forked from Mirrorlandia_minetest/minetest
0850d3bb93
Major refactor of emerge.cpp and Map::init/finishBlockMake
569 lines
14 KiB
C++
569 lines
14 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MAP_HEADER
|
|
#define MAP_HEADER
|
|
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <set>
|
|
#include <map>
|
|
#include <list>
|
|
|
|
#include "irrlichttypes_bloated.h"
|
|
#include "mapnode.h"
|
|
#include "constants.h"
|
|
#include "voxel.h"
|
|
#include "modifiedstate.h"
|
|
#include "util/container.h"
|
|
#include "nodetimer.h"
|
|
|
|
class Settings;
|
|
class Database;
|
|
class ClientMap;
|
|
class MapSector;
|
|
class ServerMapSector;
|
|
class MapBlock;
|
|
class NodeMetadata;
|
|
class IGameDef;
|
|
class IRollbackManager;
|
|
class EmergeManager;
|
|
class ServerEnvironment;
|
|
struct BlockMakeData;
|
|
struct MapgenParams;
|
|
|
|
|
|
/*
|
|
MapEditEvent
|
|
*/
|
|
|
|
#define MAPTYPE_BASE 0
|
|
#define MAPTYPE_SERVER 1
|
|
#define MAPTYPE_CLIENT 2
|
|
|
|
enum MapEditEventType{
|
|
// Node added (changed from air or something else to something)
|
|
MEET_ADDNODE,
|
|
// Node removed (changed to air)
|
|
MEET_REMOVENODE,
|
|
// Node swapped (changed without metadata change)
|
|
MEET_SWAPNODE,
|
|
// Node metadata of block changed (not knowing which node exactly)
|
|
// p stores block coordinate
|
|
MEET_BLOCK_NODE_METADATA_CHANGED,
|
|
// Anything else (modified_blocks are set unsent)
|
|
MEET_OTHER
|
|
};
|
|
|
|
struct MapEditEvent
|
|
{
|
|
MapEditEventType type;
|
|
v3s16 p;
|
|
MapNode n;
|
|
std::set<v3s16> modified_blocks;
|
|
u16 already_known_by_peer;
|
|
|
|
MapEditEvent():
|
|
type(MEET_OTHER),
|
|
n(CONTENT_AIR),
|
|
already_known_by_peer(0)
|
|
{ }
|
|
|
|
MapEditEvent * clone()
|
|
{
|
|
MapEditEvent *event = new MapEditEvent();
|
|
event->type = type;
|
|
event->p = p;
|
|
event->n = n;
|
|
event->modified_blocks = modified_blocks;
|
|
return event;
|
|
}
|
|
|
|
VoxelArea getArea()
|
|
{
|
|
switch(type){
|
|
case MEET_ADDNODE:
|
|
return VoxelArea(p);
|
|
case MEET_REMOVENODE:
|
|
return VoxelArea(p);
|
|
case MEET_SWAPNODE:
|
|
return VoxelArea(p);
|
|
case MEET_BLOCK_NODE_METADATA_CHANGED:
|
|
{
|
|
v3s16 np1 = p*MAP_BLOCKSIZE;
|
|
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
|
|
return VoxelArea(np1, np2);
|
|
}
|
|
case MEET_OTHER:
|
|
{
|
|
VoxelArea a;
|
|
for(std::set<v3s16>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
v3s16 p = *i;
|
|
v3s16 np1 = p*MAP_BLOCKSIZE;
|
|
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
|
|
a.addPoint(np1);
|
|
a.addPoint(np2);
|
|
}
|
|
return a;
|
|
}
|
|
}
|
|
return VoxelArea();
|
|
}
|
|
};
|
|
|
|
class MapEventReceiver
|
|
{
|
|
public:
|
|
// event shall be deleted by caller after the call.
|
|
virtual void onMapEditEvent(MapEditEvent *event) = 0;
|
|
};
|
|
|
|
class Map /*: public NodeContainer*/
|
|
{
|
|
public:
|
|
|
|
Map(std::ostream &dout, IGameDef *gamedef);
|
|
virtual ~Map();
|
|
|
|
/*virtual u16 nodeContainerId() const
|
|
{
|
|
return NODECONTAINER_ID_MAP;
|
|
}*/
|
|
|
|
virtual s32 mapType() const
|
|
{
|
|
return MAPTYPE_BASE;
|
|
}
|
|
|
|
/*
|
|
Drop (client) or delete (server) the map.
