forked from Mirrorlandia_minetest/minetest
5b237b4d94
Make gamedef optional when constructing an ObjDefManager Add note about object ownership
637 lines
15 KiB
C++
637 lines
15 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "gamedef.h"
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#include "mg_biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "emerge.h"
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#include "content_mapnode.h" // For content_mapnode_get_new_name
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "profiler.h"
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#include "settings.h"
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "filesys.h"
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#include "log.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"flat", MG_FLAT},
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{"light", MG_LIGHT},
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{NULL, 0}
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};
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FlagDesc flagdesc_gennotify[] = {
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{"dungeon", 1 << GENNOTIFY_DUNGEON},
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{"temple", 1 << GENNOTIFY_TEMPLE},
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{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
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{"cave_end", 1 << GENNOTIFY_CAVE_END},
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{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
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{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
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{"decoration", 1 << GENNOTIFY_DECORATION},
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{NULL, 0}
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};
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///////////////////////////////////////////////////////////////////////////////
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Mapgen::Mapgen()
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{
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generating = false;
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id = -1;
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seed = 0;
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water_level = 0;
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flags = 0;
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vm = NULL;
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ndef = NULL;
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heightmap = NULL;
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biomemap = NULL;
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}
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Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
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gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
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{
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generating = false;
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id = mapgenid;
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seed = (int)params->seed;
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water_level = params->water_level;
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flags = params->flags;
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csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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vm = NULL;
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ndef = NULL;
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heightmap = NULL;
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biomemap = NULL;
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}
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Mapgen::~Mapgen()
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{
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}
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u32 Mapgen::getBlockSeed(v3s16 p, int seed)
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{
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return (u32)seed +
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p.Z * 38134234 +
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p.Y * 42123 +
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p.X * 23;
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}
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u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
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{
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u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
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n = (n >> 13) ^ n;
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return (n * (n * n * 60493 + 19990303) + 1376312589);
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}
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// Returns Y one under area minimum if not found
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s16 Mapgen::findGroundLevelFull(v2s16 p2d)
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{
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v3s16 em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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s16 y;
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for (y = y_nodes_max; y >= y_nodes_min; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= y_nodes_min) ? y : y_nodes_min - 1;
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}
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// Returns -MAP_GENERATION_LIMIT if not found
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAP_GENERATION_LIMIT;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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{
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
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s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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heightmap[index] = y;
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}
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}
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//printf("updateHeightmap: %dus\n", t.stop());
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
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{
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bool isliquid, wasliquid;
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v3s16 em = vm->m_area.getExtent();
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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wasliquid = true;
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u32 i = vm->m_area.index(x, nmax.Y, z);
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vm->m_data[i]).isLiquid();
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// there was a change between liquid and nonliquid, add to queue.
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if (isliquid != wasliquid)
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trans_liquid->push_back(v3s16(x, y, z));
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wasliquid = isliquid;
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vm->m_area.add_y(em, i, -1);
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}
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}
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}
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}
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void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
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vm->m_data[i].param1 = light;
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}
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}
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}
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void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
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{
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if (light <= 1 || !a.contains(p))
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return;
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u32 vi = vm->m_area.index(p);
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MapNode &nn = vm->m_data[vi];
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light--;
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// should probably compare masked, but doesn't seem to make a difference
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if (light <= nn.param1 || !ndef->get(nn).light_propagates)
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return;
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nn.param1 = light;
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lightSpread(a, p + v3s16(0, 0, 1), light);
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lightSpread(a, p + v3s16(0, 1, 0), light);
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lightSpread(a, p + v3s16(1, 0, 0), light);
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lightSpread(a, p - v3s16(0, 0, 1), light);
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lightSpread(a, p - v3s16(0, 1, 0), light);
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lightSpread(a, p - v3s16(1, 0, 0), light);
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}
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void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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//TimeTaker t("updateLighting");
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propagateSunlight(nmin, nmax);
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spreadLight(full_nmin, full_nmax);
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//printf("updateLighting: %dms\n", t.stop());
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}
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void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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//TimeTaker t("updateLighting");
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propagateSunlight(
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nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
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nmax + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
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spreadLight(
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nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
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nmax + v3s16(1, 1, 1) * MAP_BLOCKSIZE);
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//printf("updateLighting: %dms\n", t.stop());
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}
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void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax)
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{
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//TimeTaker t("propagateSunlight");
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VoxelArea a(nmin, nmax);
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bool block_is_underground = (water_level >= nmax.Y);
