minetest/src/script
Rogier 1980d9ea31 Fix crash when attached object no longer exists
Active objects that are attached to other objects are not safe
from deletion. As a result, the parent object may have a reference
to an id of a child's that no longer exists.

If at some point an attempt is made to manipulate the child,
enviromment->getActiveObject(child-id) returns NULL. Using the
NULL pointer causes the crash...
2016-11-13 10:10:28 +01:00
..
common Adding LuaError on attempt to assign vectors with values out of range 2016-10-25 21:10:51 +02:00
cpp_api Fix memory leak in ::safeLoadFile (#4730) 2016-11-05 15:10:49 +10:00
lua_api Fix crash when attached object no longer exists 2016-11-13 10:10:28 +01:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
scripting_game.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
scripting_game.h Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
scripting_mainmenu.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00