minetest/games/devtest/mods/testnodes
pecksin 5d0b18a0d0
Use absolute value for bouncy in collision (#11969)
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
..
models Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
drawtypes.lua Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
init.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
light.lua Devtest: Extend tooltips of many items and tools (#10312) 2020-09-04 20:50:03 +02:00
liquids.lua Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
meshes.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Various documentation fixes (#10692) 2020-12-10 20:59:24 +01:00
param2.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
properties.lua Use absolute value for bouncy in collision (#11969) 2022-02-16 17:06:00 -05:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff