forked from Mirrorlandia_minetest/minetest
1867 lines
54 KiB
C++
1867 lines
54 KiB
C++
/*
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Minetest
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "chatmessage.h"
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#include "server.h"
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#include "log.h"
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#include "content_sao.h"
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#include "emerge.h"
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#include "mapblock.h"
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#include "modchannels.h"
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#include "nodedef.h"
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#include "remoteplayer.h"
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#include "rollback_interface.h"
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#include "scripting_server.h"
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#include "settings.h"
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#include "tool.h"
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#include "version.h"
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#include "network/connection.h"
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#include "network/networkprotocol.h"
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#include "network/serveropcodes.h"
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#include "util/auth.h"
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#include "util/base64.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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#include "util/srp.h"
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void Server::handleCommand_Deprecated(NetworkPacket* pkt)
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{
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infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
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<< " not supported anymore" << std::endl;
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}
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void Server::handleCommand_Init(NetworkPacket* pkt)
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{
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if(pkt->getSize() < 1)
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return;
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RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
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std::string addr_s;
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try {
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Address address = getPeerAddress(pkt->getPeerId());
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addr_s = address.serializeString();
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}
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catch (con::PeerNotFoundException &e) {
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/*
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* no peer for this packet found
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* most common reason is peer timeout, e.g. peer didn't
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* respond for some time, your server was overloaded or
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* things like that.
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*/
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infostream << "Server::ProcessData(): Canceling: peer "
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<< pkt->getPeerId() << " not found" << std::endl;
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return;
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}
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// If net_proto_version is set, this client has already been handled
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if (client->getState() > CS_Created) {
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verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
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<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
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return;
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}
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verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
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<< pkt->getPeerId() << ")" << std::endl;
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now
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if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
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infostream << "Server: Not allowing another client (" << addr_s
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<< ") to connect in simple singleplayer mode" << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
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return;
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}
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// First byte after command is maximum supported
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// serialization version
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u8 client_max;
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u16 supp_compr_modes;
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u16 min_net_proto_version = 0;
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u16 max_net_proto_version;
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std::string playerName;
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*pkt >> client_max >> supp_compr_modes >> min_net_proto_version
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>> max_net_proto_version >> playerName;
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u8 our_max = SER_FMT_VER_HIGHEST_READ;
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// Use the highest version supported by both
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u8 depl_serial_v = std::min(client_max, our_max);
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// If it's lower than the lowest supported, give up.
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if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
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depl_serial_v = SER_FMT_VER_INVALID;
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if (depl_serial_v == SER_FMT_VER_INVALID) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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infostream<<"Server: Cannot negotiate serialization version with "
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<< addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
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return;
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}
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client->setPendingSerializationVersion(depl_serial_v);
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/*
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Read and check network protocol version
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*/
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u16 net_proto_version = 0;
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// Figure out a working version if it is possible at all
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if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
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min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
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// If maximum is larger than our maximum, go with our maximum
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if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
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net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
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// Else go with client's maximum
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else
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net_proto_version = max_net_proto_version;
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}
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verbosestream << "Server: " << addr_s << ": Protocol version: min: "
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<< min_net_proto_version << ", max: " << max_net_proto_version
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<< ", chosen: " << net_proto_version << std::endl;
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client->net_proto_version = net_proto_version;
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if ((g_settings->getBool("strict_protocol_version_checking") &&
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net_proto_version != LATEST_PROTOCOL_VERSION) ||
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net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
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net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
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return;
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}
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/*
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Validate player name
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*/
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const char* playername = playerName.c_str();
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size_t pns = playerName.size();
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if (pns == 0 || pns > PLAYERNAME_SIZE) {
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actionstream << "Server: Player with "
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<< ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
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<< " name tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
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return;
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}
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if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
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actionstream << "Server: Player with an invalid name "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
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return;
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}
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m_clients.setPlayerName(pkt->getPeerId(), playername);
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//TODO (later) case insensitivity
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std::string legacyPlayerNameCasing = playerName;
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if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
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actionstream << "Server: Player with the name \"singleplayer\" "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
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return;
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}
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{
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std::string reason;
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if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
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actionstream << "Server: Player with the name \"" << playerName << "\" "
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<< "tried to connect from " << addr_s << " "
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<< "but it was disallowed for the following reason: "
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<< reason << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
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return;
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}
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}
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infostream << "Server: New connection: \"" << playerName << "\" from "
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<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
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// Enforce user limit.
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// Don't enforce for users that have some admin right or mod permits it.
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if (m_clients.isUserLimitReached() &&
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playername != g_settings->get("name") &&
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!m_script->can_bypass_userlimit(playername, addr_s)) {
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actionstream << "Server: " << playername << " tried to join from "
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<< addr_s << ", but there" << " are already max_users="
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<< g_settings->getU16("max_users") << " players." << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
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return;
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}
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/*
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Compose auth methods for answer
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*/
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std::string encpwd; // encrypted Password field for the user
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bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
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u32 auth_mechs = 0;
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client->chosen_mech = AUTH_MECHANISM_NONE;
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if (has_auth) {
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std::vector<std::string> pwd_components = str_split(encpwd, '#');
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if (pwd_components.size() == 4) {
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if (pwd_components[1] == "1") { // 1 means srp
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auth_mechs |= AUTH_MECHANISM_SRP;
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client->enc_pwd = encpwd;
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} else {
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actionstream << "User " << playername
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<< " tried to log in, but password field"
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<< " was invalid (unknown mechcode)." << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
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return;
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}
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} else if (base64_is_valid(encpwd)) {
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auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
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client->enc_pwd = encpwd;
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} else {
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actionstream << "User " << playername
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<< " tried to log in, but password field"
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<< " was invalid (invalid base64)." << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
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return;
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}
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} else {
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std::string default_password = g_settings->get("default_password");
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if (default_password.length() == 0) {
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auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
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} else {
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// Take care of default passwords.
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client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
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auth_mechs |= AUTH_MECHANISM_SRP;
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// Allocate player in db, but only on successful login.
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client->create_player_on_auth_success = true;
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}
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}
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/*
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Answer with a TOCLIENT_HELLO
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*/
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verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
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<< auth_mechs << std::endl;
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NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
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+ legacyPlayerNameCasing.size(), pkt->getPeerId());
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u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
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resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
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<< auth_mechs << legacyPlayerNameCasing;
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Send(&resp_pkt);
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client->allowed_auth_mechs = auth_mechs;
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client->setDeployedCompressionMode(depl_compress_mode);
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m_clients.event(pkt->getPeerId(), CSE_Hello);
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}
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void Server::handleCommand_Init2(NetworkPacket* pkt)
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{
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verbosestream << "Server: Got TOSERVER_INIT2 from "
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<< pkt->getPeerId() << std::endl;
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m_clients.event(pkt->getPeerId(), CSE_GotInit2);
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u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
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std::string lang;
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if (pkt->getSize() > 0)
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*pkt >> lang;
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/*
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Send some initialization data
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*/
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infostream << "Server: Sending content to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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// Send player movement settings
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SendMovement(pkt->getPeerId());
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// Send item definitions
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SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
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// Send node definitions
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SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
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m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
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// Send media announcement
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sendMediaAnnouncement(pkt->getPeerId(), lang);
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// Send detached inventories
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sendDetachedInventories(pkt->getPeerId());
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// Send time of day
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u16 time = m_env->getTimeOfDay();
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float time_speed = g_settings->getFloat("time_speed");
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SendTimeOfDay(pkt->getPeerId(), time, time_speed);
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SendCSMFlavourLimits(pkt->getPeerId());
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
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L"WITH THIS SERVER!"));
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}
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}
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void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
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{
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std::vector<std::string> tosend;
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u16 numfiles;
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*pkt >> numfiles;
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infostream << "Sending " << numfiles << " files to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
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for (u16 i = 0; i < numfiles; i++) {
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std::string name;
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*pkt >> name;
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tosend.push_back(name);
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verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
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<< name << std::endl;
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}
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sendRequestedMedia(pkt->getPeerId(), tosend);
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}
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void Server::handleCommand_ClientReady(NetworkPacket* pkt)
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{
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session_t peer_id = pkt->getPeerId();
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PlayerSAO* playersao = StageTwoClientInit(peer_id);
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if (playersao == NULL) {
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actionstream
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<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
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<< peer_id << std::endl;
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DisconnectPeer(peer_id);
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return;
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}
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if (pkt->getSize() < 8) {
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errorstream
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<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
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<< peer_id << std::endl;
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DisconnectPeer(peer_id);
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return;
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}
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u8 major_ver, minor_ver, patch_ver, reserved;
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std::string full_ver;
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*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
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m_clients.setClientVersion(
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peer_id, major_ver, minor_ver, patch_ver,
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full_ver);
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const std::vector<std::string> &players = m_clients.getPlayerNames();
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NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
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list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
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for (const std::string &player: players) {
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list_pkt << player;
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}
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m_clients.send(peer_id, 0, &list_pkt, true);
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NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
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// (u16) 1 + std::string represents a pseudo vector serialization representation
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notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
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m_clients.sendToAll(¬ice_pkt);
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m_clients.event(peer_id, CSE_SetClientReady);
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m_script->on_joinplayer(playersao);
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// Send shutdown timer if shutdown has been scheduled
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if (m_shutdown_timer > 0.0f) {
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(myround(m_shutdown_timer)).c_str() << ".";
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SendChatMessage(pkt->getPeerId(), ws.str());
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}
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}
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void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
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{
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if (pkt->getSize() < 1)
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return;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u8 count;
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*pkt >> count;
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RemoteClient *client = getClient(pkt->getPeerId());
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if ((s16)pkt->getSize() < 1 + (int)count * 6) {
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throw con::InvalidIncomingDataException
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("GOTBLOCKS length is too short");
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}
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for (u16 i = 0; i < count; i++) {
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v3s16 p;
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*pkt >> p;
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client->GotBlock(p);
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}
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}
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void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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NetworkPacket *pkt)
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{
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if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
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return;
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v3s32 ps, ss;
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s32 f32pitch, f32yaw;
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u8 f32fov;
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*pkt >> ps;
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*pkt >> ss;
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*pkt >> f32pitch;
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*pkt >> f32yaw;
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f32 pitch = (f32)f32pitch / 100.0f;
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f32 yaw = (f32)f32yaw / 100.0f;
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u32 keyPressed = 0;
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// default behavior (in case an old client doesn't send these)
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f32 fov = 0;
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u8 wanted_range = 0;
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*pkt >> keyPressed;
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*pkt >> f32fov;
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fov = (f32)f32fov / 80.0f;
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*pkt >> wanted_range;
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v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
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v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
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pitch = modulo360f(pitch);
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yaw = wrapDegrees_0_360(yaw);
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playersao->setBasePosition(position);
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player->setSpeed(speed);
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playersao->setPitch(pitch);
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playersao->setYaw(yaw);
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playersao->setFov(fov);
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playersao->setWantedRange(wanted_range);
|
|
player->keyPressed = keyPressed;
|
|
player->control.up = (keyPressed & 1);
|
|
player->control.down = (keyPressed & 2);
|
|
player->control.left = (keyPressed & 4);
|
|
player->control.right = (keyPressed & 8);
|
|
player->control.jump = (keyPressed & 16);
|
|
player->control.aux1 = (keyPressed & 32);
|
|
player->control.sneak = (keyPressed & 64);
|
|
player->control.LMB = (keyPressed & 128);
|
|
player->control.RMB = (keyPressed & 256);
|
|
|
|
if (playersao->checkMovementCheat()) {
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "moved_too_fast");
|
|
SendMovePlayer(pkt->getPeerId());
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
|
|
{
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// If player is dead we don't care of this packet
|
|
if (playersao->isDead()) {
|
|
verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
|
|
<< " is dead. Ignoring packet";
|
|
return;
|
|
}
|
|
|
|
process_PlayerPos(player, playersao, pkt);
|
|
}
|
|
|
|
void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u8 count;
|
|
*pkt >> count;
|
|
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
|
|
if ((s16)pkt->getSize() < 1 + (int)count * 6) {
|
|
throw con::InvalidIncomingDataException
|
|
("DELETEDBLOCKS length is too short");
|
|
}
|
|
|
|
for (u16 i = 0; i < count; i++) {
|
|
v3s16 p;
|
|
*pkt >> p;
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
|
{
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// Strip command and create a stream
|
|
std::string datastring(pkt->getString(0), pkt->getSize());
|
|
verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
|
|
<< std::endl;
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
// Create an action
|
|
InventoryAction *a = InventoryAction::deSerialize(is);
|
|
if (!a) {
|
|
infostream << "TOSERVER_INVENTORY_ACTION: "
|
|
<< "InventoryAction::deSerialize() returned NULL"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
Note: Always set inventory not sent, to repair cases
|
|
where the client made a bad prediction.
|
|
*/
|
|
|
|
/*
|
|
Handle restrictions and special cases of the move action
|
|
*/
|
|
if (a->getType() == IAction::Move) {
|
|
IMoveAction *ma = (IMoveAction*)a;
|
|
|
|
ma->from_inv.applyCurrentPlayer(player->getName());
|
|
ma->to_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ma->from_inv, false);
|
|
setInventoryModified(ma->to_inv, false);
|
|
|
|
bool from_inv_is_current_player =
|
|
(ma->from_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->from_inv.name == player->getName());
|
|
|
|
bool to_inv_is_current_player =
|
|
(ma->to_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->to_inv.name == player->getName());
|
|
|
|
InventoryLocation *remote = from_inv_is_current_player ?
|
|
&ma->to_inv : &ma->from_inv;
|
|
|
|
// Check for out-of-range interaction
|
|
if (remote->type == InventoryLocation::NODEMETA) {
|
|
v3f node_pos = intToFloat(remote->p, BS);
|
|
v3f player_pos = player->getPlayerSAO()->getBasePosition();
|
|
f32 d = player_pos.getDistanceFrom(node_pos);
|
|
if (!checkInteractDistance(player, d, "inventory"))
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Disable moving items out of craftpreview
|
|
*/
|
|
if (ma->from_list == "craftpreview") {
|
|
infostream << "Ignoring IMoveAction from "
|
|
<< (ma->from_inv.dump()) << ":" << ma->from_list
|
|
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
|
|
<< " because src is " << ma->from_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Disable moving items into craftresult and craftpreview
|
|
*/
|
|
if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
|
|
infostream << "Ignoring IMoveAction from "
|
|
<< (ma->from_inv.dump()) << ":" << ma->from_list
|
|
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
|
|
<< " because dst is " << ma->to_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow moving items in elsewhere than player's inventory
|
|
// if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact") &&
|
|
(!from_inv_is_current_player ||
|
|
!to_inv_is_current_player)) {
|
|
infostream << "Cannot move outside of player's inventory: "
|
|
<< "No interact privilege" << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the drop action
|
|
*/
|
|
else if (a->getType() == IAction::Drop) {
|
|
IDropAction *da = (IDropAction*)a;
|
|
|
|
da->from_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(da->from_inv, false);
|
|
|
|
/*
|
|
Disable dropping items out of craftpreview
|
|
*/
|
|
if (da->from_list == "craftpreview") {
|
|
infostream << "Ignoring IDropAction from "
|
|
<< (da->from_inv.dump()) << ":" << da->from_list
|
|
<< " because src is " << da->from_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow dropping items if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow dropping items if dead
|
|
if (playersao->isDead()) {
|
|
infostream << "Ignoring IDropAction from "
|
|
<< (da->from_inv.dump()) << ":" << da->from_list
|
|
<< " because player is dead." << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the craft action
|
|
*/
|
|
else if (a->getType() == IAction::Craft) {
|
|
ICraftAction *ca = (ICraftAction*)a;
|
|
|
|
ca->craft_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ca->craft_inv, false);
|
|
|
|
//bool craft_inv_is_current_player =
|
|
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
|
// (ca->craft_inv.name == player->getName());
|
|
|
|
// Disallow crafting if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
infostream << "Cannot craft: "
|
|
<< "No interact privilege" << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Do the action
|
|
a->apply(this, playersao, this);
|
|
// Eat the action
|
|
delete a;
|
|
|
|
SendInventory(playersao);
|
|
}
|
|
|
|
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u16 len;
|
|
*pkt >> len;
|
|
|
|
std::wstring message;
|
|
for (u16 i = 0; i < len; i++) {
|
|
u16 tmp_wchar;
|
|
*pkt >> tmp_wchar;
|
|
|
|
message += (wchar_t)tmp_wchar;
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// Get player name of this client
|
|
std::string name = player->getName();
|
|
std::wstring wname = narrow_to_wide(name);
|
|
|
|
std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
|
|
if (!answer_to_sender.empty()) {
|
|
// Send the answer to sender
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_NORMAL,
|
|
answer_to_sender, wname));
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_Damage(NetworkPacket* pkt)
|
|
{
|
|
u8 damage;
|
|
|
|
*pkt >> damage;
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (g_settings->getBool("enable_damage")) {
|
|
if (playersao->isDead()) {
|
|
verbosestream << "Server::ProcessData(): Info: "
|
|
"Ignoring damage as player " << player->getName()
|
|
<< " is already dead." << std::endl;
|
|
return;
|
|
}
|
|
|
|
actionstream << player->getName() << " damaged by "
|
|
<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
|
|
<< std::endl;
|
|
|
|
playersao->setHP(playersao->getHP() - damage);
|
|
SendPlayerHPOrDie(playersao);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_Password(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() != PASSWORD_SIZE * 2)
|
|
return;
|
|
|
|
std::string oldpwd;
|
|
std::string newpwd;
|
|
|
|
// Deny for clients using the new protocol
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
|
|
if (client->net_proto_version >= 25) {
|
|
infostream << "Server::handleCommand_Password(): Denying change: "
|
|
<< " Client protocol version for peer_id=" << pkt->getPeerId()
|
|
<< " too new!" << std::endl;
|
|
return;
|
|
}
|
|
|
|
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
|
|
char c = pkt->getChar(i);
|
|
if (c == 0)
|
|
break;
|
|
oldpwd += c;
|
|
}
|
|
|
|
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
|
|
char c = pkt->getChar(PASSWORD_SIZE + i);
|
|
if (c == 0)
|
|
break;
|
|
newpwd += c;
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (!base64_is_valid(newpwd)) {
|
|
infostream<<"Server: " << player->getName() <<
|
|
" supplied invalid password hash" << std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Invalid new password hash supplied. Password NOT changed."));
|
|
return;
|
|
}
|
|
|
|
infostream << "Server: Client requests a password change from "
|
|
<< "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
|
|
|
|
std::string playername = player->getName();
|
|
|
|
std::string checkpwd;
|
|
m_script->getAuth(playername, &checkpwd, NULL);
|
|
|
|
if (oldpwd != checkpwd) {
|
|
infostream << "Server: invalid old password" << std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Invalid old password supplied. Password NOT changed."));
|
|
return;
|
|
}
|
|
|
|
bool success = m_script->setPassword(playername, newpwd);
|
|
if (success) {
|
|
actionstream << player->getName() << " changes password" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change successful."));
|
|
} else {
|
|
actionstream << player->getName() << " tries to change password but "
|
|
<< "it fails" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change failed or unavailable."));
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 2)
|
|
return;
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
u16 item;
|
|
|
|
*pkt >> item;
|
|
|
|
playersao->setWieldIndex(item);
|
|
}
|
|
|
|
void Server::handleCommand_Respawn(NetworkPacket* pkt)
|
|
{
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
assert(playersao);
|
|
|
|
if (!playersao->isDead())
|
|
return;
|
|
|
|
RespawnPlayer(pkt->getPeerId());
|
|
|
|
actionstream << player->getName() << " respawns at "
|
|
<< PP(playersao->getBasePosition() / BS) << std::endl;
|
|
|
|
// ActiveObject is added to environment in AsyncRunStep after
|
|
// the previous addition has been successfully removed
|
|
}
|
|
|
|
bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what)
|
|
{
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
const InventoryList *hlist = playersao->getInventory()->getList("hand");
