forked from Mirrorlandia_minetest/minetest
252 lines
8.4 KiB
C++
252 lines
8.4 KiB
C++
/*
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Copyright (C) 2015 Aaron Suen <warr1024@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiscalingfilter.h"
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#include "imagefilters.h"
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#include "porting.h"
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#include "settings.h"
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#include "util/numeric.h"
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#include <cstdio>
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#include "client/renderingengine.h"
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/* Maintain a static cache to store the images that correspond to textures
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* in a format that's manipulable by code. Some platforms exhibit issues
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* converting textures back into images repeatedly, and some don't even
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* allow it at all.
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*/
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std::map<io::path, video::IImage *> g_imgCache;
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/* Maintain a static cache of all pre-scaled textures. These need to be
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* cleared as well when the cached images.
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*/
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std::map<io::path, video::ITexture *> g_txrCache;
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/* Manually insert an image into the cache, useful to avoid texture-to-image
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* conversion whenever we can intercept it.
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*/
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void guiScalingCache(const io::path &key, video::IVideoDriver *driver, video::IImage *value)
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{
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if (!g_settings->getBool("gui_scaling_filter"))
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return;
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if (g_imgCache.find(key) != g_imgCache.end())
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return; // Already cached.
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video::IImage *copied = driver->createImage(value->getColorFormat(),
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value->getDimension());
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value->copyTo(copied);
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g_imgCache[key] = copied;
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}
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// Manually clear the cache, e.g. when switching to different worlds.
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void guiScalingCacheClear()
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{
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for (auto &it : g_imgCache) {
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if (it.second)
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it.second->drop();
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}
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g_imgCache.clear();
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for (auto &it : g_txrCache) {
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if (it.second)
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RenderingEngine::get_video_driver()->removeTexture(it.second);
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}
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g_txrCache.clear();
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}
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/* Get a cached, high-quality pre-scaled texture for display purposes. If the
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* texture is not already cached, attempt to create it. Returns a pre-scaled texture,
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* or the original texture if unable to pre-scale it.
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*/
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video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
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video::ITexture *src, const core::rect<s32> &srcrect,
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const core::rect<s32> &destrect)
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{
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if (src == NULL)
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return src;
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if (!g_settings->getBool("gui_scaling_filter"))
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return src;
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// Calculate scaled texture name.
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char rectstr[200];
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porting::mt_snprintf(rectstr, sizeof(rectstr), "%d:%d:%d:%d:%d:%d",
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srcrect.UpperLeftCorner.X,
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srcrect.UpperLeftCorner.Y,
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srcrect.getWidth(),
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srcrect.getHeight(),
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destrect.getWidth(),
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destrect.getHeight());
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io::path origname = src->getName().getPath();
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io::path scalename = origname + "@guiScalingFilter:" + rectstr;
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// Search for existing scaled texture.
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auto it_txr = g_txrCache.find(scalename);
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video::ITexture *scaled = (it_txr != g_txrCache.end()) ? it_txr->second : nullptr;
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if (scaled)
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return scaled;
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// Try to find the texture converted to an image in the cache.
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// If the image was not found, try to extract it from the texture.
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auto it_img = g_imgCache.find(origname);
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video::IImage *srcimg = (it_img != g_imgCache.end()) ? it_img->second : nullptr;
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if (!srcimg) {
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if (!g_settings->getBool("gui_scaling_filter_txr2img"))
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return src;
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srcimg = driver->createImageFromData(src->getColorFormat(),
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src->getSize(), src->lock(video::ETLM_READ_ONLY), false);
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src->unlock();
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g_imgCache[origname] = srcimg;
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}
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// Create a new destination image and scale the source into it.
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imageCleanTransparent(srcimg, 0);
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if (destrect.getWidth() <= 0 || destrect.getHeight() <= 0) {
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errorstream << "Attempted to scale texture to invalid size " << scalename.c_str() << std::endl;
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// Avoid log spam by reusing and displaying the original texture
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src->grab();
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g_txrCache[scalename] = src;
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return src;
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}
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video::IImage *destimg = driver->createImage(src->getColorFormat(),
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core::dimension2d<u32>((u32)destrect.getWidth(),
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(u32)destrect.getHeight()));
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imageScaleNNAA(srcimg, srcrect, destimg);
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// Some platforms are picky about textures being powers of 2, so expand
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// the image dimensions to the next power of 2, if necessary.
