forked from Mirrorlandia_minetest/minetest
8e7449e092
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
660 lines
20 KiB
C++
660 lines
20 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef SERVER_HEADER
|
|
#define SERVER_HEADER
|
|
|
|
#include "network/connection.h"
|
|
#include "irr_v3d.h"
|
|
#include "map.h"
|
|
#include "hud.h"
|
|
#include "gamedef.h"
|
|
#include "serialization.h" // For SER_FMT_VER_INVALID
|
|
#include "mods.h"
|
|
#include "inventorymanager.h"
|
|
#include "subgame.h"
|
|
#include "util/numeric.h"
|
|
#include "util/thread.h"
|
|
#include "util/basic_macros.h"
|
|
#include "serverenvironment.h"
|
|
#include "chat_interface.h"
|
|
#include "clientiface.h"
|
|
#include "remoteplayer.h"
|
|
#include "network/networkpacket.h"
|
|
#include <string>
|
|
#include <list>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
class IWritableItemDefManager;
|
|
class IWritableNodeDefManager;
|
|
class IWritableCraftDefManager;
|
|
class BanManager;
|
|
class EventManager;
|
|
class Inventory;
|
|
class PlayerSAO;
|
|
class IRollbackManager;
|
|
struct RollbackAction;
|
|
class EmergeManager;
|
|
class GameScripting;
|
|
class ServerEnvironment;
|
|
struct SimpleSoundSpec;
|
|
class ServerThread;
|
|
|
|
enum ClientDeletionReason {
|
|
CDR_LEAVE,
|
|
CDR_TIMEOUT,
|
|
CDR_DENY
|
|
};
|
|
|
|
class MapEditEventAreaIgnorer
|
|
{
|
|
public:
|
|
MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
|
|
m_ignorevariable(ignorevariable)
|
|
{
|
|
if(m_ignorevariable->getVolume() == 0)
|
|
*m_ignorevariable = a;
|
|
else
|
|
m_ignorevariable = NULL;
|
|
}
|
|
|
|
~MapEditEventAreaIgnorer()
|
|
{
|
|
if(m_ignorevariable)
|
|
{
|
|
assert(m_ignorevariable->getVolume() != 0);
|
|
*m_ignorevariable = VoxelArea();
|
|
}
|
|
}
|
|
|
|
private:
|
|
VoxelArea *m_ignorevariable;
|
|
};
|
|
|
|
struct MediaInfo
|
|
{
|
|
std::string path;
|
|
std::string sha1_digest;
|
|
|
|
MediaInfo(const std::string &path_="",
|
|
const std::string &sha1_digest_=""):
|
|
path(path_),
|
|
sha1_digest(sha1_digest_)
|
|
{
|
|
}
|
|
};
|
|
|
|
struct ServerSoundParams
|
|
{
|
|
float gain;
|
|
std::string to_player;
|
|
enum Type{
|
|
SSP_LOCAL=0,
|
|
SSP_POSITIONAL=1,
|
|
SSP_OBJECT=2
|
|
} type;
|
|
v3f pos;
|
|
u16 object;
|
|
float max_hear_distance;
|
|
bool loop;
|
|
|
|
ServerSoundParams():
|
|
gain(1.0),
|
|
to_player(""),
|
|
type(SSP_LOCAL),
|
|
pos(0,0,0),
|
|
object(0),
|
|
max_hear_distance(32*BS),
|
|
loop(false)
|
|
{}
|
|
|
|
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
|
|
};
|
|
|
|
struct ServerPlayingSound
|
|
{
|
|
ServerSoundParams params;
|
|
UNORDERED_SET<u16> clients; // peer ids
|
|
};
|
|
|
|
class Server : public con::PeerHandler, public MapEventReceiver,
|
|
public InventoryManager, public IGameDef
|
|
{
|
|
public:
|
|
/*
|
|
NOTE: Every public method should be thread-safe
|
|
*/
|
|
|
|
Server(
|
|
const std::string &path_world,
|
|
const SubgameSpec &gamespec,
|
|
bool simple_singleplayer_mode,
|
|
bool ipv6,
|
|
ChatInterface *iface = NULL
|
|
);
|
|
~Server();
|
|
void start(Address bind_addr);
|
|
void stop();
|
|
// This is mainly a way to pass the time to the server.
|
|
// Actual processing is done in an another thread.
