minetest/src/script/lua_api/l_particles.cpp
Auke Kok d499ec4838 Particles: Add option to remove particles on collision
Adds the particle option `collision_removal = bool`

Some particles are hard to use right now since they either go through
solid blocks (without collision detection), and with collision
detection enabled they (e.g. raindrops) would just stop dead on the
floor and sit there until they expire, or worse, scrape along a wall
or ceiling.

We can solve the problem by adding a boolean flag that tells the
particle to be removed if it ever collides with something. This will
make it easier to add rain that doesn't fall through your roof or stick
on the top of it. Or clouds and smoke that don't go through trees.

Particles that collide with this flag are marked expired
unconditionally, causing them to be treated like normal expired
particles and cleaned up normally.

Documentation is adjusted accordingly.

An added bonus of this patch is that particles can potentially collide
many times with nodes, and this reduces the amount of collisions to 1
(max), which may end up reducing particle load on the client.
2016-05-28 00:08:23 -04:00

245 lines
7.4 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_particles.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "server.h"
#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// size=, collisiondetection=, collision_removal=, vertical=,
// texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
v3f pos, vel, acc;
pos = vel = acc = v3f(0, 0, 0);
float expirationtime, size;
expirationtime = size = 1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
std::string texture = "";
std::string playername = "";
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
pos = check_v3f(L, 1);
vel = check_v3f(L, 2);
acc = check_v3f(L, 3);
expirationtime = luaL_checknumber(L, 4);
size = luaL_checknumber(L, 5);
collisiondetection = lua_toboolean(L, 6);
texture = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
else if (lua_istable(L, 1))
{
lua_getfield(L, 1, "pos");
pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
lua_pop(L, 1);
lua_getfield(L, 1, "vel");
if (lua_istable(L, -1)) {
vel = check_v3f(L, -1);
log_deprecated(L, "The use of vel is deprecated. "
"Use velocity instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
lua_pop(L, 1);
lua_getfield(L, 1, "acc");
if (lua_istable(L, -1)) {
acc = check_v3f(L, -1);
log_deprecated(L, "The use of acc is deprecated. "
"Use acceleration instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
collisiondetection, collision_removal, vertical, texture);
return 1;
}
// add_particlespawner({amount=, time=,
// minpos=, maxpos=,
// minvel=, maxvel=,
// minacc=, maxacc=,
// minexptime=, maxexptime=,
// minsize=, maxsize=,
// collisiondetection=,
// collision_removal=,
// vertical=,
// texture=,
// player=})
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
std::string texture = "";
std::string playername = "";
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
amount = luaL_checknumber(L, 1);
time = luaL_checknumber(L, 2);
minpos = check_v3f(L, 3);
maxpos = check_v3f(L, 4);
minvel = check_v3f(L, 5);
maxvel = check_v3f(L, 6);
minacc = check_v3f(L, 7);
maxacc = check_v3f(L, 8);
minexptime = luaL_checknumber(L, 9);
maxexptime = luaL_checknumber(L, 10);
minsize = luaL_checknumber(L, 11);
maxsize = luaL_checknumber(L, 12);
collisiondetection = lua_toboolean(L, 13);
texture = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
else if (lua_istable(L, 1))
{
amount = getintfield_default(L, 1, "amount", amount);
time = getfloatfield_default(L, 1, "time", time);
lua_getfield(L, 1, "minpos");
minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
lua_pop(L, 1);
lua_getfield(L, 1, "maxpos");
maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
lua_pop(L, 1);
lua_getfield(L, 1, "minvel");
minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
lua_pop(L, 1);
lua_getfield(L, 1, "maxvel");
maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
lua_pop(L, 1);
lua_getfield(L, 1, "minacc");
minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
lua_pop(L, 1);
minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
minexptime, maxexptime,
minsize, maxsize,
collisiondetection,
collision_removal,
vertical,
texture, playername);
lua_pushnumber(L, id);
return 1;
}
// delete_particlespawner(id, player)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u32 id = luaL_checknumber(L, 1);
std::string playername = "";
if (lua_gettop(L) == 2) {
playername = luaL_checkstring(L, 2);
}
getServer(L)->deleteParticleSpawner(playername, id);
return 1;
}
void ModApiParticles::Initialize(lua_State *L, int top)
{
API_FCT(add_particle);
API_FCT(add_particlespawner);
API_FCT(delete_particlespawner);
}