forked from Mirrorlandia_minetest/minetest
270 lines
6.2 KiB
C++
270 lines
6.2 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MAPNODE_HEADER
|
|
#define MAPNODE_HEADER
|
|
|
|
#include <iostream>
|
|
#include "common_irrlicht.h"
|
|
#include "light.h"
|
|
#include "exceptions.h"
|
|
#include "serialization.h"
|
|
#include "materials.h"
|
|
#ifndef SERVER
|
|
#include "tile.h"
|
|
#endif
|
|
|
|
/*
|
|
Naming scheme:
|
|
- Material = irrlicht's Material class
|
|
- Content = (content_t) content of a node
|
|
- Tile = TileSpec at some side of a node of some content type
|
|
|
|
Content ranges:
|
|
0x000...0x07f: param2 is fully usable
|
|
0x800...0xfff: param2 lower 4 bytes are free
|
|
*/
|
|
typedef u16 content_t;
|
|
#define MAX_CONTENT 0xfff
|
|
|
|
/*
|
|
Ignored node.
|
|
|
|
Anything that stores MapNodes doesn't have to preserve parameters
|
|
associated with this material.
|
|
|
|
Doesn't create faces with anything and is considered being
|
|
out-of-map in the game map.
|
|
*/
|
|
#define CONTENT_IGNORE 127
|
|
#define CONTENT_IGNORE_DEFAULT_PARAM 0
|
|
|
|
/*
|
|
The common material through which the player can walk and which
|
|
is transparent to light
|
|
*/
|
|
#define CONTENT_AIR 126
|
|
|
|
/*
|
|
Nodes make a face if contents differ and solidness differs.
|
|
Return value:
|
|
0: No face
|
|
1: Face uses m1's content
|
|
2: Face uses m2's content
|
|
equivalent: Whether the blocks share the same face (eg. water and glass)
|
|
*/
|
|
u8 face_contents(content_t m1, content_t m2, bool *equivalent);
|
|
|
|
/*
|
|
Packs directions like (1,0,0), (1,-1,0) in six bits.
|
|
NOTE: This wastes way too much space for most purposes.
|
|
*/
|
|
u8 packDir(v3s16 dir);
|
|
v3s16 unpackDir(u8 b);
|
|
|
|
/*
|
|
facedir: CPT_FACEDIR_SIMPLE param1 value
|
|
dir: The face for which stuff is wanted
|
|
return value: The face from which the stuff is actually found
|
|
|
|
NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
|
|
and Y- too?
|
|
*/
|
|
v3s16 facedir_rotate(u8 facedir, v3s16 dir);
|
|
|
|
enum LightBank
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
|
|
/*
|
|
Masks for MapNode.param2 of flowing liquids
|
|
*/
|
|
#define LIQUID_LEVEL_MASK 0x07
|
|
#define LIQUID_FLOW_DOWN_MASK 0x08
|
|
|
|
/* maximum amount of liquid in a block */
|
|
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
|
|
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
|
|
|
|
/*
|
|
This is the stuff what the whole world consists of.
|
|
*/
|
|
|
|
|
|
struct MapNode
|
|
{
|
|
/*
|
|
Main content
|
|
0x00-0x7f: Short content type
|
|
0x80-0xff: Long content type (param2>>4 makes up low bytes)
|
|
*/
|
|
u8 param0;
|
|
|
|
/*
|
|
Misc parameter. Initialized to 0.
|
|
- For light_propagates() blocks, this is light intensity,
|
|
stored logarithmically from 0 to LIGHT_MAX.
|
|
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
|
|
- Contains 2 values, day- and night lighting. Each takes 4 bits.
|
|
- Mineral content (should be removed from here)
|
|
- Uhh... well, most blocks have light or nothing in here.
|
|
*/
|
|
u8 param1;
|
|
|
|
/*
|
|
The second parameter. Initialized to 0.
|
|
E.g. direction for torches and flowing water.