|
|
const ItemDefinition &playeritem_def =
|
|
playersao->getWieldedItem().getDefinition(m_itemdef);
|
|
const ItemDefinition &hand_def =
|
|
hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get("");
|
|
|
|
float max_d = BS * playeritem_def.range;
|
|
float max_d_hand = BS * hand_def.range;
|
|
|
|
if (max_d < 0 && max_d_hand >= 0)
|
|
max_d = max_d_hand;
|
|
else if (max_d < 0)
|
|
max_d = BS * 4.0f;
|
|
|
|
// cube diagonal: sqrt(3) = 1.732
|
|
if (d > max_d * 1.732) {
|
|
actionstream << "Player " << player->getName()
|
|
<< " tried to access " << what
|
|
<< " from too far: "
|
|
<< "d=" << d <<", max_d=" << max_d
|
|
<< ". ignoring." << std::endl;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "interacted_too_far");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|
{
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item (plen)
|
|
[9] serialized PointedThing
|
|
[9 + plen] player position information
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
5: rightclick air ("activate")
|
|
*/
|
|
u8 action;
|
|
u16 item_i;
|
|
*pkt >> action;
|
|
*pkt >> item_i;
|
|
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
|
|
PointedThing pointed;
|
|
pointed.deSerialize(tmp_is);
|
|
|
|
verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
|
|
<< item_i << ", pointed=" << pointed.dump() << std::endl;
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (playersao->isDead()) {
|
|
actionstream << "Server: NoCheat: " << player->getName()
|
|
<< " tried to interact while dead; ignoring." << std::endl;
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "interacted_while_dead");
|
|
return;
|
|
}
|
|
|
|
process_PlayerPos(player, playersao, pkt);
|
|
|
|
v3f player_pos = playersao->getLastGoodPosition();
|
|
|
|
// Update wielded item
|
|
playersao->setWieldIndex(item_i);
|
|
|
|
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
|
|
v3s16 p_under = pointed.node_undersurface;
|
|
v3s16 p_above = pointed.node_abovesurface;
|
|
|
|
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
|
|
ServerActiveObject *pointed_object = NULL;
|
|
if (pointed.type == POINTEDTHING_OBJECT) {
|
|
pointed_object = m_env->getActiveObject(pointed.object_id);
|
|
if (pointed_object == NULL) {
|
|
verbosestream << "TOSERVER_INTERACT: "
|
|
"pointed object is NULL" << std::endl;
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
v3f pointed_pos_under = player_pos;
|
|
v3f pointed_pos_above = player_pos;
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
pointed_pos_under = intToFloat(p_under, BS);
|
|
pointed_pos_above = intToFloat(p_above, BS);
|
|
}
|
|
else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
pointed_pos_under = pointed_object->getBasePosition();
|
|
pointed_pos_above = pointed_pos_under;
|
|
}
|
|
|
|
/*
|
|
Make sure the player is allowed to do it
|
|
*/
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
actionstream<<player->getName()<<" attempted to interact with "
|
|
<<pointed.dump()<<" without 'interact' privilege"
|
|
<<std::endl;
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
// Digging completed -> under
|
|
if (action == 2) {
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
// Placement -> above
|
|
else if (action == 3) {
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Check that target is reasonably close
|
|
(only when digging or placing things)
|
|
*/
|
|
static thread_local const bool enable_anticheat =
|
|
!g_settings->getBool("disable_anticheat");
|
|
|
|
if ((action == 0 || action == 2 || action == 3 || action == 4) &&
|
|
enable_anticheat && !isSingleplayer()) {
|
|
float d = player_pos.getDistanceFrom(pointed_pos_under);
|
|
if (!checkInteractDistance(player, d, pointed.dump())) {
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
If something goes wrong, this player is to blame
|
|
*/
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
0: start digging or punch object
|
|
*/
|
|
if (action == 0) {
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
MapNode n(CONTENT_IGNORE);
|
|
bool pos_ok;
|
|
|
|
n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
|
if (!pos_ok) {
|
|
infostream << "Server: Not punching: Node not found."
|
|
<< " Adding block to emerge queue."
|
|
<< std::endl;
|
|
m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
|
|
getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
if (n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_punch(p_under, n, playersao, pointed);
|
|
|
|
// Cheat prevention
|
|
playersao->noCheatDigStart(p_under);
|
|
}
|
|
else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
// Skip if object can't be interacted with anymore
|
|
if (pointed_object->isGone())
|
|
return;
|
|
|
|
actionstream<<player->getName()<<" punches object "
|
|
<<pointed.object_id<<": "
|
|
<<pointed_object->getDescription()<<std::endl;
|
|
|
|
ItemStack punchitem = playersao->getWieldedItemOrHand();
|
|
ToolCapabilities toolcap =
|
|
punchitem.getToolCapabilities(m_itemdef);
|
|
v3f dir = (pointed_object->getBasePosition() -
|
|
(playersao->getBasePosition() + playersao->getEyeOffset())
|
|
).normalize();
|
|
float time_from_last_punch =
|
|
playersao->resetTimeFromLastPunch();
|
|
|
|
s16 src_original_hp = pointed_object->getHP();
|
|
s16 dst_origin_hp = playersao->getHP();
|
|
|
|
pointed_object->punch(dir, &toolcap, playersao,
|
|
time_from_last_punch);
|
|
|
|
// If the object is a player and its HP changed
|
|
if (src_original_hp != pointed_object->getHP() &&
|
|
pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
SendPlayerHPOrDie((PlayerSAO *)pointed_object);
|
|
}
|
|
|
|
// If the puncher is a player and its HP changed
|
|
if (dst_origin_hp != playersao->getHP())
|
|
SendPlayerHPOrDie(playersao);
|
|
}
|
|
|
|
} // action == 0
|
|
|
|
/*
|
|
1: stop digging
|
|
*/
|
|
else if (action == 1) {
|
|
} // action == 1
|
|
|
|
/*
|
|
2: Digging completed
|
|
*/
|
|
else if (action == 2) {
|
|
// Only digging of nodes
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
bool pos_ok;
|
|
MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
|
if (!pos_ok) {
|
|
infostream << "Server: Not finishing digging: Node not found."
|
|
<< " Adding block to emerge queue."
|
|
<< std::endl;
|
|
m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
|
|
getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
/* Cheat prevention */
|
|
bool is_valid_dig = true;
|
|
if (enable_anticheat && !isSingleplayer()) {
|
|
v3s16 nocheat_p = playersao->getNoCheatDigPos();
|
|
float nocheat_t = playersao->getNoCheatDigTime();
|
|
playersao->noCheatDigEnd();
|
|
// If player didn't start digging this, ignore dig
|
|
if (nocheat_p != p_under) {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " started digging "
|
|
<< PP(nocheat_p) << " and completed digging "
|
|
<< PP(p_under) << "; not digging." << std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "finished_unknown_dig");
|
|
}
|
|
// Get player's wielded item
|
|
ItemStack playeritem = playersao->getWieldedItemOrHand();
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(m_itemdef);
|
|
// Get diggability and expected digging time
|
|
DigParams params = getDigParams(m_nodedef->get(n).groups,
|
|
&playeritem_toolcap);
|
|
// If can't dig, try hand
|
|
if (!params.diggable) {
|
|
InventoryList *hlist = playersao->getInventory()->getList("hand");
|
|
const ToolCapabilities *tp = hlist
|
|
? &hlist->getItem(0).getToolCapabilities(m_itemdef)
|
|
: m_itemdef->get("").tool_capabilities;
|
|
|
|
if (tp)
|
|
params = getDigParams(m_nodedef->get(n).groups, tp);
|
|
}
|
|
// If can't dig, ignore dig
|
|
if (!params.diggable) {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " completed digging " << PP(p_under)
|
|
<< ", which is not diggable with tool. not digging."
