forked from Mirrorlandia_minetest/minetest
486 lines
12 KiB
C++
486 lines
12 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <iostream>
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#include <sstream>
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#include <set>
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#include <map>
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#include <list>
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#include "irrlichttypes_bloated.h"
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#include "mapnode.h"
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#include "constants.h"
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#include "voxel.h"
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#include "modifiedstate.h"
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#include "util/container.h"
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#include "nodetimer.h"
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#include "map_settings_manager.h"
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#include "debug.h"
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class Settings;
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class MapDatabase;
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class ClientMap;
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class MapSector;
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class ServerMapSector;
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class MapBlock;
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class NodeMetadata;
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class IGameDef;
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class IRollbackManager;
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class EmergeManager;
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class ServerEnvironment;
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struct BlockMakeData;
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/*
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MapEditEvent
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*/
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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enum MapEditEventType{
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// Node added (changed from air or something else to something)
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MEET_ADDNODE,
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// Node removed (changed to air)
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MEET_REMOVENODE,
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// Node swapped (changed without metadata change)
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MEET_SWAPNODE,
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// Node metadata changed
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MEET_BLOCK_NODE_METADATA_CHANGED,
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// Anything else (modified_blocks are set unsent)
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MEET_OTHER
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};
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struct MapEditEvent
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{
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MapEditEventType type = MEET_OTHER;
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v3s16 p;
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MapNode n = CONTENT_AIR;
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std::set<v3s16> modified_blocks;
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bool is_private_change = false;
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MapEditEvent() = default;
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VoxelArea getArea() const
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{
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switch(type){
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case MEET_ADDNODE:
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return VoxelArea(p);
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case MEET_REMOVENODE:
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return VoxelArea(p);
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case MEET_SWAPNODE:
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return VoxelArea(p);
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case MEET_BLOCK_NODE_METADATA_CHANGED:
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{
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v3s16 np1 = p*MAP_BLOCKSIZE;
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v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
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return VoxelArea(np1, np2);
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}
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case MEET_OTHER:
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{
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VoxelArea a;
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for (v3s16 p : modified_blocks) {
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v3s16 np1 = p*MAP_BLOCKSIZE;
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v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
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a.addPoint(np1);
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a.addPoint(np2);
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}
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return a;
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}
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}
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return VoxelArea();
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}
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};
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class MapEventReceiver
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{
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public:
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// event shall be deleted by caller after the call.
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virtual void onMapEditEvent(const MapEditEvent &event) = 0;
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};
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class Map /*: public NodeContainer*/
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{
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public:
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Map(std::ostream &dout, IGameDef *gamedef);
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virtual ~Map();
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DISABLE_CLASS_COPY(Map);
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virtual s32 mapType() const
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{
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return MAPTYPE_BASE;
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}
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/*
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Drop (client) or delete (server) the map.
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*/
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virtual void drop()
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{
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delete this;
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}
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void addEventReceiver(MapEventReceiver *event_receiver);
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void removeEventReceiver(MapEventReceiver *event_receiver);
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// event shall be deleted by caller after the call.
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void dispatchEvent(const MapEditEvent &event);
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// On failure returns NULL
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MapSector * getSectorNoGenerateNoLock(v2s16 p2d);
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// Same as the above (there exists no lock anymore)
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MapSector * getSectorNoGenerate(v2s16 p2d);
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// Gets an existing sector or creates an empty one
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//MapSector * getSectorCreate(v2s16 p2d);
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/*
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This is overloaded by ClientMap and ServerMap to allow
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p){ return NULL; }
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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// Returns NULL if not found
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MapBlock * getBlockNoCreateNoEx(v3s16 p);
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/* Server overrides */
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virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
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{ return getBlockNoCreateNoEx(p); }
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inline const NodeDefManager * getNodeDefManager() { return m_nodedef; }
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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bool isValidPosition(v3s16 p);
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// throws InvalidPositionException if not found
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void setNode(v3s16 p, MapNode & n);
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// Returns a CONTENT_IGNORE node if not found
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// If is_valid_position is not NULL then this will be set to true if the
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// position is valid, otherwise false
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MapNode getNode(v3s16 p, bool *is_valid_position = NULL);
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/*
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata = true);
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void removeNodeAndUpdate(v3s16 p,
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std::map<v3s16, MapBlock*> &modified_blocks);
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/*
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Wrappers for the latter ones.
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These emit events.
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Return true if succeeded, false if not.
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*/
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bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
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bool removeNodeWithEvent(v3s16 p);
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// Call these before and after saving of many blocks
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virtual void beginSave() {}
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virtual void endSave() {}
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virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
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// Server implements these.
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// Client leaves them as no-op.
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virtual bool saveBlock(MapBlock *block) { return false; }
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virtual bool deleteBlock(v3s16 blockpos) { return false; }
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/*
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Updates usage timers and unloads unused blocks and sectors.
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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*/
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void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks=NULL);
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/*
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Unloads all blocks with a zero refCount().
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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*/
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void unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks=NULL);
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// Deletes sectors and their blocks from memory
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// Takes cache into account
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// If deleted sector is in sector cache, clears cache
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void deleteSectors(std::vector<v2s16> &list);
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// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
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virtual void PrintInfo(std::ostream &out);
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void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
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ServerEnvironment *env);
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/*
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Node metadata
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These are basically coordinate wrappers to MapBlock
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*/
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std::vector<v3s16> findNodesWithMetadata(v3s16 p1, v3s16 p2);
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NodeMetadata *getNodeMetadata(v3s16 p);
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/**
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* Sets metadata for a node.
