forked from Mirrorlandia_minetest/minetest
6e1372bd89
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "hud.h"
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#include <cmath>
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const struct EnumString es_HudElementType[] =
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{
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{HUD_ELEM_IMAGE, "image"},
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{HUD_ELEM_TEXT, "text"},
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{HUD_ELEM_STATBAR, "statbar"},
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{HUD_ELEM_INVENTORY, "inventory"},
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{HUD_ELEM_WAYPOINT, "waypoint"},
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{HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
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{0, NULL},
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};
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const struct EnumString es_HudElementStat[] =
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{
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{HUD_STAT_POS, "position"},
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{HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
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{HUD_STAT_NAME, "name"},
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{HUD_STAT_SCALE, "scale"},
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{HUD_STAT_TEXT, "text"},
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{HUD_STAT_NUMBER, "number"},
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{HUD_STAT_ITEM, "item"},
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_ALIGN, "alignment"},
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{HUD_STAT_OFFSET, "offset"},
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{HUD_STAT_WORLD_POS, "world_pos"},
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{HUD_STAT_SIZE, "size"},
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{HUD_STAT_Z_INDEX, "z_index"},
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{HUD_STAT_TEXT2, "text2"},
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{0, NULL},
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};
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const struct EnumString es_HudBuiltinElement[] =
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{
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{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
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{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
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{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
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{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
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{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
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{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
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{HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
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{0, NULL},
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};
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