|
|
*/
|
|
virtual void drop()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
void addEventReceiver(MapEventReceiver *event_receiver);
|
|
void removeEventReceiver(MapEventReceiver *event_receiver);
|
|
// event shall be deleted by caller after the call.
|
|
void dispatchEvent(MapEditEvent *event);
|
|
|
|
// On failure returns NULL
|
|
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
|
|
// Same as the above (there exists no lock anymore)
|
|
MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
|
|
// On failure throws InvalidPositionException
|
|
MapSector * getSectorNoGenerate(v2s16 p2d);
|
|
// Gets an existing sector or creates an empty one
|
|
//MapSector * getSectorCreate(v2s16 p2d);
|
|
|
|
/*
|
|
This is overloaded by ClientMap and ServerMap to allow
|
|
their differing fetch methods.
|
|
*/
|
|
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
|
|
virtual MapSector * emergeSector(v2s16 p,
|
|
std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
|
|
|
|
// Returns InvalidPositionException if not found
|
|
MapBlock * getBlockNoCreate(v3s16 p);
|
|
// Returns NULL if not found
|
|
MapBlock * getBlockNoCreateNoEx(v3s16 p);
|
|
|
|
/* Server overrides */
|
|
virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
|
|
{ return getBlockNoCreateNoEx(p); }
|
|
|
|
// Returns InvalidPositionException if not found
|
|
bool isNodeUnderground(v3s16 p);
|
|
|
|
bool isValidPosition(v3s16 p);
|
|
|
|
// throws InvalidPositionException if not found
|
|
void setNode(v3s16 p, MapNode & n);
|
|
|
|
// Returns a CONTENT_IGNORE node if not found
|
|
// If is_valid_position is not NULL then this will be set to true if the
|
|
// position is valid, otherwise false
|
|
MapNode getNodeNoEx(v3s16 p, bool *is_valid_position = NULL);
|
|
|
|
void unspreadLight(enum LightBank bank,
|
|
std::map<v3s16, u8> & from_nodes,
|
|
std::set<v3s16> & light_sources,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
void unLightNeighbors(enum LightBank bank,
|
|
v3s16 pos, u8 lightwas,
|
|
std::set<v3s16> & light_sources,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
void spreadLight(enum LightBank bank,
|
|
std::set<v3s16> & from_nodes,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
void lightNeighbors(enum LightBank bank,
|
|
v3s16 pos,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
|
|
|
|
s16 propagateSunlight(v3s16 start,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
void updateLighting(enum LightBank bank,
|
|
std::map<v3s16, MapBlock*> & a_blocks,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
void updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
|
|
std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
/*
|
|
These handle lighting but not faces.
|
|
*/
|
|
void addNodeAndUpdate(v3s16 p, MapNode n,
|
|
std::map<v3s16, MapBlock*> &modified_blocks,
|
|
bool remove_metadata = true);
|
|
void removeNodeAndUpdate(v3s16 p,
|
|
std::map<v3s16, MapBlock*> &modified_blocks);
|
|
|
|
/*
|
|
Wrappers for the latter ones.
|
|
These emit events.
|
|
Return true if succeeded, false if not.
|
|
*/
|
|
bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
|
|
bool removeNodeWithEvent(v3s16 p);
|
|
|
|
/*
|
|
Takes the blocks at the edges into account
|
|
*/
|
|
bool getDayNightDiff(v3s16 blockpos);
|
|
|
|
//core::aabbox3d<s16> getDisplayedBlockArea();
|
|
|
|
//bool updateChangedVisibleArea();
|
|
|
|
// Call these before and after saving of many blocks
|
|
virtual void beginSave() { return; }
|
|
virtual void endSave() { return; }
|
|
|
|
virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
|
|
|
|
// Server implements these.
|
|
// Client leaves them as no-op.
|
|
virtual bool saveBlock(MapBlock *block) { return false; }
|
|
virtual bool deleteBlock(v3s16 blockpos) { return false; }
|
|
|
|
/*
|
|
Updates usage timers and unloads unused blocks and sectors.
|
|
Saves modified blocks before unloading on MAPTYPE_SERVER.
|
|
*/
|
|
void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
|
|
std::vector<v3s16> *unloaded_blocks=NULL);
|
|
|
|
/*
|
|
Unloads all blocks with a zero refCount().
|
|
Saves modified blocks before unloading on MAPTYPE_SERVER.