|
|
void step(float dtime);
|
|
// This is run by ServerThread and does the actual processing
|
|
void AsyncRunStep(bool initial_step=false);
|
|
void Receive();
|
|
PlayerSAO* StageTwoClientInit(u16 peer_id);
|
|
|
|
/*
|
|
* Command Handlers
|
|
*/
|
|
|
|
void handleCommand(NetworkPacket* pkt);
|
|
|
|
void handleCommand_Null(NetworkPacket* pkt) {};
|
|
void handleCommand_Deprecated(NetworkPacket* pkt);
|
|
void handleCommand_Init(NetworkPacket* pkt);
|
|
void handleCommand_Init_Legacy(NetworkPacket* pkt);
|
|
void handleCommand_Init2(NetworkPacket* pkt);
|
|
void handleCommand_RequestMedia(NetworkPacket* pkt);
|
|
void handleCommand_ReceivedMedia(NetworkPacket* pkt);
|
|
void handleCommand_ClientReady(NetworkPacket* pkt);
|
|
void handleCommand_GotBlocks(NetworkPacket* pkt);
|
|
void handleCommand_PlayerPos(NetworkPacket* pkt);
|
|
void handleCommand_DeletedBlocks(NetworkPacket* pkt);
|
|
void handleCommand_InventoryAction(NetworkPacket* pkt);
|
|
void handleCommand_ChatMessage(NetworkPacket* pkt);
|
|
void handleCommand_Damage(NetworkPacket* pkt);
|
|
void handleCommand_Password(NetworkPacket* pkt);
|
|
void handleCommand_PlayerItem(NetworkPacket* pkt);
|
|
void handleCommand_Respawn(NetworkPacket* pkt);
|
|
void handleCommand_Interact(NetworkPacket* pkt);
|
|
void handleCommand_RemovedSounds(NetworkPacket* pkt);
|
|
void handleCommand_NodeMetaFields(NetworkPacket* pkt);
|
|
void handleCommand_InventoryFields(NetworkPacket* pkt);
|
|
void handleCommand_FirstSrp(NetworkPacket* pkt);
|
|
void handleCommand_SrpBytesA(NetworkPacket* pkt);
|
|
void handleCommand_SrpBytesM(NetworkPacket* pkt);
|
|
|
|
void ProcessData(NetworkPacket *pkt);
|
|
|
|
void Send(NetworkPacket* pkt);
|
|
|
|
// Helper for handleCommand_PlayerPos and handleCommand_Interact
|
|
void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
|
|
NetworkPacket *pkt);
|
|
|
|
// Both setter and getter need no envlock,
|
|
// can be called freely from threads
|
|
void setTimeOfDay(u32 time);
|
|
|
|
/*
|
|
Shall be called with the environment locked.
|
|
This is accessed by the map, which is inside the environment,
|
|
so it shouldn't be a problem.
|
|
*/
|
|
void onMapEditEvent(MapEditEvent *event);
|
|
|
|
/*
|
|
Shall be called with the environment and the connection locked.
|
|
*/
|
|
Inventory* getInventory(const InventoryLocation &loc);
|
|
void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
|
|
|
|
// Connection must be locked when called
|
|
std::wstring getStatusString();
|
|
inline double getUptime() const { return m_uptime.m_value; }
|
|
|
|
// read shutdown state
|
|
inline bool getShutdownRequested() const { return m_shutdown_requested; }
|
|
|
|
// request server to shutdown
|
|
void requestShutdown(const std::string &msg, bool reconnect)
|
|
{
|
|
m_shutdown_requested = true;
|
|
m_shutdown_msg = msg;
|
|
m_shutdown_ask_reconnect = reconnect;
|
|
}
|
|
|
|
// Returns -1 if failed, sound handle on success
|
|
// Envlock
|
|
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
|
|
void stopSound(s32 handle);
|
|
|
|
// Envlock
|
|
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
|
|
bool checkPriv(const std::string &name, const std::string &priv);
|
|
void reportPrivsModified(const std::string &name=""); // ""=all
|
|
void reportInventoryFormspecModified(const std::string &name);
|
|
|
|
void setIpBanned(const std::string &ip, const std::string &name);
|
|
void unsetIpBanned(const std::string &ip_or_name);
|
|
std::string getBanDescription(const std::string &ip_or_name);
|
|
|
|
void notifyPlayer(const char *name, const std::wstring &msg);
|
|
void notifyPlayers(const std::wstring &msg);
|
|
void spawnParticle(const std::string &playername,
|
|
v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size,
|
|
bool collisiondetection, bool collision_removal,
|
|
bool vertical, const std::string &texture);
|
|
|
|
u32 addParticleSpawner(u16 amount, float spawntime,
|
|
v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection, bool collision_removal,
|
|
ServerActiveObject *attached,
|
|
bool vertical, const std::string &texture,
|
|
const std::string &playername);
|
|
|
|
void deleteParticleSpawner(const std::string &playername, u32 id);
|
|
|
|
// Creates or resets inventory
|
|
Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
|
|
|
|
// Envlock and conlock should be locked when using scriptapi
|
|
GameScripting *getScriptIface(){ return m_script; }
|
|
|
|
// actions: time-reversed list
|
|
// Return value: success/failure
|
|
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
|
|
std::list<std::string> *log);
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
virtual IItemDefManager* getItemDefManager();
|
|
virtual INodeDefManager* getNodeDefManager();
|
|
virtual ICraftDefManager* getCraftDefManager();
|
|
virtual u16 allocateUnknownNodeId(const std::string &name);
|
|