|
|
If param0 >= 0x80, bits 0xf0 of this is extended content type data
|
|
*/
|
|
u8 param2;
|
|
|
|
MapNode(const MapNode & n)
|
|
{
|
|
*this = n;
|
|
}
|
|
|
|
MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
|
|
{
|
|
param1 = a_param1;
|
|
param2 = a_param2;
|
|
// Set content (param0 and (param2&0xf0)) after other params
|
|
// because this needs to override part of param2
|
|
setContent(content);
|
|
}
|
|
|
|
bool operator==(const MapNode &other)
|
|
{
|
|
return (param0 == other.param0
|
|
&& param1 == other.param1
|
|
&& param2 == other.param2);
|
|
}
|
|
|
|
// To be used everywhere
|
|
content_t getContent()
|
|
{
|
|
if(param0 < 0x80)
|
|
return param0;
|
|
else
|
|
return (param0<<4) + (param2>>4);
|
|
}
|
|
void setContent(content_t c)
|
|
{
|
|
if(c < 0x80)
|
|
{
|
|
if(param0 >= 0x80)
|
|
param2 &= ~(0xf0);
|
|
param0 = c;
|
|
}
|
|
else
|
|
{
|
|
param0 = c>>4;
|
|
param2 &= ~(0xf0);
|
|
param2 |= (c&0x0f)<<4;
|
|
}
|
|
}
|
|
|
|
/*
|
|
These four are DEPRECATED I guess. -c55
|
|
*/
|
|
bool light_propagates();
|
|
bool sunlight_propagates();
|
|
u8 solidness();
|
|
u8 light_source();
|
|
|
|
void setLight(enum LightBank bank, u8 a_light);
|
|
u8 getLight(enum LightBank bank);
|
|
u8 getLightBanksWithSource();
|
|
|
|
// 0 <= daylight_factor <= 1000
|
|
// 0 <= return value <= LIGHT_SUN
|
|
u8 getLightBlend(u32 daylight_factor)
|
|
{
|
|
u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
|
|
+ (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
|
|
)/1000;
|
|
u8 max = LIGHT_MAX;
|
|
if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
|
|
max = LIGHT_SUN;
|
|
if(l > max)
|
|
l = max;
|
|
return l;
|
|
}
|
|
/*// 0 <= daylight_factor <= 1000
|
|
// 0 <= return value <= 255
|
|
u8 getLightBlend(u32 daylight_factor)
|
|
{
|
|
u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
|
|
u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
|
|
u8 mix = ((daylight_factor * daylight
|
|
+ (1000-daylight_factor) * nightlight)
|
|
)/1000;
|
|
return mix;
|
|
}*/
|
|
|
|
// In mapnode.cpp
|
|
#ifndef SERVER
|
|
/*
|
|
Get tile of a face of the node.
|
|
dir: direction of face
|
|
Returns: TileSpec. Can contain miscellaneous texture coordinates,
|
|
which must be obeyed so that the texture atlas can be used.
|
|
*/
|
|
TileSpec getTile(v3s16 dir);
|
|
#endif
|
|
|
|
/*
|
|
Gets mineral content of node, if there is any.
|
|
MINERAL_NONE if doesn't contain or isn't able to contain mineral.
|
|
*/
|
|
u8 getMineral();
|
|
|
|
/*
|
|
Serialization functions
|
|
*/
|
|
|
|
static u32 serializedLength(u8 version);
|
|
void serialize(u8 *dest, u8 version);
|
|
void deSerialize(u8 *source, u8 version);
|
|
|
|
};
|
|
|
|
/*
|
|
Gets lighting value at face of node
|
|
|
|
Parameters must consist of air and !air.
|
|
Order doesn't matter.
|
|
|
|
If either of the nodes doesn't exist, light is 0.
|
|
|
|
parameters:
|
|
daynight_ratio: 0...1000
|
|
n: getNode(p) (uses only the lighting value)
|
|
n2: getNode(p + face_dir) (uses only the lighting value)
|
|
face_dir: axis oriented unit vector from p to p2
|
|
|
|
returns encoded light value.
|
|
*/
|
|
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
|
|
v3s16 face_dir);
|
|
|
|
#endif
|
|
|