forked from Mirrorlandia_minetest/minetest
f470cb7270
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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#include <map>
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#include <vector>
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struct ObjectProperties
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{
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s16 hp_max = 1;
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u16 breath_max = 0;
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bool physical = false;
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bool collideWithObjects = true;
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float weight = 5.0f;
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// Values are BS=1
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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bool pointable = true;
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std::string visual = "sprite";
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std::string mesh = "";
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v2f visual_size = v2f(1, 1);
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std::vector<std::string> textures;
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std::vector<video::SColor> colors;
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v2s16 spritediv = v2s16(1, 1);
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v2s16 initial_sprite_basepos;
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bool is_visible = true;
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bool makes_footstep_sound = false;
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f32 stepheight = 0.0f;
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float automatic_rotate = 0.0f;
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bool automatic_face_movement_dir = false;
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f32 automatic_face_movement_dir_offset = 0.0f;
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bool backface_culling = true;
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s8 glow = 0;
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std::string nametag = "";
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video::SColor nametag_color = video::SColor(255, 255, 255, 255);
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f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
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std::string infotext;
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//! For dropped items, this contains item information.
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std::string wield_item;
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bool static_save = true;
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float eye_height = 1.625f;
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float zoom_fov = 0.0f;
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ObjectProperties();
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std::string dump();
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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