minetest/src/guiEngine.cpp
est31 3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00

620 lines
17 KiB
C++

/*
Minetest
Copyright (C) 2013 sapier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiEngine.h"
#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "guiMainMenu.h"
#include "sound.h"
#include "sound_openal.h"
#include "clouds.h"
#include "httpfetch.h"
#include "log.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#ifdef __ANDROID__
#include "client/tile.h"
#include <GLES/gl.h>
#endif
/******************************************************************************/
/** TextDestGuiEngine */
/******************************************************************************/
TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
{
m_engine = engine;
}
/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
m_engine->getScriptIface()->handleMainMenuButtons(fields);
}
/******************************************************************************/
void TextDestGuiEngine::gotText(std::wstring text)
{
m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}
/******************************************************************************/
/** MenuTextureSource */
/******************************************************************************/
MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
{
m_driver = driver;
}
/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
for (std::set<std::string>::iterator it = m_to_delete.begin();
it != m_to_delete.end(); ++it) {
const char *tname = (*it).c_str();
video::ITexture *texture = m_driver->getTexture(tname);
m_driver->removeTexture(texture);
}
}
/******************************************************************************/
video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
if(id)
*id = 0;
if(name.empty())
return NULL;
m_to_delete.insert(name);
#ifdef __ANDROID__
video::IImage *image = m_driver->createImageFromFile(name.c_str());
if (image) {
image = Align2Npot2(image, m_driver);
video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
image->drop();
return retval;
}
#endif
return m_driver->getTexture(name.c_str());
}
/******************************************************************************/
/** MenuMusicFetcher */
/******************************************************************************/
void MenuMusicFetcher::fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base;
base = porting::path_share + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
int i;
for(i=0; i<10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
base = porting::path_user + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
for(i=0; i<10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
}
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
MainMenuData* data,
bool& kill) :
m_device(dev),
m_parent(parent),
m_menumanager(menumgr),
m_smgr(smgr),
m_data(data),
m_texture_source(NULL),
m_sound_manager(NULL),
m_formspecgui(0),
m_buttonhandler(0),
m_menu(0),
m_kill(kill),
m_startgame(false),
m_script(0),
m_scriptdir(""),
m_irr_toplefttext(0),
m_clouds_enabled(true),
m_cloud()
{
//initialize texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
m_textures[i].texture = NULL;
}
// is deleted by guiformspec!
m_buttonhandler = new TextDestGuiEngine(this);
//create texture source
m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
//create soundmanager
MenuMusicFetcher soundfetcher;
#if USE_SOUND
m_sound_manager = createOpenALSoundManager(&soundfetcher);
#endif
if(!m_sound_manager)
m_sound_manager = &dummySoundManager;
//create topleft header
std::wstring t = utf8_to_wide(std::string(PROJECT_NAME_C " ") +
g_version_hash);
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(t), g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext =
m_device->getGUIEnvironment()->addStaticText(t.c_str(),
rect,false,true,0,-1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
/* Create menu */
m_menu = new GUIFormSpecMenu(m_device,
m_parent,
-1,
m_menumanager,
NULL /* &client */,
NULL /* gamedef */,
m_texture_source,
m_formspecgui,
m_buttonhandler,
NULL,
false);
m_menu->allowClose(false);
m_menu->lockSize(true,v2u32(800,600));
// Initialize scripting
infostream << "GUIEngine: Initializing Lua" << std::endl;
m_script = new MainMenuScripting(this);
try {
m_script->setMainMenuData(&m_data->script_data);
m_data->script_data.errormessage = "";
if (!loadMainMenuScript()) {
errorstream << "No future without mainmenu" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
m_menu->quitMenu();
m_menu->drop();
m_menu = NULL;
}
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
// Try custom menu script (main_menu_path)
m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
}
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
if (m_script->loadScript(script)) {
// Menu script loaded
return true;
} else {
infostream
<< "GUIEngine: execution of menu script in: \""
<< m_scriptdir << "\" failed!" << std::endl;
}
return false;
}
/******************************************************************************/
void GUIEngine::run()
{
// Always create clouds because they may or may not be
// needed based on the game selected
video::IVideoDriver* driver = m_device->getVideoDriver();
cloudInit();
unsigned int text_height = g_fontengine->getTextHeight();
while(m_device->run() && (!m_startgame) && (!m_kill))
{
//check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
updateTopLeftTextSize();
text_height = g_fontengine->getTextHeight();
}
driver->beginScene(true, true, video::SColor(255,140,186,250));
if (m_clouds_enabled)
{
cloudPreProcess();
drawOverlay(driver);
}
else
drawBackground(driver);
drawHeader(driver);
drawFooter(driver);
m_device->getGUIEnvironment()->drawAll();
driver->endScene();
