forked from Mirrorlandia_minetest/minetest
306d1ab866
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
271 lines
8.0 KiB
C++
271 lines
8.0 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mods.h"
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#include "filesys.h"
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#include "strfnd.h"
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#include "log.h"
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#include "subgame.h"
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#include "settings.h"
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#include "strfnd.h"
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std::map<std::string, ModSpec> getModsInPath(std::string path)
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{
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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for(u32 j=0; j<dirlist.size(); j++){
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if(!dirlist[j].dir)
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continue;
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std::string modname = dirlist[j].name;
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// Ignore all directories beginning with a ".", especially
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// VCS directories like ".git" or ".svn"
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if(modname[0] == '.')
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continue;
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std::string modpath = path + DIR_DELIM + modname;
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
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std::ios_base::binary);
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if(modpack_is.good()) //a modpack, recursively get the mods in it
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{
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modpack_is.close(); // We don't actually need the file
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ModSpec spec(modname,modpath);
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spec.modpack_content = getModsInPath(modpath);
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spec.is_modpack = true;
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result.insert(std::make_pair(modname,spec));
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}
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else // not a modpack, add the modspec
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{
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std::set<std::string> depends;
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std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
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std::ios_base::binary);
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while(is.good())
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{
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std::string dep;
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std::getline(is, dep);
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dep = trim(dep);
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if(dep != "")
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depends.insert(dep);
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}
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ModSpec spec(modname, modpath, depends);
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result.insert(std::make_pair(modname,spec));
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}
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}
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return result;
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}
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
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{
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std::map<std::string, ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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if(mod.is_modpack)
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{
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std::map<std::string, ModSpec> content =
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flattenModTree(mod.modpack_content);
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result.insert(content.begin(),content.end());
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result.insert(std::make_pair(mod.name,mod));
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}
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else //not a modpack
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{
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result.insert(std::make_pair(mod.name,mod));
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}
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}
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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{
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std::vector<ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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if(mod.is_modpack)
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{
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std::vector<ModSpec> content = flattenMods(mod.modpack_content);
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result.reserve(result.size() + content.size());
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result.insert(result.end(),content.begin(),content.end());
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}
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else //not a modpack
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{
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// infostream << "inserting mod " << mod.name << std::endl;
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result.push_back(mod);
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}
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}
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return result;
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}
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std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
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std::set<std::string> exclude_mod_names)
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{
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std::vector<ModSpec> result;
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for(std::vector<ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec& mod = *it;
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if(exclude_mod_names.count(mod.name) == 0)
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result.push_back(mod);
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}
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return result;
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}
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void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
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{
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addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
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}
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void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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{
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// Step 1: remove mods in sorted_mods from unmet dependencies
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// of new_mods. new mods without unmet dependencies are
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// temporarily stored in satisfied_mods
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std::vector<ModSpec> satisfied_mods;
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for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
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it != m_sorted_mods.end(); ++it)
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{
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ModSpec mod = *it;
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for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
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it_new != new_mods.end(); ++it_new)
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{
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ModSpec& mod_new = *it_new;
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//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
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mod_new.unsatisfied_depends.erase(mod.name);
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}
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}
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// split new mods into satisfied and unsatisfied
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for(std::vector<ModSpec>::iterator it = new_mods.begin();
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it != new_mods.end(); ++it)
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{
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ModSpec mod_new = *it;
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if(mod_new.unsatisfied_depends.empty())
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satisfied_mods.push_back(mod_new);
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else
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m_unsatisfied_mods.push_back(mod_new);
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}
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// Step 2: mods without unmet dependencies can be appended to
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// the sorted list.
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while(!satisfied_mods.empty())
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{
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ModSpec mod = satisfied_mods.back();
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m_sorted_mods.push_back(mod);
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satisfied_mods.pop_back();
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for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); )
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{
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ModSpec& mod2 = *it;
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mod2.unsatisfied_depends.erase(mod.name);
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if(mod2.unsatisfied_depends.empty())
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{
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satisfied_mods.push_back(mod2);
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it = m_unsatisfied_mods.erase(it);
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}
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else
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++it;
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}
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}
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}
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// If failed, returned modspec has name==""
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static ModSpec findCommonMod(const std::string &modname)
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{
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// Try to find in {$user,$share}/games/common/$modname
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std::vector<std::string> find_paths;
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find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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for(u32 i=0; i<find_paths.size(); i++){
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const std::string &try_path = find_paths[i];
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if(fs::PathExists(try_path))
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return ModSpec(modname, try_path);
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}
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// Failed to find mod
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return ModSpec();
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}
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ModConfiguration::ModConfiguration(std::string worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add common mods without dependency handling
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std::vector<std::string> inexistent_common_mods;
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Settings gameconf;
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if(getGameConfig(gamespec.path, gameconf)){
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if(gameconf.exists("common_mods")){
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Strfnd f(gameconf.get("common_mods"));
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while(!f.atend()){
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std::string modname = trim(f.next(","));
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if(modname.empty())
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continue;
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ModSpec spec = findCommonMod(modname);
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if(spec.name.empty())
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inexistent_common_mods.push_back(modname);
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else
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m_sorted_mods.push_back(spec);
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}
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}
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}
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if(!inexistent_common_mods.empty()){
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std::string s = "Required common mods ";
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for(u32 i=0; i<inexistent_common_mods.size(); i++){
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if(i != 0) s += ", ";
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s += std::string("\"") + inexistent_common_mods[i] + "\"";
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}
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s += " could not be found.";
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throw ModError(s);
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}
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// Add all world mods and all game mods
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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addModsInPath(gamespec.gamemods_path);
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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std::string worldmt = worldpath+DIR_DELIM+"world.mt";
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> exclude_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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std::string name = *it;
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// for backwards compatibility: exclude only mods which are
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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!worldmt_settings.getBool(name))
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{
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exclude_mod_names.insert(name.substr(9));
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}
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}
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for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
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i != gamespec.addon_mods_paths.end(); ++i)
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addModsInPathFiltered((*i),exclude_mod_names);
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}
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