|
|
<< std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_unbreakable");
|
|
}
|
|
// Check digging time
|
|
// If already invalidated, we don't have to
|
|
if (!is_valid_dig) {
|
|
// Well not our problem then
|
|
}
|
|
// Clean and long dig
|
|
else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
|
|
// All is good, but grab time from pool; don't care if
|
|
// it's actually available
|
|
playersao->getDigPool().grab(params.time);
|
|
}
|
|
// Short or laggy dig
|
|
// Try getting the time from pool
|
|
else if (playersao->getDigPool().grab(params.time)) {
|
|
// All is good
|
|
}
|
|
// Dig not possible
|
|
else {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " completed digging " << PP(p_under)
|
|
<< "too fast; not digging." << std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_too_fast");
|
|
}
|
|
}
|
|
|
|
/* Actually dig node */
|
|
|
|
if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_dig(p_under, n, playersao);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
// Send unusual result (that is, node not being removed)
|
|
if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
|
|
// Re-send block to revert change on client-side
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
else {
|
|
client->ResendBlockIfOnWire(blockpos);
|
|
}
|
|
}
|
|
} // action == 2
|
|
|
|
/*
|
|
3: place block or right-click object
|
|
*/
|
|
else if (action == 3) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
// Reset build time counter
|
|
if (pointed.type == POINTEDTHING_NODE &&
|
|
item.getDefinition(m_itemdef).type == ITEM_NODE)
|
|
getClient(pkt->getPeerId())->m_time_from_building = 0.0;
|
|
|
|
if (pointed.type == POINTEDTHING_OBJECT) {
|
|
// Right click object
|
|
|
|
// Skip if object can't be interacted with anymore
|
|
if (pointed_object->isGone())
|
|
return;
|
|
|
|
actionstream << player->getName() << " right-clicks object "
|
|
<< pointed.object_id << ": "
|
|
<< pointed_object->getDescription() << std::endl;
|
|
|
|
// Do stuff
|
|
pointed_object->rightClick(playersao);
|
|
}
|
|
else if (m_script->item_OnPlace(
|
|
item, playersao, pointed)) {
|
|
// Placement was handled in lua
|
|
|
|
// Apply returned ItemStack
|
|
if (playersao->setWieldedItem(item)) {
|
|
SendInventory(playersao);
|
|
}
|
|
}
|
|
|
|
// If item has node placement prediction, always send the
|
|
// blocks to make sure the client knows what exactly happened
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
if (!item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
|
|
client->SetBlockNotSent(blockpos);
|
|
if (blockpos2 != blockpos) {
|
|
client->SetBlockNotSent(blockpos2);
|
|
}
|
|
}
|
|
else {
|
|
client->ResendBlockIfOnWire(blockpos);
|
|
if (blockpos2 != blockpos) {
|
|
client->ResendBlockIfOnWire(blockpos2);
|
|
}
|
|
}
|
|
} // action == 3
|
|
|
|
/*
|
|
4: use
|
|
*/
|
|
else if (action == 4) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
actionstream << player->getName() << " uses " << item.name
|
|
<< ", pointing at " << pointed.dump() << std::endl;
|
|
|
|
if (m_script->item_OnUse(
|
|
item, playersao, pointed)) {
|
|
// Apply returned ItemStack
|
|
if (playersao->setWieldedItem(item)) {
|
|
SendInventory(playersao);
|
|
}
|
|
}
|
|
|
|
} // action == 4
|
|
|
|
/*
|
|
5: rightclick air
|
|
*/
|
|
else if (action == 5) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
actionstream << player->getName() << " activates "
|
|
<< item.name << std::endl;
|
|
|
|
if (m_script->item_OnSecondaryUse(
|
|
item, playersao)) {
|
|
if( playersao->setWieldedItem(item)) {
|
|
SendInventory(playersao);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
Catch invalid actions
|
|
*/
|
|
else {
|
|
warningstream << "Server: Invalid action "
|
|
<< action << std::endl;
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
|
|
{
|
|
u16 num;
|
|
*pkt >> num;
|
|
for (u16 k = 0; k < num; k++) {
|
|
s32 id;
|
|
|
|
*pkt >> id;
|
|
|
|
std::unordered_map<s32, ServerPlayingSound>::iterator i =
|
|
m_playing_sounds.find(id);
|
|
if (i == m_playing_sounds.end())
|
|
continue;
|
|
|
|
ServerPlayingSound &psound = i->second;
|
|
psound.clients.erase(pkt->getPeerId());
|
|
if (psound.clients.empty())
|
|
m_playing_sounds.erase(i++);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
|
|
{
|
|
v3s16 p;
|
|
std::string formname;
|
|
u16 num;
|
|
|
|
*pkt >> p >> formname >> num;
|
|
|
|
StringMap fields;
|
|
for (u16 k = 0; k < num; k++) {
|
|
std::string fieldname;
|
|
*pkt >> fieldname;
|
|
fields[fieldname] = pkt->readLongString();
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
// Check the target node for rollback data; leave others unnoticed
|
|
RollbackNode rn_old(&m_env->getMap(), p, this);
|
|
|
|
m_script->node_on_receive_fields(p, formname, fields, playersao);
|
|
|
|
// Report rollback data
|
|
RollbackNode rn_new(&m_env->getMap(), p, this);
|
|
if (rollback() && rn_new != rn_old) {
|
|
RollbackAction action;
|
|
action.setSetNode(p, rn_old, rn_new);
|
|
rollback()->reportAction(action);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
|
|
{
|
|
std::string client_formspec_name;
|
|
u16 num;
|
|
|
|
*pkt >> client_formspec_name >> num;
|
|
|
|
StringMap fields;
|
|
for (u16 k = 0; k < num; k++) {
|
|
std::string fieldname;
|
|
*pkt >> fieldname;
|
|
fields[fieldname] = pkt->readLongString();
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (client_formspec_name.empty()) { // pass through inventory submits
|
|
m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
|
|
return;
|
|
}
|
|
|
|
// verify that we displayed the formspec to the user
|
|
const auto peer_state_iterator = m_formspec_state_data.find(pkt->getPeerId());
|
|
if (peer_state_iterator != m_formspec_state_data.end()) {
|
|