virtual MtEventManager* getEventManager();
|
|
IRollbackManager *getRollbackManager() { return m_rollback; }
|
|
virtual EmergeManager *getEmergeManager() { return m_emerge; }
|
|
|
|
IWritableItemDefManager* getWritableItemDefManager();
|
|
IWritableNodeDefManager* getWritableNodeDefManager();
|
|
IWritableCraftDefManager* getWritableCraftDefManager();
|
|
|
|
const std::vector<ModSpec> &getMods() const { return m_mods; }
|
|
const ModSpec* getModSpec(const std::string &modname) const;
|
|
void getModNames(std::vector<std::string> &modlist);
|
|
std::string getBuiltinLuaPath();
|
|
inline std::string getWorldPath() const { return m_path_world; }
|
|
|
|
inline bool isSingleplayer()
|
|
{ return m_simple_singleplayer_mode; }
|
|
|
|
inline void setAsyncFatalError(const std::string &error)
|
|
{ m_async_fatal_error.set(error); }
|
|
|
|
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
|
|
Map & getMap() { return m_env->getMap(); }
|
|
ServerEnvironment & getEnv() { return *m_env; }
|
|
|
|
u32 hudAdd(RemotePlayer *player, HudElement *element);
|
|
bool hudRemove(RemotePlayer *player, u32 id);
|
|
bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
|
|
bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
|
|
bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
|
|
s32 hudGetHotbarItemcount(RemotePlayer *player) const
|
|
{ return player->getHotbarItemcount(); }
|
|
void hudSetHotbarImage(RemotePlayer *player, std::string name);
|
|
std::string hudGetHotbarImage(RemotePlayer *player);
|
|
void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
|
|
const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
|
|
{
|
|
return player->getHotbarSelectedImage();
|
|
}
|
|
|
|
inline Address getPeerAddress(u16 peer_id)
|
|
{ return m_con.GetPeerAddress(peer_id); }
|
|
|
|
bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
|
|
f32 frame_speed);
|
|
bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
|
|
|
|
bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
|
|
const std::string &type, const std::vector<std::string> ¶ms);
|
|
|
|
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
|
|
|
|
/* con::PeerHandler implementation. */
|
|
void peerAdded(con::Peer *peer);
|
|
void deletingPeer(con::Peer *peer, bool timeout);
|
|
|
|
void DenySudoAccess(u16 peer_id);
|
|
void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
|
|
const std::string &str_reason = "", bool reconnect = false);
|
|
void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
|
|
void acceptAuth(u16 peer_id, bool forSudoMode);
|
|
void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
|
|
bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
|
|
bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
|
|
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
|
|
std::string* vers_string);
|
|
|
|
void printToConsoleOnly(const std::string &text);
|
|
|
|
void SendPlayerHPOrDie(PlayerSAO *player);
|
|
void SendPlayerBreath(PlayerSAO *sao);
|
|
void SendInventory(PlayerSAO* playerSAO);
|
|
void SendMovePlayer(u16 peer_id);
|
|
|
|
// Bind address
|
|
Address m_bind_addr;
|
|
|
|
// Environment mutex (envlock)
|
|
Mutex m_env_mutex;
|
|
|
|
private:
|
|
|
|
friend class EmergeThread;
|
|
friend class RemoteClient;
|
|
|
|
void SendMovement(u16 peer_id);
|
|
void SendHP(u16 peer_id, u8 hp);
|
|
void SendBreath(u16 peer_id, u16 breath);
|
|
void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
|
|
const std::string &custom_reason, bool reconnect = false);
|
|
void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
|
|
void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
|
|
void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
|
|
void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
|
|
|
|
/* mark blocks not sent for all clients */
|
|
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
|
|
|
|
|
|
void SendChatMessage(u16 peer_id, const std::wstring &message);
|
|
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
|
|
void SendPlayerHP(u16 peer_id);
|
|
|
|
void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
|
|
void SendEyeOffset(u16 peer_id, v3f first, v3f third);
|
|
void SendPlayerPrivileges(u16 peer_id);
|
|
void SendPlayerInventoryFormspec(u16 peer_id);
|
|
void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
|
|
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
|
|
void SendHUDRemove(u16 peer_id, u32 id);
|
|
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
|
|
void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
|
|
void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
|
|
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
|
|
const std::string &type, const std::vector<std::string> ¶ms);
|
|
void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
|
|
|
|
/*
|
|
Send a node removal/addition event to all clients except ignore_id.
