minetest/src/game.cpp

3150 lines
79 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "game.h"
#include "irrlichttypes_extrabloated.h"
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IMaterialRendererServices.h>
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiFormSpecMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "tool.h"
#include "guiChatConsole.h"
#include "config.h"
#include "clouds.h"
#include "camera.h"
#include "farmesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
// Needed for determining pointing to nodes
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "shader.h" // For ShaderSource
#include "logoutputbuffer.h"
#include "subgame.h"
#include "quicktune_shortcutter.h"
#include "clientmap.h"
#include "sky.h"
#include "sound.h"
#if USE_SOUND
#include "sound_openal.h"
#endif
#include "event_manager.h"
#include <list>
#include "util/directiontables.h"
/*
Text input system
*/
struct TextDestChat : public TextDest
{
TextDestChat(Client *client)
{
m_client = client;
}
void gotText(std::wstring text)
{
m_client->typeChatMessage(text);
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->typeChatMessage(narrow_to_wide(fields["text"]));
}
Client *m_client;
};
struct TextDestNodeMetadata : public TextDest
{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
<<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
std::map<std::string, std::string> fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
v3s16 m_p;
Client *m_client;
};
struct TextDestPlayerInventory : public TextDest
{
TextDestPlayerInventory(Client *client)
{
m_client = client;
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->sendInventoryFields("", fields);
}
Client *m_client;
};
/* Respawn menu callback */
class MainRespawnInitiator: public IRespawnInitiator
{
public:
MainRespawnInitiator(bool *active, Client *client):
m_active(active), m_client(client)
{
*m_active = true;
}
void respawn()
{
*m_active = false;
m_client->sendRespawn();
}
private:
bool *m_active;
Client *m_client;
};
/* Form update callback */
class NodeMetadataFormSource: public IFormSource
{
public:
NodeMetadataFormSource(ClientMap *map, v3s16 p):
m_map(map),
m_p(p)
{
}
std::string getForm()
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if(!meta)
return "";
return meta->getString("formspec");
}
std::string resolveText(std::string str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if(!meta)
return str;
return meta->resolveString(str);
}
ClientMap *m_map;
v3s16 m_p;
};
class PlayerInventoryFormSource: public IFormSource
{
public:
PlayerInventoryFormSource(Client *client):
m_client(client)
{
}
std::string getForm()
{
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
return player->inventory_formspec;
}
Client *m_client;
};
class FormspecFormSource: public IFormSource
{
public:
FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
{
m_formspec = formspec;
m_game_formspec = game_formspec;
}
~FormspecFormSource()
{
*m_game_formspec = 0;
}
void setForm(std::string formspec) {
m_formspec = formspec;
}
std::string getForm()
{
return m_formspec;
}
std::string m_formspec;
FormspecFormSource** m_game_formspec;
};
/*
Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
IGameDef *gamedef,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
{
errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
return;
}
s32 padding = imgsize/12;
//s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
// Position of upper left corner of bar
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0,0,imgsize,imgsize);
for(s32 i=0; i<itemcount; i++)
{
const ItemStack &item = mainlist->getItem(i);
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
if(playeritem == i)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
*/
}
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
/*
Draw hearts
*/
video::ITexture *heart_texture =
gamedef->getTextureSource()->getTextureRaw("heart.png");
if(heart_texture)
{
v2s32 p = pos + v2s32(0, -20);
for(s32 i=0; i<halfheartcount/2; i++)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,16,16);
rect += p;
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(heart_texture->getOriginalSize())),
NULL, colors, true);
p += v2s32(16,0);
}
if(halfheartcount % 2 == 1)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,16/2,16);
rect += p;
core::dimension2di srcd(heart_texture->getOriginalSize());
srcd.Width /= 2;
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(16,0);
}
}
}
/*
Check if a node is pointable
*/
inline bool isPointableNode(const MapNode& n,
Client *client, bool liquids_pointable)
{
const ContentFeatures &features = client->getNodeDefManager()->get(n);
return features.pointable ||
(liquids_pointable && features.isLiquid());
}
/*
Find what the player is pointing at
*/
PointedThing getPointedThing(Client *client, v3f player_position,
v3f camera_direction, v3f camera_position,
core::line3d<f32> shootline, f32 d,
bool liquids_pointable,
bool look_for_object,
std::vector<aabb3f> &hilightboxes,
ClientActiveObject *&selected_object)
{
PointedThing result;
hilightboxes.clear();
selected_object = NULL;
INodeDefManager *nodedef = client->getNodeDefManager();
ClientMap &map = client->getEnv().getClientMap();
// First try to find a pointed at active object
if(look_for_object)
{
selected_object = client->getSelectedActiveObject(d*BS,
camera_position, shootline);
if(selected_object != NULL)
{
if(selected_object->doShowSelectionBox())
{
aabb3f *selection_box = selected_object->getSelectionBox();
// Box should exist because object was
// returned in the first place
assert(selection_box);
v3f pos = selected_object->getPosition();
hilightboxes.push_back(aabb3f(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos));
}
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
return result;
}
}
// That didn't work, try to find a pointed at node
f32 mindistance = BS * 1001;
v3s16 pos_i = floatToInt(player_position, BS);
/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
<<std::endl;*/
s16 a = d;
s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
// Prevent signed number overflow
if(yend==32767)
yend=32766;
if(zend==32767)
zend=32766;
if(xend==32767)
xend=32766;
for(s16 y = ystart; y <= yend; y++)
for(s16 z = zstart; z <= zend; z++)
for(s16 x = xstart; x <= xend; x++)
{
MapNode n;
try
{
n = map.getNode(v3s16(x,y,z));
}
catch(InvalidPositionException &e)
{
continue;
}
if(!isPointableNode(n, client, liquids_pointable))
continue;
std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
v3s16 np(x,y,z);
v3f npf = intToFloat(np, BS);
for(std::vector<aabb3f>::const_iterator
i = boxes.begin();
i != boxes.end(); i++)
{
aabb3f box = *i;
box.MinEdge += npf;
box.MaxEdge += npf;
for(u16 j=0; j<6; j++)
{
v3s16 facedir = g_6dirs[j];
aabb3f facebox = box;
f32 d = 0.001*BS;
if(facedir.X > 0)
facebox.MinEdge.X = facebox.MaxEdge.X-d;
else if(facedir.X < 0)
facebox.MaxEdge.X = facebox.MinEdge.X+d;
else if(facedir.Y > 0)
facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
else if(facedir.Y < 0)
facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
else if(facedir.Z > 0)
facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
else if(facedir.Z < 0)
facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
v3f centerpoint = facebox.getCenter();
f32 distance = (centerpoint - camera_position).getLength();
if(distance >= mindistance)
continue;
if(!facebox.intersectsWithLine(shootline))
continue;
v3s16 np_above = np + facedir;
result.type = POINTEDTHING_NODE;
result.node_undersurface = np;
result.node_abovesurface = np_above;
mindistance = distance;
hilightboxes.clear();
for(std::vector<aabb3f>::const_iterator
i2 = boxes.begin();
i2 != boxes.end(); i2++)
{
aabb3f box = *i2;
box.MinEdge += npf + v3f(-d,-d,-d);
box.MaxEdge += npf + v3f(d,d,d);
hilightboxes.push_back(box);
}
}
}
} // for coords
return result;
}
/*
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
*/
/*gui::IGUIStaticText **/
void draw_load_screen(const std::wstring &text,
video::IVideoDriver* driver, gui::IGUIFont* font)
{
v2u32 screensize = driver->getScreenSize();
const wchar_t *loadingtext = text.c_str();
core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
gui::IGUIStaticText *guitext = guienv->addStaticText(
loadingtext, textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
guitext->remove();
//return guitext;
}
/* Profiler display */
void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
gui::IGUIFont *font, u32 text_height,
u32 show_profiler, u32 show_profiler_max)
{
if(show_profiler == 0)
{
guitext_profiler->setVisible(false);
