minetest/src/clientiface.cpp
sapier 142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00

800 lines
18 KiB
C++

/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <sstream>
#include "clientiface.h"
#include "player.h"
#include "settings.h"
#include "mapblock.h"
#include "connection.h"
#include "environment.h"
#include "map.h"
#include "emerge.h"
#include "serverobject.h" // TODO this is used for cleanup of only
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "main.h" // for g_settings
void RemoteClient::GetNextBlocks(
ServerEnvironment *env,
EmergeManager * emerge,
float dtime,
std::vector<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
return;
Player *player = env->getPlayer(peer_id);
// This can happen sometimes; clients and players are not in perfect sync.
if(player == NULL)
return;
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
("max_simultaneous_block_sends_per_client"))
{
//infostream<<"Not sending any blocks, Queue full."<<std::endl;
return;
}
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();
// Predict to next block
v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
/*
Get the starting value of the block finder radius.
*/
if(m_last_center != center)
{
m_nearest_unsent_d = 0;
m_last_center = center;
}
/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
// Reset periodically to workaround for some bugs or stuff
if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
//infostream<<"d_start="<<d_start<<std::endl;
u16 max_simul_sends_setting = g_settings->getU16
("max_simultaneous_block_sends_per_client");
u16 max_simul_sends_usually = max_simul_sends_setting;
/*
Check the time from last addNode/removeNode.
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
if(m_time_from_building < g_settings->getFloat(
"full_block_send_enable_min_time_from_building"))
{
max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
}
/*
Number of blocks sending + number of blocks selected for sending
*/
u32 num_blocks_selected = m_blocks_sending.size();
/*
next time d will be continued from the d from which the nearest
unsent block was found this time.
This is because not necessarily any of the blocks found this
time are actually sent.
*/
s32 new_nearest_unsent_d = -1;
const s16 full_d_max = g_settings->getS16("max_block_send_distance");
s16 d_max = full_d_max;
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
// Don't loop very much at a time
s16 max_d_increment_at_time = 2;
if(d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
{
/*
Get the border/face dot coordinates of a "d-radiused"
box
*/
std::list<v3s16> list;
getFacePositions(list, d);
std::list<v3s16>::iterator li;
for(li=list.begin(); li!=list.end(); ++li)
{
v3s16 p = *li + center;
/*
Send throttling
- Don't allow too many simultaneous transfers
- EXCEPT when the blocks are very close
Also, don't send blocks that are already flying.
*/
// Start with the usual maximum
u16 max_simul_dynamic = max_simul_sends_usually;
// If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
max_simul_dynamic = max_simul_sends_setting;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
queue_is_full = true;
goto queue_full_break;
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != m_blocks_sending.end())
continue;
/*
Do not go over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
// If this is true, inexistent block will be made from scratch
bool generate = d <= d_max_gen;
{
/*// Limit the generating area vertically to 2/3
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
generate = false;*/
// Limit the send area vertically to 1/2
if(abs(p.Y - center.Y) > full_d_max / 2)
continue;
}
/*
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
FOV setting. The default of 72 degrees is fine.
*/
float camera_fov = (72.0*M_PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
{
continue;
}
/*
Don't send already sent blocks
*/
{
if(m_blocks_sent.find(p) != m_blocks_sent.end())
{
continue;
}
}
/*
Check if map has this block
*/
MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);
bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
if(block != NULL)
{
// Reset usage timer, this block will be of use in the future.
block->resetUsageTimer();
// Block is dummy if data doesn't exist.
// It means it has been not found from disk and not generated
if(block->isDummy())
{
surely_not_found_on_disk = true;
}
// Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
}
if(block->isGenerated() == false)
block_is_invalid = true;
/*
If block is not close, don't send it unless it is near
ground level.
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
if(d >= 4)
{
if(block->getDayNightDiff() == false)
continue;
}
}
/*
If block has been marked to not exist on disk (dummy)
and generating new ones is not wanted, skip block.
*/
if(generate == false && surely_not_found_on_disk == true)
{
// get next one.
continue;
}
/*
Add inexistent block to emerge queue.
