forked from Mirrorlandia_minetest/minetest
1363059416
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: Desour <ds.desour@proton.me> Co-authored-by: sfan5 <sfan5@live.de>
389 lines
10 KiB
C++
389 lines
10 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "keycode.h"
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#include "exceptions.h"
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#include "settings.h"
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#include "log.h"
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#include "debug.h"
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#include "util/hex.h"
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#include "util/string.h"
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#include "util/basic_macros.h"
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class UnknownKeycode : public BaseException
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{
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public:
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UnknownKeycode(const char *s) :
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BaseException(s) {};
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};
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struct table_key {
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const char *Name;
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irr::EKEY_CODE Key;
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wchar_t Char; // L'\0' means no character assigned
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const char *LangName; // NULL means it doesn't have a human description
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};
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#define DEFINEKEY1(x, lang) /* Irrlicht key without character */ \
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{ #x, irr::x, L'\0', lang },
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#define DEFINEKEY2(x, ch, lang) /* Irrlicht key with character */ \
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{ #x, irr::x, ch, lang },
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#define DEFINEKEY3(ch) /* single Irrlicht key (e.g. KEY_KEY_X) */ \
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{ "KEY_KEY_" TOSTRING(ch), irr::KEY_KEY_ ## ch, (wchar_t) *TOSTRING(ch), TOSTRING(ch) },
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#define DEFINEKEY4(ch) /* single Irrlicht function key (e.g. KEY_F3) */ \
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{ "KEY_F" TOSTRING(ch), irr::KEY_F ## ch, L'\0', "F" TOSTRING(ch) },
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#define DEFINEKEY5(ch) /* key without Irrlicht keycode */ \
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{ ch, irr::KEY_KEY_CODES_COUNT, (wchar_t) *ch, ch },
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#define N_(text) text
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static const struct table_key table[] = {
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// Keys that can be reliably mapped between Char and Key
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DEFINEKEY3(0)
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DEFINEKEY3(1)
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DEFINEKEY3(2)
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DEFINEKEY3(3)
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DEFINEKEY3(4)
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DEFINEKEY3(5)
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DEFINEKEY3(6)
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DEFINEKEY3(7)
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DEFINEKEY3(8)
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DEFINEKEY3(9)
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DEFINEKEY3(A)
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DEFINEKEY3(B)
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DEFINEKEY3(C)
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DEFINEKEY3(D)
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DEFINEKEY3(E)
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DEFINEKEY3(F)
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DEFINEKEY3(G)
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DEFINEKEY3(H)
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DEFINEKEY3(I)
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DEFINEKEY3(J)
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DEFINEKEY3(K)
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DEFINEKEY3(L)
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DEFINEKEY3(M)
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DEFINEKEY3(N)
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DEFINEKEY3(O)
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DEFINEKEY3(P)
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DEFINEKEY3(Q)
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DEFINEKEY3(R)
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DEFINEKEY3(S)
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DEFINEKEY3(T)
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DEFINEKEY3(U)
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DEFINEKEY3(V)
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DEFINEKEY3(W)
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DEFINEKEY3(X)
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DEFINEKEY3(Y)
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DEFINEKEY3(Z)
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DEFINEKEY2(KEY_PLUS, L'+', "+")
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DEFINEKEY2(KEY_COMMA, L',', ",")
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DEFINEKEY2(KEY_MINUS, L'-', "-")
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DEFINEKEY2(KEY_PERIOD, L'.', ".")