}
else
{
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
std::wstring text = narrow_to_wide(os.str());
guitext_profiler->setText(text.c_str());
guitext_profiler->setVisible(true);
s32 w = font->getDimension(text.c_str()).Width;
if(w < 400)
w = 400;
core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
8+(text_height+5)*2 +
font->getDimension(text.c_str()).Height);
guitext_profiler->setRelativePosition(rect);
guitext_profiler->setVisible(true);
}
}
class ProfilerGraph
{
private:
struct Piece{
Profiler::GraphValues values;
};
struct Meta{
float min;
float max;
video::SColor color;
Meta(float initial=0, video::SColor color=
video::SColor(255,255,255,255)):
min(initial),
max(initial),
color(color)
{}
};
std::list<Piece> m_log;
public:
u32 m_log_max_size;
ProfilerGraph():
m_log_max_size(200)
{}
void put(const Profiler::GraphValues &values)
{
Piece piece;
piece.values = values;
m_log.push_back(piece);
while(m_log.size() > m_log_max_size)
m_log.erase(m_log.begin());
}
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont* font) const
{
std::map<std::string, Meta> m_meta;
for(std::list<Piece>::const_iterator k = m_log.begin();
k != m_log.end(); k++)
{
const Piece &piece = *k;
for(Profiler::GraphValues::const_iterator i = piece.values.begin();
i != piece.values.end(); i++){
const std::string &id = i->first;
const float &value = i->second;
std::map<std::string, Meta>::iterator j =
m_meta.find(id);
if(j == m_meta.end()){
m_meta[id] = Meta(value);
continue;
}
if(value < j->second.min)
j->second.min = value;
if(value > j->second.max)
j->second.max = value;
}
}
// Assign colors
static const video::SColor usable_colors[] = {
video::SColor(255,255,100,100),
video::SColor(255,90,225,90),
video::SColor(255,100,100,255),
video::SColor(255,255,150,50),
video::SColor(255,220,220,100)
};
static const u32 usable_colors_count =
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
for(std::map<std::string, Meta>::iterator i = m_meta.begin();
i != m_meta.end(); i++){
Meta &meta = i->second;
video::SColor color(255,200,200,200);
if(next_color_i < usable_colors_count)
color = usable_colors[next_color_i++];
meta.color = color;
}
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;
// Draw background
/*{
u32 num_graphs = m_meta.size();
core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
textx2, y_bottom);
video::SColor bgcolor(120,0,0,0);
driver->draw2DRectangle(bgcolor, rect, NULL);
}*/
s32 meta_i = 0;
for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); i++){
const std::string &id = i->first;
const Meta &meta = i->second;
s32 x = x_left;
s32 y = y_bottom - meta_i * 50;
float show_min = meta.min;
float show_max = meta.max;
if(show_min >= -0.0001 && show_max >= -0.0001){
if(show_min <= show_max * 0.5)
show_min = 0;
}
s32 texth = 15;
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
font->draw(narrow_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
font->draw(narrow_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
font->draw(narrow_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh/2 - texth/2,
textx2, y - graphh/2 + texth/2),
meta.color);
s32 graph1y = y;
s32 graph1h = graphh;
bool relativegraph = (show_min != 0 && show_min != show_max);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
for(std::list<Piece>::const_iterator j = m_log.begin();
j != m_log.end(); j++)
{
const Piece &piece = *j;
float value = 0;
bool value_exists = false;
Profiler::GraphValues::const_iterator k =
piece.values.find(id);
if(k != piece.values.end()){
value = k->second;
value_exists = true;
}
if(!value_exists){
x++;
lastscaledvalue_exists = false;
continue;
}
float scaledvalue = 1.0;
if(show_max != show_min)
scaledvalue = (value - show_min) / (show_max - show_min);
if(scaledvalue == 1.0 && value == 0){
x++;
lastscaledvalue_exists = false;
continue;
}
if(relativegraph){
if(lastscaledvalue_exists){
s32 ivalue1 = lastscaledvalue * graph1h;
s32 ivalue2 = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2), meta.color);
}
lastscaledvalue = scaledvalue;
lastscaledvalue_exists = true;
} else{
s32 ivalue = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x, graph1y),
v2s32(x, graph1y - ivalue), meta.color);
}
x++;
}
meta_i++;
}
}
};
class NodeDugEvent: public MtEvent
{
public:
v3s16 p;
MapNode n;
NodeDugEvent(v3s16 p, MapNode n):
p(p),
n(n)
{}
const char* getType() const
{return "NodeDug";}
};
class SoundMaker
{
ISoundManager *m_sound;
INodeDefManager *m_ndef;
public:
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound;
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
m_player_step_timer(0)
{
}
void playPlayerStep()
{
if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
m_player_step_timer = 0.03;
m_sound->playSound(m_player_step_sound, false);
}
}
static void viewBobbingStep(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->playPlayerStep();
}
static void playerRegainGround(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->playPlayerStep();
}
static void playerJump(MtEvent *e, void *data)
{
//SoundMaker *sm = (SoundMaker*)data;
}
static void cameraPunchLeft(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
}
static void cameraPunchRight(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
}
static void nodeDug(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
NodeDugEvent *nde = (NodeDugEvent*)e;
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
}
void registerReceiver(MtEventManager *mgr)
{
mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
mgr->reg("NodeDug", SoundMaker::nodeDug, this);
}
void step(float dtime)
{
m_player_step_timer -= dtime;
}
};
// Locally stored sounds don't need to be preloaded because of this
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
public:
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base = porting::path_share + DIR_DELIM + "testsounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
}
};
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
{
Sky *m_sky;
bool *m_force_fog_off;
f32 *m_fog_range;
Client *m_client;
public:
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
f32 *fog_range, Client *client):
m_sky(sky),
m_force_fog_off(force_fog_off),
m_fog_range(fog_range),
m_client(client)
{}
~GameGlobalShaderConstantSetter() {}
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel)
{
if(!is_highlevel)
return;
// Background color
video::SColor bgcolor = m_sky->getBgColor();
video::SColorf bgcolorf(bgcolor);
float bgcolorfa[4] = {
bgcolorf.r,
bgcolorf.g,
bgcolorf.b,
bgcolorf.a,
};
services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
// Fog distance
float fog_distance = *m_fog_range;
if(*m_force_fog_off)
fog_distance = 10000*BS;
services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
// Day-night ratio
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
}
};
void the_game(
bool &kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
gui::IGUIFont* font,
std::string map_dir,
std::string playername,
std::string password,
std::string address, // If "", local server is used
u16 port,
std::wstring &error_message,
std::string configpath,
ChatBackend &chat_backend,
const SubgameSpec &gamespec, // Used for local game,
bool simple_singleplayer_mode
)
{
FormspecFormSource* current_formspec = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
screensize = driver->getScreenSize();
const s32 hotbar_itemcount = 8;
//const s32 hotbar_imagesize = 36;
//const s32 hotbar_imagesize = 64;
s32 hotbar_imagesize = 48;
/*
Draw "Loading" screen
*/
draw_load_screen(L"Loading...", driver, font);
// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);
// Create shader source
IWritableShaderSource *shsrc = createShaderSource(device);
// These will be filled by data received from the server
// Create item definition manager
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Sound fetcher (useful when testing)
GameOnDemandSoundFetcher soundfetcher;
// Sound manager
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_SOUND
if(g_settings->getBool("enable_sound")){
infostream<<"Attempting to use OpenAL audio"<<std::endl;
sound = createOpenALSoundManager(&soundfetcher);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
} else {
infostream<<"Sound disabled."<<std::endl;
}
#endif
if(!sound){
infostream<<"Using dummy audio."<<std::endl;
sound = &dummySoundManager;
sound_is_dummy = true;
}
// Event manager
EventManager eventmgr;
// Sound maker
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
// Create UI for modifying quicktune values
QuicktuneShortcutter quicktune;
/*
Create server.