*/
if(block == NULL || surely_not_found_on_disk || block_is_invalid)
{
if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
if (nearest_emerged_d == -1)
nearest_emerged_d = d;
} else {
if (nearest_emergefull_d == -1)
nearest_emergefull_d = d;
goto queue_full_break;
}
// get next one.
continue;
}
if(nearest_sent_d == -1)
nearest_sent_d = d;
/*
Add block to send queue
*/
PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
num_blocks_selected += 1;
}
}
queue_full_break:
// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
if(nearest_emerged_d != -1){
new_nearest_unsent_d = nearest_emerged_d;
} else if(nearest_emergefull_d != -1){
new_nearest_unsent_d = nearest_emergefull_d;
} else {
if(d > g_settings->getS16("max_block_send_distance")){
new_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 2.0;
} else {
if(nearest_sent_d != -1)
new_nearest_unsent_d = nearest_sent_d;
else
new_nearest_unsent_d = d;
}
}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
}
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
else
{
m_excess_gotblocks++;
}
m_blocks_sent.insert(p);
}
void RemoteClient::SentBlock(v3s16 p)
{
if(m_blocks_sending.find(p) == m_blocks_sending.end())
m_blocks_sending[p] = 0.0;
else
infostream<<"RemoteClient::SentBlock(): Sent block"
" already in m_blocks_sending"<<std::endl;
}
void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
if(m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
if(m_blocks_sent.find(p) != m_blocks_sent.end())
m_blocks_sent.erase(p);
}
void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
for(std::map<v3s16, MapBlock*>::iterator
i = blocks.begin();
i != blocks.end(); ++i)
{
v3s16 p = i->first;
if(m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
if(m_blocks_sent.find(p) != m_blocks_sent.end())
m_blocks_sent.erase(p);
}
}
void RemoteClient::notifyEvent(ClientStateEvent event)
{
std::ostringstream myerror;
switch (m_state)
{
case Invalid:
//intentionally do nothing
break;
case Created:
switch(event)
{
case Init:
m_state = InitSent;
break;
case Disconnect:
m_state = Disconnecting;
break;
case SetDenied:
m_state = Denied;
break;
/* GotInit2 SetDefinitionsSent SetMediaSent */
default:
myerror << "Created: Invalid client state transition! " << event;
throw ClientStateError(myerror.str());
}
break;
case Denied:
/* don't do anything if in denied state */
break;
case InitSent:
switch(event)
{
case GotInit2:
confirmSerializationVersion();
m_state = InitDone;
break;
case Disconnect:
m_state = Disconnecting;
break;
case SetDenied:
m_state = Denied;
break;
/* Init SetDefinitionsSent SetMediaSent */
default:
myerror << "InitSent: Invalid client state transition! " << event;
throw ClientStateError(myerror.str());
}
break;
case InitDone:
switch(event)
{
case SetDefinitionsSent:
m_state = DefinitionsSent;
break;
case Disconnect:
m_state = Disconnecting;
break;
case SetDenied:
m_state = Denied;
break;
/* Init GotInit2 SetMediaSent */
default:
myerror << "InitDone: Invalid client state transition! " << event;
throw ClientStateError(myerror.str());
}
break;
case DefinitionsSent:
switch(event)
{
case SetClientReady:
m_state = Active;
break;
case Disconnect:
m_state = Disconnecting;
break;
case SetDenied:
m_state = Denied;
break;
/* Init GotInit2 SetDefinitionsSent */
default:
myerror << "DefinitionsSent: Invalid client state transition! " << event;
throw ClientStateError(myerror.str());
}
break;
case Active:
switch(event)
{
case SetDenied:
m_state = Denied;
break;
case Disconnect:
m_state = Disconnecting;
break;
/* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
default:
myerror << "Active: Invalid client state transition! " << event;
throw ClientStateError(myerror.str());
break;
}
break;
case Disconnecting:
/* we are already disconnecting */
break;
}
}
u32 RemoteClient::uptime()
{
return getTime(PRECISION_SECONDS) - m_connection_time;
}
ClientInterface::ClientInterface(con::Connection* con)
:
m_con(con),
m_env(NULL),
m_print_info_timer(0.0)
{
}
ClientInterface::~ClientInterface()
{
/*
Delete clients
*/
{
JMutexAutoLock clientslock(m_clients_mutex);
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Delete client
delete i->second;
}
}
}
std::list<u16> ClientInterface::getClientIDs(ClientState min_state)
{
std::list<u16> reply;