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// Keys without a Char
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DEFINEKEY1(KEY_LBUTTON, N_("Left Button"))
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DEFINEKEY1(KEY_RBUTTON, N_("Right Button"))
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//~ Usually paired with the Pause key
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DEFINEKEY1(KEY_CANCEL, N_("Break Key"))
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DEFINEKEY1(KEY_MBUTTON, N_("Middle Button"))
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DEFINEKEY1(KEY_XBUTTON1, N_("X Button 1"))
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DEFINEKEY1(KEY_XBUTTON2, N_("X Button 2"))
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DEFINEKEY1(KEY_BACK, N_("Backspace"))
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DEFINEKEY1(KEY_TAB, N_("Tab"))
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DEFINEKEY1(KEY_CLEAR, N_("Clear Key"))
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DEFINEKEY1(KEY_RETURN, N_("Return Key"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift Key"))
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DEFINEKEY1(KEY_CONTROL, N_("Control Key"))
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//~ Key name, common on Windows keyboards
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DEFINEKEY1(KEY_MENU, N_("Menu Key"))
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//~ Usually paired with the Break key
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DEFINEKEY1(KEY_PAUSE, N_("Pause Key"))
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DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
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DEFINEKEY1(KEY_SPACE, N_("Space"))
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DEFINEKEY1(KEY_PRIOR, N_("Page Up"))
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DEFINEKEY1(KEY_NEXT, N_("Page Down"))
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DEFINEKEY1(KEY_END, N_("End"))
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DEFINEKEY1(KEY_HOME, N_("Home"))
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DEFINEKEY1(KEY_LEFT, N_("Left Arrow"))
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DEFINEKEY1(KEY_UP, N_("Up Arrow"))
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DEFINEKEY1(KEY_RIGHT, N_("Right Arrow"))
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DEFINEKEY1(KEY_DOWN, N_("Down Arrow"))
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//~ Key name
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DEFINEKEY1(KEY_SELECT, N_("Select"))
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//~ "Print screen" key
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DEFINEKEY1(KEY_PRINT, N_("Print"))
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DEFINEKEY1(KEY_EXECUT, N_("Execute"))
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DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))
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DEFINEKEY1(KEY_INSERT, N_("Insert"))
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DEFINEKEY1(KEY_DELETE, N_("Delete Key"))
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DEFINEKEY1(KEY_HELP, N_("Help"))
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DEFINEKEY1(KEY_LWIN, N_("Left Windows"))
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DEFINEKEY1(KEY_RWIN, N_("Right Windows"))
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DEFINEKEY1(KEY_NUMPAD0, N_("Numpad 0")) // These are not assigned to a char
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DEFINEKEY1(KEY_NUMPAD1, N_("Numpad 1")) // to prevent interference with KEY_KEY_[0-9].
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DEFINEKEY1(KEY_NUMPAD2, N_("Numpad 2"))
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DEFINEKEY1(KEY_NUMPAD3, N_("Numpad 3"))
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DEFINEKEY1(KEY_NUMPAD4, N_("Numpad 4"))
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DEFINEKEY1(KEY_NUMPAD5, N_("Numpad 5"))
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DEFINEKEY1(KEY_NUMPAD6, N_("Numpad 6"))
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DEFINEKEY1(KEY_NUMPAD7, N_("Numpad 7"))
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DEFINEKEY1(KEY_NUMPAD8, N_("Numpad 8"))
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DEFINEKEY1(KEY_NUMPAD9, N_("Numpad 9"))
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DEFINEKEY1(KEY_MULTIPLY, N_("Numpad *"))
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DEFINEKEY1(KEY_ADD, N_("Numpad +"))
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DEFINEKEY1(KEY_SEPARATOR, N_("Numpad ."))