|
|
*/
|
|
void unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks=NULL);
|
|
|
|
// Deletes sectors and their blocks from memory
|
|
// Takes cache into account
|
|
// If deleted sector is in sector cache, clears cache
|
|
void deleteSectors(std::vector<v2s16> &list);
|
|
|
|
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
|
|
virtual void PrintInfo(std::ostream &out);
|
|
|
|
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
/*
|
|
Node metadata
|
|
These are basically coordinate wrappers to MapBlock
|
|
*/
|
|
|
|
std::vector<v3s16> findNodesWithMetadata(v3s16 p1, v3s16 p2);
|
|
NodeMetadata *getNodeMetadata(v3s16 p);
|
|
|
|
/**
|
|
* Sets metadata for a node.
|
|
* This method sets the metadata for a given node.
|
|
* On success, it returns @c true and the object pointed to
|
|
* by @p meta is then managed by the system and should
|
|
* not be deleted by the caller.
|
|
*
|
|
* In case of failure, the method returns @c false and the
|
|
* caller is still responsible for deleting the object!
|
|
*
|
|
* @param p node coordinates
|
|
* @param meta pointer to @c NodeMetadata object
|
|
* @return @c true on success, false on failure
|
|
*/
|
|
bool setNodeMetadata(v3s16 p, NodeMetadata *meta);
|
|
void removeNodeMetadata(v3s16 p);
|
|
|
|
/*
|
|
Node Timers
|
|
These are basically coordinate wrappers to MapBlock
|
|
*/
|
|
|
|
NodeTimer getNodeTimer(v3s16 p);
|
|
void setNodeTimer(v3s16 p, NodeTimer t);
|
|
void removeNodeTimer(v3s16 p);
|
|
|
|
/*
|
|
Misc.
|
|
*/
|
|
std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
|
|
|
|
/*
|
|
Variables
|
|
*/
|
|
|
|
void transforming_liquid_add(v3s16 p);
|
|
s32 transforming_liquid_size();
|
|
|
|
protected:
|
|
friend class LuaVoxelManip;
|
|
|
|
std::ostream &m_dout; // A bit deprecated, could be removed
|
|
|
|
IGameDef *m_gamedef;
|
|
|
|
std::set<MapEventReceiver*> m_event_receivers;
|
|
|
|
std::map<v2s16, MapSector*> m_sectors;
|
|
|
|
// Be sure to set this to NULL when the cached sector is deleted
|
|
MapSector *m_sector_cache;
|
|
v2s16 m_sector_cache_p;
|
|
|
|
// Queued transforming water nodes
|
|
UniqueQueue<v3s16> m_transforming_liquid;
|
|
|
|
private:
|
|
f32 m_transforming_liquid_loop_count_multiplier;
|
|
u32 m_unprocessed_count;
|
|
u32 m_inc_trending_up_start_time; // milliseconds
|
|
bool m_queue_size_timer_started;
|
|
};
|
|
|
|
/*
|
|
ServerMap
|
|
|
|
This is the only map class that is able to generate map.
|
|
*/
|
|
|
|
class ServerMap : public Map
|
|
{
|
|
public:
|
|
/*
|
|
savedir: directory to which map data should be saved
|
|
*/
|
|
ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
|
|
~ServerMap();
|
|
|
|
s32 mapType() const
|
|
{
|
|
return MAPTYPE_SERVER;
|
|
}
|
|
|
|
/*
|
|
Get a sector from somewhere.
|
|
- Check memory
|
|
- Check disk (doesn't load blocks)
|
|
- Create blank one
|
|
*/
|
|
ServerMapSector *createSector(v2s16 p);
|
|
|
|
/*
|
|
Blocks are generated by using these and makeBlock().
|
|
*/
|
|
bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
|
|
void finishBlockMake(BlockMakeData *data,
|
|
std::map<v3s16, MapBlock*> *changed_blocks);
|
|
|
|
/*
|
|
Get a block from somewhere.
|
|
- Memory
|
|
- Create blank
|
|
*/
|
|
MapBlock *createBlock(v3s16 p);
|
|
|
|
/*
|
|
Forcefully get a block from somewhere.
|
|
- Memory
|
|
- Load from disk
|
|
- Create blank filled with CONTENT_IGNORE
|
|
|
|
*/
|
|
MapBlock *emergeBlock(v3s16 p, bool create_blank=true);
|
|
|
|
/*
|
|
Try to get a block.
|
|
If it does not exist in memory, add it to the emerge queue.