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if (!driver->queryFeature(video::EVDF_TEXTURE_NPOT)) {
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video::IImage *po2img = driver->createImage(src->getColorFormat(),
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core::dimension2d<u32>(npot2((u32)destrect.getWidth()),
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npot2((u32)destrect.getHeight())));
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po2img->fill(video::SColor(0, 0, 0, 0));
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destimg->copyTo(po2img);
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destimg->drop();
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destimg = po2img;
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}
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// Convert the scaled image back into a texture.
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scaled = driver->addTexture(scalename, destimg);
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destimg->drop();
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g_txrCache[scalename] = scaled;
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return scaled;
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}
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/* Convenience wrapper for guiScalingResizeCached that accepts parameters that
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* are available at GUI imagebutton creation time.
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*/
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video::ITexture *guiScalingImageButton(video::IVideoDriver *driver,
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video::ITexture *src, s32 width, s32 height)
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{
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if (src == NULL)
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return src;
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return guiScalingResizeCached(driver, src,
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core::rect<s32>(0, 0, src->getSize().Width, src->getSize().Height),
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core::rect<s32>(0, 0, width, height));
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}
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/* Replacement for driver->draw2DImage() that uses the high-quality pre-scaled
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* texture, if configured.
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*/
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void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
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const core::rect<s32> &destrect, const core::rect<s32> &srcrect,
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const core::rect<s32> *cliprect, const video::SColor *const colors,
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bool usealpha)
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{
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// 9-sliced images might calculate negative texture dimensions. Skip them.
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if (destrect.getWidth() <= 0 || destrect.getHeight() <= 0)
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return;
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// Attempt to pre-scale image in software in high quality.
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video::ITexture *scaled = guiScalingResizeCached(driver, txr, srcrect, destrect);
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if (scaled == NULL)
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return;
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// Correct source rect based on scaled image.
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const core::rect<s32> mysrcrect = (scaled != txr)
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? core::rect<s32>(0, 0, destrect.getWidth(), destrect.getHeight())
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: srcrect;
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driver->draw2DImage(scaled, destrect, mysrcrect, cliprect, colors, usealpha);
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}
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void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture,
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const core::rect<s32> &destrect, const core::rect<s32> &srcrect,
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const core::rect<s32> &middlerect, const core::rect<s32> *cliprect,
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const video::SColor *const colors)
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{
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// `-x` is interpreted as `w - x`
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core::rect<s32> middle = middlerect;
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if (middlerect.LowerRightCorner.X < 0)
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middle.LowerRightCorner.X += srcrect.getWidth();
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if (middlerect.LowerRightCorner.Y < 0)
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middle.LowerRightCorner.Y += srcrect.getHeight();
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core::vector2di lower_right_offset = core::vector2di(srcrect.getWidth(),
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srcrect.getHeight()) - middle.LowerRightCorner;
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for (int y = 0; y < 3; ++y) {
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for (int x = 0; x < 3; ++x) {
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core::rect<s32> src = srcrect;
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core::rect<s32> dest = destrect;
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switch (x) {
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case 0:
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dest.LowerRightCorner.X = destrect.UpperLeftCorner.X + middle.UpperLeftCorner.X;
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src.LowerRightCorner.X = srcrect.UpperLeftCorner.X + middle.UpperLeftCorner.X;
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break;
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case 1:
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dest.UpperLeftCorner.X += middle.UpperLeftCorner.X;
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dest.LowerRightCorner.X -= lower_right_offset.X;
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src.UpperLeftCorner.X += middle.UpperLeftCorner.X;
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src.LowerRightCorner.X -= lower_right_offset.X;
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break;
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case 2:
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dest.UpperLeftCorner.X = destrect.LowerRightCorner.X - lower_right_offset.X;
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src.UpperLeftCorner.X = srcrect.LowerRightCorner.X - lower_right_offset.X;
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break;
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}
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switch (y) {
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case 0:
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dest.LowerRightCorner.Y = destrect.UpperLeftCorner.Y + middle.UpperLeftCorner.Y;
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src.LowerRightCorner.Y = srcrect.UpperLeftCorner.Y + middle.UpperLeftCorner.Y;
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break;
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case 1:
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dest.UpperLeftCorner.Y += middle.UpperLeftCorner.Y;
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dest.LowerRightCorner.Y -= lower_right_offset.Y;
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src.UpperLeftCorner.Y += middle.UpperLeftCorner.Y;
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src.LowerRightCorner.Y -= lower_right_offset.Y;
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break;
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case 2:
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dest.UpperLeftCorner.Y = destrect.LowerRightCorner.Y - lower_right_offset.Y;
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src.UpperLeftCorner.Y = srcrect.LowerRightCorner.Y - lower_right_offset.Y;
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break;
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}
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draw2DImageFilterScaled(driver, texture, dest, src, cliprect, colors, true);
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}
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}
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}
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