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DEFINEKEY1(KEY_SUBTRACT, N_("Numpad -"))
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DEFINEKEY1(KEY_DECIMAL, NULL)
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DEFINEKEY1(KEY_DIVIDE, N_("Numpad /"))
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DEFINEKEY4(1)
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DEFINEKEY4(2)
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DEFINEKEY4(3)
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DEFINEKEY4(4)
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DEFINEKEY4(5)
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DEFINEKEY4(6)
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DEFINEKEY4(7)
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DEFINEKEY4(8)
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DEFINEKEY4(9)
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DEFINEKEY4(10)
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DEFINEKEY4(11)
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DEFINEKEY4(12)
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DEFINEKEY4(13)
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DEFINEKEY4(14)
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DEFINEKEY4(15)
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DEFINEKEY4(16)
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DEFINEKEY4(17)
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DEFINEKEY4(18)
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DEFINEKEY4(19)
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DEFINEKEY4(20)
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DEFINEKEY4(21)
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DEFINEKEY4(22)
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DEFINEKEY4(23)
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DEFINEKEY4(24)
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DEFINEKEY1(KEY_NUMLOCK, N_("Num Lock"))
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DEFINEKEY1(KEY_SCROLL, N_("Scroll Lock"))
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DEFINEKEY1(KEY_LSHIFT, N_("Left Shift"))
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DEFINEKEY1(KEY_RSHIFT, N_("Right Shift"))
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DEFINEKEY1(KEY_LCONTROL, N_("Left Control"))
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DEFINEKEY1(KEY_RCONTROL, N_("Right Control"))
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DEFINEKEY1(KEY_LMENU, N_("Left Menu"))
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DEFINEKEY1(KEY_RMENU, N_("Right Menu"))
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// Rare/weird keys
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DEFINEKEY1(KEY_KANA, "Kana")
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DEFINEKEY1(KEY_HANGUEL, "Hangul")
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DEFINEKEY1(KEY_HANGUL, "Hangul")
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DEFINEKEY1(KEY_JUNJA, "Junja")
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DEFINEKEY1(KEY_FINAL, "Final")
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DEFINEKEY1(KEY_KANJI, "Kanji")
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DEFINEKEY1(KEY_HANJA, "Hanja")
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DEFINEKEY1(KEY_ESCAPE, N_("IME Escape"))
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DEFINEKEY1(KEY_CONVERT, N_("IME Convert"))
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DEFINEKEY1(KEY_NONCONVERT, N_("IME Nonconvert"))
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DEFINEKEY1(KEY_ACCEPT, N_("IME Accept"))
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DEFINEKEY1(KEY_MODECHANGE, N_("IME Mode Change"))
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DEFINEKEY1(KEY_APPS, N_("Apps"))
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DEFINEKEY1(KEY_SLEEP, N_("Sleep"))
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DEFINEKEY1(KEY_OEM_1, "OEM 1") // KEY_OEM_[0-9] and KEY_OEM_102 are assigned to multiple
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DEFINEKEY1(KEY_OEM_2, "OEM 2") // different chars (on different platforms too) and thus w/o char
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DEFINEKEY1(KEY_OEM_3, "OEM 3")
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DEFINEKEY1(KEY_OEM_4, "OEM 4")
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DEFINEKEY1(KEY_OEM_5, "OEM 5")
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DEFINEKEY1(KEY_OEM_6, "OEM 6")
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DEFINEKEY1(KEY_OEM_7, "OEM 7")
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DEFINEKEY1(KEY_OEM_8, "OEM 8")
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DEFINEKEY1(KEY_OEM_AX, "OEM AX")
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DEFINEKEY1(KEY_OEM_102, "OEM 102")
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DEFINEKEY1(KEY_ATTN, "Attn")
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DEFINEKEY1(KEY_CRSEL, "CrSel")
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DEFINEKEY1(KEY_EXSEL, "ExSel")
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DEFINEKEY1(KEY_EREOF, N_("Erase EOF"))
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DEFINEKEY1(KEY_PLAY, N_("Play"))
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DEFINEKEY1(KEY_ZOOM, N_("Zoom Key"))
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DEFINEKEY1(KEY_PA1, "PA1")
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DEFINEKEY1(KEY_OEM_CLEAR, N_("OEM Clear"))
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// Keys without Irrlicht keycode
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DEFINEKEY5("!")
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DEFINEKEY5("\"")
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DEFINEKEY5("#")
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DEFINEKEY5("$")
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DEFINEKEY5("%")
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DEFINEKEY5("&")
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DEFINEKEY5("'")
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DEFINEKEY5("(")
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DEFINEKEY5(")")
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DEFINEKEY5("*")
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DEFINEKEY5("/")
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DEFINEKEY5(":")
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DEFINEKEY5(";")
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DEFINEKEY5("<")
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DEFINEKEY5("=")
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DEFINEKEY5(">")
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DEFINEKEY5("?")
