minetest/src/minimap.cpp
ShadowNinja e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00

562 lines
15 KiB
C++

/*
Minetest
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "minimap.h"
#include <math.h>
#include "logoutputbuffer.h"
#include "threading/mutex_auto_lock.h"
#include "threading/semaphore.h"
#include "clientmap.h"
#include "settings.h"
#include "nodedef.h"
#include "porting.h"
#include "util/numeric.h"
#include "util/string.h"
////
//// MinimapUpdateThread
////
MinimapUpdateThread::~MinimapUpdateThread()
{
for (std::map<v3s16, MinimapMapblock *>::iterator
it = m_blocks_cache.begin();
it != m_blocks_cache.end(); ++it) {
delete it->second;
}
for (std::deque<QueuedMinimapUpdate>::iterator
it = m_update_queue.begin();
it != m_update_queue.end(); ++it) {
QueuedMinimapUpdate &q = *it;
delete q.data;
}
}
bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
{
MutexAutoLock lock(m_queue_mutex);
// Find if block is already in queue.
// If it is, update the data and quit.
for (std::deque<QueuedMinimapUpdate>::iterator
it = m_update_queue.begin();
it != m_update_queue.end(); ++it) {
QueuedMinimapUpdate &q = *it;
if (q.pos == pos) {
delete q.data;
q.data = data;
return false;
}
}
// Add the block
QueuedMinimapUpdate q;
q.pos = pos;
q.data = data;
m_update_queue.push_back(q);
return true;
}
bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
{
MutexAutoLock lock(m_queue_mutex);
if (m_update_queue.empty())
return false;
*update = m_update_queue.front();
m_update_queue.pop_front();
return true;
}
void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
{
pushBlockUpdate(pos, data);
deferUpdate();
}
void MinimapUpdateThread::doUpdate()
{
QueuedMinimapUpdate update;
while (popBlockUpdate(&update)) {
if (update.data) {
// Swap two values in the map using single lookup
std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
if (result.second == false) {
delete result.first->second;
result.first->second = update.data;
}
} else {
std::map<v3s16, MinimapMapblock *>::iterator it;
it = m_blocks_cache.find(update.pos);
if (it != m_blocks_cache.end()) {
delete it->second;
m_blocks_cache.erase(it);
}
}
}
if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
getMap(data->pos, data->map_size, data->scan_height, data->is_radar);
data->map_invalidated = false;
}
}
MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos,
s16 scan_height, s16 *pixel_height)
{
s16 height = scan_height - MAP_BLOCKSIZE;
v3s16 blockpos_max, blockpos_min, relpos;
getNodeBlockPosWithOffset(
v3s16(pos.X, pos.Y - scan_height / 2, pos.Z),
blockpos_min, relpos);
getNodeBlockPosWithOffset(
v3s16(pos.X, pos.Y + scan_height / 2, pos.Z),
blockpos_max, relpos);
for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
std::map<v3s16, MinimapMapblock *>::iterator it =
m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
if (it != m_blocks_cache.end()) {
MinimapMapblock *mmblock = it->second;
MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
if (pixel->id != CONTENT_AIR) {
*pixel_height = height + pixel->height;
return pixel;
}
}
height -= MAP_BLOCKSIZE;
}
return NULL;
}
s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
{
s16 air_count = 0;
v3s16 blockpos_max, blockpos_min, relpos;
getNodeBlockPosWithOffset(
v3s16(pos.X, pos.Y - height / 2, pos.Z),
blockpos_min, relpos);
getNodeBlockPosWithOffset(
v3s16(pos.X, pos.Y + height / 2, pos.Z),
blockpos_max, relpos);
for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
std::map<v3s16, MinimapMapblock *>::iterator it =
m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
if (it != m_blocks_cache.end()) {
MinimapMapblock *mmblock = it->second;
MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
air_count += pixel->air_count;
}
}
return air_count;
}
void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
{
v3s16 p = v3s16(pos.X - size / 2, pos.Y, pos.Z - size / 2);
for (s16 x = 0; x < size; x++)
for (s16 z = 0; z < size; z++) {
u16 id = CONTENT_AIR;
MinimapPixel *mmpixel = &data->minimap_scan[x + z * size];
if (!is_radar) {
s16 pixel_height = 0;
MinimapPixel *cached_pixel =
getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, &pixel_height);
if (cached_pixel) {
id = cached_pixel->id;
mmpixel->height = pixel_height;
}
} else {
mmpixel->air_count = getAirCount(v3s16(p.X + x, p.Y, p.Z + z), height);