|
|
- Memory
|
|
- Emerge Queue (deferred disk or generate)
|
|
*/
|
|
MapBlock *getBlockOrEmerge(v3s16 p3d);
|
|
|
|
// Carries out any initialization necessary before block is sent
|
|
void prepareBlock(MapBlock *block);
|
|
|
|
// Helper for placing objects on ground level
|
|
s16 findGroundLevel(v2s16 p2d);
|
|
|
|
/*
|
|
Misc. helper functions for fiddling with directory and file
|
|
names when saving
|
|
*/
|
|
void createDirs(std::string path);
|
|
// returns something like "map/sectors/xxxxxxxx"
|
|
std::string getSectorDir(v2s16 pos, int layout = 2);
|
|
// dirname: final directory name
|
|
v2s16 getSectorPos(std::string dirname);
|
|
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
|
|
static std::string getBlockFilename(v3s16 p);
|
|
|
|
/*
|
|
Database functions
|
|
*/
|
|
static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
|
|
// Verify we can read/write to the database
|
|
void verifyDatabase();
|
|
|
|
// Returns true if the database file does not exist
|
|
bool loadFromFolders();
|
|
|
|
// Call these before and after saving of blocks
|
|
void beginSave();
|
|
void endSave();
|
|
|
|
void save(ModifiedState save_level);
|
|
void listAllLoadableBlocks(std::vector<v3s16> &dst);
|
|
void listAllLoadedBlocks(std::vector<v3s16> &dst);
|
|
// Saves map seed and possibly other stuff
|
|
void saveMapMeta();
|
|
void loadMapMeta();
|
|
|
|
/*void saveChunkMeta();
|
|
void loadChunkMeta();*/
|
|
|
|
// The sector mutex should be locked when calling most of these
|
|
|
|
// This only saves sector-specific data such as the heightmap
|
|
// (no MapBlocks)
|
|
// DEPRECATED? Sectors have no metadata anymore.
|
|
void saveSectorMeta(ServerMapSector *sector);
|
|
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
|
|
bool loadSectorMeta(v2s16 p2d);
|
|
|
|
// Full load of a sector including all blocks.
|
|
// returns true on success, false on failure.
|
|
bool loadSectorFull(v2s16 p2d);
|
|
// If sector is not found in memory, try to load it from disk.
|
|
// Returns true if sector now resides in memory
|
|
//bool deFlushSector(v2s16 p2d);
|
|
|
|
bool saveBlock(MapBlock *block);
|
|
static bool saveBlock(MapBlock *block, Database *db);
|
|
// This will generate a sector with getSector if not found.
|
|
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
|
|
MapBlock* loadBlock(v3s16 p);
|
|
// Database version
|
|
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
|
|
|
|
bool deleteBlock(v3s16 blockpos);
|
|
|
|
void updateVManip(v3s16 pos);
|
|
|
|
// For debug printing
|
|
virtual void PrintInfo(std::ostream &out);
|
|
|
|
bool isSavingEnabled(){ return m_map_saving_enabled; }
|
|
|
|
u64 getSeed();
|
|
s16 getWaterLevel();
|
|
|
|
private:
|
|
// Emerge manager
|
|
EmergeManager *m_emerge;
|
|
|
|
std::string m_savedir;
|
|
bool m_map_saving_enabled;
|
|
|
|
#if 0
|
|
// Chunk size in MapSectors
|
|
// If 0, chunks are disabled.
|
|
s16 m_chunksize;
|
|
// Chunks
|
|
core::map<v2s16, MapChunk*> m_chunks;
|
|
#endif
|
|
|
|
/*
|
|
Metadata is re-written on disk only if this is true.
|
|
This is reset to false when written on disk.
|
|
*/
|
|
bool m_map_metadata_changed;
|
|
Database *dbase;
|
|
};
|
|
|
|
|
|
#define VMANIP_BLOCK_DATA_INEXIST 1
|
|
#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
|
|
|
|
class MMVManip : public VoxelManipulator
|
|
{
|
|
public:
|
|
MMVManip(Map *map);
|
|
virtual ~MMVManip();
|
|
|
|
virtual void clear()
|
|
{
|
|
VoxelManipulator::clear();
|
|
m_loaded_blocks.clear();
|
|
}
|
|
|
|
void setMap(Map *map)
|
|
{m_map = map;}
|
|
|
|
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
|
|
bool load_if_inexistent = true);
|
|
|
|
// This is much faster with big chunks of generated data
|
|
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
|
|
bool overwrite_generated = true);
|
|
|
|
bool m_is_dirty;
|
|
|
|
protected:
|
|
bool m_create_area;
|
|
Map *m_map;
|
|
/*
|
|
key = blockpos
|
|
value = flags describing the block
|
|
*/
|
|
std::map<v3s16, u8> m_loaded_blocks;
|
|
};
|
|
|
|
#endif
|