forked from Mirrorlandia_minetest/minetest
00123ee04d
Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
666 lines
18 KiB
Lua
666 lines
18 KiB
Lua
-- Minetest: builtin/item.lua
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local builtin_shared = ...
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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--
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-- Item definition helpers
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--
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function core.inventorycube(img1, img2, img3)
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img2 = img2 or img1
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img3 = img3 or img1
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return "[inventorycube"
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.. "{" .. img1:gsub("%^", "&")
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.. "{" .. img2:gsub("%^", "&")
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.. "{" .. img3:gsub("%^", "&")
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end
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function core.get_pointed_thing_position(pointed_thing, above)
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if pointed_thing.type == "node" then
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if above then
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-- The position where a node would be placed
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return pointed_thing.above
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end
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-- The position where a node would be dug
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return pointed_thing.under
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elseif pointed_thing.type == "object" then
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return pointed_thing.ref and pointed_thing.ref:getpos()
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end
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end
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function core.dir_to_facedir(dir, is6d)
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--account for y if requested
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if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
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--from above
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if dir.y < 0 then
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 19
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else
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return 13
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end
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else
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if dir.z < 0 then
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return 10
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else
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return 4
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end
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end
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--from below
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else
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 15
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else
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return 17
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end
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else
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if dir.z < 0 then
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return 6
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else
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return 8
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end
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end
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end
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--otherwise, place horizontally
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elseif math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 3
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else
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return 1
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end
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else
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if dir.z < 0 then
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return 2
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else
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return 0
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end
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end
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end
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-- Table of possible dirs
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local facedir_to_dir = {
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{x= 0, y=0, z= 1},
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{x= 1, y=0, z= 0},
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{x= 0, y=0, z=-1},
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{x=-1, y=0, z= 0},
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{x= 0, y=-1, z= 0},
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{x= 0, y=1, z= 0},
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}
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-- Mapping from facedir value to index in facedir_to_dir.
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local facedir_to_dir_map = {
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[0]=1, 2, 3, 4,
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5, 2, 6, 4,
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6, 2, 5, 4,
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1, 5, 3, 6,
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1, 6, 3, 5,
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1, 4, 3, 2,
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}
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function core.facedir_to_dir(facedir)
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return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
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end
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function core.dir_to_wallmounted(dir)
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if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
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if dir.y < 0 then
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return 1
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else
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return 0
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end
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elseif math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 3
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else
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return 2
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end
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else
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if dir.z < 0 then
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return 5
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else
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return 4
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end
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end
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end
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-- table of dirs in wallmounted order
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local wallmounted_to_dir = {
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[0] = {x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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}
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function core.wallmounted_to_dir(wallmounted)
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return wallmounted_to_dir[wallmounted % 8]
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end
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function core.dir_to_yaw(dir)
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return -math.atan2(dir.x, dir.z)
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end
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function core.yaw_to_dir(yaw)
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return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
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end
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function core.get_node_drops(nodename, toolname)
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local drop = ItemStack({name=nodename}):get_definition().drop
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if drop == nil then
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-- default drop
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return {nodename}
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elseif type(drop) == "string" then
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-- itemstring drop
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return {drop}
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elseif drop.items == nil then
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-- drop = {} to disable default drop
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return {}
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end
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-- Extended drop table
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local got_items = {}
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local got_count = 0
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local _, item, tool
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for _, item in ipairs(drop.items) do
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local good_rarity = true
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local good_tool = true
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if item.rarity ~= nil then
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good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
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end
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if item.tools ~= nil then
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good_tool = false
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for _, tool in ipairs(item.tools) do
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if tool:sub(1, 1) == '~' then
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good_tool = toolname:find(tool:sub(2)) ~= nil
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else
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good_tool = toolname == tool
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end
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if good_tool then
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break
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end
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end
