forked from Mirrorlandia_minetest/minetest
e1ff5b1361
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_particles.h"
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#include "server.h"
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#include "script.h"
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#include "scriptapi_types.h"
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#include "scriptapi_common.h"
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// add_particle(pos, velocity, acceleration, expirationtime,
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// size, collisiondetection, texture, player)
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// pos/velocity/acceleration = {x=num, y=num, z=num}
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// expirationtime = num (seconds)
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// size = num
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// texture = e.g."default_wood.png"
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int l_add_particle(lua_State *L)
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{
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// Get server from registry
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Server *server = get_server(L);
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// Get parameters
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v3f pos = check_v3f(L, 1);
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v3f vel = check_v3f(L, 2);
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v3f acc = check_v3f(L, 3);
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float expirationtime = luaL_checknumber(L, 4);
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float size = luaL_checknumber(L, 5);
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bool collisiondetection = lua_toboolean(L, 6);
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std::string texture = luaL_checkstring(L, 7);
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if (lua_gettop(L) == 8) // only spawn for a single player
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{
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const char *playername = luaL_checkstring(L, 8);
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server->spawnParticle(playername,
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pos, vel, acc, expirationtime,
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size, collisiondetection, texture);
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}
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else // spawn for all players
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{
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server->spawnParticleAll(pos, vel, acc,
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expirationtime, size, collisiondetection, texture);
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}
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return 1;
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}
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// add_particlespawner(amount, time,
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// minpos, maxpos,
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// minvel, maxvel,
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// minacc, maxacc,
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// minexptime, maxexptime,
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// minsize, maxsize,
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// collisiondetection,
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// texture,
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// player)
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// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
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// minexptime/maxexptime = num (seconds)
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// minsize/maxsize = num
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// collisiondetection = bool
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// texture = e.g."default_wood.png"
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int l_add_particlespawner(lua_State *L)
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{
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// Get server from registry
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Server *server = get_server(L);
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// Get parameters
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u16 amount = luaL_checknumber(L, 1);
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float time = luaL_checknumber(L, 2);
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v3f minpos = check_v3f(L, 3);
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v3f maxpos = check_v3f(L, 4);
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v3f minvel = check_v3f(L, 5);
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v3f maxvel = check_v3f(L, 6);
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v3f minacc = check_v3f(L, 7);
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v3f maxacc = check_v3f(L, 8);
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float minexptime = luaL_checknumber(L, 9);
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float maxexptime = luaL_checknumber(L, 10);
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float minsize = luaL_checknumber(L, 11);
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float maxsize = luaL_checknumber(L, 12);
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bool collisiondetection = lua_toboolean(L, 13);
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std::string texture = luaL_checkstring(L, 14);
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if (lua_gettop(L) == 15) // only spawn for a single player
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{
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const char *playername = luaL_checkstring(L, 15);
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u32 id = server->addParticleSpawner(playername,
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amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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texture);
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lua_pushnumber(L, id);
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}
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else // spawn for all players
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{
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u32 id = server->addParticleSpawnerAll( amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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texture);
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lua_pushnumber(L, id);
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}
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return 1;
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}
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// delete_particlespawner(id, player)
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// player (string) is optional
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int l_delete_particlespawner(lua_State *L)
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{
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// Get server from registry
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Server *server = get_server(L);
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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if (lua_gettop(L) == 2) // only delete for one player
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{
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const char *playername = luaL_checkstring(L, 2);
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server->deleteParticleSpawner(playername, id);
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}
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else // delete for all players
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{
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server->deleteParticleSpawnerAll(id);
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}
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return 1;
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}
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