minetest/src/script/lua_api/l_settings.cpp
Jude Melton-Houghton 7632af3c73
Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00

371 lines
9.0 KiB
C++

/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_settings.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_security.h"
#include "threading/mutex_auto_lock.h"
#include "util/string.h" // FlagDesc
#include "settings.h"
#include "noise.h"
#include "log.h"
/* This protects the following from being set:
* 'secure.*' settings
* some security-relevant settings
* (better solution pending)
* some mapgen settings
* (not security-criticial, just to avoid messing up user configs)
*/
#define CHECK_SETTING_SECURITY(L, name) \
if (o->m_settings == g_settings) { \
if (checkSettingSecurity(L, name) == -1) \
return 0; \
}
static inline int checkSettingSecurity(lua_State* L, const std::string &name)
{
if (ScriptApiSecurity::isSecure(L) && name.compare(0, 7, "secure.") == 0)
throw LuaError("Attempted to set secure setting.");
bool is_mainmenu = false;
#ifndef SERVER
is_mainmenu = ModApiBase::getGuiEngine(L) != nullptr;
#endif
if (!is_mainmenu && (name == "mg_name" || name == "mg_flags")) {
errorstream << "Tried to set global setting " << name << ", ignoring. "
"minetest.set_mapgen_setting() should be used instead." << std::endl;
infostream << script_get_backtrace(L) << std::endl;
return -1;
}
const char *disallowed[] = {
"main_menu_script", "shader_path", "texture_path", "screenshot_path",
"serverlist_file", "serverlist_url", "map-dir", "contentdb_url",
};
if (!is_mainmenu) {
for (const char *name2 : disallowed) {
if (name == name2)
throw LuaError("Attempted to set disallowed setting.");
}
}
return 0;
}
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
m_settings(settings),
m_filename(filename)
{
}
LuaSettings::LuaSettings(const std::string &filename, bool write_allowed) :
m_filename(filename),
m_is_own_settings(true),
m_write_allowed(write_allowed)
{
m_settings = new Settings();
m_settings->readConfigFile(filename.c_str());
}
LuaSettings::~LuaSettings()
{
if (m_is_own_settings)
delete m_settings;
}
void LuaSettings::create(lua_State *L, Settings *settings,
const std::string &filename)
{
LuaSettings *o = new LuaSettings(settings, filename);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
// garbage collector
int LuaSettings::gc_object(lua_State* L)
{
LuaSettings* o = *(LuaSettings **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// get(self, key) -> value
int LuaSettings::l_get(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
std::string value = o->m_settings->get(key);
lua_pushstring(L, value.c_str());
} else {
lua_pushnil(L);
}
return 1;
}
// get_bool(self, key) -> boolean
int LuaSettings::l_get_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
bool value = o->m_settings->getBool(key);
lua_pushboolean(L, value);
} else {
// Push default value
if (lua_isboolean(L, 3))
lua_pushboolean(L, readParam<bool>(L, 3));
else
lua_pushnil(L);
}
return 1;
}
// get_np_group(self, key) -> value
int LuaSettings::l_get_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
NoiseParams np;
o->m_settings->getNoiseParams(key, np);
push_noiseparams(L, &np);
} else {
lua_pushnil(L);
}
return 1;
}
// get_flags(self, key) -> table or nil
int LuaSettings::l_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
u32 flags = 0;
auto flagdesc = o->m_settings->getFlagDescFallback(key);
if (o->m_settings->getFlagStrNoEx(key, flags, flagdesc)) {
lua_newtable(L);
int table = lua_gettop(L);
for (size_t i = 0; flagdesc[i].name; ++i) {
lua_pushboolean(L, flags & flagdesc[i].flag);
lua_setfield(L, table, flagdesc[i].name);
}
lua_pushvalue(L, table);
} else {
lua_pushnil(L);
}
return 1;
}
// set(self, key, value)
int LuaSettings::l_set(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
const char* value = luaL_checkstring(L, 3);
CHECK_SETTING_SECURITY(L, key);
if (!o->m_settings->set(key, value))
throw LuaError("Invalid sequence found in setting parameters");
return 0;
}
// set_bool(self, key, value)
int LuaSettings::l_set_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
bool value = readParam<bool>(L, 3);
CHECK_SETTING_SECURITY(L, key);
o->m_settings->setBool(key, value);
return 0;
}
// set_np_group(self, key, value)
int LuaSettings::l_set_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
NoiseParams value;
read_noiseparams(L, 3, &value);
CHECK_SETTING_SECURITY(L, key);
o->m_settings->setNoiseParams(key, value);
return 0;
}
// remove(self, key) -> success
int LuaSettings::l_remove(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
CHECK_SETTING_SECURITY(L, key);
bool success = o->m_settings->remove(key);
lua_pushboolean(L, success);
return 1;
}
// get_names(self) -> {key1, ...}
int LuaSettings::l_get_names(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::vector<std::string> keys = o->m_settings->getNames();
lua_newtable(L);
for (unsigned int i=0; i < keys.size(); i++)
{
lua_pushstring(L, keys[i].c_str());
lua_rawseti(L, -2, i + 1);
}
return 1;
}
// write(self) -> success
int LuaSettings::l_write(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
if (!o->m_write_allowed) {
throw LuaError("Settings: writing " + o->m_filename +
" not allowed with mod security on.");
}
bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
lua_pushboolean(L, success);
return 1;
}
static void push_settings_table(lua_State *L, const Settings *settings)
{
std::vector<std::string> keys = settings->getNames();
lua_newtable(L);
for (const std::string &key : keys) {
std::string value;
Settings *group = nullptr;
if (settings->getNoEx(key, value)) {
lua_pushstring(L, value.c_str());
} else if (settings->getGroupNoEx(key, group)) {
// Recursively push tables
push_settings_table(L, group);
} else {
// Impossible case (multithreading) due to MutexAutoLock
continue;
}
lua_setfield(L, -2, key.c_str());
}
}
// to_table(self) -> {[key1]=value1,...}
int LuaSettings::l_to_table(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkObject<LuaSettings>(L, 1);
MutexAutoLock(o->m_settings->m_mutex);
push_settings_table(L, o->m_settings);
return 1;
}
void LuaSettings::Register(lua_State* L)
{
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Can be created from Lua (Settings(filename))
lua_register(L, className, create_object);
}
// LuaSettings(filename)
// Creates a LuaSettings and leaves it on top of the stack
int LuaSettings::create_object(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
bool write_allowed = true;
const char* filename = luaL_checkstring(L, 1);
CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
LuaSettings* o = new LuaSettings(filename, write_allowed);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
const char LuaSettings::className[] = "Settings";
const luaL_Reg LuaSettings::methods[] = {
luamethod(LuaSettings, get),
luamethod(LuaSettings, get_bool),
luamethod(LuaSettings, get_np_group),
luamethod(LuaSettings, get_flags),
luamethod(LuaSettings, set),
luamethod(LuaSettings, set_bool),
luamethod(LuaSettings, set_np_group),
luamethod(LuaSettings, remove),
luamethod(LuaSettings, get_names),
luamethod(LuaSettings, write),
luamethod(LuaSettings, to_table),
{0,0}
};