const std::string &server_formspec_name = peer_state_iterator->second;
|
|
if (client_formspec_name == server_formspec_name) {
|
|
m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
|
|
if (fields["quit"] == "true")
|
|
m_formspec_state_data.erase(peer_state_iterator);
|
|
return;
|
|
}
|
|
actionstream << "'" << player->getName()
|
|
<< "' submitted formspec ('" << client_formspec_name
|
|
<< "') but the name of the formspec doesn't match the"
|
|
" expected name ('" << server_formspec_name << "')";
|
|
|
|
} else {
|
|
actionstream << "'" << player->getName()
|
|
<< "' submitted formspec ('" << client_formspec_name
|
|
<< "') but server hasn't sent formspec to client";
|
|
}
|
|
actionstream << ", possible exploitation attempt" << std::endl;
|
|
}
|
|
|
|
void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
|
|
{
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
|
|
ClientState cstate = client->getState();
|
|
|
|
std::string playername = client->getName();
|
|
|
|
std::string salt;
|
|
std::string verification_key;
|
|
|
|
std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
|
|
u8 is_empty;
|
|
|
|
*pkt >> salt >> verification_key >> is_empty;
|
|
|
|
verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
|
|
<< ", with is_empty=" << (is_empty == 1) << std::endl;
|
|
|
|
// Either this packet is sent because the user is new or to change the password
|
|
if (cstate == CS_HelloSent) {
|
|
if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
|
|
actionstream << "Server: Client from " << addr_s
|
|
<< " tried to set password without being "
|
|
<< "authenticated, or the username being new." << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
if (!isSingleplayer() &&
|
|
g_settings->getBool("disallow_empty_password") &&
|
|
is_empty == 1) {
|
|
actionstream << "Server: " << playername
|
|
<< " supplied empty password from " << addr_s << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
std::string initial_ver_key;
|
|
|
|
initial_ver_key = encode_srp_verifier(verification_key, salt);
|
|
m_script->createAuth(playername, initial_ver_key);
|
|
|
|
acceptAuth(pkt->getPeerId(), false);
|
|
} else {
|
|
if (cstate < CS_SudoMode) {
|
|
infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
|
|
<< addr_s << ": " << "Client has wrong state " << cstate << "."
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
m_clients.event(pkt->getPeerId(), CSE_SudoLeave);
|
|
std::string pw_db_field = encode_srp_verifier(verification_key, salt);
|
|
bool success = m_script->setPassword(playername, pw_db_field);
|
|
if (success) {
|
|
actionstream << playername << " changes password" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change successful."));
|
|
} else {
|
|
actionstream << playername << " tries to change password but "
|
|
<< "it fails" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change failed or unavailable."));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
|
|
{
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
|
|
ClientState cstate = client->getState();
|
|
|
|
bool wantSudo = (cstate == CS_Active);
|
|
|
|
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
|
|
actionstream << "Server: got SRP _A packet in wrong state "
|
|
<< cstate << " from "
|
|
<< getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< ". Ignoring." << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (client->chosen_mech != AUTH_MECHANISM_NONE) {
|
|
actionstream << "Server: got SRP _A packet, while auth"
|
|
<< "is already going on with mech " << client->chosen_mech
|
|
<< " from " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
|
|
if (wantSudo) {
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
std::string bytes_A;
|
|
u8 based_on;
|
|
*pkt >> bytes_A >> based_on;
|
|
|
|
infostream << "Server: TOSERVER_SRP_BYTES_A received with "
|
|
<< "based_on=" << int(based_on) << " and len_A="
|
|
<< bytes_A.length() << "." << std::endl;
|
|
|
|
AuthMechanism chosen = (based_on == 0) ?
|
|
AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
|
|
|
|
if (wantSudo) {
|
|
if (!client->isSudoMechAllowed(chosen)) {
|
|
actionstream << "Server: Player \"" << client->getName()
|
|
<< "\" at " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " tried to change password using unallowed mech "
|
|
<< chosen << "." << std::endl;
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
} else {
|
|
if (!client->isMechAllowed(chosen)) {
|
|
actionstream << "Server: Client tried to authenticate from "
|
|
<< getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " using unallowed mech " << chosen << "." << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
}
|
|
|
|
client->chosen_mech = chosen;
|
|
|
|
std::string salt;
|
|
std::string verifier;
|
|
|
|
if (based_on == 0) {
|
|
|
|
generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
|
|
&verifier, &salt);
|
|
} else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
|
|
// Non-base64 errors should have been catched in the init handler
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " tried to log in, but srp verifier field"
|
|
<< " was invalid (most likely invalid base64)." << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
|
|
return;
|
|
}
|
|
|
|
char *bytes_B = 0;
|
|
size_t len_B = 0;
|
|
|
|
client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
|
|
client->getName().c_str(),
|
|
(const unsigned char *) salt.c_str(), salt.size(),
|
|
(const unsigned char *) verifier.c_str(), verifier.size(),
|
|
(const unsigned char *) bytes_A.c_str(), bytes_A.size(),
|
|
NULL, 0,
|
|
(unsigned char **) &bytes_B, &len_B, NULL, NULL);
|
|
|
|
if (!bytes_B) {
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " tried to log in, SRP-6a safety check violated in _A handler."
