forked from Mirrorlandia_minetest/minetest
c57b4ff9b5
Send texture modifier to clients connecting later too
226 lines
4.8 KiB
C++
226 lines
4.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CONTENT_CAO_HEADER
|
|
#define CONTENT_CAO_HEADER
|
|
|
|
#include <map>
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "clientobject.h"
|
|
#include "object_properties.h"
|
|
#include "itemgroup.h"
|
|
|
|
class Camera;
|
|
class Client;
|
|
struct Nametag;
|
|
|
|
/*
|
|
SmoothTranslator
|
|
*/
|
|
|
|
struct SmoothTranslator
|
|
{
|
|
v3f vect_old;
|
|
v3f vect_show;
|
|
v3f vect_aim;
|
|
f32 anim_counter;
|
|
f32 anim_time;
|
|
f32 anim_time_counter;
|
|
bool aim_is_end;
|
|
|
|
SmoothTranslator();
|
|
|
|
void init(v3f vect);
|
|
|
|
void sharpen();
|
|
|
|
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
|
|
|
|
void translate(f32 dtime);
|
|
|
|
bool is_moving();
|
|
};
|
|
|
|
class GenericCAO : public ClientActiveObject
|
|
{
|
|
private:
|
|
// Only set at initialization
|
|
std::string m_name;
|
|
bool m_is_player;
|
|
bool m_is_local_player;
|
|
// Property-ish things
|
|
ObjectProperties m_prop;
|
|
//
|
|
scene::ISceneManager *m_smgr;
|
|
IrrlichtDevice *m_irr;
|
|
Client *m_client;
|
|
aabb3f m_selection_box;
|
|
scene::IMeshSceneNode *m_meshnode;
|
|
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
|
|
WieldMeshSceneNode *m_wield_meshnode;
|
|
scene::IBillboardSceneNode *m_spritenode;
|
|
Nametag* m_nametag;
|
|
v3f m_position;
|
|
v3f m_velocity;
|
|
v3f m_acceleration;
|
|
float m_yaw;
|
|
s16 m_hp;
|
|
SmoothTranslator pos_translator;
|
|
// Spritesheet/animation stuff
|
|
v2f m_tx_size;
|
|
v2s16 m_tx_basepos;
|
|
bool m_initial_tx_basepos_set;
|
|
bool m_tx_select_horiz_by_yawpitch;
|
|
v2s32 m_animation_range;
|
|
int m_animation_speed;
|
|
int m_animation_blend;
|
|
bool m_animation_loop;
|
|
UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
|
|
std::string m_attachment_bone;
|
|
v3f m_attachment_position;
|
|
v3f m_attachment_rotation;
|
|
bool m_attached_to_local;
|
|
int m_anim_frame;
|
|
int m_anim_num_frames;
|
|
float m_anim_framelength;
|
|
float m_anim_timer;
|
|
ItemGroupList m_armor_groups;
|
|
float m_reset_textures_timer;
|
|
std::string m_previous_texture_modifier; // stores texture modifier before punch update
|
|
std::string m_current_texture_modifier; // last applied texture modifier
|
|
bool m_visuals_expired;
|
|
float m_step_distance_counter;
|
|
u8 m_last_light;
|
|
bool m_is_visible;
|
|
|
|
std::vector<u16> m_children;
|
|
|
|
public:
|
|
GenericCAO(Client *client, ClientEnvironment *env);
|
|
|
|
~GenericCAO();
|
|
|
|
static ClientActiveObject* create(Client *client, ClientEnvironment *env)
|
|
{
|
|
return new GenericCAO(client, env);
|
|
}
|
|
|
|
inline ActiveObjectType getType() const
|
|
{
|
|
return ACTIVEOBJECT_TYPE_GENERIC;
|
|
}
|
|
|
|
void initialize(const std::string &data);
|
|
|
|
void processInitData(const std::string &data);
|
|
|
|
ClientActiveObject *getParent();
|
|
|
|
bool getCollisionBox(aabb3f *toset) const;
|
|
|
|
bool collideWithObjects() const;
|
|
|
|
aabb3f *getSelectionBox();
|
|
|
|
v3f getPosition();
|
|
inline float getYaw() const
|
|
{
|
|
return m_yaw;
|
|
}
|
|
|
|
scene::ISceneNode *getSceneNode();
|
|
|
|
scene::IMeshSceneNode *getMeshSceneNode();
|
|
|
|
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
|
|
|
|
WieldMeshSceneNode *getWieldMeshSceneNode();
|
|
|
|
scene::IBillboardSceneNode *getSpriteSceneNode();
|
|
|
|
inline bool isPlayer() const
|
|
{
|
|
return m_is_player;
|
|
}
|
|
|
|
inline bool isLocalPlayer() const
|
|
{
|
|
return m_is_local_player;
|
|
}
|
|
|
|
inline bool isVisible() const
|
|
{
|
|
return m_is_visible;
|
|
}
|
|
|
|
inline void setVisible(bool toset)
|
|
{
|
|
m_is_visible = toset;
|
|
}
|
|
|
|
void setChildrenVisible(bool toset);
|
|
|
|
void setAttachments();
|
|
|
|
void removeFromScene(bool permanent);
|
|
|
|
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
|
IrrlichtDevice *irr);
|
|
|
|
inline void expireVisuals()
|
|
{
|
|
m_visuals_expired = true;
|
|
}
|
|
|
|
void updateLight(u8 light_at_pos);
|
|
|
|
void updateLightNoCheck(u8 light_at_pos);
|
|
|
|
v3s16 getLightPosition();
|
|
|
|
void updateNodePos();
|
|
|
|
void step(float dtime, ClientEnvironment *env);
|
|
|
|
void updateTexturePos();
|
|
|
|
void updateTextures(const std::string mod);
|
|
|
|
void updateAnimation();
|
|
|
|
void updateBonePosition();
|
|
|
|
void updateAttachments();
|
|
|
|
void processMessage(const std::string &data);
|
|
|
|
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
|
|
float time_from_last_punch=1000000);
|
|
|
|
std::string debugInfoText();
|
|
|
|
std::string infoText()
|
|
{
|
|
return m_prop.infotext;
|
|
}
|
|
};
|
|
|
|
|
|
#endif
|