if (m_clouds_enabled)
cloudPostProcess();
else
sleep_ms(25);
m_script->step();
#ifdef __ANDROID__
m_menu->getAndroidUIInput();
#endif
}
}
/******************************************************************************/
GUIEngine::~GUIEngine()
{
video::IVideoDriver* driver = m_device->getVideoDriver();
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
if(m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
delete m_script;
m_irr_toplefttext->setText(L"");
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
if (m_textures[i].texture != NULL)
driver->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
if (m_cloud.clouds)
m_cloud.clouds->drop();
}
/******************************************************************************/
void GUIEngine::cloudInit()
{
m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
m_smgr, -1, rand(), 100);
m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
m_cloud.lasttime = m_device->getTimer()->getTime();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
u32 time = m_device->getTimer()->getTime();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
else
m_cloud.dtime = 0;
m_cloud.lasttime = time;
m_cloud.clouds->step(m_cloud.dtime*3);
m_cloud.clouds->render();
m_smgr->drawAll();
}
/******************************************************************************/
void GUIEngine::cloudPostProcess()
{
float fps_max = g_settings->getFloat("fps_max");
// Time of frame without fps limit
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = m_device->getTimer()->getTime();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
busytime_u32 = 0;
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
m_device->sleep(sleeptime);
}
}
/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver* driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
/* If no texture, draw background of solid color */
if(!texture){
video::SColor color(255,80,58,37);
core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
driver->draw2DRectangle(color, rect, NULL);
return;
}
v2u32 sourcesize = texture->getOriginalSize();
if (m_textures[TEX_LAYER_BACKGROUND].tile)
{
v2u32 tilesize(
MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
{
for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
{
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
}
return;
}
/* Draw background texture */
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver* driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
/* If no texture, draw background of solid color */
if(!texture)
return;
/* Draw background texture */
v2u32 sourcesize = texture->getOriginalSize();
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver* driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width / 2.0)) /
((f32)texture->getOriginalSize().Width);
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the header is there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > splashsize.Y) {
core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
video::SColor bgcolor(255,50,50,50);
draw2DImageFilterScaled(driver, texture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
}
/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver* driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width)) /
((f32)texture->getOriginalSize().Width);
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
}
/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
if (m_textures[layer].texture != NULL)
{
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if ((texturepath == "") || !fs::PathExists(texturepath))
{
return false;
}
m_textures[layer].texture = driver->getTexture(texturepath.c_str());
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (m_textures[layer].texture == NULL)
{
return false;
}
return true;
}
/******************************************************************************/
bool GUIEngine::downloadFile(std::string url, std::string target)
{
#if USE_CURL
std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
if (!target_file.good()) {
return false;
}
HTTPFetchRequest fetch_request;
HTTPFetchResult fetch_result;
fetch_request.url = url;
fetch_request.caller = HTTPFETCH_SYNC;
fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
httpfetch_sync(fetch_request, fetch_result);
if (!fetch_result.succeeded) {
return false;
}
target_file << fetch_result.data;
return true;
#else
return false;
#endif
}
/******************************************************************************/
void GUIEngine::setTopleftText(std::string append)
{
std::wstring toset = utf8_to_wide(std::string(PROJECT_NAME_C " ") +
g_version_hash);
if (append != "")
{
toset += L" / ";
toset += utf8_to_wide(append);
}
m_irr_toplefttext->setText(toset.c_str());
updateTopLeftTextSize();
}
/******************************************************************************/
void GUIEngine::updateTopLeftTextSize()
{
std::wstring text = m_irr_toplefttext->getText();
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(text), g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext->remove();
m_irr_toplefttext =
m_device->getGUIEnvironment()->addStaticText(text.c_str(),
rect,false,true,0,-1);
}
/******************************************************************************/
s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
{
s32 handle = m_sound_manager->playSound(spec, looped);
return handle;
}
/******************************************************************************/
void GUIEngine::stopSound(s32 handle)
{
m_sound_manager->stopSound(handle);
}
/******************************************************************************/
unsigned int GUIEngine::queueAsync(std::string serialized_func,
std::string serialized_params)
{
return m_script->queueAsync(serialized_func, serialized_params);
}