forked from Mirrorlandia_minetest/minetest
6e1372bd89
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2017 red-001 <red-001@outlook.ie>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef HUD_HEADER
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#define HUD_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include <string>
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#include "common/c_types.h"
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#define HUD_DIR_LEFT_RIGHT 0
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#define HUD_DIR_RIGHT_LEFT 1
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#define HUD_DIR_TOP_BOTTOM 2
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#define HUD_DIR_BOTTOM_TOP 3
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#define HUD_CORNER_UPPER 0
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#define HUD_CORNER_LOWER 1
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#define HUD_CORNER_CENTER 2
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// Note that these visibility flags do not determine if the hud items are
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// actually drawn, but rather, whether to draw the item should the rest
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// of the game state permit it.
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#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
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#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
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#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
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#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
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#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
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#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
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#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
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#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
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#define HUD_PARAM_HOTBAR_IMAGE 2
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#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
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#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
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#define HUD_HOTBAR_ITEMCOUNT_MAX 32
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#define HOTBAR_IMAGE_SIZE 48
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enum HudElementType {
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HUD_ELEM_IMAGE = 0,
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HUD_ELEM_TEXT = 1,
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HUD_ELEM_STATBAR = 2,
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HUD_ELEM_INVENTORY = 3,
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HUD_ELEM_WAYPOINT = 4,
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HUD_ELEM_IMAGE_WAYPOINT = 5
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};
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enum HudElementStat {
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HUD_STAT_POS = 0,
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HUD_STAT_NAME,
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HUD_STAT_SCALE,
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HUD_STAT_TEXT,
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HUD_STAT_NUMBER,
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HUD_STAT_ITEM,
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HUD_STAT_DIR,
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HUD_STAT_ALIGN,
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HUD_STAT_OFFSET,
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HUD_STAT_WORLD_POS,
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HUD_STAT_SIZE,
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HUD_STAT_Z_INDEX,
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HUD_STAT_TEXT2,
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};
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struct HudElement {
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HudElementType type;
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v2f pos;
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std::string name;
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v2f scale;
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std::string text;
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u32 number;
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u32 item;
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u32 dir;
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v2f align;
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v2f offset;
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v3f world_pos;
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v2s32 size;
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s16 z_index = 0;
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std::string text2;
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};
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extern const EnumString es_HudElementType[];
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extern const EnumString es_HudElementStat[];
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extern const EnumString es_HudBuiltinElement[];
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#endif
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