SharedPtr will delete it when it goes out of scope.
*/
SharedPtr<Server> server;
if(address == ""){
draw_load_screen(L"Creating server...", driver, font);
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, configpath, gamespec,
simple_singleplayer_mode);
server->start(port);
}
try{
do{ // Client scope (breakable do-while(0))
/*
Create client
*/
draw_load_screen(L"Creating client...", driver, font);
infostream<<"Creating client"<<std::endl;
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
// Client acts as our GameDef
IGameDef *gamedef = &client;
draw_load_screen(L"Resolving address...", driver, font);
Address connect_address(0,0,0,0, port);
try{
if(address == "")
//connect_address.Resolve("localhost");
connect_address.setAddress(127,0,0,1);
else
connect_address.Resolve(address.c_str());
}
catch(ResolveError &e)
{
error_message = L"Couldn't resolve address";
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
break;
}
/*
Attempt to connect to the server
*/
infostream<<"Connecting to server at ";
connect_address.print(&infostream);
infostream<<std::endl;
client.connect(connect_address);
/*
Wait for server to accept connection
*/
bool could_connect = false;
bool connect_aborted = false;
try{
float frametime = 0.033;
float time_counter = 0.0;
input->clear();
while(device->run())
{
// Update client and server
client.step(frametime);
if(server != NULL)
server->step(frametime);
// End condition
if(client.connectedAndInitialized()){
could_connect = true;
break;
}
// Break conditions
if(client.accessDenied()){
error_message = L"Access denied. Reason: "
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(input->wasKeyDown(EscapeKey)){
connect_aborted = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
// Display status
std::wostringstream ss;
ss<<L"Connecting to server... (press Escape to cancel)\n";
std::wstring animation = L"/-\\|";
ss<<animation[(int)(time_counter/0.2)%4];
draw_load_screen(ss.str(), driver, font);
// Delay a bit
sleep_ms(1000*frametime);
time_counter += frametime;
}
}
catch(con::PeerNotFoundException &e)
{}
/*
Handle failure to connect
*/
if(!could_connect){
if(error_message == L"" && !connect_aborted){
error_message = L"Connection failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
// Break out of client scope
break;
}
/*
Wait until content has been received
*/
bool got_content = false;
bool content_aborted = false;
{
float frametime = 0.033;
float time_counter = 0.0;
input->clear();
while(device->run())
{
// Update client and server
client.step(frametime);
if(server != NULL)
server->step(frametime);
// End condition
if(client.texturesReceived() &&
client.itemdefReceived() &&
client.nodedefReceived()){
got_content = true;
break;
}
// Break conditions
if(!client.connectedAndInitialized()){
error_message = L"Client disconnected";
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(input->wasKeyDown(EscapeKey)){
content_aborted = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
// Display status
std::wostringstream ss;
ss<<L"Waiting content... (press Escape to cancel)\n";
ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
ss<<L" Item definitions\n";
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
ss<<L" Node definitions\n";
ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
ss<<L" Media\n";
draw_load_screen(ss.str(), driver, font);
// Delay a bit
sleep_ms(1000*frametime);
time_counter += frametime;
}
}
if(!got_content){
if(error_message == L"" && !content_aborted){
error_message = L"Something failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
// Break out of client scope
break;
}
/*
After all content has been received:
Update cached textures, meshes and materials
*/
client.afterContentReceived();
/*
Create the camera node
*/
Camera camera(smgr, draw_control, gamedef);
if (!camera.successfullyCreated(error_message))
return;
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
/*
Clouds
*/
Clouds *clouds = NULL;
if(g_settings->getBool("enable_clouds"))
{
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
}
/*
Skybox thingy
*/
Sky *sky = NULL;
sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
/*
FarMesh
*/
FarMesh *farmesh = NULL;
if(g_settings->getBool("enable_farmesh"))
{
farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
}
/*
A copy of the local inventory
*/
Inventory local_inventory(itemdef);
/*
Find out size of crack animation
*/
int crack_animation_length = 5;
{
video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
v2u32 size = t->getOriginalSize();
crack_animation_length = size.Y / size.X;
}
/*
Add some gui stuff
*/
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest",
core::rect<s32>(5, 5, 795, 5+text_height),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
false, false);
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
false, false);
// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
L"<Status>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_status->setVisible(false);
std::wstring statustext;
float statustext_time = 0;
// Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
core::rect<s32>(0,0,0,0),
//false, false); // Disable word wrap as of now
false, true);
// Remove stale "recent" chat messages from previous connections
chat_backend.clearRecentChat();
// Chat backend and console
GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
// Profiler text (size is updated when text is updated)
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
L"<Profiler>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
guitext_profiler->setVisible(false);
/*
Some statistics are collected in these
*/
u32 drawtime = 0;
u32 beginscenetime = 0;
u32 scenetime = 0;
u32 endscenetime = 0;
float recent_turn_speed = 0.0;
ProfilerGraph graph;
// Initially clear the profiler
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
float nodig_delay_timer = 0.0;
float dig_time = 0.0;
u16 dig_index = 0;
PointedThing pointed_old;
bool digging = false;
bool ldown_for_dig = false;
float damage_flash = 0;
s16 farmesh_range = 20*MAP_BLOCKSIZE;
const float object_hit_delay = 0.2;
float object_hit_delay_timer = 0.0;
float time_from_last_punch = 10;
float update_draw_list_timer = 0.0;
v3f update_draw_list_last_cam_dir;
bool invert_mouse = g_settings->getBool("invert_mouse");
bool respawn_menu_active = false;
bool update_wielded_item_trigger = false;
bool show_hud = true;
bool show_chat = true;
bool force_fog_off = false;
f32 fog_range = 100*BS;
bool disable_camera_update = false;
bool show_debug = g_settings->getBool("show_debug");
bool show_profiler_graph = false;
u32 show_profiler = 0;
u32 show_profiler_max = 3; // Number of pages
float time_of_day = 0;
float time_of_day_smooth = 0;
/*
Shader constants
*/
shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
sky, &force_fog_off, &fog_range, &client));
/*
Main loop
*/
bool first_loop_after_window_activation = true;
// TODO: Convert the static interval timers to these
// Interval limiter for profiler
IntervalLimiter m_profiler_interval;
// Time is in milliseconds
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
// NOTE: So we have to use getTime() and call run()s between them
u32 lasttime = device->getTimer()->getTime();
for(;;)
{
if(device->run() == false || kill == true)
break;
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
{
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
}
g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
// Necessary for device->getTimer()->getTime()
device->run();
/*
FPS limiter
*/
{
float fps_max = g_settings->getFloat("fps_max");
