forked from Mirrorlandia_minetest/minetest
7a6e4dc54a
When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
165 lines
3.5 KiB
C++
165 lines
3.5 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CAVEGEN_HEADER
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#define CAVEGEN_HEADER
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#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
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#define MGV7_LAVA_DEPTH -256
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class MapgenV5;
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class MapgenV6;
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class MapgenV7;
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class CaveV5 {
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public:
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MapgenV5 *mg;
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MMVManip *vm;
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INodeDefManager *ndef;
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NoiseParams *np_caveliquids;
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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u16 tunnel_routepoints;
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int dswitchint;
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int part_max_length_rs;
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bool large_cave_is_flat;
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bool flooded;
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s16 max_stone_y;
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v3s16 node_min;
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v3s16 node_max;
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v3f orp; // starting point, relative to caved space
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v3s16 of; // absolute coordinates of caved space
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v3s16 ar; // allowed route area
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s16 rs; // tunnel radius size
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v3f main_direction;
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s16 route_y_min;
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s16 route_y_max;
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PseudoRandom *ps;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_ice;
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int water_level;
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CaveV5() {}
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CaveV5(MapgenV5 *mg, PseudoRandom *ps);
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void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
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void makeTunnel(bool dirswitch);
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void carveRoute(v3f vec, float f, bool randomize_xz);
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};
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class CaveV6 {
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public:
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MapgenV6 *mg;
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MMVManip *vm;
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INodeDefManager *ndef;
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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u16 tunnel_routepoints;
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int dswitchint;
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int part_max_length_rs;
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bool large_cave;
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bool large_cave_is_flat;
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bool flooded;
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s16 max_stone_y;
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v3s16 node_min;
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v3s16 node_max;
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v3f orp; // starting point, relative to caved space
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v3s16 of; // absolute coordinates of caved space
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v3s16 ar; // allowed route area
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s16 rs; // tunnel radius size
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v3f main_direction;
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s16 route_y_min;
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s16 route_y_max;
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PseudoRandom *ps;
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PseudoRandom *ps2;
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content_t c_water_source;
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content_t c_lava_source;
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int water_level;
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CaveV6() {}
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CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
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void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
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void makeTunnel(bool dirswitch);
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void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);
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};
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class CaveV7 {
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public:
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MapgenV7 *mg;
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MMVManip *vm;
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INodeDefManager *ndef;
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NoiseParams *np_caveliquids;
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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u16 tunnel_routepoints;
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int dswitchint;
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int part_max_length_rs;
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bool large_cave_is_flat;
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bool flooded;
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s16 max_stone_y;
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v3s16 node_min;
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v3s16 node_max;
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v3f orp; // starting point, relative to caved space
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v3s16 of; // absolute coordinates of caved space
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v3s16 ar; // allowed route area
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s16 rs; // tunnel radius size
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v3f main_direction;
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s16 route_y_min;
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s16 route_y_max;
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PseudoRandom *ps;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_ice;
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int water_level;
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CaveV7() {}
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CaveV7(MapgenV7 *mg, PseudoRandom *ps);
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void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
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void makeTunnel(bool dirswitch);
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void carveRoute(v3f vec, float f, bool randomize_xz);
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};
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#endif
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