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end
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if good_rarity and good_tool then
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got_count = got_count + 1
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for _, add_item in ipairs(item.items) do
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got_items[#got_items+1] = add_item
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end
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if drop.max_items ~= nil and got_count == drop.max_items then
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break
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end
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end
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end
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return got_items
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end
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function core.item_place_node(itemstack, placer, pointed_thing, param2)
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local item = itemstack:peek_item()
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack, false
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end
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local under = pointed_thing.under
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local oldnode_under = core.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = core.get_node_or_nil(above)
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if not oldnode_under or not oldnode_above then
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core.log("info", placer:get_player_name() .. " tried to place"
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.. " node in unloaded position " .. core.pos_to_string(above))
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return itemstack, false
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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olddef_under = olddef_under or core.nodedef_default
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local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
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olddef_above = olddef_above or core.nodedef_default
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if not olddef_above.buildable_to and not olddef_under.buildable_to then
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core.log("info", placer:get_player_name() .. " tried to place"
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.. " node in invalid position " .. core.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack, false
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end
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-- Place above pointed node
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local place_to = {x = above.x, y = above.y, z = above.z}
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-- If node under is buildable_to, place into it instead (eg. snow)
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if olddef_under.buildable_to then
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core.log("info", "node under is buildable to")
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place_to = {x = under.x, y = under.y, z = under.z}
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end
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if core.is_protected(place_to, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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core.log("action", placer:get_player_name()
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.. " tried to place " .. def.name
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.. " at protected position "
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.. core.pos_to_string(place_to))
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core.record_protection_violation(place_to, placer:get_player_name())
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return itemstack
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end
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core.log("action", placer:get_player_name() .. " places node "
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.. def.name .. " at " .. core.pos_to_string(place_to))
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local oldnode = core.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = param2}
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.place_param2 ~= nil then
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newnode.param2 = def.place_param2
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elseif (def.paramtype2 == 'wallmounted' or
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def.paramtype2 == 'colorwallmounted') and not param2 then
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local dir = {
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x = under.x - above.x,
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y = under.y - above.y,
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z = under.z - above.z
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}
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newnode.param2 = core.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif (def.paramtype2 == 'facedir' or
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def.paramtype2 == 'colorfacedir') and not param2 then
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = above.x - placer_pos.x,
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y = above.y - placer_pos.y,
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z = above.z - placer_pos.z
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}
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newnode.param2 = core.dir_to_facedir(dir)
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core.log("action", "facedir: " .. newnode.param2)
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end
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end
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-- Check if the node is attached and if it can be placed there
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if core.get_item_group(def.name, "attached_node") ~= 0 and
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not builtin_shared.check_attached_node(place_to, newnode) then
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core.log("action", "attached node " .. def.name ..
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" can not be placed at " .. core.pos_to_string(place_to))
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return itemstack, false
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end
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-- Add node and update
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core.add_node(place_to, newnode)
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local take_item = true
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-- Run callback
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if def.after_place_node then
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-- Deepcopy place_to and pointed_thing because callback can modify it
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local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if def.after_place_node(place_to_copy, placer, itemstack,
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pointed_thing_copy) then
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take_item = false
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end
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if take_item then
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itemstack:take_item()
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end
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return itemstack, true
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end
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function core.item_place_object(itemstack, placer, pointed_thing)
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local pos = core.get_pointed_thing_position(pointed_thing, true)
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if pos ~= nil then
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local item = itemstack:take_item()
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core.add_item(pos, item)
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end
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return itemstack
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end
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function core.item_place(itemstack, placer, pointed_thing, param2)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local n = core.get_node(pointed_thing.under)
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local nn = n.name
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if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
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return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
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placer, itemstack, pointed_thing) or itemstack, false
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end
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end
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if itemstack:get_definition().type == "node" then
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return core.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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return itemstack
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end
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function core.item_secondary_use(itemstack, placer)
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return itemstack
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end
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function core.item_drop(itemstack, dropper, pos)
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if dropper and dropper:is_player() then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local cs = itemstack:get_count()
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if dropper:get_player_control().sneak then
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cs = 1
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end
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local item = itemstack:take_item(cs)
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local obj = core.add_item(p, item)
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if obj then
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v.x = v.x*2
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v.y = v.y*2 + 2
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v.z = v.z*2
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obj:setvelocity(v)
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obj:get_luaentity().dropped_by = dropper:get_player_name()
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return itemstack
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end
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else
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if core.add_item(pos, itemstack) then
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return itemstack
