forked from Mirrorlandia_minetest/minetest
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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Minetest
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Copyright (C) 2022-3 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_bloated.h"
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#ifndef SERVER
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#include "settings.h"
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#include "client/renderingengine.h"
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#endif
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struct ClientDynamicInfo
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{
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public:
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v2u32 render_target_size;
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f32 real_gui_scaling;
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f32 real_hud_scaling;
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v2f32 max_fs_size;
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bool equal(const ClientDynamicInfo &other) const {
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return render_target_size == other.render_target_size &&
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abs(real_gui_scaling - other.real_gui_scaling) < 0.001f &&
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abs(real_hud_scaling - other.real_hud_scaling) < 0.001f;
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}
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#ifndef SERVER
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static ClientDynamicInfo getCurrent() {
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v2u32 screen_size = RenderingEngine::getWindowSize();
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f32 density = RenderingEngine::getDisplayDensity();
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f32 gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 20.0f);
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f32 hud_scaling = g_settings->getFloat("hud_scaling", 0.5f, 20.0f);
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f32 real_gui_scaling = gui_scaling * density;
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f32 real_hud_scaling = hud_scaling * density;
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return {
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screen_size, real_gui_scaling, real_hud_scaling,
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ClientDynamicInfo::calculateMaxFSSize(screen_size, gui_scaling)
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};
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}
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#endif
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private:
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#ifndef SERVER
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static v2f32 calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling) {
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f32 factor =
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#ifdef HAVE_TOUCHSCREENGUI
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10 / gui_scaling;
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#else
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15 / gui_scaling;
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#endif
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f32 ratio = (f32)render_target_size.X / (f32)render_target_size.Y;
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if (ratio < 1)
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return { factor, factor / ratio };
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else
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return { factor * ratio, factor };
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}
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#endif
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};
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