}
mmpixel->id = id;
}
}
////
//// Mapper
////
Mapper::Mapper(IrrlichtDevice *device, Client *client)
{
this->driver = device->getVideoDriver();
this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
// Initialize static settings
m_enable_shaders = g_settings->getBool("enable_shaders");
m_surface_mode_scan_height =
g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
// Initialize minimap data
data = new MinimapData;
data->mode = MINIMAP_MODE_OFF;
data->is_radar = false;
data->map_invalidated = true;
data->heightmap_image = NULL;
data->minimap_image = NULL;
data->texture = NULL;
data->heightmap_texture = NULL;
data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
// Get round minimap textures
data->minimap_mask_round = driver->createImage(
m_tsrc->getTexture("minimap_mask_round.png"),
core::position2d<s32>(0, 0),
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");
// Get square minimap textures
data->minimap_mask_square = driver->createImage(
m_tsrc->getTexture("minimap_mask_square.png"),
core::position2d<s32>(0, 0),
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");
// Create player marker texture
data->player_marker = m_tsrc->getTexture("player_marker.png");
// Create mesh buffer for minimap
m_meshbuffer = getMinimapMeshBuffer();
// Initialize and start thread
m_minimap_update_thread = new MinimapUpdateThread();
m_minimap_update_thread->data = data;
m_minimap_update_thread->start();
}
Mapper::~Mapper()
{
m_minimap_update_thread->stop();
m_minimap_update_thread->wait();
m_meshbuffer->drop();
data->minimap_mask_round->drop();
data->minimap_mask_square->drop();
driver->removeTexture(data->texture);
driver->removeTexture(data->heightmap_texture);
driver->removeTexture(data->minimap_overlay_round);
driver->removeTexture(data->minimap_overlay_square);
delete data;
delete m_minimap_update_thread;
}
void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
{
m_minimap_update_thread->enqueueBlock(pos, data);
}
MinimapMode Mapper::getMinimapMode()
{
return data->mode;
}
void Mapper::toggleMinimapShape()
{
MutexAutoLock lock(m_mutex);
data->minimap_shape_round = !data->minimap_shape_round;
g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
m_minimap_update_thread->deferUpdate();
}
void Mapper::setMinimapMode(MinimapMode mode)
{
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
{false, 0, 0},
{false, m_surface_mode_scan_height, 256},
{false, m_surface_mode_scan_height, 128},
{false, m_surface_mode_scan_height, 64},
{true, 32, 128},
{true, 32, 64},
{true, 32, 32}
};
if (mode >= MINIMAP_MODE_COUNT)
return;
MutexAutoLock lock(m_mutex);
data->is_radar = modedefs[mode].is_radar;
data->scan_height = modedefs[mode].scan_height;
data->map_size = modedefs[mode].map_size;
data->mode = mode;
m_minimap_update_thread->deferUpdate();
}
void Mapper::setPos(v3s16 pos)
{
bool do_update = false;
{
MutexAutoLock lock(m_mutex);
if (pos != data->old_pos) {
data->old_pos = data->pos;
data->pos = pos;
do_update = true;
}
}
if (do_update)
m_minimap_update_thread->deferUpdate();
}
void Mapper::setAngle(f32 angle)
{
m_angle = angle;
}
void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
video::SColor c(240, 0, 0, 0);
if (mmpixel->air_count > 0)
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
map_image->setPixel(x, data->map_size - z - 1, c);
}
}
void Mapper::blitMinimapPixelsToImageSurface(
video::IImage *map_image, video::IImage *heightmap_image)
{
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
video::SColor c = m_ndef->get(mmpixel->id).minimap_color;
c.setAlpha(240);
map_image->setPixel(x, data->map_size - z - 1, c);
u32 h = mmpixel->height;
heightmap_image->setPixel(x,data->map_size - z - 1,
video::SColor(255, h, h, h));
}
}
video::ITexture *Mapper::getMinimapTexture()
{
// update minimap textures when new scan is ready
if (data->map_invalidated)
return data->texture;
// create minimap and heightmap images in memory
core::dimension2d<u32> dim(data->map_size, data->map_size);
video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
// Blit MinimapPixels to images
if (data->is_radar)
blitMinimapPixelsToImageRadar(map_image);
else
blitMinimapPixelsToImageSurface(map_image, heightmap_image);
map_image->copyToScaling(minimap_image);
map_image->drop();
video::IImage *minimap_mask = data->minimap_shape_round ?
