minetest/src/farmesh.h
2011-07-11 15:01:43 +02:00

87 lines
1.8 KiB
C++

/*
Part of Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FARMESH_HEADER
#define FARMESH_HEADER
/*
A quick messy implementation of terrain rendering for a long
distance according to map seed
*/
#include "common_irrlicht.h"
#define FARMESH_MATERIAL_COUNT 2
class Client;
class FarMesh : public scene::ISceneNode
{
public:
FarMesh(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
u64 seed,
Client *client
);
~FarMesh();
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
virtual u32 getMaterialCount() const;
virtual video::SMaterial& getMaterial(u32 i);
/*
Other stuff
*/
void step(float dtime);
void update(v2f camera_p, float brightness);
private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
core::aabbox3d<f32> m_box;
float m_cloud_y;
float m_brightness;
u64 m_seed;
v2f m_camera_pos;
float m_time;
Client *m_client;
s16 m_render_range;
bool trees;
};
#endif