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min)
{
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
}
}
// Necessary for device->getTimer()->getTime()
device->run();
/*
Time difference calculation
*/
f32 dtime; // in seconds
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
g_profiler->graphAdd("mainloop_dtime", dtime);
/* Run timers */
if(nodig_delay_timer >= 0)
nodig_delay_timer -= dtime;
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
time_from_last_punch += dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
/*
Time average and jitter calculation
*/
static f32 dtime_avg1 = 0.0;
dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
f32 dtime_jitter1 = dtime - dtime_avg1;
static f32 dtime_jitter1_max_sample = 0.0;
static f32 dtime_jitter1_max_fraction = 0.0;
{
static f32 jitter1_max = 0.0;
static f32 counter = 0.0;
if(dtime_jitter1 > jitter1_max)
jitter1_max = dtime_jitter1;
counter += dtime;
if(counter > 0.0)
{
counter -= 3.0;
dtime_jitter1_max_sample = jitter1_max;
dtime_jitter1_max_fraction
= dtime_jitter1_max_sample / (dtime_avg1+0.001);
jitter1_max = 0.0;
}
}
/*
Busytime average and jitter calculation
*/
static f32 busytime_avg1 = 0.0;
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
f32 busytime_jitter1 = busytime - busytime_avg1;
static f32 busytime_jitter1_max_sample = 0.0;
static f32 busytime_jitter1_min_sample = 0.0;
{
static f32 jitter1_max = 0.0;
static f32 jitter1_min = 0.0;
static f32 counter = 0.0;
if(busytime_jitter1 > jitter1_max)
jitter1_max = busytime_jitter1;
if(busytime_jitter1 < jitter1_min)
jitter1_min = busytime_jitter1;
counter += dtime;
if(counter > 0.0){
counter -= 3.0;
busytime_jitter1_max_sample = jitter1_max;
busytime_jitter1_min_sample = jitter1_min;
jitter1_max = 0.0;
jitter1_min = 0.0;
}
}
/*
Handle miscellaneous stuff
*/
if(client.accessDenied())
{
error_message = L"Access denied. Reason: "
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(g_gamecallback->disconnect_requested)
{
g_gamecallback->disconnect_requested = false;
break;
}
if(g_gamecallback->changepassword_requested)
{
(new GUIPasswordChange(guienv, guiroot, -1,
&g_menumgr, &client))->drop();
g_gamecallback->changepassword_requested = false;
}
/* Process TextureSource's queue */
tsrc->processQueue();
/* Process ItemDefManager's queue */
itemdef->processQueue(gamedef);
/*
Process ShaderSource's queue
*/
shsrc->processQueue();
/*
Random calculations
*/
last_screensize = screensize;
screensize = driver->getScreenSize();
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
// Resize hotbar
if(screensize.Y <= 800)
hotbar_imagesize = 32;
else if(screensize.Y <= 1280)
hotbar_imagesize = 48;
else
hotbar_imagesize = 64;
// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;
// Info text
std::wstring infotext;
/*
Debug info for client
*/
{
static float counter = 0.0;
counter -= dtime;
if(counter < 0)
{
counter = 30.0;
client.printDebugInfo(infostream);
}
}
/*
Profiler
*/
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
bool print_to_log = true;
if(profiler_print_interval == 0){
print_to_log = false;
profiler_print_interval = 5;
}
if(m_profiler_interval.step(dtime, profiler_print_interval))
{
if(print_to_log){
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
}
update_profiler_gui(guitext_profiler, font, text_height,
show_profiler, show_profiler_max);
g_profiler->clear();
}
/*
Direct handling of user input
*/
// Reset input if window not active or some menu is active
if(device->isWindowActive() == false
|| noMenuActive() == false
|| guienv->hasFocus(gui_chat_console))
{
input->clear();
}
// Input handler step() (used by the random input generator)
input->step(dtime);
/*
Launch menus and trigger stuff according to keys
*/
if(input->wasKeyDown(getKeySetting("keymap_drop")))
{
// drop selected item
IDropAction *a = new IDropAction();
a->count = 0;
a->from_inv.setCurrentPlayer();
a->from_list = "main";
a->from_i = client.getPlayerItem();
client.inventoryAction(a);
}
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
{
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
assert(src);
menu->setFormSpec(src->getForm(), inventoryloc);
menu->setFormSource(src);
menu->setTextDest(new TextDestPlayerInventory(&client));
menu->drop();
}
else if(input->wasKeyDown(EscapeKey))
{
infostream<<"the_game: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr, simple_singleplayer_mode))->drop();
// Move mouse cursor on top of the disconnect button
if(simple_singleplayer_mode)
input->setMousePos(displaycenter.X, displaycenter.Y+0);
else
input->setMousePos(displaycenter.X, displaycenter.Y+25);
}
else if(input->wasKeyDown(getKeySetting("keymap_chat")))
{
TextDest *dest = new TextDestChat(&client);
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
L""))->drop();
}
else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
{
TextDest *dest = new TextDestChat(&client);
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
L"/"))->drop();
}
else if(input->wasKeyDown(getKeySetting("keymap_console")))
{
if (!gui_chat_console->isOpenInhibited())
{
// Open up to over half of the screen
gui_chat_console->openConsole(0.6);
guienv->setFocus(gui_chat_console);
}
}
else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
{
if(g_settings->getBool("free_move"))
{
g_settings->set("free_move","false");
statustext = L"free_move disabled";
statustext_time = 0;
}
else
{
g_settings->set("free_move","true");
statustext = L"free_move enabled";
statustext_time = 0;
if(!client.checkPrivilege("fly"))
statustext += L" (note: no 'fly' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
{
if(g_settings->getBool("fast_move"))
{
g_settings->set("fast_move","false");
statustext = L"fast_move disabled";
statustext_time = 0;
}
else
{
g_settings->set("fast_move","true");
statustext = L"fast_move enabled";
statustext_time = 0;
if(!client.checkPrivilege("fast"))
statustext += L" (note: no 'fast' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
{
if(g_settings->getBool("noclip"))
{
g_settings->set("noclip","false");
statustext = L"noclip disabled";
statustext_time = 0;
}
else
{
g_settings->set("noclip","true");
statustext = L"noclip enabled";
statustext_time = 0;
if(!client.checkPrivilege("noclip"))
statustext += L" (note: no 'noclip' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
{
irr::video::IImage* const image = driver->createScreenShot();
if (image) {
irr::c8 filename[256];
snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
device->getTimer()->getRealTime());
if (driver->writeImageToFile(image, filename)) {
std::wstringstream sstr;
sstr<<"Saved screenshot to '"<<filename<<"'";
infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
statustext = sstr.str();
statustext_time = 0;
} else{
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
}
image->drop();
}
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
{
show_hud = !show_hud;
if(show_hud)
statustext = L"HUD shown";
else
statustext = L"HUD hidden";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
{
show_chat = !show_chat;
if(show_chat)
statustext = L"Chat shown";
else
statustext = L"Chat hidden";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
{
force_fog_off = !force_fog_off;
if(force_fog_off)
statustext = L"Fog disabled";
else
statustext = L"Fog enabled";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
{
disable_camera_update = !disable_camera_update;
if(disable_camera_update)
statustext = L"Camera update disabled";
else
statustext = L"Camera update enabled";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