data->minimap_mask_round : data->minimap_mask_square;
if (minimap_mask) {
for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
video::SColor mask_col = minimap_mask->getPixel(x, y);
if (!mask_col.getAlpha())
minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
}
}
if (data->texture)
driver->removeTexture(data->texture);
if (data->heightmap_texture)
driver->removeTexture(data->heightmap_texture);
data->texture = driver->addTexture("minimap__", minimap_image);
data->heightmap_texture =
driver->addTexture("minimap_heightmap__", heightmap_image);
minimap_image->drop();
heightmap_image->drop();
data->map_invalidated = true;
return data->texture;
}
v3f Mapper::getYawVec()
{
if (data->minimap_shape_round) {
return v3f(
cos(m_angle * core::DEGTORAD),
sin(m_angle * core::DEGTORAD),
1.0);
} else {
return v3f(1.0, 0.0, 1.0);
}
}
scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
{
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.set_used(4);
buf->Indices.set_used(6);
video::SColor c(255, 255, 255, 255);
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
buf->Indices[0] = 0;
buf->Indices[1] = 1;
buf->Indices[2] = 2;
buf->Indices[3] = 2;
buf->Indices[4] = 3;
buf->Indices[5] = 0;
return buf;
}
void Mapper::drawMinimap()
{
video::ITexture *minimap_texture = getMinimapTexture();
if (!minimap_texture)
return;
v2u32 screensize = porting::getWindowSize();
const u32 size = 0.25 * screensize.Y;
core::rect<s32> oldViewPort = driver->getViewPort();
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
driver->setViewPort(core::rect<s32>(
screensize.X - size - 10, 10,
screensize.X - 10, size + 10));
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
driver->setTransform(video::ETS_VIEW, core::matrix4());
core::matrix4 matrix;
matrix.makeIdentity();
video::SMaterial &material = m_meshbuffer->getMaterial();
material.setFlag(video::EMF_TRILINEAR_FILTER, true);
material.Lighting = false;
material.TextureLayer[0].Texture = minimap_texture;
material.TextureLayer[1].Texture = data->heightmap_texture;
if (m_enable_shaders && !data->is_radar) {
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
} else {
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
if (data->minimap_shape_round)
matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));
// Draw minimap
driver->setTransform(video::ETS_WORLD, matrix);
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
// Draw overlay
video::ITexture *minimap_overlay = data->minimap_shape_round ?
data->minimap_overlay_round : data->minimap_overlay_square;
material.TextureLayer[0].Texture = minimap_overlay;
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
// If round minimap, draw player marker
if (!data->minimap_shape_round) {
matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
material.TextureLayer[0].Texture = data->player_marker;
driver->setTransform(video::ETS_WORLD, matrix);
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
}
// Reset transformations
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);
}
////
//// MinimapMapblock
////
void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
{
for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
s16 air_count = 0;
bool surface_found = false;
MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
v3s16 p(x, y, z);
MapNode n = vmanip->getNodeNoEx(pos + p);
if (!surface_found && n.getContent() != CONTENT_AIR) {
mmpixel->height = y;
mmpixel->id = n.getContent();
surface_found = true;
} else if (n.getContent() == CONTENT_AIR) {
air_count++;
}
}
if (!surface_found)
mmpixel->id = CONTENT_AIR;
mmpixel->air_count = air_count;
}
}