forked from Mirrorlandia_minetest/minetest
fe510d90c1
Other enhancements: * Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0) * Add unittests
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "client/gameui.h"
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class TestGameUI : public TestBase
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{
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public:
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TestGameUI() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestGameUI"; }
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void runTests(IGameDef *gamedef);
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void testInit();
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void testFlagSetters();
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void testInfoText();
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void testStatusText();
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};
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static TestGameUI g_test_instance;
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void TestGameUI::runTests(IGameDef *gamedef)
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{
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TEST(testInit);
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TEST(testFlagSetters);
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TEST(testInfoText);
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TEST(testStatusText);
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}
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void TestGameUI::testInit()
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{
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GameUI gui{};
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gui.initFlags();
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UASSERT(gui.getFlags().show_chat)
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UASSERT(gui.getFlags().show_hud)
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// @TODO verify if we can create non UI nulldevice to test this function
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// gui.init();
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}
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void TestGameUI::testFlagSetters()
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{
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GameUI gui{};
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gui.showMinimap(true);
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UASSERT(gui.getFlags().show_minimap);
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gui.showMinimap(false);
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UASSERT(!gui.getFlags().show_minimap);
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}
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void TestGameUI::testStatusText()
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{
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GameUI gui{};
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gui.showStatusText(L"test status");
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UASSERT(gui.m_statustext_time == 0.0f);
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UASSERT(gui.m_statustext == L"test status");
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}
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void TestGameUI::testInfoText()
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{
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GameUI gui{};
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gui.setInfoText(L"test info");
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UASSERT(gui.m_infotext == L"test info");
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}
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