JMutexAutoLock clientslock(m_clients_mutex);
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
if (i->second->getState() >= min_state)
reply.push_back(i->second->peer_id);
}
return reply;
}
std::vector<std::string> ClientInterface::getPlayerNames()
{
return m_clients_names;
}
void ClientInterface::step(float dtime)
{
m_print_info_timer += dtime;
if(m_print_info_timer >= 30.0)
{
m_print_info_timer = 0.0;
UpdatePlayerList();
}
}
void ClientInterface::UpdatePlayerList()
{
if (m_env != NULL)
{
std::list<u16> clients = getClientIDs();
m_clients_names.clear();
if(clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
Player *player = m_env->getPlayer(*i);
if(player==NULL)
continue;
infostream<<"* "<<player->getName()<<"\t";
{
JMutexAutoLock clientslock(m_clients_mutex);
RemoteClient* client = lockedGetClientNoEx(*i);
if(client != NULL)
client->PrintInfo(infostream);
}
m_clients_names.push_back(player->getName());
}
}
}
void ClientInterface::send(u16 peer_id,u8 channelnum,
SharedBuffer<u8> data, bool reliable)
{
m_con->Send(peer_id, channelnum, data, reliable);
}
void ClientInterface::sendToAll(u16 channelnum,
SharedBuffer<u8> data, bool reliable)
{
JMutexAutoLock clientslock(m_clients_mutex);
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i->second;
if (client->net_proto_version != 0)
{
m_con->Send(client->peer_id, channelnum, data, reliable);
}
}
}
RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)
{
JMutexAutoLock clientslock(m_clients_mutex);
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if(n == m_clients.end())
return NULL;
if (n->second->getState() >= state_min)
return n->second;
else
return NULL;
}
RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min)
{
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if(n == m_clients.end())
return NULL;
if (n->second->getState() >= state_min)
return n->second;
else
return NULL;
}
ClientState ClientInterface::getClientState(u16 peer_id)
{
JMutexAutoLock clientslock(m_clients_mutex);
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if(n == m_clients.end())
return Invalid;
return n->second->getState();
}
void ClientInterface::setPlayerName(u16 peer_id,std::string name)
{
JMutexAutoLock clientslock(m_clients_mutex);
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if(n != m_clients.end())
n->second->setName(name);
}
void ClientInterface::DeleteClient(u16 peer_id)
{
JMutexAutoLock conlock(m_clients_mutex);
// Error check
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if(n == m_clients.end())
return;
/*
Mark objects to be not known by the client
*/
//TODO this should be done by client destructor!!!
RemoteClient *client = n->second;
// Handle objects
for(std::set<u16>::iterator
i = client->m_known_objects.begin();
i != client->m_known_objects.end(); ++i)
{
// Get object
u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Delete client
delete m_clients[peer_id];
m_clients.erase(peer_id);
}
void ClientInterface::CreateClient(u16 peer_id)
{
JMutexAutoLock conlock(m_clients_mutex);
// Error check
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// The client shouldn't already exist
if(n != m_clients.end()) return;
// Create client
RemoteClient *client = new RemoteClient();
client->peer_id = peer_id;
m_clients[client->peer_id] = client;
}
void ClientInterface::event(u16 peer_id, ClientStateEvent event)
{
{
JMutexAutoLock clientlock(m_clients_mutex);
// Error check
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// No client to deliver event
if (n == m_clients.end())
return;
n->second->notifyEvent(event);
}
if ((event == SetClientReady) || (event == Disconnect) || (event == SetDenied))
{
UpdatePlayerList();
}
}
u16 ClientInterface::getProtocolVersion(u16 peer_id)
{
JMutexAutoLock conlock(m_clients_mutex);
// Error check
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// No client to get version
if (n == m_clients.end())
return 0;
return n->second->net_proto_version;
}
void ClientInterface::setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full)
{
JMutexAutoLock conlock(m_clients_mutex);
// Error check
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// No client to set versions
if (n == m_clients.end())
return;
n->second->setVersionInfo(major,minor,patch,full);
}