forked from Mirrorlandia_minetest/minetest
456 lines
11 KiB
Lua
456 lines
11 KiB
Lua
--
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-- Tool definitions
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--
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--[[ TOOLS SUMMARY:
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Tool types:
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* Hand: basic tool/weapon (special capabilities in creative mode)
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* Pickaxe: dig cracky
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* Axe: dig choppy
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* Shovel: dig crumbly
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* Shears: dig snappy
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* Sword: deal damage
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* Dagger: deal damage, but faster
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Tool materials:
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* Wood: dig nodes of rating 3
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* Stone: dig nodes of rating 3 or 2
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* Steel: dig nodes of rating 3, 2 or 1
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* Mese: dig "everything" instantly
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* n-Uses: can be used n times before breaking
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]]
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-- The hand
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if minetest.settings:get_bool("creative_mode") then
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local digtime = 42
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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-- dig_immediate group doesn't use value 1. Value 3 is instant dig
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dig_immediate =
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{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
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},
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damage_groups = {fleshy = 10},
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}
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})
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else
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
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snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
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oddly_breakable_by_hand =
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{times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
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},
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damage_groups = {fleshy = 1},
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}
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})
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end
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-- Mese Pickaxe: special tool that digs "everything" instantly
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minetest.register_tool("basetools:pick_mese", {
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description = "Mese Pickaxe".."\n"..
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"Digs diggable nodes instantly",
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inventory_image = "basetools_mesepick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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},
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damage_groups = {fleshy=100},
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},
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})
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--
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-- Pickaxes: Dig cracky
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--
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minetest.register_tool("basetools:pick_wood", {
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description = "Wooden Pickaxe".."\n"..
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"Digs cracky=3",
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inventory_image = "basetools_woodpick.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[3]=2.00}, uses=30, maxlevel=0}
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},
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},
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})
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minetest.register_tool("basetools:pick_stone", {
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description = "Stone Pickaxe".."\n"..
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"Digs cracky=2..3",
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inventory_image = "basetools_stonepick.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
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},
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},
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})
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minetest.register_tool("basetools:pick_steel", {
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description = "Steel Pickaxe".."\n"..
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"Digs cracky=1..3",
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inventory_image = "basetools_steelpick.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
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},
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},
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})
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minetest.register_tool("basetools:pick_steel_l1", {
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description = "Steel Pickaxe Level 1".."\n"..
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"Digs cracky=1..3".."\n"..
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"maxlevel=1",
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inventory_image = "basetools_steelpick_l1.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
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},
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},
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})
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minetest.register_tool("basetools:pick_steel_l2", {
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description = "Steel Pickaxe Level 2".."\n"..
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"Digs cracky=1..3".."\n"..
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"maxlevel=2",
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inventory_image = "basetools_steelpick_l2.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
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},
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},
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})
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--
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-- Shovels (dig crumbly)
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--
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minetest.register_tool("basetools:shovel_wood", {
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description = "Wooden Shovel".."\n"..
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"Digs crumbly=3",
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inventory_image = "basetools_woodshovel.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
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},
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},
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})
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minetest.register_tool("basetools:shovel_stone", {
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description = "Stone Shovel".."\n"..
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"Digs crumbly=2..3",
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inventory_image = "basetools_stoneshovel.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
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},
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},
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})
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minetest.register_tool("basetools:shovel_steel", {
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description = "Steel Shovel".."\n"..
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"Digs crumbly=1..3",
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inventory_image = "basetools_steelshovel.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
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},
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},
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})
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--
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-- Axes (dig choppy)
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--
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minetest.register_tool("basetools:axe_wood", {
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description = "Wooden Axe".."\n"..
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"Digs choppy=3",
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inventory_image = "basetools_woodaxe.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times={[3]=0.80}, uses=30, maxlevel=0},
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},
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},
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})
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minetest.register_tool("basetools:axe_stone", {
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description = "Stone Axe".."\n"..
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"Digs choppy=2..3",
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inventory_image = "basetools_stoneaxe.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
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},
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},
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})
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minetest.register_tool("basetools:axe_steel", {
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description = "Steel Axe".."\n"..
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"Digs choppy=1..3",
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inventory_image = "basetools_steelaxe.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
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},
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},
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})
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--
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-- Shears (dig snappy)
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--
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minetest.register_tool("basetools:shears_wood", {
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description = "Wooden Shears".."\n"..
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"Digs snappy=3",
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inventory_image = "basetools_woodshears.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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snappy={times={[3]=1.00}, uses=30, maxlevel=0},
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},
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},
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})
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minetest.register_tool("basetools:shears_stone", {
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description = "Stone Shears".."\n"..