|
|
<< std::endl;
|
|
if (wantSudo) {
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId());
|
|
resp_pkt << salt << std::string(bytes_B, len_B);
|
|
Send(&resp_pkt);
|
|
}
|
|
|
|
void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
|
|
{
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
|
|
ClientState cstate = client->getState();
|
|
|
|
bool wantSudo = (cstate == CS_Active);
|
|
|
|
verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
|
|
|
|
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
|
|
actionstream << "Server: got SRP _M packet in wrong state "
|
|
<< cstate << " from "
|
|
<< getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< ". Ignoring." << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (client->chosen_mech != AUTH_MECHANISM_SRP &&
|
|
client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
|
|
actionstream << "Server: got SRP _M packet, while auth"
|
|
<< "is going on with mech " << client->chosen_mech
|
|
<< " from " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " (wantSudo=" << wantSudo << "). Denying." << std::endl;
|
|
if (wantSudo) {
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
std::string bytes_M;
|
|
*pkt >> bytes_M;
|
|
|
|
if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
|
|
!= bytes_M.size()) {
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " at " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
unsigned char *bytes_HAMK = 0;
|
|
|
|
srp_verifier_verify_session((SRPVerifier *) client->auth_data,
|
|
(unsigned char *)bytes_M.c_str(), &bytes_HAMK);
|
|
|
|
if (!bytes_HAMK) {
|
|
if (wantSudo) {
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " at " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " tried to change their password, but supplied wrong"
|
|
<< " (SRP) password for authentication." << std::endl;
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
std::string ip = getPeerAddress(pkt->getPeerId()).serializeString();
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " at " << ip
|
|
<< " supplied wrong password (auth mechanism: SRP)."
|
|
<< std::endl;
|
|
m_script->on_auth_failure(client->getName(), ip);
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
if (client->create_player_on_auth_success) {
|
|
std::string playername = client->getName();
|
|
m_script->createAuth(playername, client->enc_pwd);
|
|
|
|
std::string checkpwd; // not used, but needed for passing something
|
|
if (!m_script->getAuth(playername, &checkpwd, NULL)) {
|
|
actionstream << "Server: " << playername << " cannot be authenticated"
|
|
<< " (auth handler does not work?)" << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
|
|
return;
|
|
}
|
|
client->create_player_on_auth_success = false;
|
|
}
|
|
|
|
acceptAuth(pkt->getPeerId(), wantSudo);
|
|
}
|
|
|
|
/*
|
|
* Mod channels
|
|
*/
|
|
|
|
void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
|
|
{
|
|
std::string channel_name;
|
|
*pkt >> channel_name;
|
|
|
|
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
|
|
pkt->getPeerId());
|
|
|
|
// Send signal to client to notify join succeed or not
|
|
if (g_settings->getBool("enable_mod_channels") &&
|
|
m_modchannel_mgr->joinChannel(channel_name, pkt->getPeerId())) {
|
|
resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
|
|
infostream << "Peer " << pkt->getPeerId() << " joined channel " << channel_name
|
|
<< std::endl;
|
|
}
|
|
else {
|
|
resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
|
|
infostream << "Peer " << pkt->getPeerId() << " tried to join channel "
|
|
<< channel_name << ", but was already registered." << std::endl;
|
|
}
|
|
resp_pkt << channel_name;
|
|
Send(&resp_pkt);
|
|
}
|
|
|
|
void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
|
|
{
|
|
std::string channel_name;
|
|
*pkt >> channel_name;
|
|
|
|
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
|
|
pkt->getPeerId());
|
|
|
|
// Send signal to client to notify join succeed or not
|
|
if (g_settings->getBool("enable_mod_channels") &&
|
|
m_modchannel_mgr->leaveChannel(channel_name, pkt->getPeerId())) {
|
|
resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
|
|
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
|
|
<< std::endl;
|
|
} else {
|
|
resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
|
|
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
|
|
<< ", but was not registered." << std::endl;
|
|
}
|
|
resp_pkt << channel_name;
|
|
Send(&resp_pkt);
|
|
}
|
|
|
|
void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
|
|
{
|
|
std::string channel_name, channel_msg;
|
|
*pkt >> channel_name >> channel_msg;
|
|
|
|
verbosestream << "Mod channel message received from peer " << pkt->getPeerId()
|
|
<< " on channel " << channel_name << " message: " << channel_msg << std::endl;
|
|
|
|
// If mod channels are not enabled, discard message
|
|
if (!g_settings->getBool("enable_mod_channels")) {
|
|
return;
|
|
}
|
|
|
|
// If channel not registered, signal it and ignore message
|
|
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
|
|
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
|
|
pkt->getPeerId());
|
|
resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
|
|
Send(&resp_pkt);
|
|
return;
|
|
}
|
|
|
|
// @TODO: filter, rate limit
|
|
|
|
broadcastModChannelMessage(channel_name, channel_msg, pkt->getPeerId());
|
|
}
|