forked from Mirrorlandia_minetest/minetest
6f1c907204
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
35 lines
1.3 KiB
CMake
35 lines
1.3 KiB
CMake
set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_areastore.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_metadata.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_modchannels.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_rollback.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
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PARENT_SCOPE)
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set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
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PARENT_SCOPE)
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