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"Digs snappy=2..3",
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inventory_image = "basetools_stoneshears.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
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},
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},
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})
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minetest.register_tool("basetools:shears_steel", {
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description = "Steel Shears".."\n"..
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"Digs snappy=1..3",
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inventory_image = "basetools_steelshears.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
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},
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},
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})
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--
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-- Swords (deal damage)
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--
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minetest.register_tool("basetools:sword_wood", {
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description = "Wooden Sword".."\n"..
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"Damage: fleshy=2",
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inventory_image = "basetools_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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damage_groups = {fleshy=2},
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}
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})
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minetest.register_tool("basetools:sword_stone", {
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description = "Stone Sword".."\n"..
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"Damage: fleshy=5",
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inventory_image = "basetools_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {fleshy=5},
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}
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})
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minetest.register_tool("basetools:sword_steel", {
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description = "Steel Sword".."\n"..
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"Damage: fleshy=10",
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inventory_image = "basetools_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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damage_groups = {fleshy=10},
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}
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})
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minetest.register_tool("basetools:sword_titanium", {
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description = "Titanium Sword".."\n"..
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"Damage: fleshy=100",
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inventory_image = "basetools_titaniumsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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damage_groups = {fleshy=100},
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}
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})
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minetest.register_tool("basetools:sword_blood", {
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description = "Blood Sword".."\n"..
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"Damage: fleshy=1000",
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inventory_image = "basetools_bloodsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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damage_groups = {fleshy=1000},
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}
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})
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-- Max. damage sword
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minetest.register_tool("basetools:sword_mese", {
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description = "Mese Sword".."\n"..
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"Damage: fleshy=32767, fiery=32767, icy=32767".."\n"..
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"Full Punch Interval: 0.0s",
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inventory_image = "basetools_mesesword.png",
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tool_capabilities = {
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full_punch_interval = 0.0,
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max_drop_level=1,
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damage_groups = {fleshy=32767, fiery=32767, icy=32767},
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}
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})
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-- Fire/Ice sword: Deal damage to non-fleshy damage groups
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minetest.register_tool("basetools:sword_fire", {
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description = "Fire Sword".."\n"..
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"Damage: icy=10",
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inventory_image = "basetools_firesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {icy=10},
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}
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})
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minetest.register_tool("basetools:sword_ice", {
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description = "Ice Sword".."\n"..
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"Damage: fiery=10",
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inventory_image = "basetools_icesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {fiery=10},
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}
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})
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minetest.register_tool("basetools:sword_elemental", {
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description = "Elemental Sword".."\n"..
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"Damage: fiery=10, icy=10",
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inventory_image = "basetools_elementalsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {fiery=10, icy=10},
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}
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})
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-- Healing weapons: heal HP
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minetest.register_tool("basetools:dagger_heal", {
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description = "Healing Dagger".."\n"..
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"Heal: fleshy=1".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_healdagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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damage_groups = {fleshy=-1},
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}
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})
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minetest.register_tool("basetools:sword_heal", {
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description = "Healing Sword".."\n"..
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"Heal: fleshy=10",
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inventory_image = "basetools_healsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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damage_groups = {fleshy=-10},
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}
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})
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minetest.register_tool("basetools:sword_heal_super", {
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description = "Super Healing Sword".."\n"..
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"Heal: fleshy=32768, fiery=32768, icy=32768",
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inventory_image = "basetools_superhealsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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damage_groups = {fleshy=-32768, fiery=-32768, icy=-32768},
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}
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})
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--
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-- Dagger: Low damage, fast punch interval
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--
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minetest.register_tool("basetools:dagger_wood", {
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description = "Wooden Dagger".."\n"..
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"Damage: fleshy=1".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_wooddagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level=0,
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damage_groups = {fleshy=1},
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}
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})
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minetest.register_tool("basetools:dagger_steel", {
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description = "Steel Dagger".."\n"..
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"Damage: fleshy=2".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_steeldagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level=0,
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damage_groups = {fleshy=2},
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}
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})
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-- Test tool uses and punch_attack_uses
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local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 }
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for i=1, #uses do
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local u = uses[i]
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local ustring
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if i == 1 then
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ustring = u.."-Use"
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else
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ustring = u.."-Uses"
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end
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local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255))
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minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), {
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description = ustring.." Pickaxe".."\n"..
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"Digs cracky=3",
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inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=u, maxlevel=0}
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},
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},
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})
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minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), {
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description = ustring.." Sword".."\n"..
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"Damage: fleshy=1",
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inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
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tool_capabilities = {
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damage_groups = {fleshy=1},
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punch_attack_uses = u,
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},
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})
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end
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