{
// Initial / 3x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
if(!show_debug)
{
show_debug = true;
show_profiler_graph = false;
statustext = L"Debug info shown";
statustext_time = 0;
}
else if(show_profiler_graph)
{
show_debug = false;
show_profiler_graph = false;
statustext = L"Debug info and profiler graph hidden";
statustext_time = 0;
}
else
{
show_profiler_graph = true;
statustext = L"Profiler graph shown";
statustext_time = 0;
}
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
{
show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
// FIXME: This updates the profiler with incomplete values
update_profiler_gui(guitext_profiler, font, text_height,
show_profiler, show_profiler_max);
if(show_profiler != 0)
{
std::wstringstream sstr;
sstr<<"Profiler shown (page "<<show_profiler
<<" of "<<show_profiler_max<<")";
statustext = sstr.str();
statustext_time = 0;
}
else
{
statustext = L"Profiler hidden";
statustext_time = 0;
}
}
else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range + 10;
g_settings->set("viewing_range_nodes_min", itos(range_new));
statustext = narrow_to_wide(
"Minimum viewing range changed to "
+ itos(range_new));
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range - 10;
if(range_new < 0)
range_new = range;
g_settings->set("viewing_range_nodes_min",
itos(range_new));
statustext = narrow_to_wide(
"Minimum viewing range changed to "
+ itos(range_new));
statustext_time = 0;
}
// Handle QuicktuneShortcutter
if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
quicktune.next();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
quicktune.prev();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
quicktune.inc();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
quicktune.dec();
{
std::string msg = quicktune.getMessage();
if(msg != ""){
statustext = narrow_to_wide(msg);
statustext_time = 0;
}
}
// Item selection with mouse wheel
u16 new_playeritem = client.getPlayerItem();
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
hotbar_itemcount-1);
if(wheel < 0)
{
if(new_playeritem < max_item)
new_playeritem++;
else
new_playeritem = 0;
}
else if(wheel > 0)
{
if(new_playeritem > 0)
new_playeritem--;
else
new_playeritem = max_item;
}
}
// Item selection
for(u16 i=0; i<10; i++)
{
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
new_playeritem = i;
infostream<<"Selected item: "
<<new_playeritem<<std::endl;
}
}
}
// Viewing range selection
if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
{
draw_control.range_all = !draw_control.range_all;
if(draw_control.range_all)
{
infostream<<"Enabled full viewing range"<<std::endl;
statustext = L"Enabled full viewing range";
statustext_time = 0;
}
else
{
infostream<<"Disabled full viewing range"<<std::endl;
statustext = L"Disabled full viewing range";
statustext_time = 0;
}
}
// Print debug stacks
if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
{
dstream<<"-----------------------------------------"
<<std::endl;
dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
dstream<<"-----------------------------------------"
<<std::endl;
debug_stacks_print();
}
/*
Mouse and camera control
NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
*/
float turn_amount = 0;
if((device->isWindowActive() && noMenuActive()) || random_input)
{
if(!random_input)
{
// Mac OSX gets upset if this is set every frame
if(device->getCursorControl()->isVisible())
device->getCursorControl()->setVisible(false);
}
if(first_loop_after_window_activation){
//infostream<<"window active, first loop"<<std::endl;
first_loop_after_window_activation = false;
}
else{
s32 dx = input->getMousePos().X - displaycenter.X;
s32 dy = input->getMousePos().Y - displaycenter.Y;
if(invert_mouse)
dy = -dy;
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
/*const float keyspeed = 500;
if(input->isKeyDown(irr::KEY_UP))
dy -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_DOWN))
dy += dtime * keyspeed;
if(input->isKeyDown(irr::KEY_LEFT))
dx -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_RIGHT))
dx += dtime * keyspeed;*/
float d = 0.2;
camera_yaw -= dx*d;
camera_pitch += dy*d;
if(camera_pitch < -89.5) camera_pitch = -89.5;
if(camera_pitch > 89.5) camera_pitch = 89.5;
turn_amount = v2f(dx, dy).getLength() * d;
}
input->setMousePos(displaycenter.X, displaycenter.Y);
}
else{
// Mac OSX gets upset if this is set every frame
if(device->getCursorControl()->isVisible() == false)
device->getCursorControl()->setVisible(true);
//infostream<<"window inactive"<<std::endl;
first_loop_after_window_activation = true;
}
recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
//std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
/*
Player speed control
*/
{
/*bool a_up,
bool a_down,
bool a_left,
bool a_right,
bool a_jump,
bool a_superspeed,
bool a_sneak,
bool a_LMB,
bool a_RMB,
float a_pitch,
float a_yaw*/
PlayerControl control(
input->isKeyDown(getKeySetting("keymap_forward")),
input->isKeyDown(getKeySetting("keymap_backward")),
input->isKeyDown(getKeySetting("keymap_left")),
input->isKeyDown(getKeySetting("keymap_right")),
input->isKeyDown(getKeySetting("keymap_jump")),
input->isKeyDown(getKeySetting("keymap_special1")),
input->isKeyDown(getKeySetting("keymap_sneak")),
input->getLeftState(),
input->getRightState(),
camera_pitch,
camera_yaw
);
client.setPlayerControl(control);
u32 keyPressed=
1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
128*(int)input->getLeftState()+
256*(int)input->getRightState();
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->keyPressed=keyPressed;
}
/*
Run server
*/
if(server != NULL)
{
//TimeTaker timer("server->step(dtime)");
server->step(dtime);
}
/*
Process environment
*/
{
//TimeTaker timer("client.step(dtime)");
client.step(dtime);
//client.step(dtime_avg1);
}
{
// Read client events
for(;;)
{
ClientEvent event = client.getClientEvent();
if(event.type == CE_NONE)
{
break;
}
else if(event.type == CE_PLAYER_DAMAGE)
{
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
damage_flash += 100.0;
damage_flash += 8.0 * event.player_damage.amount;
}
else if(event.type == CE_PLAYER_FORCE_MOVE)
{
camera_yaw = event.player_force_move.yaw;
camera_pitch = event.player_force_move.pitch;
}
else if(event.type == CE_DEATHSCREEN)
{
if(respawn_menu_active)
continue;
/*bool set_camera_point_target =
event.deathscreen.set_camera_point_target;
v3f camera_point_target;
camera_point_target.X = event.deathscreen.camera_point_target_x;
camera_point_target.Y = event.deathscreen.camera_point_target_y;
camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
MainRespawnInitiator *respawner =
new MainRespawnInitiator(
&respawn_menu_active, &client);
GUIDeathScreen *menu =
new GUIDeathScreen(guienv, guiroot, -1,
&g_menumgr, respawner);
menu->drop();
chat_backend.addMessage(L"", L"You died.");
/* Handle visualization */
damage_flash = 0;
/*LocalPlayer* player = client.getLocalPlayer();
player->setPosition(player->getPosition() + v3f(0,-BS,0));
camera.update(player, busytime, screensize);*/
}
else if (event.type == CE_SHOW_FORMSPEC)
{
if (current_formspec == 0)
{
/* Create menu */
current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSource(current_formspec);
menu->drop();
}
else
{
/* update menu */
current_formspec->setForm(*(event.show_formspec.formspec));
}
delete(event.show_formspec.formspec);
}
else if(event.type == CE_TEXTURES_UPDATED)
{
update_wielded_item_trigger = true;
}
}
}
//TimeTaker //timer2("//timer2");
/*
For interaction purposes, get info about the held item
- What item is it?
