
|
|
|
if (time > last_time) // Make sure last_time hasn't overflowed
|
|
*dtime = (time - last_time) / 1000.0;
|
|
else
|
|
*dtime = 0;
|
|
|
|
fps_timings->last_time = time;
|
|
}
|
|
|
|
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
|
|
{
|
|
const wchar_t *wmsg = wgettext(msg);
|
|
RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
|
|
draw_clouds);
|
|
delete[] wmsg;
|
|
}
|
|
|
|
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
|
{
|
|
((Game *)data)->readSettings();
|
|
}
|
|
|
|
void Game::readSettings()
|
|
{
|
|
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
|
|
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
|
|
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
|
|
m_cache_enable_particles = g_settings->getBool("enable_particles");
|
|
m_cache_enable_fog = g_settings->getBool("enable_fog");
|
|
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
|
|
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
|
|
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
|
|
|
|
m_cache_enable_noclip = g_settings->getBool("noclip");
|
|
m_cache_enable_free_move = g_settings->getBool("free_move");
|
|
|
|
m_cache_fog_start = g_settings->getFloat("fog_start");
|
|
|
|
m_cache_cam_smoothing = 0;
|
|
if (g_settings->getBool("cinematic"))
|
|
m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
|
|
else
|
|
m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
|
|
|
|
m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
|
|
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
|
|
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
|
|
|
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
|
|
}
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Shutdown / cleanup
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
void Game::extendedResourceCleanup()
|
|
{
|
|
// Extended resource accounting
|
|
infostream << "Irrlicht resources after cleanup:" << std::endl;
|
|
infostream << "\tRemaining meshes : "
|
|
<< RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
|
|
infostream << "\tRemaining textures : "
|
|
<< driver->getTextureCount() << std::endl;
|
|
|
|
for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
|
|
irr::video::ITexture *texture = driver->getTextureByIndex(i);
|
|
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
|
|
<< std::endl;
|
|
}
|
|
|
|
clearTextureNameCache();
|
|
infostream << "\tRemaining materials: "
|
|
<< driver-> getMaterialRendererCount()
|
|
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
|
|
}
|
|
|
|
void Game::showDeathFormspec()
|
|
{
|
|
static std::string formspec_str =
|
|
std::string(FORMSPEC_VERSION_STRING) +
|
|
SIZE_TAG
|
|
"bgcolor[#320000b4;true]"
|
|
"label[4.85,1.35;" + gettext("You died") + "]"
|
|
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
|
|
;
|
|
|
|
/* Create menu */
|
|
/* Note: FormspecFormSource and LocalFormspecHandler *
|
|
* are deleted by guiFormSpecMenu */
|
|
FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
|
|
|
|
auto *&formspec = m_game_ui->getFormspecGUI();
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
formspec->setFocus("btn_respawn");
|
|
}
|
|
|
|
#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
|
|
void Game::showPauseMenu()
|
|
{
|
|
#ifdef __ANDROID__
|
|
static const std::string control_text = strgettext("Default Controls:\n"
|
|
"No menu visible:\n"
|
|
"- single tap: button activate\n"
|
|
"- double tap: place/use\n"
|
|
"- slide finger: look around\n"
|
|
"Menu/Inventory visible:\n"
|
|
"- double tap (outside):\n"
|
|
" -->close\n"
|
|
"- touch stack, touch slot:\n"
|
|
" --> move stack\n"
|
|
"- touch&drag, tap 2nd finger\n"
|
|
" --> place single item to slot\n"
|
|
);
|
|
#else
|
|
static const std::string control_text_template = strgettext("Controls:\n"
|
|
"- %s: move forwards\n"
|
|
"- %s: move backwards\n"
|
|
"- %s: move left\n"
|
|
"- %s: move right\n"
|
|
"- %s: jump/climb\n"
|
|
"- %s: sneak/go down\n"
|
|
"- %s: drop item\n"
|
|
"- %s: inventory\n"
|
|
"- Mouse: turn/look\n"
|
|
"- Mouse left: dig/punch\n"
|
|
"- Mouse right: place/use\n"
|
|
"- Mouse wheel: select item\n"
|
|
"- %s: chat\n"
|
|
);
|
|
|
|
char control_text_buf[600];
|
|
|
|
porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
|
|
GET_KEY_NAME(keymap_forward),
|
|
GET_KEY_NAME(keymap_backward),
|
|
GET_KEY_NAME(keymap_left),
|
|
GET_KEY_NAME(keymap_right),
|
|
GET_KEY_NAME(keymap_jump),
|
|
GET_KEY_NAME(keymap_sneak),
|
|
GET_KEY_NAME(keymap_drop),
|
|
GET_KEY_NAME(keymap_inventory),
|
|
GET_KEY_NAME(keymap_chat)
