..
auth.lua
Replace auth.txt with SQLite auth database ( #7279 )
2018-08-05 13:13:38 +02:00
chat.lua
builtin: Correctly indicate failure in /spawnentity
2020-04-27 06:58:34 +02:00
constants.lua
Fix breath_bar scaling; delay breath_bar hiding by one second ( #8271 )
2020-04-28 19:30:57 +02:00
deprecated.lua
Change some usages of "deprecated" to "obsolete" ( #9062 )
2019-10-29 19:23:12 +01:00
detached_inventory.lua
Add core.remove_detached_inventory ( #7684 )
2018-10-10 20:48:58 +02:00
falling.lua
Enable collide_with_objects for falling entities
2020-05-06 14:03:52 +02:00
features.lua
Expose collision information to LuaEntity on_step
2020-04-27 20:45:46 +02:00
forceloading.lua
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
init.lua
Add player knockback on punch to builtin
2019-08-10 19:44:27 +02:00
item_entity.lua
Rewrite builtin item entity to use collision info
2020-04-27 20:45:46 +02:00
item.lua
Add default stack size setting ( #8873 )
2020-04-13 10:53:10 +02:00
knockback.lua
Add player knockback on punch to builtin
2019-08-10 19:44:27 +02:00
misc.lua
Move core.get_connected_players() implementation to C++
2020-02-23 22:24:12 +01:00
privileges.lua
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
register.lua
Change some usages of "deprecated" to "obsolete" ( #9062 )
2019-10-29 19:23:12 +01:00
statbars.lua
Add support for statbar “off state” icons ( #9462 )
2020-05-11 21:40:45 +02:00
static_spawn.lua
Builtin: Replace deprecated function calls ( #7561 )
2018-07-17 20:17:54 +02:00
voxelarea.lua
VoxelArea: faster iter function ( #4490 )
2016-10-08 22:42:17 +10:00