- Is it a usable item?
- Can it point to liquids?
*/
ItemStack playeritem;
bool playeritem_usable = false;
bool playeritem_liquids_pointable = false;
{
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
{
playeritem = mlist->getItem(client.getPlayerItem());
playeritem_usable = playeritem.getDefinition(itemdef).usable;
playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
}
}
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef);
/*
Update camera
*/
LocalPlayer* player = client.getEnv().getLocalPlayer();
float full_punch_interval = playeritem_toolcap.full_punch_interval;
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
camera.update(player, busytime, screensize, tool_reload_ratio);
camera.step(dtime);
v3f player_position = player->getPosition();
v3f camera_position = camera.getPosition();
v3f camera_direction = camera.getDirection();
f32 camera_fov = camera.getFovMax();
if(!disable_camera_update){
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov);
}
// Update sound listener
sound->updateListener(camera.getCameraNode()->getPosition(),
v3f(0,0,0), // velocity
camera.getDirection(),
camera.getCameraNode()->getUpVector());
sound->setListenerGain(g_settings->getFloat("sound_volume"));
/*
Update sound maker
*/
{
soundmaker.step(dtime);
ClientMap &map = client.getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getStandingNodePos());
soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
}
/*
Calculate what block is the crosshair pointing to
*/
//u32 t1 = device->getTimer()->getRealTime();
f32 d = 4; // max. distance
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
ClientActiveObject *selected_object = NULL;
PointedThing pointed = getPointedThing(
// input
&client, player_position, camera_direction,
camera_position, shootline, d,
playeritem_liquids_pointable, !ldown_for_dig,
// output
hilightboxes,
selected_object);
if(pointed != pointed_old)
{
infostream<<"Pointing at "<<pointed.dump()<<std::endl;
//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
}
/*
Stop digging when
- releasing left mouse button
- pointing away from node
*/
if(digging)
{
if(input->getLeftReleased())
{
infostream<<"Left button released"
<<" (stopped digging)"<<std::endl;
digging = false;
}
else if(pointed != pointed_old)
{
if (pointed.type == POINTEDTHING_NODE
&& pointed_old.type == POINTEDTHING_NODE
&& pointed.node_undersurface == pointed_old.node_undersurface)
{
// Still pointing to the same node,
// but a different face. Don't reset.
}
else
{
infostream<<"Pointing away from node"
<<" (stopped digging)"<<std::endl;
digging = false;
}
}
if(!digging)
{
client.interact(1, pointed_old);
client.setCrack(-1, v3s16(0,0,0));
dig_time = 0.0;
}
}
if(!digging && ldown_for_dig && !input->getLeftState())
{
ldown_for_dig = false;
}
bool left_punch = false;
soundmaker.m_player_leftpunch_sound.name = "";
if(playeritem_usable && input->getLeftState())
{
if(input->getLeftClicked())
client.interact(4, pointed);
}
else if(pointed.type == POINTEDTHING_NODE)
{
v3s16 nodepos = pointed.node_undersurface;
v3s16 neighbourpos = pointed.node_abovesurface;
/*
Check information text of node
*/
ClientMap &map = client.getEnv().getClientMap();
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if(meta){
infotext = narrow_to_wide(meta->getString("infotext"));
} else {
MapNode n = map.getNode(nodepos);
if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
infotext = L"Unknown node: ";
infotext += narrow_to_wide(nodedef->get(n).name);
}
}
// We can't actually know, but assume the sound of right-clicking
// to be the sound of placing a node
soundmaker.m_player_rightpunch_sound.gain = 0.5;
soundmaker.m_player_rightpunch_sound.name = "default_place_node";
/*
Handle digging
*/
if(nodig_delay_timer <= 0.0 && input->getLeftState())
{
if(!digging)
{
infostream<<"Started digging"<<std::endl;
client.interact(0, pointed);
digging = true;
ldown_for_dig = true;
}
MapNode n = client.getEnv().getClientMap().getNode(nodepos);
// NOTE: Similar piece of code exists on the server side for
// cheat detection.
// Get digging parameters
DigParams params = getDigParams(nodedef->get(n).groups,
&playeritem_toolcap);
// If can't dig, try hand
if(!params.diggable){
const ItemDefinition &hand = itemdef->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if(tp)
params = getDigParams(nodedef->get(n).groups, tp);
}
SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
if(sound_dig.exists()){
if(sound_dig.name == "__group"){
if(params.main_group != ""){
soundmaker.m_player_leftpunch_sound.gain = 0.5;
soundmaker.m_player_leftpunch_sound.name =
std::string("default_dig_") +
params.main_group;
}
} else{
soundmaker.m_player_leftpunch_sound = sound_dig;
}
}
float dig_time_complete = 0.0;
if(params.diggable == false)
{
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = params.time;
}
if(dig_time_complete >= 0.001)
{
dig_index = (u16)((float)crack_animation_length
* dig_time/dig_time_complete);
}
// This is for torches
else
{
dig_index = crack_animation_length;
}
// Don't show cracks if not diggable
if(dig_time_complete >= 100000.0)
{
}
else if(dig_index < crack_animation_length)
{
//TimeTaker timer("client.setTempMod");
//infostream<<"dig_index="<<dig_index<<std::endl;
client.setCrack(dig_index, nodepos);
}
else
{
infostream<<"Digging completed"<<std::endl;
client.interact(2, pointed);
client.setCrack(-1, v3s16(0,0,0));
MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);
dig_time = 0;
digging = false;
nodig_delay_timer = dig_time_complete
/ (float)crack_animation_length;
// We don't want a corresponding delay to
// very time consuming nodes
if(nodig_delay_timer > 0.3)
nodig_delay_timer = 0.3;
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
nodig_delay_timer = mindelay;
// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
gamedef->event()->put(e);
}
dig_time += dtime;
camera.setDigging(0); // left click animation
}
if(input->getRightClicked())
{
infostream<<"Ground right-clicked"<<std::endl;
// Sign special case, at least until formspec is properly implemented.
// Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
{
infostream<<"Launching metadata text input"<<std::endl;
// Get a new text for it
TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
std::wstring wtext = narrow_to_wide(meta->getString("text"));
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
wtext))->drop();
}
// If metadata provides an inventory view, activate it
else if(meta && meta->getString("formspec") != "" && !random_input)
{
infostream<<"Launching custom inventory view"<<std::endl;
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
/* Create menu */
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSpec(meta->getString("formspec"),
inventoryloc);
menu->setFormSource(new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos));
menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
menu->drop();
}
// Otherwise report right click to server
else
{
// Report to server
client.interact(3, pointed);
camera.setDigging(1); // right click animation
// If the wielded item has node placement prediction,
// make that happen
const ItemDefinition &def =
playeritem.getDefinition(itemdef);
if(def.node_placement_prediction != "")
do{ // breakable
verbosestream<<"Node placement prediction for "
<<playeritem.name<<" is "
<<def.node_placement_prediction<<std::endl;
v3s16 p = neighbourpos;
// Place inside node itself if buildable_to
try{
MapNode n_under = map.getNode(nodepos);
if(nodedef->get(n_under).buildable_to)
p = nodepos;
}catch(InvalidPositionException &e){}
// Find id of predicted node
content_t id;
bool found =
nodedef->getId(def.node_placement_prediction, id);
if(!found){
errorstream<<"Node placement prediction failed for "
<<playeritem.name<<" (places "
<<def.node_placement_prediction
<<") - Name not known"<<std::endl;
break;
}
MapNode n(id);
try{
// This triggers the required mesh update too
client.addNode(p, n);
}catch(InvalidPositionException &e){
errorstream<<"Node placement prediction failed for "
<<playeritem.name<<" (places "
<<def.node_placement_prediction
<<") - Position not loaded"<<std::endl;
}
}while(0);
}
}
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
infotext = narrow_to_wide(selected_object->infoText());
if(infotext == L"" && show_debug){
infotext = narrow_to_wide(selected_object->debugInfoText());
}
//if(input->getLeftClicked())
if(input->getLeftState())
{
bool do_punch = false;
bool do_punch_damage = false;
if(object_hit_delay_timer <= 0.0){
do_punch = true;
do_punch_damage = true;
object_hit_delay_timer = object_hit_delay;
}
if(input->getLeftClicked()){
do_punch = true;
}
if(do_punch){
infostream<<"Left-clicked object"<<std::endl;
left_punch = true;
}
if(do_punch_damage){
// Report direct punch
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
bool disable_send = selected_object->directReportPunch(
dir, &playeritem, time_from_last_punch);
time_from_last_punch = 0;
if(!disable_send)
client.interact(0, pointed);
}
}
else if(input->getRightClicked())
{
infostream<<"Right-clicked object"<<std::endl;
client.interact(3, pointed); // place
}
}
else if(input->getLeftState())
{
// When button is held down in air, show continuous animation
left_punch = true;
}
pointed_old = pointed;
if(left_punch || input->getLeftClicked())
{
camera.setDigging(0); // left click animation
}
input->resetLeftClicked();
input->resetRightClicked();
input->resetLeftReleased();
input->resetRightReleased();
/*
Calculate stuff for drawing
*/
/*
Fog range
*/
if(farmesh)
{
fog_range = BS*farmesh_range;
}
else
{
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
fog_range *= 0.9;
if(draw_control.range_all)
fog_range = 100000*BS;
}
/*
Calculate general brightness
*/
u32 daynight_ratio = client.getEnv().getDayNightRatio();
float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
float direct_brightness = 0;
bool sunlight_seen = false;
if(g_settings->getBool("free_move")){
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
float old_brightness = sky->getBrightness();
direct_brightness = (float)client.getEnv().getClientMap()
.getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
/ 255.0;
}
time_of_day = client.getEnv().getTimeOfDayF();
float maxsm = 0.05;
if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
time_of_day_smooth = time_of_day;
float todsm = 0.05;
if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+ (time_of_day+1.0) * todsm;
else
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+ time_of_day * todsm;
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
sunlight_seen);
float brightness = sky->getBrightness();
video::SColor bgcolor = sky->getBgColor();
video::SColor skycolor = sky->getSkyColor();
/*
Update clouds
*/
if(clouds){
if(sky->getCloudsVisible()){
clouds->setVisible(true);
clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z),
sky->getCloudColor());
} else{
clouds->setVisible(false);
}
}
/*
Update farmesh
*/
if(farmesh)
{
farmesh_range = draw_control.wanted_range * 10;
if(draw_control.range_all && farmesh_range < 500)
farmesh_range = 500;
if(farmesh_range > 1000)
farmesh_range = 1000;
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
brightness, farmesh_range);
}
/*
Fog
*/
if(g_settings->getBool("enable_fog") == true && !force_fog_off)
{
driver->setFog(
bgcolor,
video::EFT_FOG_LINEAR,
fog_range*0.4,
fog_range*1.0,
0.01,
false, // pixel fog
false // range fog
);
}
else
{
driver->setFog(
bgcolor,
video::EFT_FOG_LINEAR,
100000*BS,
110000*BS,
0.01,
false, // pixel fog
false // range fog
);
}
/*
Update gui stuff (0ms)
*/
//TimeTaker guiupdatetimer("Gui updating");
const char program_name_and_version[] =
"Minetest " VERSION_STRING;
if(show_debug)
{
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
/*static float beginscenetime_avg = 0;
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
static float scenetime_avg = 0;
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
char temptext[300];
snprintf(temptext, 300, "%s ("
"R: range_all=%i"
")"
" drawtime=%.0f, dtime_jitter = % .1f %%"
", v_range = %.1f, RTT = %.3f",
program_name_and_version,
draw_control.range_all,
drawtime_avg,
dtime_jitter1_max_fraction * 100.0,
draw_control.wanted_range,
client.getRTT()
);
guitext->setText(narrow_to_wide(temptext).c_str());
guitext->setVisible(true);
}
else if(show_hud || show_chat)
{
guitext->setText(narrow_to_wide(program_name_and_version).c_str());
guitext->setVisible(true);
}
else
{
guitext->setVisible(false);
}
if(show_debug)
{
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
" (yaw = %.1f) (seed = %lli)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
wrapDegrees_0_360(camera_yaw),
client.getMapSeed());
guitext2->setText(narrow_to_wide(temptext).c_str());
guitext2->setVisible(true);
}
else
{
guitext2->setVisible(false);
}
{
guitext_info->setText(infotext.c_str());
guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
}
{
float statustext_time_max = 1.5;
if(!statustext.empty())
{
statustext_time += dtime;
if(statustext_time >= statustext_time_max)
{
statustext = L"";
statustext_time = 0;
}
}
guitext_status->setText(statustext.c_str());