|
|
Additionally, if far_players!=NULL, players further away than
|
|
far_d_nodes are ignored and their peer_ids are added to far_players
|
|
*/
|
|
// Envlock and conlock should be locked when calling these
|
|
void sendRemoveNode(v3s16 p, u16 ignore_id=0,
|
|
std::vector<u16> *far_players=NULL, float far_d_nodes=100);
|
|
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
|
|
std::vector<u16> *far_players=NULL, float far_d_nodes=100,
|
|
bool remove_metadata=true);
|
|
void setBlockNotSent(v3s16 p);
|
|
|
|
// Environment and Connection must be locked when called
|
|
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
|
|
|
|
// Sends blocks to clients (locks env and con on its own)
|
|
void SendBlocks(float dtime);
|
|
|
|
void fillMediaCache();
|
|
void sendMediaAnnouncement(u16 peer_id);
|
|
void sendRequestedMedia(u16 peer_id,
|
|
const std::vector<std::string> &tosend);
|
|
|
|
void sendDetachedInventory(const std::string &name, u16 peer_id);
|
|
void sendDetachedInventories(u16 peer_id);
|
|
|
|
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
|
|
void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
|
|
v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection, bool collision_removal,
|
|
u16 attached_id,
|
|
bool vertical, const std::string &texture, u32 id);
|
|
|
|
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
|
|
|
|
// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
|
|
void SendSpawnParticle(u16 peer_id,
|
|
v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size,
|
|
bool collisiondetection, bool collision_removal,
|
|
bool vertical, const std::string &texture);
|
|
|
|
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
|
|
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
|
|
/*
|
|
Something random
|
|
*/
|
|
|
|
void DiePlayer(u16 peer_id);
|
|
void RespawnPlayer(u16 peer_id);
|
|
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
|
|
void UpdateCrafting(RemotePlayer *player);
|
|
|
|
void handleChatInterfaceEvent(ChatEvent *evt);
|
|
|
|
// This returns the answer to the sender of wmessage, or "" if there is none
|
|
std::wstring handleChat(const std::string &name, const std::wstring &wname,
|
|
const std::wstring &wmessage,
|
|
bool check_shout_priv = false,
|
|
RemotePlayer *player = NULL);
|
|
void handleAdminChat(const ChatEventChat *evt);
|
|
|
|
v3f findSpawnPos();
|
|
|
|
// When called, connection mutex should be locked
|
|
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
|
|
RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
|
|
|
|
// When called, environment mutex should be locked
|
|
std::string getPlayerName(u16 peer_id);
|
|
PlayerSAO* getPlayerSAO(u16 peer_id);
|
|
|
|
/*
|
|
Get a player from memory or creates one.
|
|
If player is already connected, return NULL
|
|
Does not verify/modify auth info and password.
|
|
|
|
Call with env and con locked.
|
|
*/
|
|
PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
|
|
|
|
void handlePeerChanges();
|
|
|
|
/*
|
|
Variables
|
|
*/
|
|
|
|
// World directory
|
|
std::string m_path_world;
|
|
// Subgame specification
|
|
SubgameSpec m_gamespec;
|
|
// If true, do not allow multiple players and hide some multiplayer
|
|
// functionality
|
|
bool m_simple_singleplayer_mode;
|
|
u16 m_max_chatmessage_length;
|
|
|
|
// Thread can set; step() will throw as ServerError
|
|
MutexedVariable<std::string> m_async_fatal_error;
|
|
|
|
// Some timers
|
|
float m_liquid_transform_timer;
|
|
float m_liquid_transform_every;
|
|
float m_masterserver_timer;
|
|
float m_emergethread_trigger_timer;
|
|
float m_savemap_timer;
|
|
IntervalLimiter m_map_timer_and_unload_interval;
|
|
|
|
// Environment
|
|
ServerEnvironment *m_env;
|
|
|
|
// server connection
|
|
con::Connection m_con;
|
|
|
|
// Ban checking
|
|
BanManager *m_banmanager;
|
|
|
|
// Rollback manager (behind m_env_mutex)
|
|
IRollbackManager *m_rollback;
|
|
bool m_enable_rollback_recording; // Updated once in a while
|
|
|
|
// Emerge manager
|
|
EmergeManager *m_emerge;
|
|
|
|
// Scripting
|
|
// Envlock and conlock should be locked when using Lua
|
|
GameScripting *m_script;
|
|
|
|
// Item definition manager
|
|
IWritableItemDefManager *m_itemdef;
|
|
|
|
// Node definition manager
|
|
IWritableNodeDefManager *m_nodedef;
|
|
|
|
// Craft definition manager
|
|
IWritableCraftDefManager *m_craftdef;
|
|
|
|
// Event manager
|
|
EventManager *m_event;
|
|
|
|
// Mods
|
|
std::vector<ModSpec> m_mods;
|
|
|
|
/*
|
|
Threads
|
|
*/
|
|
|
|
// A buffer for time steps
|
|
// step() increments and AsyncRunStep() run by m_thread reads it.