|
|
);
|
|
|
|
std::string control_text = std::string(control_text_buf);
|
|
str_formspec_escape(control_text);
|
|
#endif
|
|
|
|
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
|
|
std::ostringstream os;
|
|
|
|
os << FORMSPEC_VERSION_STRING << SIZE_TAG
|
|
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
|
|
<< strgettext("Continue") << "]";
|
|
|
|
if (!simple_singleplayer_mode) {
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
|
|
<< strgettext("Change Password") << "]";
|
|
} else {
|
|
os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
|
|
}
|
|
|
|
#ifndef __ANDROID__
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
|
|
<< strgettext("Sound Volume") << "]";
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
|
|
<< strgettext("Change Keys") << "]";
|
|
#endif
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
|
|
<< strgettext("Exit to Menu") << "]";
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
|
<< strgettext("Exit to OS") << "]"
|
|
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
|
|
<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
|
<< "\n"
|
|
<< strgettext("Game info:") << "\n";
|
|
const std::string &address = client->getAddressName();
|
|
static const std::string mode = strgettext("- Mode: ");
|
|
if (!simple_singleplayer_mode) {
|
|
Address serverAddress = client->getServerAddress();
|
|
if (!address.empty()) {
|
|
os << mode << strgettext("Remote server") << "\n"
|
|
<< strgettext("- Address: ") << address;
|
|
} else {
|
|
os << mode << strgettext("Hosting server");
|
|
}
|
|
os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
|
|
} else {
|
|
os << mode << strgettext("Singleplayer") << "\n";
|
|
}
|
|
if (simple_singleplayer_mode || address.empty()) {
|
|
static const std::string on = strgettext("On");
|
|
static const std::string off = strgettext("Off");
|
|
const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
|
|
const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
|
|
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
|
|
os << strgettext("- Damage: ") << damage << "\n"
|
|
<< strgettext("- Creative Mode: ") << creative << "\n";
|
|
if (!simple_singleplayer_mode) {
|
|
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
|
|
os << strgettext("- PvP: ") << pvp << "\n"
|
|
<< strgettext("- Public: ") << announced << "\n";
|
|
std::string server_name = g_settings->get("server_name");
|
|
str_formspec_escape(server_name);
|
|
if (announced == on && !server_name.empty())
|
|
os << strgettext("- Server Name: ") << server_name;
|
|
|
|
}
|
|
}
|
|
os << ";]";
|
|
|
|
/* Create menu */
|
|
/* Note: FormspecFormSource and LocalFormspecHandler *
|
|
* are deleted by guiFormSpecMenu */
|
|
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
|
|
|
auto *&formspec = m_game_ui->getFormspecGUI();
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
formspec->setFocus("btn_continue");
|
|
formspec->doPause = true;
|
|
}
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
extern function for launching the game
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
void the_game(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
const std::string &address, // If empty local server is created
|
|
u16 port,
|
|
|
|
std::string &error_message,
|
|
ChatBackend &chat_backend,
|
|
bool *reconnect_requested,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode)
|
|
{
|
|
Game game;
|
|
|
|
/* Make a copy of the server address because if a local singleplayer server
|
|
* is created then this is updated and we don't want to change the value
|
|
* passed to us by the calling function
|
|
*/
|
|
std::string server_address = address;
|
|
|
|
try {
|
|
|
|
if (game.startup(kill, random_input, input, map_dir,
|
|
playername, password, &server_address, port, error_message,
|
|
reconnect_requested, &chat_backend, gamespec,
|
|
simple_singleplayer_mode)) {
|
|
game.run();
|
|
game.shutdown();
|
|
}
|
|
|
|
} catch (SerializationError &e) {
|
|
error_message = std::string("A serialization error occurred:\n")
|
|
+ e.what() + "\n\nThe server is probably "
|
|
" running a different version of " PROJECT_NAME_C ".";
|
|
errorstream << error_message << std::endl;
|
|
} catch (ServerError &e) {
|
|
error_message = e.what();
|
|
errorstream << "ServerError: " << error_message << std::endl;
|
|
} catch (ModError &e) {
|
|
error_message = std::string("ModError: ") + e.what() +
|
|
strgettext("\nCheck debug.txt for details.");
|
|
errorstream << error_message << std::endl;
|
|
}
|
|
}
|