guitext_status->setVisible(!statustext.empty());
if(!statustext.empty())
{
s32 status_y = screensize.Y - 130;
core::rect<s32> rect(
10,
status_y - guitext_status->getTextHeight(),
screensize.X - 10,
status_y
);
guitext_status->setRelativePosition(rect);
// Fade out
video::SColor initial_color(255,0,0,0);
if(guienv->getSkin())
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
video::SColor final_color = initial_color;
final_color.setAlpha(0);
video::SColor fade_color =
initial_color.getInterpolated_quadratic(
initial_color,
final_color,
pow(statustext_time / (float)statustext_time_max, 2.0f));
guitext_status->setOverrideColor(fade_color);
guitext_status->enableOverrideColor(true);
}
}
/*
Get chat messages from client
*/
{
// Get new messages from error log buffer
while(!chat_log_error_buf.empty())
{
chat_backend.addMessage(L"", narrow_to_wide(
chat_log_error_buf.get()));
}
// Get new messages from client
std::wstring message;
while(client.getChatMessage(message))
{
chat_backend.addUnparsedMessage(message);
}
// Remove old messages
chat_backend.step(dtime);
// Display all messages in a static text element
u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
std::wstring recent_chat = chat_backend.getRecentChat();
guitext_chat->setText(recent_chat.c_str());
// Update gui element size and position
s32 chat_y = 5+(text_height+5);
if(show_debug)
chat_y += (text_height+5);
core::rect<s32> rect(
10,
chat_y,
screensize.X - 10,
chat_y + guitext_chat->getTextHeight()
);
guitext_chat->setRelativePosition(rect);
// Don't show chat if disabled or empty or profiler is enabled
guitext_chat->setVisible(show_chat && recent_chat_count != 0
&& !show_profiler);
}
/*
Inventory
*/
if(client.getPlayerItem() != new_playeritem)
{
client.selectPlayerItem(new_playeritem);
}
if(client.getLocalInventoryUpdated())
{
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
update_wielded_item_trigger = true;
}
if(update_wielded_item_trigger)
{
update_wielded_item_trigger = false;
// Update wielded tool
InventoryList *mlist = local_inventory.getList("main");
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
camera.wield(item);
}
/*
Update block draw list every 200ms or when camera direction has
changed much
*/
update_draw_list_timer += dtime;
if(update_draw_list_timer >= 0.2 ||
update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
update_draw_list_timer = 0;
client.getEnv().getClientMap().updateDrawList(driver);
update_draw_list_last_cam_dir = camera_direction;
}
/*
Drawing begins
*/
TimeTaker tt_draw("mainloop: draw");
{
TimeTaker timer("beginScene");
//driver->beginScene(false, true, bgcolor);
//driver->beginScene(true, true, bgcolor);
driver->beginScene(true, true, skycolor);
beginscenetime = timer.stop(true);
}
//timer3.stop();
//infostream<<"smgr->drawAll()"<<std::endl;
{
TimeTaker timer("smgr");
smgr->drawAll();
if(g_settings->getBool("anaglyph"))
{
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
camera.getCameraNode()->getAbsolutePosition() ;
//Left eye...
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
leftEye=(startMatrix*leftMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
irr::scene::ESNRP_SOLID +
irr::scene::ESNRP_TRANSPARENT +
irr::scene::ESNRP_TRANSPARENT_EFFECT +
irr::scene::ESNRP_SHADOW;
camera.getCameraNode()->setPosition( leftEye );
camera.getCameraNode()->setTarget( focusPoint );
smgr->drawAll(); // 'smgr->drawAll();' may go here
//Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
rightEye=(startMatrix*rightMove).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
irr::scene::ESNRP_SOLID +
irr::scene::ESNRP_TRANSPARENT +
irr::scene::ESNRP_TRANSPARENT_EFFECT +
irr::scene::ESNRP_SHADOW;
camera.getCameraNode()->setPosition( rightEye );
camera.getCameraNode()->setTarget( focusPoint );
smgr->drawAll(); // 'smgr->drawAll();' may go here
//driver->endScene();
driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
driver->getOverrideMaterial().EnableFlags=0;
driver->getOverrideMaterial().EnablePasses=0;
camera.getCameraNode()->setPosition( oldPosition );
camera.getCameraNode()->setTarget( oldTarget );
}
scenetime = timer.stop(true);
}
{
//TimeTaker timer9("auxiliary drawings");
// 0ms
//timer9.stop();
//TimeTaker //timer10("//timer10");
video::SMaterial m;
//m.Thickness = 10;
m.Thickness = 3;
m.Lighting = false;
driver->setMaterial(m);
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if(show_hud)
{
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
for(std::vector<aabb3f>::const_iterator
i = hilightboxes.begin();
i != hilightboxes.end(); i++)
{
/*infostream<<"hilightbox min="
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
<<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
<<std::endl;*/
driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
}
}
/*
Wielded tool
*/
if(show_hud)
{
// Warning: This clears the Z buffer.
camera.drawWieldedTool();
}
/*
Post effects
*/
{
client.getEnv().getClientMap().renderPostFx();
}
/*
Profiler graph
*/
if(show_profiler_graph)
{
graph.draw(10, screensize.Y - 10, driver, font);
}
/*
Draw crosshair
*/
if(show_hud)
{
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
}
} // timer
//timer10.stop();
//TimeTaker //timer11("//timer11");
/*
Draw hotbar
*/
if(show_hud)
{
draw_hotbar(driver, font, gamedef,
v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
client.getHP(), client.getPlayerItem());
}
/*
Damage flash
*/
if(damage_flash > 0.0)
{
video::SColor color(std::min(damage_flash, 220.0f),180,0,0);
driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
damage_flash -= 100.0*dtime;
}
/*
Draw gui
*/
// 0-1ms
guienv->drawAll();
/*
End scene
*/
{
TimeTaker timer("endScene");
endSceneX(driver);
endscenetime = timer.stop(true);
}
drawtime = tt_draw.stop(true);
g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
/*
End of drawing
*/
static s16 lastFPS = 0;
//u16 fps = driver->getFPS();
u16 fps = (1.0/dtime_avg1);
if (lastFPS != fps)
{
core::stringw str = L"Minetest [";
str += driver->getName();
str += "] FPS=";
str += fps;
device->setWindowCaption(str.c_str());
lastFPS = fps;
}
/*
Log times and stuff for visualization
*/
Profiler::GraphValues values;
g_profiler->graphGet(values);
graph.put(values);
}
/*
Drop stuff
*/
if(clouds)
clouds->drop();
if(gui_chat_console)
gui_chat_console->drop();
/*
Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits
*/
{
/*gui::IGUIStaticText *gui_shuttingdowntext = */
draw_load_screen(L"Shutting down stuff...", driver, font);
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
gui_shuttingdowntext->remove();*/
}
chat_backend.addMessage(L"", L"# Disconnected.");
chat_backend.addMessage(L"", L"");
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
} // try-catch
catch(SerializationError &e)
{
error_message = L"A serialization error occurred:\n"
+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
L" running a different version of Minetest.";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
if(!sound_is_dummy)
delete sound;
delete tsrc;
delete shsrc;
delete nodedef;
delete itemdef;
}