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DEFINEKEY5("@")
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DEFINEKEY5("[")
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DEFINEKEY5("\\")
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DEFINEKEY5("]")
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DEFINEKEY5("^")
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DEFINEKEY5("_")
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};
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#undef N_
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struct table_key lookup_keyname(const char *name)
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{
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for (const auto &table_key : table) {
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if (strcmp(table_key.Name, name) == 0)
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return table_key;
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}
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throw UnknownKeycode(name);
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}
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struct table_key lookup_keykey(irr::EKEY_CODE key)
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{
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for (const auto &table_key : table) {
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if (table_key.Key == key)
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return table_key;
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}
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std::ostringstream os;
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os << "<Keycode " << (int) key << ">";
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throw UnknownKeycode(os.str().c_str());
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}
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struct table_key lookup_keychar(wchar_t Char)
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{
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for (const auto &table_key : table) {
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if (table_key.Char == Char)
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return table_key;
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}
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std::ostringstream os;
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os << "<Char " << hex_encode((char*) &Char, sizeof(wchar_t)) << ">";
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throw UnknownKeycode(os.str().c_str());
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}
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KeyPress::KeyPress(const char *name)
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{
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if (strlen(name) == 0) {
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Key = irr::KEY_KEY_CODES_COUNT;
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Char = L'\0';
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m_name = "";
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return;
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}
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if (strlen(name) <= 4) {
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// Lookup by resulting character
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int chars_read = mbtowc(&Char, name, 1);
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FATAL_ERROR_IF(chars_read != 1, "Unexpected multibyte character");
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try {
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struct table_key k = lookup_keychar(Char);
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m_name = k.Name;
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Key = k.Key;
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return;
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} catch (UnknownKeycode &e) {};
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} else {
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// Lookup by name
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m_name = name;
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try {
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struct table_key k = lookup_keyname(name);
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Key = k.Key;
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Char = k.Char;
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return;
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} catch (UnknownKeycode &e) {};
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}
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// It's not a known key, complain and try to do something
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Key = irr::KEY_KEY_CODES_COUNT;
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int chars_read = mbtowc(&Char, name, 1);
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FATAL_ERROR_IF(chars_read != 1, "Unexpected multibyte character");
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m_name = "";
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warningstream << "KeyPress: Unknown key '" << name
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<< "', falling back to first char." << std::endl;
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}
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KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character)
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{
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if (prefer_character)
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Key = irr::KEY_KEY_CODES_COUNT;
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else
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Key = in.Key;
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Char = in.Char;
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try {
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if (valid_kcode(Key))
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m_name = lookup_keykey(Key).Name;
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else
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m_name = lookup_keychar(Char).Name;
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} catch (UnknownKeycode &e) {
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m_name.clear();
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};
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}
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const char *KeyPress::sym() const
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{
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return m_name.c_str();
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}
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const char *KeyPress::name() const
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{
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if (m_name.empty())
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return "";
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const char *ret;
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if (valid_kcode(Key))
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ret = lookup_keykey(Key).LangName;
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else
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ret = lookup_keychar(Char).LangName;
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return ret ? ret : "<Unnamed key>";
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}
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const KeyPress EscapeKey("KEY_ESCAPE");
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const KeyPress CancelKey("KEY_CANCEL");
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/*
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Key config
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*/
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// A simple cache for quicker lookup
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std::unordered_map<std::string, KeyPress> g_key_setting_cache;
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KeyPress getKeySetting(const char *settingname)
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{
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std::unordered_map<std::string, KeyPress>::iterator n;
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n = g_key_setting_cache.find(settingname);
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if (n != g_key_setting_cache.end())
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return n->second;
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KeyPress k(g_settings->get(settingname).c_str());
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g_key_setting_cache[settingname] = k;
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return k;
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}
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void clearKeyCache()
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{
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g_key_setting_cache.clear();
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}
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irr::EKEY_CODE keyname_to_keycode(const char *name)
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{
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return lookup_keyname(name).Key;
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}
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