|
|
float m_step_dtime;
|
|
Mutex m_step_dtime_mutex;
|
|
|
|
// current server step lag counter
|
|
float m_lag;
|
|
|
|
// The server mainly operates in this thread
|
|
ServerThread *m_thread;
|
|
|
|
/*
|
|
Time related stuff
|
|
*/
|
|
|
|
// Timer for sending time of day over network
|
|
float m_time_of_day_send_timer;
|
|
// Uptime of server in seconds
|
|
MutexedVariable<double> m_uptime;
|
|
|
|
/*
|
|
Client interface
|
|
*/
|
|
ClientInterface m_clients;
|
|
|
|
/*
|
|
Peer change queue.
|
|
Queues stuff from peerAdded() and deletingPeer() to
|
|
handlePeerChanges()
|
|
*/
|
|
std::queue<con::PeerChange> m_peer_change_queue;
|
|
|
|
/*
|
|
Random stuff
|
|
*/
|
|
|
|
bool m_shutdown_requested;
|
|
std::string m_shutdown_msg;
|
|
bool m_shutdown_ask_reconnect;
|
|
|
|
ChatInterface *m_admin_chat;
|
|
std::string m_admin_nick;
|
|
|
|
/*
|
|
Map edit event queue. Automatically receives all map edits.
|
|
The constructor of this class registers us to receive them through
|
|
onMapEditEvent
|
|
|
|
NOTE: Should these be moved to actually be members of
|
|
ServerEnvironment?
|
|
*/
|
|
|
|
/*
|
|
Queue of map edits from the environment for sending to the clients
|
|
This is behind m_env_mutex
|
|
*/
|
|
std::queue<MapEditEvent*> m_unsent_map_edit_queue;
|
|
/*
|
|
Set to true when the server itself is modifying the map and does
|
|
all sending of information by itself.
|
|
This is behind m_env_mutex
|
|
*/
|
|
bool m_ignore_map_edit_events;
|
|
/*
|
|
If a non-empty area, map edit events contained within are left
|
|
unsent. Done at map generation time to speed up editing of the
|
|
generated area, as it will be sent anyway.
|
|
This is behind m_env_mutex
|
|
*/
|
|
VoxelArea m_ignore_map_edit_events_area;
|
|
/*
|
|
If set to !=0, the incoming MapEditEvents are modified to have
|
|
this peed id as the disabled recipient
|
|
This is behind m_env_mutex
|
|
*/
|
|
u16 m_ignore_map_edit_events_peer_id;
|
|
|
|
// media files known to server
|
|
UNORDERED_MAP<std::string, MediaInfo> m_media;
|
|
|
|
/*
|
|
Sounds
|
|
*/
|
|
UNORDERED_MAP<s32, ServerPlayingSound> m_playing_sounds;
|
|
s32 m_next_sound_id;
|
|
|
|
/*
|
|
Detached inventories (behind m_env_mutex)
|
|
*/
|
|
// key = name
|
|
std::map<std::string, Inventory*> m_detached_inventories;
|
|
// value = "" (visible to all players) or player name
|
|
std::map<std::string, std::string> m_detached_inventories_player;
|
|
|
|
DISABLE_CLASS_COPY(Server);
|
|
};
|
|
|
|
/*
|
|
Runs a simple dedicated server loop.
|
|
|
|
Shuts down when kill is set to true.
|
|
*/
|
|
void dedicated_server_loop(Server &server, bool &kill);
|
|
|
|
#endif
|
|
|