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* This method sets the metadata for a given node.
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* On success, it returns @c true and the object pointed to
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* by @p meta is then managed by the system and should
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* not be deleted by the caller.
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*
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* In case of failure, the method returns @c false and the
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* caller is still responsible for deleting the object!
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*
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* @param p node coordinates
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* @param meta pointer to @c NodeMetadata object
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* @return @c true on success, false on failure
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*/
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bool setNodeMetadata(v3s16 p, NodeMetadata *meta);
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void removeNodeMetadata(v3s16 p);
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/*
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Node Timers
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These are basically coordinate wrappers to MapBlock
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*/
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NodeTimer getNodeTimer(v3s16 p);
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void setNodeTimer(const NodeTimer &t);
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void removeNodeTimer(v3s16 p);
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/*
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Misc.
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*/
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std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
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/*
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Variables
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*/
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void transforming_liquid_add(v3s16 p);
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
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protected:
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friend class LuaVoxelManip;
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std::ostream &m_dout; // A bit deprecated, could be removed
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IGameDef *m_gamedef;
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std::set<MapEventReceiver*> m_event_receivers;
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std::map<v2s16, MapSector*> m_sectors;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache = nullptr;
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v2s16 m_sector_cache_p;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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// This stores the properties of the nodes on the map.
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const NodeDefManager *m_nodedef;
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bool determineAdditionalOcclusionCheck(const v3s16 &pos_camera,
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const core::aabbox3d<s16> &block_bounds, v3s16 &check);
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bool isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
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float step, float stepfac, float start_offset, float end_offset,
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u32 needed_count);
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private:
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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u32 m_unprocessed_count = 0;
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u64 m_inc_trending_up_start_time = 0; // milliseconds
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bool m_queue_size_timer_started = false;
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};
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/*
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ServerMap
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This is the only map class that is able to generate map.
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*/
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class ServerMap : public Map
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{
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public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge);
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~ServerMap();
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s32 mapType() const
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{
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return MAPTYPE_SERVER;
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}
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (doesn't load blocks)
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- Create blank one
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*/
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MapSector *createSector(v2s16 p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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bool blockpos_over_mapgen_limit(v3s16 p);
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bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
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void finishBlockMake(BlockMakeData *data,
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std::map<v3s16, MapBlock*> *changed_blocks);
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/*
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Get a block from somewhere.
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- Memory
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- Create blank
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*/
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MapBlock *createBlock(v3s16 p);
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/*
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Forcefully get a block from somewhere.
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- Memory
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- Load from disk
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- Create blank filled with CONTENT_IGNORE
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*/
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MapBlock *emergeBlock(v3s16 p, bool create_blank=true);
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/*
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Try to get a block.
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If it does not exist in memory, add it to the emerge queue.
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- Memory
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- Emerge Queue (deferred disk or generate)
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*/
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MapBlock *getBlockOrEmerge(v3s16 p3d);
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// Helper for placing objects on ground level
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s16 findGroundLevel(v2s16 p2d);
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/*
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Misc. helper functions for fiddling with directory and file
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names when saving
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*/
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void createDirs(const std::string &path);
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/*
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Database functions
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*/
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static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
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// Call these before and after saving of blocks
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void beginSave();
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void endSave();
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void save(ModifiedState save_level);
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void listAllLoadedBlocks(std::vector<v3s16> &dst);
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MapgenParams *getMapgenParams();
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bool saveBlock(MapBlock *block);
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static bool saveBlock(MapBlock *block, MapDatabase *db);
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MapBlock* loadBlock(v3s16 p);
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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bool deleteBlock(v3s16 blockpos);
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void updateVManip(v3s16 pos);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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u64 getSeed();
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s16 getWaterLevel();
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/*!
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* Fixes lighting in one map block.
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* May modify other blocks as well, as light can spread
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* out of the specified block.
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* Returns false if the block is not generated (so nothing
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* changed), true otherwise.
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*/
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bool repairBlockLight(v3s16 blockpos,
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std::map<v3s16, MapBlock *> *modified_blocks);
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MapSettingsManager settings_mgr;
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private:
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// Emerge manager
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EmergeManager *m_emerge;
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std::string m_savedir;
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bool m_map_saving_enabled;
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#if 0
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// Chunk size in MapSectors
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// If 0, chunks are disabled.
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s16 m_chunksize;
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// Chunks
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core::map<v2s16, MapChunk*> m_chunks;
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#endif
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/*
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Metadata is re-written on disk only if this is true.
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed = true;
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MapDatabase *dbase = nullptr;
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MapDatabase *dbase_ro = nullptr;
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};
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#define VMANIP_BLOCK_DATA_INEXIST 1
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#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
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class MMVManip : public VoxelManipulator
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{
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public:
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MMVManip(Map *map);
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virtual ~MMVManip() = default;
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virtual void clear()
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{
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VoxelManipulator::clear();
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m_loaded_blocks.clear();
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}
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent = true);
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// This is much faster with big chunks of generated data
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
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bool overwrite_generated = true);
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bool m_is_dirty = false;
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protected:
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Map *m_map;
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/*
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key = blockpos
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value = flags describing the block
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*/
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std::map<v3s16, u8> m_loaded_blocks;
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};
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