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v3s16 em = vm->m_area.getExtent();
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
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// see if we can get a light value from the overtop
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u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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if (block_is_underground)
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continue;
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} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
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continue;
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}
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vm->m_area.add_y(em, i, -1);
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for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
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MapNode &n = vm->m_data[i];
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if (!ndef->get(n).sunlight_propagates)
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break;
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n.param1 = LIGHT_SUN;
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vm->m_area.add_y(em, i, -1);
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}
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}
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}
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//printf("propagateSunlight: %dms\n", t.stop());
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}
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void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
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{
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//TimeTaker t("spreadLight");
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
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MapNode &n = vm->m_data[i];
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if (n.getContent() == CONTENT_IGNORE ||
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!ndef->get(n).light_propagates)
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continue;
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u8 light_produced = ndef->get(n).light_source & 0x0F;
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if (light_produced)
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n.param1 = light_produced;
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u8 light = n.param1 & 0x0F;
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if (light) {
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lightSpread(a, v3s16(x, y, z + 1), light);
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lightSpread(a, v3s16(x, y + 1, z ), light);
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lightSpread(a, v3s16(x + 1, y, z ), light);
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lightSpread(a, v3s16(x, y, z - 1), light);
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lightSpread(a, v3s16(x, y - 1, z ), light);
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lightSpread(a, v3s16(x - 1, y, z ), light);
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}
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}
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}
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}
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//printf("spreadLight: %dms\n", t.stop());
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}
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void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax)
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{
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enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
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VoxelArea a(nmin, nmax);
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bool block_is_underground = (water_level > nmax.Y);
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bool sunlight = !block_is_underground;
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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for (int i = 0; i < 2; i++) {
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enum LightBank bank = banks[i];
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std::set<v3s16> light_sources;
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std::map<v3s16, u8> unlight_from;
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voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
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light_sources, unlight_from);
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voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
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vm->unspreadLight(bank, unlight_from, light_sources, ndef);
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vm->spreadLight(bank, light_sources, ndef);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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GenerateNotifier::GenerateNotifier()
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{
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m_notify_on = 0;
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}
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GenerateNotifier::GenerateNotifier(u32 notify_on,
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std::set<u32> *notify_on_deco_ids)
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{
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m_notify_on = notify_on;
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m_notify_on_deco_ids = notify_on_deco_ids;
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}
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void GenerateNotifier::setNotifyOn(u32 notify_on)
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{
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m_notify_on = notify_on;
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}
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void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
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{
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m_notify_on_deco_ids = notify_on_deco_ids;
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}
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bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
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{
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if (!(m_notify_on & (1 << type)))
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return false;
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if (type == GENNOTIFY_DECORATION &&
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m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
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return false;
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GenNotifyEvent gne;
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gne.type = type;
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gne.pos = pos;
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gne.id = id;
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m_notify_events.push_back(gne);
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return true;
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}
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void GenerateNotifier::getEvents(
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std::map<std::string, std::vector<v3s16> > &event_map,
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bool peek_events)
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{
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std::list<GenNotifyEvent>::iterator it;
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for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
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GenNotifyEvent &gn = *it;
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std::string name = (gn.type == GENNOTIFY_DECORATION) ?
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"decoration#"+ itos(gn.id) :
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flagdesc_gennotify[gn.type].name;
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event_map[name].push_back(gn.pos);
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}
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if (!peek_events)
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m_notify_events.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
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}
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ObjDefManager::~ObjDefManager()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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}
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ObjDefHandle ObjDefManager::add(ObjDef *obj)
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{
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assert(obj);
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if (obj->name.length() && getByName(obj->name))
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return OBJDEF_INVALID_HANDLE;
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u32 index = addRaw(obj);
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if (index == OBJDEF_INVALID_INDEX)
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return OBJDEF_INVALID_HANDLE;
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obj->handle = createHandle(index, m_objtype, obj->uid);
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return obj->handle;
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}
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ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
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}
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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if (index == OBJDEF_INVALID_INDEX)
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return NULL;
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ObjDef *oldobj = setRaw(index, obj);
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obj->uid = oldobj->uid;
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obj->index = oldobj->index;
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obj->handle = oldobj->handle;
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return oldobj;
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}
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u32 ObjDefManager::addRaw(ObjDef *obj)
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{
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size_t nobjects = m_objects.size();
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if (nobjects >= OBJDEF_MAX_ITEMS)
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return -1;
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obj->index = nobjects;
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// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
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// is not possible. The slight randomness bias isn't very significant.