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end
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end
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-- If we reach this, adding the object to the
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-- environment failed
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end
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function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if result then
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return result
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end
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end
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if itemstack:take_item() ~= nil then
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user:set_hp(user:get_hp() + hp_change)
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if replace_with_item then
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if itemstack:is_empty() then
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itemstack:add_item(replace_with_item)
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=replace_with_item}) then
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inv:add_item("main", replace_with_item)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, replace_with_item)
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end
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end
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end
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end
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return itemstack
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end
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function core.item_eat(hp_change, replace_with_item)
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return function(itemstack, user, pointed_thing) -- closure
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return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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end
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end
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function core.node_punch(pos, node, puncher, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(core.registered_on_punchnodes) do
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-- Copy pos and node because callback can modify them
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local pos_copy = vector.new(pos)
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local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
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local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
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callback(pos_copy, node_copy, puncher, pointed_thing_copy)
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end
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end
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function core.handle_node_drops(pos, drops, digger)
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-- Add dropped items to object's inventory
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if digger:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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local left = digger:get_inventory():add_item("main", dropped_item)
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if not left:is_empty() then
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local p = {
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x = pos.x + math.random()/2-0.25,
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}
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core.add_item(p, left)
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end
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end
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end
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end
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function core.node_dig(pos, node, digger)
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local def = ItemStack({name=node.name}):get_definition()
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if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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core.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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.. core.pos_to_string(pos))
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return
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end
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if core.is_protected(pos, digger:get_player_name()) and
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not minetest.check_player_privs(digger, "protection_bypass") then
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core.log("action", digger:get_player_name()
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.. " tried to dig " .. node.name
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.. " at protected position "
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.. core.pos_to_string(pos))
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core.record_protection_violation(pos, digger:get_player_name())
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return
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end
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core.log('action', digger:get_player_name() .. " digs "
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.. node.name .. " at " .. core.pos_to_string(pos))
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local wielded = digger:get_wielded_item()
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local drops = core.get_node_drops(node.name, wielded:get_name())
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local wdef = wielded:get_definition()
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local tp = wielded:get_tool_capabilities()
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local dp = core.get_dig_params(def.groups, tp)
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if wdef and wdef.after_use then
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wielded = wdef.after_use(wielded, digger, node, dp) or wielded
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else
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-- Wear out tool
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if not core.setting_getbool("creative_mode") then
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wielded:add_wear(dp.wear)
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if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
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end
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end
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end
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digger:set_wielded_item(wielded)
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-- Handle drops
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core.handle_node_drops(pos, drops, digger)
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local oldmetadata = nil
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if def.after_dig_node then
|
|
oldmetadata = core.get_meta(pos):to_table()
|
|
end
|
|
|
|
-- Remove node and update
|
|
core.remove_node(pos)
|
|
|
|
-- Run callback
|
|
if def.after_dig_node then
|
|
-- Copy pos and node because callback can modify them
|
|
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
|
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
|
|
end
|
|
|
|
-- Run script hook
|
|
local _, callback
|
|
for _, callback in ipairs(core.registered_on_dignodes) do
|
|
local origin = core.callback_origins[callback]
|
|
if origin then
|
|
core.set_last_run_mod(origin.mod)
|
|
--print("Running " .. tostring(callback) ..
|
|
-- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
|
|
else
|
|
--print("No data associated with callback")
|
|
end
|
|
|
|
-- Copy pos and node because callback can modify them
|
|
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
|
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
callback(pos_copy, node_copy, digger)
|
|
end
|
|
end
|
|
|
|
-- This is used to allow mods to redefine core.item_place and so on
|
|
-- NOTE: This is not the preferred way. Preferred way is to provide enough
|
|
-- callbacks to not require redefining global functions. -celeron55
|
|
local function redef_wrapper(table, name)
|
|
return function(...)
|
|
return table[name](...)
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Item definition defaults
|
|
--
|
|
|
|
core.nodedef_default = {
|
|
-- Item properties
|
|
type="node",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = {x=1,y=1,z=1},
|
|
stack_max = 99,
|
|
usable = false,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
node_placement_prediction = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
|
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
|
on_use = nil,
|
|
can_dig = nil,
|
|
|
|
on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
|
|
on_rightclick = nil,
|
|
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
|
|
|
|
on_receive_fields = nil,
|
|
|
|
on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
|
|
on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
|
|
on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
|
|
|
|
-- Node properties
|
|
drawtype = "normal",
|
|
visual_scale = 1.0,
|
|
-- Don't define these because otherwise the old tile_images and
|
|
-- special_materials wouldn't be read
|
|
--tiles ={""},
|
|
--special_tiles = {
|
|
-- {name="", backface_culling=true},
|
|
-- {name="", backface_culling=true},
|
|
--},
|
|
alpha = 255,
|
|
post_effect_color = {a=0, r=0, g=0, b=0},
|
|
paramtype = "none",
|
|
paramtype2 = "none",
|
|
is_ground_content = true,
|
|
sunlight_propagates = false,
|
|
walkable = true,
|
|
pointable = true,
|
|
diggable = true,
|
|
climbable = false,
|
|
buildable_to = false,
|
|
floodable = false,
|
|
liquidtype = "none",
|
|
liquid_alternative_flowing = "",
|
|
liquid_alternative_source = "",
|
|
liquid_viscosity = 0,
|
|
drowning = 0,
|
|
light_source = 0,
|
|
damage_per_second = 0,
|
|
selection_box = {type="regular"},
|
|
legacy_facedir_simple = false,
|
|
legacy_wallmounted = false,
|
|
}
|
|
|
|
core.craftitemdef_default = {
|
|
type="craft",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = {x=1,y=1,z=1},
|
|
stack_max = 99,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
|
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
|
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
|
on_use = nil,
|
|
}
|
|
|
|
core.tooldef_default = {
|
|
type="tool",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = {x=1,y=1,z=1},
|
|
stack_max = 1,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
|
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
|
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
|
on_use = nil,
|
|
}
|
|
|
|
core.noneitemdef_default = { -- This is used for the hand and unknown items
|
|
type="none",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = {x=1,y=1,z=1},
|
|
stack_max = 99,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'),
|
|
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
|
on_drop = nil,
|
|
on_use = nil,
|
|
}
|