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obj->uid = myrand() & OBJDEF_UID_MASK;
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if (obj->uid == 0)
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obj->uid = 1;
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m_objects.push_back(obj);
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infostream << "ObjDefManager: added " << getObjectTitle()
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<< ": name=\"" << obj->name
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<< "\" index=" << obj->index
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|
<< " uid=" << obj->uid
|
|
<< std::endl;
|
|
|
|
return nobjects;
|
|
}
|
|
|
|
|
|
ObjDef *ObjDefManager::getRaw(u32 index) const
|
|
{
|
|
return m_objects[index];
|
|
}
|
|
|
|
|
|
ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
|
|
{
|
|
ObjDef *old_obj = m_objects[index];
|
|
m_objects[index] = obj;
|
|
return old_obj;
|
|
}
|
|
|
|
|
|
ObjDef *ObjDefManager::getByName(const std::string &name) const
|
|
{
|
|
for (size_t i = 0; i != m_objects.size(); i++) {
|
|
ObjDef *obj = m_objects[i];
|
|
if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
|
|
return obj;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void ObjDefManager::clear()
|
|
{
|
|
for (size_t i = 0; i != m_objects.size(); i++)
|
|
delete m_objects[i];
|
|
|
|
m_objects.clear();
|
|
}
|
|
|
|
|
|
u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
|
|
{
|
|
ObjDefType type;
|
|
u32 index;
|
|
u32 uid;
|
|
|
|
bool is_valid =
|
|
(handle != OBJDEF_INVALID_HANDLE) &&
|
|
decodeHandle(handle, &index, &type, &uid) &&
|
|
(type == m_objtype) &&
|
|
(index < m_objects.size()) &&
|
|
(m_objects[index]->uid == uid);
|
|
|
|
return is_valid ? index : -1;
|
|
}
|
|
|
|
|
|
ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
|
|
{
|
|
ObjDefHandle handle = 0;
|
|
set_bits(&handle, 0, 18, index);
|
|
set_bits(&handle, 18, 6, type);
|
|
set_bits(&handle, 24, 7, uid);
|
|
|
|
u32 parity = calc_parity(handle);
|
|
set_bits(&handle, 31, 1, parity);
|
|
|
|
return handle ^ OBJDEF_HANDLE_SALT;
|
|
}
|
|
|
|
|
|
bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
|
|
ObjDefType *type, u32 *uid)
|
|
{
|
|
handle ^= OBJDEF_HANDLE_SALT;
|
|
|
|
u32 parity = get_bits(handle, 31, 1);
|
|
set_bits(&handle, 31, 1, 0);
|
|
if (parity != calc_parity(handle))
|
|
return false;
|
|
|
|
*index = get_bits(handle, 0, 18);
|
|
*type = (ObjDefType)get_bits(handle, 18, 6);
|
|
*uid = get_bits(handle, 24, 7);
|
|
return true;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
void MapgenParams::load(const Settings &settings)
|
|
{
|
|
std::string seed_str;
|
|
const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed";
|
|
|
|
if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty())
|
|
seed = read_seed(seed_str.c_str());
|
|
else
|
|
myrand_bytes(&seed, sizeof(seed));
|
|
|
|
settings.getNoEx("mg_name", mg_name);
|
|
settings.getS16NoEx("water_level", water_level);
|
|
settings.getS16NoEx("chunksize", chunksize);
|
|
settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
|
|
settings.getNoiseParams("mg_biome_np_heat", np_biome_heat);
|
|
settings.getNoiseParams("mg_biome_np_humidity", np_biome_humidity);
|
|
|
|
delete sparams;
|
|
sparams = EmergeManager::createMapgenParams(mg_name);
|
|
if (sparams)
|
|
sparams->readParams(&settings);
|
|
}
|
|
|
|
|
|
void MapgenParams::save(Settings &settings) const
|
|
{
|
|
settings.set("mg_name", mg_name);
|
|
settings.setU64("seed", seed);
|
|
settings.setS16("water_level", water_level);
|
|
settings.setS16("chunksize", chunksize);
|
|
settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, (u32)-1);
|
|
settings.setNoiseParams("mg_biome_np_heat", np_biome_heat);
|
|
settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity);
|
|
|
|
if (sparams)
|
|
sparams->writeParams(&settings);
|
|
}
|
|
|